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port A2 incendiary grenades
This commit is contained in:
parent
c117a79431
commit
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@ -68,7 +68,7 @@ class CfgAmmo {
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timeToLive = 60;
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grenadeFireSound[] = {};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "4 + 2";
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aiAmmoUsageFlags = "1 + 2"; // illumination + marking
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smokeColor[] = {0,0,0,0};
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effectsSmoke = "ACE_HandFlareEffect";
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whistleDist = 0;
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@ -99,7 +99,7 @@ class CfgAmmo {
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timeToLive = 6;
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grenadeFireSound[] = {};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "0";
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aiAmmoUsageFlags = "64"; // infantry
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smokeColor[] = {0,0,0,0};
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effectsSmoke = "ACE_M84FlashbangEffect";
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whistleDist = 0;
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@ -124,4 +124,26 @@ class CfgAmmo {
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soundImpactWoodExt3[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_2",1,1.1,75};
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soundImpactWoodExt4[] = {"A3\sounds_f\characters\footsteps\wood_run_ext_2",1,1.15,75};
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};
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class ACE_G_M14: SmokeShell {
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GVAR(incendiary) = 1;
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model = QPATHTOF(models\ace_anm14th3_armed.p3d);
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hit = 5;
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indirectHit = 4;
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indirectHitRange = 1.1;
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dangerRadiusHit = 50;
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suppressionRadiusHit = 18;
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deflecting = 20;
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explosionTime = 3;
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timeToLive = 40;
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fuseDistance = 0;
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SmokeShellSoundHit1[] = {QPATHTOF(sounds\incen_exp1.ogg),3.1622777,1,500};
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SmokeShellSoundHit2[] = {QPATHTOF(sounds\incen_exp2.ogg),3.1622777,1,500};
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grenadeFireSound[] = {"SmokeShellSoundHit1",0.5,"SmokeShellSoundHit2",0.5};
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grenadeBurningSound[] = {};
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aiAmmoUsageFlags = "64 + 1"; // infantry + illumination
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effectsSmoke = "ACE_Incendiary";
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whistleDist = 0; // no BIS explosion effects
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whistleOnFire = 0; // no BIS firing effects
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};
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};
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@ -14,7 +14,7 @@ class CfgMagazines {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayname = CSTRING(M127A1_White_Name);
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descriptionshort = CSTRING(M127A1_White_Description);
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descriptionShort = CSTRING(M127A1_White_Description);
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displayNameShort = CSTRING(M127A1_White_NameShort);
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model = "\A3\weapons_f\ammo\flare_white";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_white_ca.paa";
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@ -25,7 +25,7 @@ class CfgMagazines {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayname = CSTRING(M127A1_Red_Name);
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descriptionshort = CSTRING(M127A1_Red_Description);
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descriptionShort = CSTRING(M127A1_Red_Description);
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displayNameShort = CSTRING(M127A1_Red_NameShort);
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model = "\A3\weapons_f\ammo\flare_red";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_red_ca.paa";
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@ -36,7 +36,7 @@ class CfgMagazines {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayname = CSTRING(M127A1_Green_Name);
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descriptionshort = CSTRING(M127A1_Green_Description);
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descriptionShort = CSTRING(M127A1_Green_Description);
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displayNameShort = CSTRING(M127A1_Green_NameShort);
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model = "\A3\weapons_f\ammo\flare_green";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_green_ca.paa";
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@ -47,7 +47,7 @@ class CfgMagazines {
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author = ECSTRING(common,ACETeam);
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scope = 2;
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displayname = CSTRING(M127A1_Yellow_Name);
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descriptionshort = CSTRING(M127A1_Yellow_Description);
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descriptionShort = CSTRING(M127A1_Yellow_Description);
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displayNameShort = CSTRING(M127A1_Yellow_NameShort);
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model = "\A3\weapons_f\ammo\flare_yellow";
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picture = "\A3\Weapons_F\Data\UI\gear_flare_yellow_ca.paa";
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@ -57,14 +57,26 @@ class CfgMagazines {
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class ACE_M84: HandGrenade {
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author = ECSTRING(common,ACETeam);
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displayname = CSTRING(M84_Name);
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descriptionshort = CSTRING(M84_Description);
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displayNameShort = "M84";
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descriptionShort = CSTRING(M84_Description);
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displayNameShort = CSTRING(M84_NameShort);
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model = QPATHTOF(models\ACE_m84.p3d);
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picture = QPATHTOF(UI\ACE_m84_x_ca.paa);
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ammo = "ACE_G_M84";
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mass = 4;
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};
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class SmokeShell;
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class ACE_M14: SmokeShell {
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author = ECSTRING(common,ACETeam);
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displayname = CSTRING(Incendiary_Name);
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descriptionShort = CSTRING(Incendiary_Description);
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displayNameShort = CSTRING(Incendiary_NameShort);
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model = QPATHTOF(models\ace_anm14th3.p3d);
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picture = QPATHTOF(UI\ace_anm14th3_x_ca.paa);
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ammo = "ACE_G_M14";
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mass = 4;
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};
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class 3Rnd_UGL_FlareGreen_F;
