remove respawnCounter in certain respawn template conditions

This commit is contained in:
bux578 2015-07-26 09:19:29 +02:00
parent 4ab1123efd
commit 993f6bde16

View File

@ -28,6 +28,10 @@ DFUNC(pfhSwitchBack) = {
if (local _originalPlayerUnit) exitWith {
selectPlayer _originalPlayerUnit;
deleteVehicle _currentUnit;
_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
_layer cuttext ["","plain"];
[(_this select 1)] call cba_fnc_removePerFrameHandler;
};
};