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remove malyutka
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z\ace\addons\malyutka
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class CfgAmmo {
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class M_Scalpel_AT;
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class ammo_Penetrator_Base;
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class GVAR(9s415_dummy_ammo): M_Scalpel_AT {
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aiAmmoUsageFlags = 0;
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model = "";
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proxyShape = "";
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effectsMissile = "";
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};
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class GVAR(9m14_penetrator): ammo_Penetrator_Base {
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caliber = 60;
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warheadName = "HEAT";
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hit = 600;
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};
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// need to have ammo suffix or else game crashes on load
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class GVAR(9m14_ammo): M_Scalpel_AT {
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aiAmmoUsageFlags = 0;
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model = QPATHTOF(data\9m14.p3d);
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proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
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submunitionAmmo = QGVAR(9m14_penetrator);
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submunitionDirectionType = "SubmunitionModelDirection";
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submunitionInitSpeed = 1000;
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submunitionParentSpeedCoef = 0;
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submunitionInitialOffset[] = { 0, 0, -0.2 };
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hit = 150;
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warheadName = "HEAT";
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indirectHit = 25;
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indirectHitRange = 3.5;
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explosive = 0.8;
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displayName = CSTRING(9m14_missile);
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displayNameShort = CSTRING(9m14_missile);
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description = CSTRING(9m14_missile_description);
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descriptionShort = CSTRING(9m14_missile_descriptionShort);
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effectsMissile = "missile2";
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irLock = 0;
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laserLock = 0;
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manualControl = 0;
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maxSpeed = 100;
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thrustTime = 3;
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thrust = 125;
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timeToLive = 40;
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initTime = 0;
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EGVAR(rearm,caliber) = 178;
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 15; // Minium flap deflection for guidance
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yawRate = 15; // Maximum flap deflection for guidance
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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showTrail = 1;
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// Guidance type for munitions
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defaultSeekerType = "MCLOS";
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seekerTypes[] = { "MCLOS" };
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL" };
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defaultNavigationType = "Line";
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navigationTypes[] = { "Line" };
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lineGainP = 5;
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lineGainD = 0;
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 30; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 0;
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seekerMaxRange = 3000; // Range from the missile which the seeker can visually search
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correctionDistance = 0; // distance from center of crosshair where missile slows down
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offsetFromCrosshair[] = { 0, 0, 0 }; // where the missile wants to stay in relation to the center of the crosshair.
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// Attack profile type selection
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defaultAttackProfile = "WIRE";
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attackProfiles[] = {"WIRE"};
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};
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};
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};
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class Extended_PreStart_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preStart));
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};
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};
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_preInit));
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};
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};
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class Extended_PostInit_EventHandlers {
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class ADDON {
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init = QUOTE(call COMPILE_FILE(XEH_postInit));
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};
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};
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class CfgMagazines {
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class 12Rnd_PG_missiles;
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class GVAR(9m14): 12Rnd_PG_missiles {
