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Adds RHS tank turret mudguards to ignored
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@ -69,8 +69,9 @@ private _processedSelections = [];
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if (_hitpoint select [0,7] isEqualTo "hitera_" || {_hitpoint select [0,4] isEqualTo "era_"}
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if (_hitpoint select [0,7] isEqualTo "hitera_" || {_hitpoint select [0,4] isEqualTo "era_"}
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|| {_hitpoint select [0,8] isEqualTo "hitslat_"} || {_hitpoint select [0,5] isEqualTo "slat_"}
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|| {_hitpoint select [0,8] isEqualTo "hitslat_"} || {_hitpoint select [0,5] isEqualTo "slat_"}
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|| {_hitpoint select [0,9] isEqualTo "sideskirt"} || {_hitpoint select [0,6] isEqualTo "armor_"}) then { // skip era/slat/sideskirt/armor
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|| {_hitpoint select [0,9] isEqualTo "sideskirt"} || {_hitpoint select [0,6] isEqualTo "armor_"}
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TRACE_3("Skipping ERA/Slat/Sideskirt/Armor HitPoint",_hitpoint,_forEachIndex,_selection);
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|| {_hitpoint select [0,3] isEqualTo "mud"}) then { // skip era/slat/sideskirt/armor/mudguards
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TRACE_3("Skipping ERA/Slat/Sideskirt/Armor/Mudguard HitPoint",_hitpoint,_forEachIndex,_selection);
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/*#ifdef DEBUG_MODE_FULL
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/*#ifdef DEBUG_MODE_FULL
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systemChat format ["Skipping ERA/SLAT, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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systemChat format ["Skipping ERA/SLAT, hitpoint %1, index %2, selection %3", _hitpoint, _forEachIndex, _selection];
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#endif*/
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#endif*/
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