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class 6Rnd_GreenSignal_F: 3Rnd_UGL_FlareGreen_F {
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author = ECSTRING(common,ACETeam);
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@ -35,6 +35,7 @@ class CfgVehicles {
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MACRO_ADDITEM(ACE_HandFlare_Green,12);
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MACRO_ADDITEM(ACE_HandFlare_Yellow,12);
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MACRO_ADDITEM(ACE_M84,12);
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MACRO_ADDITEM(ACE_M14,12);
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};
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};
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};
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@ -2,7 +2,7 @@
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class CfgWeapons {
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class GrenadeLauncher;
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class Throw: GrenadeLauncher {
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muzzles[] += {"ACE_HandFlare_WhiteMuzzle","ACE_HandFlare_RedMuzzle","ACE_HandFlare_GreenMuzzle","ACE_HandFlare_YellowMuzzle","ACE_M84Muzzle"};
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muzzles[] += {"ACE_HandFlare_WhiteMuzzle","ACE_HandFlare_RedMuzzle","ACE_HandFlare_GreenMuzzle","ACE_HandFlare_YellowMuzzle","ACE_M84Muzzle","ACE_M14Muzzle"};
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class ThrowMuzzle;
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class ACE_HandFlare_WhiteMuzzle: ThrowMuzzle {
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@ -24,5 +24,9 @@ class CfgWeapons {
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class ACE_M84Muzzle: ThrowMuzzle {
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magazines[] = {"ACE_M84"};
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};
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class ACE_M14Muzzle: ThrowMuzzle {
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magazines[] = {"ACE_M14"};
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};
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};
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};
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@ -6,3 +6,30 @@ class ACE_M84FlashbangEffect {
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class ACE_HandFlareEffect {
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// empty
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};
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class ACE_Incendiary {
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class Cmeasures1 {
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simulation = "particles";
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type = "Cmeasures1";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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class Cmeasures2 {
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simulation = "particles";
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type = "Cmeasures2";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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class Light1 {
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simulation = "light";
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type = "CmeasuresLight";
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position[] = {0,0,0};
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intensity = 1;
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interval = 1;
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lifeTime = 25;
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};
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};
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BIN
addons/grenades/UI/ace_anm14th3_x_ca.paa
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BIN
addons/grenades/UI/ace_anm14th3_x_ca.paa
Normal file
Binary file not shown.
@ -2,5 +2,6 @@
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PREP(flare);
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PREP(flashbangExplosionEH);
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PREP(flashbangThrownFuze);
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PREP(incendiary);
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PREP(nextMode);
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PREP(throwGrenade);
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@ -10,8 +10,7 @@ GVAR(flashbangPPEffectCC) = ppEffectCreate ["ColorCorrections", 4265];
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GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Add keybinds
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode),
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{
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["ACE3 Weapons", QGVAR(switchGrenadeMode), localize LSTRING(SwitchGrenadeMode), {
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// Conditions: canInteract
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if !([ACE_player, objNull, ["isNotEscorting"]] call EFUNC(common,canInteractWith)) exitWith {false};
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// Conditions: specific
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@ -19,10 +18,7 @@ GVAR(flashbangPPEffectCC) ppEffectForceInNVG true;
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// Statement
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[] call FUNC(nextMode);
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},
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{false},
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[9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
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}, {false}, [9, [false, false, false]], false] call CBA_fnc_addKeybind; //8 Key
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// Register fire event handler
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["ace_firedPlayer", DFUNC(throwGrenade)] call CBA_fnc_addEventHandler;
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@ -4,11 +4,18 @@ class CfgPatches {
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class ADDON {
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name = COMPONENT_NAME;
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units[] = {};
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weapons[] = {};
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weapons[] = {
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"ACE_HandFlare_White",
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"ACE_HandFlare_Red",
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"ACE_HandFlare_Green",
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"ACE_HandFlare_Yellow",
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"ACE_M84",
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"ACE_M14"
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};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common"};
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author = ECSTRING(common,ACETeam);
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authors[] = {"commy2", "KoffeinFlummi"};
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authors[] = {"commy2","KoffeinFlummi"};
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url = ECSTRING(main,URL);
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VERSION_CONFIG;
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};
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@ -36,4 +36,4 @@ _light setLightDayLight true;
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_light lightAttachObject [_projectile, [0,0,0]];
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//_light attachTo [_projectile, [0,0,0]];
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[{deleteVehicle _this}, _light, _timeToLive, 1] call CBA_fnc_waitAndExecute;
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[{deleteVehicle _this}, _light, _timeToLive] call CBA_fnc_waitAndExecute;
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173
addons/grenades/functions/fnc_incendiary.sqf
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173
addons/grenades/functions/fnc_incendiary.sqf
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@ -0,0 +1,173 @@
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/*
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* Author: commy2
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* Makes incendiary burn.