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count = 1;
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initSpeed = 100;
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ammo = QGVAR(9m14_ammo);
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displayName = CSTRING(9m14_missile);
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displayNameShort = CSTRING(9m14_missile);
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descriptionShort = CSTRING(9m14_missile_descriptionShort);
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};
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class GVAR(9s415_dummy): 12Rnd_PG_missiles {
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count = 4;
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ammo = QGVAR(9s415_dummy_ammo);
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displayName = CSTRING(9m14_missile);
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displayNameShort = CSTRING(9m14_missile);
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descriptionShort = CSTRING(9m14_missile_descriptionShort);
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};
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};
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class CfgVehicles {
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class LandVehicle;
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class StaticWeapon: LandVehicle {
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class Turrets;
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class MainTurret;
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class ACE_Actions {
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class ACE_MainActions {};
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};
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};
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class StaticATWeapon: StaticWeapon {};
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class GVAR(9m14): StaticATWeapon {
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scope = 2;
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side = 1;
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faction = "BLU_F";
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crew = "B_UAV_AI";
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author = "Brandon (TCVM)";
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displayName = CSTRING(9m14);
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model = QPATHTOF(data\9m14_mount.p3d);
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picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
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UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
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icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa";
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threat[] = {0.7,1.0,0.1};
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cost = 150000;
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class Damage {
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tex[] = {};
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mat[] = {
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"a3\static_f_gamma\data\staticturret_01.rvmat",
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"a3\static_f_gamma\data\staticturret_01_damage.rvmat",
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"a3\static_f_gamma\data\staticturret_01_destruct.rvmat",
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"a3\static_f_gamma\data\staticturret_02.rvmat",
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"a3\static_f_gamma\data\staticturret_02_damage.rvmat",
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"a3\static_f_gamma\data\staticturret_02_destruct.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher_damage.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher_destruct.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube_damage.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube_destruct.rvmat"
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};
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};
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// no human will be in a turret
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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optics = 1;
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turretInfoType = "RscWeaponEmpty";
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gunnerOpticsModel = "";
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minElev = 0;
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maxElev = 0;
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weapons[] = { QGVAR(9m14) };
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magazines[] = { QGVAR(9m14) };
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gunnerAction = "";
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gunnergetInAction = "";
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gunnergetOutAction = "";
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discreteDistance[] = {};
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discreteDistanceInitIndex = 0;
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displayName = CSTRING(9m14);
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -30;
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maxAngleX = 30;
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initAngleY = 5;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.055;
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minFov = 0.055; // 6 degree FOV
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maxFov = 0.055;
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visionMode[] = {"Normal"};
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thermalMode[] = {0};
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};
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gunnerRightHandAnimName = "";
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gunnerLeftHandAnimName = "";
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gunBeg = "missile_begin";
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gunEnd = "missile_end";
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memoryPointGunnerOptics = "";
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};
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};
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soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
