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Add sandbag to editor
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@ -46,10 +46,11 @@ class CfgVehicles {
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class ACE_SandbagObject: thingX {
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author = ECSTRING(common,ACETeam);
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XEH_ENABLED;
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scope = 1;
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scope = 2;
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side = -1;
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model = PATHTOF(data\ace_sandbag_build.p3d);
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displayName = CSTRING(sandbag_displayName);
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vehicleClass = "Objects";
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typicalCargo[] = {};
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armor = 12000; // Withstand 200 5.56 bullets before sandbag hull is cheese
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mapSize = 0.4;
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