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*
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* Arguments:
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* 0: The grenade <OBJECT>
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* 1: Incendiary lifetime <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [_nade, 60] call ace_grenades_fnc_incendiary
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define PARTICLE_LIFE_TIME 2
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#define PARTICLE_DENSITY 20
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#define PARTICLE_SIZE 1
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#define PARTICLE_SPEED 1
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#define PARTICLE_SMOKE_LIFE_TIME 5
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#define PARTICLE_SMOKE_DENSITY 5
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#define PARTICLE_SMOKE_SIZE 0.5
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#define PARTICLE_SMOKE_SPEED 1
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#define PARTICLE_SMOKE_LIFTING 1
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#define PARTICLE_SMOKE_WIND_EFFECT 1
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#define EFFECT_SIZE 1
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#define ORIENTATION 5.4
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#define EXPANSION 1
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params ["_projectile", "_timeToLive"];
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private _position = position _projectile;
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// --- fire
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private _fire = "#particlesource" createVehicleLocal _position;
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_fire setParticleParams [
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["\A3\data_f\ParticleEffects\Universal\Universal",16,10,32],
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"",
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"billboard",
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1,
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PARTICLE_LIFE_TIME,
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[0,0,0],
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[0, 0, 0.4 * PARTICLE_SPEED],
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0,
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0.0565,
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0.05,
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0.03,
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[0.9 * PARTICLE_SIZE, 0],
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[
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[0.5,0.5,0.5,-0],
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[0.5,0.5,0.5,-1],
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[0.5,0.5,0.5,-1],
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[0.5,0.5,0.5,-1],
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[0.5,0.5,0.5,-1],
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[0.5,0.5,0.5,0]
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],
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[1],
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0.01,
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0.02,
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"",
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"",
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_projectile,
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ORIENTATION,
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false,
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-1,
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[[3,3,3,0]]
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];
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_fire setParticleRandom [PARTICLE_LIFE_TIME / 4, [0.15 * EFFECT_SIZE, 0.15 * EFFECT_SIZE, 0], [0.2,0.2,0], 0.4, 0, [0,0,0,0], 0, 0, 0.2];
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_fire setParticleFire [1.2,1.0,0.1];
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_fire setDropInterval (1 / PARTICLE_DENSITY);
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// --- smoke
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private _smoke = "#particlesource" createVehicleLocal _position;
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_smoke setParticleParams [
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["\A3\data_f\ParticleEffects\Universal\Universal_02",8,0,40,1],
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"",
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"billboard",
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1,
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PARTICLE_SMOKE_LIFE_TIME,
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[0,0,0],
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[0, 0, 2 * PARTICLE_SMOKE_SPEED],
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0,
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0.05,
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0.04 * PARTICLE_SMOKE_LIFTING,
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0.05 * PARTICLE_SMOKE_WIND_EFFECT,
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[1 * PARTICLE_SMOKE_SIZE + 1, 1.8 * PARTICLE_SMOKE_SIZE + 15],
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[
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[0.7,0.7,0.7,0.7],
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[0.7,0.7,0.7,0.6],
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[0.7,0.7,0.7,0.45],
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[0.84,0.84,0.84,0.28],
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[0.84,0.84,0.84,0.16],
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[0.84,0.84,0.84,0.09],
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[0.84,0.84,0.84,0.06],
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[1,1,1,0.02],
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[1,1,1,0]
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],
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[1,0.55,0.35],
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0.1,
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0.08 * EXPANSION,