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soundGetIn[] = {"A3\sounds_f\dummysound",0.00031622776,1,5};
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armorStructural = 10.0;
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class ACE_CSW {
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disassembleTo = QGVAR(super);
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};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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displayName = CSTRING(9m14);
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class GVAR(takePlug) {
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displayName = CSTRING(takePlug);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canTakePlug));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(takePlug));
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};
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};
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};
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class AnimationSources {
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class missile_hide {
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source = "user";
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animPeriod = 0.0001;
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initPhase = 0;
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maxValue = "1";
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minValue = "0";
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};
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};
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};
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class GVAR(9m14_joystick): StaticATWeapon {
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scope = 2;
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side = 1;
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faction = "BLU_F";
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crew = "B_Soldier_F";
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author = "Brandon (TCVM)";
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ace_missileguidance_hasMCLOSControl = 1;
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displayName = CSTRING(9s415);
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model = QPATHTOF(data\9m14_joystick.p3d);
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picture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
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UiPicture = "\A3\Static_F_Gamma\data\UI\gear_StaticTurret_AT_CA.paa";
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icon = "\A3\Static_F_Gamma\data\UI\map_StaticTurret_AT_CA.paa";
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threat[] = {0.7,1.0,0.1};
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cost = 100000;
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class Damage {
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tex[] = {};
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mat[] = {
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"a3\static_f_gamma\data\staticturret_01.rvmat",
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"a3\static_f_gamma\data\staticturret_01_damage.rvmat",
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"a3\static_f_gamma\data\staticturret_01_destruct.rvmat",
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"a3\static_f_gamma\data\staticturret_02.rvmat",
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"a3\static_f_gamma\data\staticturret_02_damage.rvmat",
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"a3\static_f_gamma\data\staticturret_02_destruct.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher_damage.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_launcher_destruct.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube_damage.rvmat",
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"a3\weapons_f_beta\launchers\titan\data\titan_mtube_destruct.rvmat"
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};
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};
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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optics = 1;
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turretInfoType = "RscWeaponEmpty";
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gunnerOpticsModel = "\a3\weapons_f_gamma\reticle\GMG_01_Optics_Gunner_F";
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minElev = -30;
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maxElev = 20;
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weapons[] = { QGVAR(9s415_dummy_weapon) };
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magazines[] = { QGVAR(9s415_dummy) };
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gunnerAction = "gunner_static_low01";
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gunnergetInAction = "";
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gunnergetOutAction = "";
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discreteDistance[] = {};
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discreteDistanceInitIndex = 0;
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displayName = CSTRING(9s415);
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class ViewOptics {
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initAngleX = 0;
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minAngleX = -90;
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maxAngleX = 90;
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initAngleY = 0;
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minAngleY = -100;
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maxAngleY = 100;
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initFov = 0.055;
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minFov = 0.055; // 6 degree FOV
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maxFov = 0.055;
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visionMode[] = {"Normal"};
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thermalMode[] = {0};
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};
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gunnerRightHandAnimName = "OtocHlaven_shake";
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gunnerLeftHandAnimName = "OtocHlaven_shake";
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gunBeg = "spice rakety";
