First batch of cleaned up files

This commit is contained in:
SAM 2015-05-14 20:02:42 +02:00
parent 32f7854bf6
commit 9b55dd0b57
17 changed files with 260 additions and 268 deletions

View File

@ -2,18 +2,17 @@
// internal handler for net events
#include "script_component.hpp"
private ["_eventType", "_event", "_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged"];
private ["_eventName", "_eventArgs", "_eventNames", "_eventIndex", "_eventTargets", "_sentEvents", "_owner", "_serverFlagged"];
_eventType = _this select 0;
_event = _this select 1;
PARAMS_2(_eventType,_event);
if(_eventType == "ACEg") then {
if (_eventType == "ACEg") then {
_eventName = _event select 0;
_eventArgs = _event select 1;
_eventNames = GVAR(events) select 0;
_eventIndex = _eventNames find _eventName;
if(_eventIndex != -1) then {
if (_eventIndex != -1) then {
_events = (GVAR(events) select 1) select _eventIndex;
#ifdef DEBUG_EVENTS
@ -22,7 +21,7 @@ if(_eventType == "ACEg") then {
#endif
{
if(!isNil "_x") then {
if (!isNil "_x") then {
_eventArgs call CALLSTACK_NAMED(_x, format[ARR_3("Net Event %1 ID: %2",_eventName,_forEachIndex)]);
#ifdef DEBUG_EVENTS_CALLSTACK
diag_log text format[ARR_2(" ID: %1",_forEachIndex)];
@ -32,14 +31,14 @@ if(_eventType == "ACEg") then {
};
};
if(_eventType == "ACEc") then {
if(isServer) then {
if (_eventType == "ACEc") then {
if (isServer) then {
_eventName = _event select 0;
_eventTargets = _event select 1;
_eventArgs = _event select 2;
_sentEvents = [];
if(!IS_ARRAY(_eventTargets)) then {
if (!IS_ARRAY(_eventTargets)) then {
_eventTargets = [_eventTargets];
};
@ -52,14 +51,14 @@ if(_eventType == "ACEc") then {
_serverFlagged = false;
{
_owner = _x;
if(IS_OBJECT(_x)) then {
if (IS_OBJECT(_x)) then {
_owner = owner _x;
};
if(!(_owner in _sentEvents)) then {
if (!(_owner in _sentEvents)) then {
PUSH(_sentEvents, _owner);
ACEg = [_eventName, _eventArgs];
if(isDedicated || {_x != ACE_player}) then {
if(isDedicated && {local _x} && {!_serverFlagged}) then {
if (isDedicated || {_x != ACE_player}) then {
if (isDedicated && {local _x} && {!_serverFlagged}) then {
_serverFlagged = true;
["ACEg", ACEg] call FUNC(_handleNetEvent);
} else {

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@ -18,33 +18,26 @@
*/
#include "script_component.hpp"
private ["_unit", "_displayName", "_action", "_condition", "_statement", "_condition2", "_statement2", "_priority", "_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
private ["_name", "_actionsVar", "_id", "_actionIDs", "_actions", "_nameVar", "_addAction", "_actionID"];
_unit = _this select 0;
_displayName = _this select 1;
_action = _this select 2;
_condition = _this select 3;
_statement = _this select 4;
_condition2 = _this select 5;
_statement2 = _this select 6;
_priority = _this select 7;
PARAMS_8(_unit,_displayName,_action,_condition,_statement,_condition2,_statement2,_priority);
if (isNil "_priority") then {_priority = 0};
if (typeName _condition == "STRING") then {
_condition = compile _condition;
_condition = compile _condition;
};
if (typeName _statement == "STRING") then {
_statement = compile _statement;
_statement = compile _statement;
};
if (typeName _condition2 == "STRING") then {
_condition2 = compile _condition2;
_condition2 = compile _condition2;
};
if (typeName _statement2 == "STRING") then {
_statement2 = compile _statement2;
_statement2 = compile _statement2;
};
_name = format ["ACE_ActionMenu_%1", _action];
@ -61,20 +54,20 @@ missionNamespace setVariable [_nameVar, [_condition, _statement, _condition2, _s
_actionIDs pushBack _id;
_addAction = call compile format [
"[
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
nil,
%4,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
]",
_action,
_displayName,
_nameVar,
_priority
"[
'%2',
{if (inputAction '%1' == 0) then {if (_this call (%3 select 2)) then {_this call (%3 select 3)}} else {_this call (%3 select 1)}},
nil,
%4,
false,
true,
'%1',
""if (_this != ACE_player || {vehicle _this != _target}) exitWith {false}; [_target, _this] call (%3 select 0)""
]",
_action,
_displayName,
_nameVar,
_priority
];
_actionID = _unit addAction _addAction;

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@ -7,7 +7,7 @@ disableSerialization;
_dlg = ctrlParent _this;
_dlg displayAddEventHandler ["unload", {
if (_this select 1 == 1) then {
[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
};
if (_this select 1 == 1) then {
[missionnamespace getvariable ["BIS_fnc_initCuratorAttributes_target", objNull]] call FUNC(fixCrateContent);
};
}];