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"",
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"",
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_projectile
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];
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_smoke setParticleRandom [PARTICLE_SMOKE_LIFE_TIME / 2, [0.5 * EFFECT_SIZE, 0.5 * EFFECT_SIZE, 0.2 * EFFECT_SIZE], [0.3,0.3,0.5], 1, 0, [0,0,0,0.06], 0, 0];
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_smoke setDropInterval (1 / PARTICLE_SMOKE_DENSITY);
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// --- light
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private _light = "#lightpoint" createVehicleLocal (_position vectorAdd [0,0,0.5]);
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_light setLightBrightness 1.0;
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_light setLightColor [1,0.65,0.4];
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_light setLightAmbient [0.15,0.05,0];
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_light setLightIntensity (50 + 400 * ((PARTICLE_SIZE + EFFECT_SIZE) / 2));
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_light setLightAttenuation [0,0,0,1];
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_light setLightDayLight false;
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_light lightAttachObject [_projectile, [0,0,0]];
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// --- sound
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private _sound = objNull;
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if (isServer) then {
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_sound = createSoundSource ["Sound_Fire", _position, [], 0];
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};
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[{
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{deleteVehicle _x} forEach _this;
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}, [_fire, _smoke, _light, _sound], _timeToLive] call CBA_fnc_waitAndExecute;
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// --- damage
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{
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if (local _x) then {
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//systemChat format ["burn: %1", _x];
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// --- destroy nearby static weapons and ammo boxes
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if (_x isKindOf "StaticWeapon" || {_x isKindOf "ReammoBox_F"}) then {
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_x setDamage 1;
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};
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// --- delete nearby ground weapon holders
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if (_x isKindOf "WeaponHolder" || {_x isKindOf "WeaponHolderSimulated"}) then {
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deleteVehicle _x;
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};
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// --- inflame fireplace, barrels etc.
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_x inflame true;
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};
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} forEach (_position nearObjects EFFECT_SIZE);
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// --- burn car engine
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if ("ace_cookoff" call EFUNC(common,isModLoaded)) then {
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private _vehicle = _position nearestObject "Car";
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if (!local _vehicle || {_vehicle isKindOf "Wheeled_APC_F"}) exitWith {};
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private _engineSelection = getText (_vehicle call CBA_fnc_getObjectConfig >> "HitPoints" >> "HitEngine" >> "name");
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private _enginePosition = _vehicle modelToWorld (_vehicle selectionPosition _engineSelection);
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if (_position distance _enginePosition < EFFECT_SIZE * 2) then {
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_vehicle setHit [_engineSelection, 1];
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_vehicle call EFUNC(cookoff,engineFire);
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};
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};
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@ -49,7 +49,14 @@ if (getNumber (_config >> QGVAR(flare)) == 1) then {
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private _color = getArray (_config >> QGVAR(color));
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private _intensity = _color deleteAt 3;
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[FUNC(flare), [_projectile, _color, _intensity, _timeToLive], _fuzeTime, 0] call CBA_fnc_waitAndExecute;
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[FUNC(flare), [_projectile, _color, _intensity, _timeToLive], _fuzeTime] call CBA_fnc_waitAndExecute;
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};
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if (getNumber (_config >> QGVAR(incendiary)) == 1) then {
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private _fuzeTime = getNumber (_config >> "explosionTime");
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private _timeToLive = getNumber (_config >> "timeToLive");
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[FUNC(incendiary), [_projectile, _timeToLive], _fuzeTime] call CBA_fnc_waitAndExecute;
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};
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// handle throw modes
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||||
|
BIN
addons/grenades/models/ace_anm14th3.p3d
Normal file
BIN
addons/grenades/models/ace_anm14th3.p3d
Normal file
Binary file not shown.
BIN
addons/grenades/models/ace_anm14th3_armed.p3d
Normal file
BIN
addons/grenades/models/ace_anm14th3_armed.p3d
Normal file
Binary file not shown.
BIN
addons/grenades/sounds/incen_exp1.ogg
Normal file
BIN
addons/grenades/sounds/incen_exp1.ogg
Normal file
Binary file not shown.
BIN
addons/grenades/sounds/incen_exp2.ogg
Normal file
BIN
addons/grenades/sounds/incen_exp2.ogg
Normal file
Binary file not shown.