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gunEnd = "konec rakety";
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memoryPointGunnerOptics = "view_pos";
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};
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};
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soundGetOut[] = {"A3\sounds_f\dummysound",0.001,1,5};
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soundGetIn[] = {"A3\sounds_f\dummysound",0.00031622776,1,5};
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armorStructural = 10.0;
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class ACE_CSW {
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disassembleTo = QGVAR(super);
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};
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class ACE_Actions: ACE_Actions {
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class ACE_MainActions: ACE_MainActions {
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displayName = CSTRING(9s415);
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selection = "center";
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};
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};
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};
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class ThingX;
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class GVAR(plug): ThingX {
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displayName = QGVAR(plug);
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scope = 1;
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scopeCurator = 1;
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model = "\a3\Structures_F_Orange\VR\Helpers\Sign_sphere10cm_Geometry_F.p3d";
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destrType = "DestructNo";
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class ACE_Actions {
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class ACE_MainActions {
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displayName = CSTRING(plug);
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condition = "true";
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distance = 2;
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class GVAR(pickup) {
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displayName = CSTRING(pickupPlug);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canPickupPlug));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(pickupPlug));
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};
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class GVAR(unattach) {
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displayName = CSTRING(unattachPlug);
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condition = QUOTE([ARR_2(_player,_target)] call FUNC(canUnattachPlug));
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statement = QUOTE([ARR_2(_player,_target)] call FUNC(unattachPlug));
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};
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};
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};
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};
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};
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class CfgWeapons {
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class MissileLauncher;
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class GVAR(9m14): MissileLauncher {
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displayName = CSTRING(9m14_missile);
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magazines[] = { QGVAR(9m14) };
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initSpeed = 100;
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autoFire = 0;
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
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nameSound = "MissileLauncher";
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
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soundBegin[] = {"begin1",1};
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soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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autoReload = 1;
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magazineReloadTime = 20;
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};
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// dummy weapon meant to allow the ability to shoot "connected" malyutkas
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class GVAR(9s415_dummy_weapon): MissileLauncher {
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displayName = CSTRING(9m14_missile); // intended to be 9m14
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magazines[] = { QGVAR(9s415_dummy) };
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initSpeed = 100;
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autoFire = 0;
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canLock = 0;
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weaponLockSystem = 0;
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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soundFly[] = {"",1,1.1,700};
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nameSound = "";
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sounds[] = {""};
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class StandardSound {
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begin1[] = {"",1.12202,1.3,1000};
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soundBegin[] = {"",1};
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soundsetshot[] = {""};
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};
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cursor = "EmptyCursor";
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cursorAim = "missile";
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showAimCursorInternal = 0;
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autoReload = 1;
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magazineReloadTime = 0.2;
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};
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};
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@ -1,12 +0,0 @@
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ace_malutka
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===================
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Adds 9M14 Malyutka MCLOS ATGM
