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remove respawnCounter in certain respawn template conditions
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@ -28,6 +28,10 @@ DFUNC(pfhSwitchBack) = {
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if (local _originalPlayerUnit) exitWith {
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selectPlayer _originalPlayerUnit;
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deleteVehicle _currentUnit;
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_layer = "BIS_fnc_respawnCounter" call bis_fnc_rscLayer;
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_layer cuttext ["","plain"];
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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};
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