@ -85,6 +85,18 @@
|
||||
<Italian>Granata Stordente M84</Italian>
|
||||
<Portuguese>M84 granada de atordoamento</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Grenades_M84_NameShort">
|
||||
<English>M84</English>
|
||||
<German>M84</German>
|
||||
<Spanish>M84</Spanish>
|
||||
<French>M84</French>
|
||||
<Polish>M84</Polish>
|
||||
<Czech>M84</Czech>
|
||||
<Russian>M84</Russian>
|
||||
<Hungarian>M84</Hungarian>
|
||||
<Italian>M84</Italian>
|
||||
<Portuguese>M84</Portuguese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Grenades_M84_Description">
|
||||
<English>Also known as flashbang. Causes immediate flash blindness, deafness, tinnitus, and inner ear disturbance.</English>
|
||||
<German>Verursacht temporäre Blind- und Taubheit.</German>
|
||||
@ -241,5 +253,18 @@
|
||||
<Russian>M127A1 (Жёлтые)</Russian>
|
||||
<Spanish>M127A1 (Amarilla)</Spanish>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Grenades_Incendiary_Name">
|
||||
<English>AN-M14 Incendiary Grenade</English>
|
||||
<German>AN-M14 Brandsatz</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Grenades_Incendiary_NameShort">
|
||||
<English>AN-M14</English>
|
||||
<German>AN-M14</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Grenades_Incendiary_Description">
|
||||
<English>Incendiary grenade used to destroy weapons, ammunition and other equipment.</English>
|
||||
<German>Brandsatzgranate. Verwendet um Waffen, Munition und andere Ausrüstung zu zerstören.</German>
|
||||
</Key>
|
||||
|
||||
</Package>
|
||||
</Project>
|
85
addons/grenades/textures/ace_anm14th3.rvmat
Normal file
85
addons/grenades/textures/ace_anm14th3.rvmat
Normal file
@ -0,0 +1,85 @@
|
||||
ambient[] = {1.0,1.0,1.0,1.0};
|
||||
diffuse[] = {1.0,1.0,1.0,1.0};
|
||||
forcedDiffuse[] = {0.0,0.0,0.0,0.0};
|
||||
emmisive[] = {0.0,0.0,0.0,1.0};
|
||||
specular[] = {0.93,0.93,0.93,1.0};
|
||||
specularPower = 200;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\ace\addons\grenades\textures\ace_anm14th3_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage2 {
|
||||
texture = "a3\weapons_f\data\detailmaps\metal_detail_dt.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {6,0,0};
|
||||
up[] = {0,3,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage4 {
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage5 {
|
||||
texture = "z\ace\addons\grenades\textures\ace_anm14th3_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,64,64,1)fresnel(1.29,0.5)";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
|
||||
class Stage7 {
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
BIN
addons/grenades/textures/ace_anm14th3_co.paa
Normal file
BIN
addons/grenades/textures/ace_anm14th3_co.paa
Normal file
Binary file not shown.
BIN
addons/grenades/textures/ace_anm14th3_nohq.paa
Normal file
BIN
addons/grenades/textures/ace_anm14th3_nohq.paa
Normal file
Binary file not shown.
BIN
addons/grenades/textures/ace_anm14th3_smdi.paa
Normal file
BIN
addons/grenades/textures/ace_anm14th3_smdi.paa
Normal file
Binary file not shown.
@ -6,84 +6,77 @@ specular[] = {0.1,0.1,0.1,1.0};
|
||||
specularPower = 95;
|
||||
PixelShaderID = "Super";
|
||||
VertexShaderID = "Super";
|
||||
class Stage1
|
||||
{
|
||||
|
||||
class Stage1 {
|
||||
texture = "z\ace\addons\grenades\textures\ace_m84_nohq.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage2
|
||||
{
|
||||
|
||||
class Stage2 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {0,9,0};
|
||||
up[] = {4.5,0,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage3
|
||||
{
|
||||
|
||||
class Stage3 {
|
||||
texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0,MC)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage4
|
||||
{
|
||||
|
||||
class Stage4 {
|
||||
texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage5
|
||||
{
|
||||
|
||||
class Stage5 {
|
||||
texture = "z\ace\addons\grenades\textures\ace_m84_smdi.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage6
|
||||
{
|
||||
|
||||
class Stage6 {
|
||||
texture = "#(ai,16,2,2)fresnel(10.4,8.3)";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,1};
|
||||
pos[] = {0,0,0};
|
||||
};
|
||||
};
|
||||
class Stage7
|
||||
{
|
||||
|
||||
class Stage7 {
|
||||
texture = "a3\data_f\env_land_co.paa";
|
||||
uvSource = "tex";
|
||||
class uvTransform
|
||||
{
|
||||
class uvTransform {
|
||||
aside[] = {1,0,0};
|
||||
up[] = {0,1,0};
|
||||
dir[] = {0,0,0};
|
||||
|
Loading…
Reference in New Issue
Block a user