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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- [Brandon-TCVM](https://github.com/TheCandianVendingMachine)
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@ -1,16 +0,0 @@
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PREP(canAttachPlug);
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PREP(attachPlug);
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PREP(canPickupPlug);
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PREP(pickupPlug);
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PREP(canTakePlug);
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PREP(takePlug);
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PREP(canUnattachPlug);
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PREP(unattachPlug);
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PREP(onFired);
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PREP(initSuitcase);
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PREP(initJoystick);
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PREP(carryPlugPFH);
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PREP(onMouseButtonDown);
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PREP(returnPlug);
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PREP(onLauncherFired);
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@ -1,27 +0,0 @@
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#include "script_component.hpp"
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[QGVAR(9m14_joystick), "fired", LINKFUNC(onFired)] call CBA_fnc_addClassEventHandler;
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[QGVAR(9m14), "fired", LINKFUNC(onLauncherFired)] call CBA_fnc_addClassEventHandler;
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[QGVAR(9m14_joystick), "init", LINKFUNC(initJoystick), true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
[QGVAR(9m14), "init", LINKFUNC(initSuitcase), true, [], true] call CBA_fnc_addClassEventHandler;
|
||||
["MouseButtonDown", LINKFUNC(onMouseButtonDown)] call CBA_fnc_addDisplayHandler;
|
||||
|
||||
if (hasInterface) then {
|
||||
["vehicle", {
|
||||
params ["_unit","_vehicle"];
|
||||
TRACE_2("vehicle change",_vehicle,typeOf _vehicle);
|
||||
if (!(_vehicle isKindOf QGVAR(9m14_joystick))) exitWith {};
|
||||
|
||||
// transfer locality of connected units
|
||||
private _connectedUnits = _vehicle getVariable QGVAR(plugStatus);
|
||||
{
|
||||
if (_x isNotEqualTo objNull) then {
|
||||
["ace_setOwner", [_x, clientOwner]] call CBA_fnc_serverEvent;
|
||||
_x setVariable [QGVAR(owner), _unit];
|
||||
};
|
||||
} forEach _connectedUnits;
|
||||
|
||||
}, true] call CBA_fnc_addPlayerEventHandler;
|
||||
};
|
||||
|
@ -1,10 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP_RECOMPILE_START;
|
||||
#include "XEH_PREP.hpp"
|
||||
PREP_RECOMPILE_END;
|
||||
|
||||
ADDON = true;
|
||||
|
@ -1,4 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#include "XEH_PREP.hpp"
|
||||
|
@ -1,22 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Brandon (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,81 +0,0 @@
|
||||
class CfgSkeletons {
|
||||
class Default {
|
||||
isDiscrete = 1;
|
||||
skeletonInherit = "";
|
||||
skeletonBones[] = {
|
||||
"suitcase", "",
|
||||
"missile", "suitcase"
|
||||
};
|
||||
};
|
||||
class 9m14_skeleton: Default {};
|
||||
class 9m14_mount_skeleton: Default {};
|
||||
class 9m14_joystick_skeleton: Default {
|
||||
skeletonBones[] = {
|
||||
"box", "",
|
||||
"periscope", "box",
|
||||
"view_pos", "periscope"
|
||||
};
|
||||
};
|
||||
};
|
||||
class CfgModels {
|
||||
class Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "";
|
||||
};
|
||||
class 9m14: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "9m14_skeleton";
|
||||
};
|
||||
class 9m14_mount: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "9m14_mount_skeleton";
|
||||
class Animations {
|
||||
class missile_hide {
|
||||
type = "hide";
|
||||
source = "user";
|
||||
selection = "missile";
|
||||
animPeriod = 0.0001;
|
||||
minValue = 0;
|
||||
maxValue = 1;
|
||||
minPhase = 0;
|
||||
maxPhase = 1;
|
||||
hideValue = 0.99;
|
||||
};
|
||||
};
|
||||
};
|
||||
class 9m14_joystick: Default {
|
||||
sectionsInherit = "";
|
||||
sections[] = {};
|
||||
skeletonName = "9m14_joystick_skeleton";
|
||||
class Animations {
|
||||
class MainGun {
|
||||
type = "rotation";
|
||||
selection = "view_pos";
|
||||
sourceAddress = "clamp";
|
||||
source = "MainGun";
|
||||
axis = "elevation_axis";
|
||||
animPeriod = 0.01;
|
||||
initPhase = 0;
|
||||
maxValue = "rad 360";
|
||||
minValue = "rad -360";
|
||||
angle1 = "rad -360";
|
||||
angle0 = "rad +360";
|
||||
};
|
||||
class MainTurret {
|
||||
type = "rotation";
|
||||
source = "MainTurret";
|
||||
selection = "periscope";
|
||||
sourceAddress = "loop";
|
||||
axis = "rotation_axis";
|
||||
animPeriod = 0.005;
|
||||
minValue = "rad -360";
|
||||
maxValue = "rad +360";
|
||||
angle1 = "rad -360";
|
||||
angle0 = "rad +360";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,49 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Attaches a launch suitcase to a control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Suitcase <OBJECT>
|
||||
* 1: Control Box <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, obj2] call ace_malyutka_fnc_attachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase", "_controlBox"];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
private _availableIndex = _statuses findIf { _x isEqualTo objNull };
|
||||
if (_availableIndex >= 0) then {
|
||||
_statuses set [_availableIndex, _suitcase];
|
||||
_controlBox setVariable [QGVAR(plugStatus), _statuses, true];
|
||||
|
||||
private _plug = _suitcase getVariable QGVAR(plugHeader);
|
||||
_plug attachTo [_controlBox, [0, 0, 0], format ["plug_%1", _availableIndex + 1]];
|
||||
_plug setVariable [QGVAR(attachedControlBox), _controlBox, true];
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), _availableIndex, true];
|
||||
|
||||
if (someAmmo _suitcase) then {
|
||||
private _currentAmmoState = (_controlBox getVariable QGVAR(vehicleAmmo)) + 1;
|
||||
_controlBox setVariable [QGVAR(vehicleAmmo), _currentAmmoState, true];
|
||||
|
||||
// can only hold 4 missiles at a time, so we multiply by 1/4 to get correct ammo
|
||||
_controlBox setVehicleAmmo (_currentAmmoState * 0.25);
|
||||
};
|
||||
|
||||
// transfer locality so missileguidance works
|
||||
if !(local gunner _controlBox) then {
|
||||
private _gunnerID = ((gunner _controlBox) getVariable [QEGVAR(common,playerOwner), CBA_clientID]);
