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this variable was meant to be used here...
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@ -32,7 +32,7 @@ private _pos = _unit getPos [_offset, _dir];
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private _dropAmount = ceil (MAXIMUM_DROPS * _damage);
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if (_dropAmount > 1) then {
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for "_i" from 2 to _dropAmount do {
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_pos = _pos getPos [_offset, _dir];
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_pos = _pos getPos [_distanceBetweenDrops, _dir];
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["blooddrop_1", _pos, _dir] call FUNC(createBlood);
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};
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};
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