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Added isSurrendering check
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@ -22,4 +22,5 @@ params ["_unit", "_target"];
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(GVAR(allowHandcuffOwnSide) || {(side _unit) != (side _target)}) &&
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("ACE_CableTie" in (items _unit)) &&
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{alive _target} &&
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{!(_target getVariable [QGVAR(isHandcuffed), false])}
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{!(_target getVariable [QGVAR(isHandcuffed), false])} &&
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(!GVAR(requireSurrender) || (_target getVariable [QGVAR(isSurrendering), false]) || currentWeapon _target == "")
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