|
||||
["ace_setOwner", [_suitcase, _gunnerID]] call CBA_fnc_serverEvent;
|
||||
_suitcase setVariable [QGVAR(owner), _unit];
|
||||
};
|
||||
} else {
|
||||
// how did we get here?
|
||||
WARNING_2("Managed to attach plug to a full control box",_availableIndex,_statuses);
|
||||
};
|
||||
|
@ -1,22 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can attach the plug to a control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Suitcase <OBJECT>
|
||||
* 1: Control Box <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canAttachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase", "_controlBox"];
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
// if we have a single available plug, we can attach
|
||||
(_statuses findIf { _x isEqualTo objNull }) >= 0
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can pickup the plug from the ground
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Plug <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canPickupPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_plug"];
|
||||
(objNull isEqualTo attachedTo _plug) && { (_plug getVariable QGVAR(attachedControlBox)) isEqualTo objNull }
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can take the plug from the launch suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canTakePlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_target"];
|
||||
(alive _target) && !(_target getVariable QGVAR(plugTaken))
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Whether or not we can unattach the plug from the control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_canUnattachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_plug"];
|
||||
(_plug getVariable QGVAR(attachedControlBox)) isNotEqualTo objNull
|
||||
|
@ -1,80 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handles carrying of plug
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit carrying plug <OBJECT>
|
||||
* 1: Plug <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, plug] call ace_malyutka_fnc_carryPlugPFH
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_plug"];
|
||||
private _originSuitcase = _plug getVariable QGVAR(origin);
|
||||
private _rope = _originSuitcase getVariable QGVAR(plugRope);
|
||||
|
||||
[{
|
||||
params ["_args", "_handle"];
|
||||
_args params ["_unit", "_rope", "_plug", "_suitcase"];
|
||||
|
||||
private _exitCondition = !(
|
||||
!isNull _plug
|
||||
&& !isNull _suitcase
|
||||
&& { alive _unit }
|
||||
&& {"" isEqualTo currentWeapon _unit || {_unit call EFUNC(common,isSwimming)}}
|
||||
&& {[_unit, objNull, ["isNotInside", "isNotOnLadder", "isNotSwimming", "notOnMap"]] call EFUNC(common,canInteractWith)}
|
||||
&& {"unconscious" isNotEqualTo toLower animationState _unit}
|
||||
&& {!(_unit getVariable ["ACE_isUnconscious", false])}
|
||||
);
|
||||
|
||||
if (_plug isNotEqualTo objNull && _suitcase isNotEqualTo objNull) then {
|
||||
_exitCondition = _exitCondition || (_plug getVariable QGVAR(dropped));
|
||||
_exitCondition = _exitCondition || ((_plug distance2d _suitcase) > MAX_WIRE_DISTANCE);
|
||||
};
|
||||
|
||||
if (_exitCondition) exitWith {
|
||||
[_handle] call CBA_fnc_removePerFrameHandler;
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
_unit setVariable [QGVAR(hint), []];
|
||||
_unit setVariable [QGVAR(carryingPlug), objNull];
|
||||
|
||||
if ((_plug getVariable QGVAR(attachedControlBox)) isEqualTo objNull) then {
|
||||
detach _plug;
|
||||
};
|
||||
_plug setVariable [QGVAR(dropped), false];
|
||||
};
|
||||
|
||||
private _hintLMB = "";
|
||||
private _hintRMB = localize ELSTRING(dragging,Drop);
|
||||
|
||||
getCursorObjectParams params ["_cursorObject", "", "_distance"];
|
||||
if (!isNull _cursorObject && {_distance < ATTACH_DISTANCE}) then {
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14_joystick) &&
|
||||
{ ([_suitcase, _cursorObject] call FUNC(canAttachPlug)) }
|
||||
) then {
|
||||
_hintLMB = localize LSTRING(attachPlug);
|
||||
};
|
||||
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14) &&
|
||||
{ _cursorObject isEqualTo (_plug getVariable QGVAR(origin)) }
|
||||
) then {
|
||||
_hintLMB = localize LSTRING(returnPlug);
|
||||
};
|
||||
};
|
||||
|
||||
private _hint = [_hintLMB, _hintRMB];
|
||||
if (_hint isNotEqualTo (_unit getVariable [QGVAR(hint), []])) then {
|
||||
_unit setVariable [QGVAR(hint), _hint];
|
||||
_hint call EFUNC(interaction,showMouseHint);
|
||||
};
|
||||
|
||||
}, 0, [_unit, _rope, _plug, _originSuitcase]] call CBA_fnc_addPerFrameHandler;
|
||||
|
@ -1,25 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Initialise joystick
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_initJoystick
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_joystick"];
|
||||
|
||||
// each plug has information regarding the current launcher which is connected
|
||||
// if null, no launcher is connected
|
||||
_joystick setVariable [QGVAR(plugStatus), [objNull, objNull, objNull, objNull], true];
|
||||
_joystick setVariable [QGVAR(vehicleAmmo), 0, true];
|
||||
_joystick setVehicleAmmo 0;
|
||||
|
@ -1,24 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Initialise suitcase launcher
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_initSuitcase
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_suitcase"];
|
||||
|
||||
_suitcase setVariable [QGVAR(plugTaken), false, true];
|
||||
_suitcase setVariable [QGVAR(plugRope), objNull, true];
|
||||
_suitcase setVariable [QGVAR(plugHeader), objNull, true];
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), -1, true];
|
||||
|
@ -1,38 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handle the firing of a Malyutka
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_onFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "", "", "", "", "", "_projectile"];
|
||||
// projectile is a dummy to trigger this event handler
|
||||
deleteVehicle _projectile;
|
||||
|
||||
private _controlBox = vehicle _unit;
|
||||
|
||||
private _currentAmmoState = (_controlBox getVariable QGVAR(vehicleAmmo));
|
||||
_controlBox setVariable [QGVAR(vehicleAmmo), _currentAmmoState - 1, true];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
private _availableIndex = _statuses findIf { (_x isNotEqualTo objNull) && (someAmmo _x) };
|
||||
if (_availableIndex >= 0) then {
|
||||
private _malyutka = _statuses select _availableIndex;
|
||||
_malyutka animate ["missile_hide", 1];
|
||||
[_malyutka, QGVAR(9m14)] call BIS_fnc_fire;
|
||||
} else {
|
||||
// how did we get here?
