mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Binary Seach for attach pos
This commit is contained in:
parent
6a71a04ad9
commit
9ae4f39d05
@ -15,8 +15,7 @@
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_setupObject", "_setupClassname", "_itemClassname", "_placementText", "_attachToVehicle", "_placer", "_startingPosition", "_startingOffset", "_distanceFromCenter", "_closeInUnitVector", "_keepGoingCloser", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
|
||||
|
||||
private ["_setupObject", "_setupClassname", "_itemClassname", "_placementText", "_attachToVehicle", "_placer", "_startingPosition", "_startingOffset", "_startDistanceFromCenter", "_closeInUnitVector", "_keepGoingCloser", "_closeInMax", "_closeInMin", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_doesIntersect", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
|
||||
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
@ -50,20 +49,23 @@ call EFUNC(interaction,hideMouseHint);
|
||||
_startingPosition = _setupObject modelToWorld [0,0,0];
|
||||
_startingOffset = _attachToVehicle worldToModel _startingPosition;
|
||||
|
||||
_distanceFromCenter = vectorMagnitude _startingOffset;
|
||||
_startDistanceFromCenter = vectorMagnitude _startingOffset;
|
||||
_closeInUnitVector = vectorNormalized (_startingOffset vectorFromTo [0,0,0]);
|
||||
_keepGoingCloser = true;
|
||||
_closeInDistance = 0;
|
||||
|
||||
while {_keepGoingCloser} do {
|
||||
if (_closeInDistance >= _distanceFromCenter) exitWith {};
|
||||
_closeInMax = _startDistanceFromCenter;
|
||||
_closeInMin = 0;
|
||||
|
||||
_closeInDistance = _closeInDistance + 0.01; //10mm each step
|
||||
while {(_closeInMax - _closeInMin) > 0.01} do {
|
||||
_closeInDistance = (_closeInMax + _closeInMin) / 2;
|
||||
// systemChat format ["Trying %1 from %2 start %3", _closeInDistance, [_closeInMax, _closeInMin], _startDistanceFromCenter];
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
_endPosTest = _attachToVehicle modelToWorld _endPosTestOffset;
|
||||
|
||||
_doesIntersect = false;
|
||||
{
|
||||
if (_doesIntersect) exitWith {};
|
||||
_startingPosShifted = _startingPosition vectorAdd _x;
|
||||
_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
|
||||
{
|
||||
@ -73,21 +75,29 @@ while {_keepGoingCloser} do {
|
||||
//Uncomment to see the lazor show, and see how the scanning works:
|
||||
drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
|
||||
|
||||
if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_keepGoingCloser = false};
|
||||
if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_doesIntersect = true};
|
||||
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
|
||||
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
|
||||
|
||||
if (_doesIntersect) then {
|
||||
_closeInMax = _closeInDistance;
|
||||
} else {
|
||||
_closeInMin = _closeInDistance;
|
||||
};
|
||||
};
|
||||
|
||||
_closeInDistance = (_closeInMax + _closeInMin) / 2;
|
||||
|
||||
//Delete Local Placement Object
|
||||
deleteVehicle _setupObject;
|
||||
|
||||
//Checks
|
||||
if ((_closeInDistance >= _distanceFromCenter) || (!([_placer,_attachToVehicle,_itemClassname] call FUNC(canAttach)))) exitWith {
|
||||
TRACE_2("no valid spot found",_closeInDistance,_distanceFromCenter);
|
||||
if (((_startDistanceFromCenter - _closeInDistance) < 0.1) || {!([_placer,_attachToVehicle,_itemClassname] call FUNC(canAttach))}) exitWith {
|
||||
TRACE_2("no valid spot found",_closeInDistance,_startDistanceFromCenter);
|
||||
[localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
//Move it out slightly, for visability sake (better to look a little funny than be embedded//sunk in the hull)
|
||||
//Move it out slightly, for visability sake (better to look a little funny than be embedded//sunk in the hull and be useless)
|
||||
_closeInDistance = (_closeInDistance - 0.0085);
|
||||
|
||||
//Create New 'real' Object
|
||||
|
Loading…
Reference in New Issue
Block a user