From 99b13a584a0974110c300417eda95d73a8df44d8 Mon Sep 17 00:00:00 2001 From: ulteq Date: Thu, 11 Jun 2015 22:54:08 +0200 Subject: [PATCH] PAK treatment time based on total amount of damage. --- addons/medical/ACE_Medical_Treatments.hpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/addons/medical/ACE_Medical_Treatments.hpp b/addons/medical/ACE_Medical_Treatments.hpp index 8e7a98fd16..5f0f70719d 100644 --- a/addons/medical/ACE_Medical_Treatments.hpp +++ b/addons/medical/ACE_Medical_Treatments.hpp @@ -219,7 +219,7 @@ class ACE_Medical_Actions { items[] = {"ACE_personalAidKit"}; treatmentLocations[] = {QGVAR(useLocation_PAK)}; requiredMedic = QGVAR(medicSetting_PAK); - treatmentTime = 10; + treatmentTime = "10 max (call {_sum = 0; { _sum = _sum + _x; } forEach ((_this select 1) getVariable ['ACE_Medical_bodyPartStatus', []]); _sum * 10}) min 120"; callbackSuccess = QUOTE(DFUNC(treatmentAdvanced_fullHeal)); itemConsumed = QGVAR(consumeItem_PAK); animationPatient = "";