|
||||
private _statusesData = _statuses apply { (_x isNotEqualTo objNull) && (someAmmo _x) };
|
||||
WARNING_3("Managed to fire when no control boxes were ready to fire",_availableIndex,_statuses,_statusesData);
|
||||
};
|
||||
|
@ -1,34 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Add a per frame handler to the malyutka that copies MCLOS control data from player to missile
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_onLauncherFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "", "", "", "", "", "_projectile"];
|
||||
[{
|
||||
params ["_args", "_handle"];
|
||||
_args params ["_unit", "_projectile"];
|
||||
if !(alive _projectile) exitWith {
|
||||
[_handle] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// owner can change while missile is in flight
|
||||
private _owner = _unit getVariable QGVAR(owner);
|
||||
|
||||
if ((vehicle _owner) isKindOf QGVAR(9m14_joystick)) then {
|
||||
_unit setVariable [QEGVAR(missileguidance,MCLOS_direction), _owner getVariable [QEGVAR(missileguidance,MCLOS_direction), [0, 0, 0]]];
|
||||
};
|
||||
|
||||
}, 0, [_unit, _projectile, _trackerLight]] call CBA_fnc_addPerFrameHandler;
|
@ -1,48 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Handles mouse interaction when carrying plug
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, plug] call ace_malyutka_fnc_onMouseButtonDown
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["", "_button"];
|
||||
private _unit = ACE_PLAYER;
|
||||
private _plug = _unit getVariable [QGVAR(carryingPlug), objNull];
|
||||
|
||||
if (_button > 1 || _plug isEqualTo objNull) exitWith {
|
||||
|
||||
};
|
||||
|
||||
if (_button == 1) then {
|
||||
// RMB
|
||||
_plug setVariable [QGVAR(dropped), true];
|
||||
} else {
|
||||
// LMB
|
||||
getCursorObjectParams params ["_cursorObject", "", "_distance"];
|
||||
if (!isNull _cursorObject && {_distance < ATTACH_DISTANCE}) then {
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14_joystick) &&
|
||||
{ ([_suitcase, _cursorObject] call FUNC(canAttachPlug)) }
|
||||
) then {
|
||||
[_plug getVariable QGVAR(origin), _cursorObject] call FUNC(attachPlug);
|
||||
_plug setVariable [QGVAR(dropped), true];
|
||||
};
|
||||
|
||||
if (
|
||||
_cursorObject isKindOf QGVAR(9m14) &&
|
||||
{ _cursorObject isEqualTo (_plug getVariable QGVAR(origin)) }
|
||||
) then {
|
||||
[_plug, _cursorObject] call FUNC(returnPlug);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,26 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Picks up plug from ground
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_pickupPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_handle"];
|
||||
|
||||
_handle attachTo [_unit, [0, 1, 0], "pelvis"];
|
||||
_unit setVariable [QGVAR(carryingPlug), _handle];
|
||||
_plug setVariable [QGVAR(dropped), false];
|
||||
[_unit] call EFUNC(weaponselect,putWeaponAway);
|
||||
[_unit, _handle] call FUNC(carryPlugPFH);
|
||||
|
||||
|
@ -1,28 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Returns plug to launcher suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Plug <OBJECT>
|
||||
* 1: Suitcase <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_returnPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_plug", "_suitcase"];
|
||||
|
||||
deleteVehicle _plug;
|
||||
|
||||
private _rope = _suitcase getVariable QGVAR(plugRope);
|
||||
ropeDestroy _rope;
|
||||
|
||||
_suitcase setVariable [QGVAR(plugTaken), false, true];
|
||||
_suitcase setVariable [QGVAR(plugRope), objNull, true];
|
||||
_suitcase setVariable [QGVAR(plugHeader), objNull, true];
|
||||
|
@ -1,32 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Takes a plug from the launch suitcase
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Suitcase <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_takePlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_target"];
|
||||
|
||||
private _handle = createVehicle [QGVAR(plug), [0, 0, 0], [], 0, "CAN_COLLIDE"];
|
||||
_handle setVariable [QGVAR(origin), _target, true];
|
||||
_handle setVariable [QGVAR(attachedControlBox), objNull, true];
|
||||
_handle setVariable [QGVAR(dropped), false, false];
|
||||
[_unit, _handle] call FUNC(pickupPlug);
|
||||
|
||||
private _rope = ropeCreate [_target, "missile_plug", _handle, [0, 0, 0], MAX_WIRE_DISTANCE];
|
||||
|
||||
_target setVariable [QGVAR(plugTaken), true, true];
|
||||
_target setVariable [QGVAR(plugRope), _rope, true];
|
||||
_target setVariable [QGVAR(plugHeader), _handle, true];
|
||||
|
||||
|
@ -1,35 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: Brandon (TCVM)
|
||||
* Unattaches plug from control box
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Static Weapon <OBJECT>
|
||||
* 1: Unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [cursorObject, player] call ace_malyutka_fnc_unattachPlug
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
params ["_unit", "_plug"];
|
||||
|
||||
private _suitcase = _plug getVariable QGVAR(origin);
|
||||
private _controlBox = _plug getVariable QGVAR(attachedControlBox);
|
||||
|
||||
private _suitcaseIndex = _suitcase getVariable QGVAR(attachedToPlugNumber);
|
||||
if (_suitcaseIndex < 0) exitWith {
|
||||
WARNING_1("Somehow unattached plug when not first attached",_suitcaseIndex);
|
||||
};
|
||||
_suitcase setVariable [QGVAR(attachedToPlugNumber), -1, true];
|
||||
|
||||
private _statuses = _controlBox getVariable QGVAR(plugStatus);
|
||||
_statuses set [_suitcaseIndex, objNull];
|
||||
_controlBox setVariable [QGVAR(plugStatus), _statuses, true];
|
||||
|
||||
_plug setVariable [QGVAR(attachedControlBox), objNull, true];
|
||||
[_unit, _plug] call FUNC(pickupPlug);
|
||||
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\malyutka\script_component.hpp"
|
@ -1,20 +0,0 @@
|
||||
#define COMPONENT malyutka
|
||||
#define COMPONENT_BEAUTIFIED Malyutka
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
#define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MALYUTKA
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_MALYUTKA
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MALYUTKA
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
#define ATTACH_DISTANCE 3
|
||||
#define MAX_WIRE_DISTANCE 15
|
||||
|
@ -1,35 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Malyutka">
|
||||
<Key ID="STR_ACE_Malyutka_9m14">
|
||||
<English>[CSW] 9M14 Malyutka</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_9m14_missile">
|
||||
<English>9M14</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_9m14_missile_description">
|
||||
<English>MCLOS, wire-guided missile</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_9m14_missile_descriptionShort">
|
||||
<English>MCLOS, wire-guided missile</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_9s415">
|
||||
<English>[CSW] 9S415 Control Unit</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_takePlug">
|
||||
<English>Take Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_attachPlug">
|
||||
<English>Attach Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_plug">
|
||||
<English>Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_pickupPlug">
|
||||
<English>Pickup Plug</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Malyutka_returnPlug">
|
||||
<English>Return Plug</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user