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@ -11,14 +11,15 @@
* Event handler ID number (for use with fnc_removeEventHandler)
*/
#include "script_component.hpp"
private ["_eventName", "_eventCode", "_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
_eventName = _this select 0;
_eventCode = _this select 1;
private ["_eventNames", "_eventFunctions", "_eventNameCount", "_eventIndex", "_eventFunctionCount"];
PARAMS_2(_eventName,_eventCode);
_eventNames = GVAR(events) select 0;
_eventFunctions = [];
_eventIndex = _eventNames find _eventName;
if(_eventIndex != -1) then {
if (_eventIndex != -1) then {
_eventFunctions = (GVAR(events) select 1) select _eventIndex;
} else {
_eventNameCount = count _eventNames;
@ -27,6 +28,6 @@ if(_eventIndex != -1) then {
};
_eventFunctionCount = count _eventFunctions;
_eventFunctions set[_eventFunctionCount, _eventCode];
_eventFunctions set [_eventFunctionCount, _eventCode];
_eventFunctionCount;

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@ -11,12 +11,12 @@
*/
#include "script_component.hpp"
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
_statement = _this select 0;
PARAMS_1(_statement);
if (typeName _statement == "STRING") then {
_statement = compile _statement;
_statement = compile _statement;
};
_actionsVar = missionNamespace getVariable ["ACE_EventHandler_MapMarker", [-1, [], []]];
@ -26,8 +26,8 @@ _actionIDs = _actionsVar select 1;
_actions = _actionsVar select 2;
if (_id == 0) then {
uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers];
("ACE_EventHandlerHelper2" call BIS_fnc_rscLayer) cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
uiNamespace setVariable ["ACE_EventHandler_MapMarker", count allMapMarkers];
("ACE_EventHandlerHelper2" call BIS_fnc_rscLayer) cutRsc ["ACE_EventHandlerHelper2", "PLAIN"];
};
_actionIDs pushBack _id;

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@ -11,9 +11,9 @@
*/
#include "script_component.hpp"
private ["_statement", "_actionsVar", "_id", "_actionIDs", "_actions"];
private ["_actionsVar", "_id", "_actionIDs", "_actions"];
_statement = _this select 0;
PARAMS_1(_statement);
if (typeName _statement == "STRING") then {
_statement = compile _statement;

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@ -20,7 +20,7 @@
*/
#include "script_component.hpp"
EXPLODE_8_PVT(_this,_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
PARAMS_8(_name,_typeName,_isClientSetable,_localizedName,_localizedDescription,_possibleValues,_isForced,_value);
_settingData = [_name] call FUNC(getSettingData);

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@ -19,7 +19,7 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
EXPLODE_2_PVT(_this,_unit,_classname);
PARAMS_2(_unit,_classname);
DEFAULT_PARAM(2,_container,"");
DEFAULT_PARAM(3,_ammoCount,-1);

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@ -17,9 +17,9 @@ Example:
*/
#include "script_component.hpp"
private ["_unit", "_forceWalkNumber"];
private ["_forceWalkNumber"];
_unit = _this select 0;
PARAMS_1(_unit);
_forceWalkNumber = _unit getVariable ["ACE_forceWalkStatusNumber", 0];
_unit forceWalk (_forceWalkNumber > 0);

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@ -23,16 +23,16 @@ _array = [];
_array resize _minLength;
for "_index" from 0 to (_minLength - 1) do {
_array set [_index, false];
_array set [_index, false];
};
_index = 0;
while {_number > 0} do {
_rest = _number mod 2;
_number = floor (_number / 2);
_rest = _number mod 2;
_number = floor (_number / 2);
_array set [_index, _rest == 1];
_index = _index + 1;
_array set [_index, _rest == 1];
_index = _index + 1;
};
_array

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@ -10,11 +10,11 @@
#include "script_component.hpp"
private ["_id", "_show"];
_id = _this select 0;
private ["_show"];
PARAMS_1(_id);
_show = if (count _this > 1) then {_this select 1} else {false};
if (isnil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
if (isNil QGVAR(SHOW_BLUR_SCREEN_COLLECTION)) then {
GVAR(SHOW_BLUR_SCREEN_COLLECTION) = [];
};
if (typeName _show == typeName 0) then {

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@ -17,7 +17,7 @@
*/
#include "script_component.hpp"
EXPLODE_5_PVT(_this,_params,_function,_namespace,_uid,_duration);
PARAMS_5(_params,_function,_namespace,_uid,_duration);
if (((_namespace getVariable [_uid, [-99999]]) select 0) < diag_tickTime) then {
_namespace setVariable [_uid, [diag_tickTime + _duration, _params call _function]];

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@ -19,12 +19,11 @@
#define CANGETINDRIVER (isNull (driver _vehicle) || {!alive driver _vehicle}) && {!lockedDriver _vehicle} && {getNumber (_config >> "isUav") != 1}
#define CANGETINTURRETINDEX (isNull (_vehicle turretUnit _turret) || {!alive (_vehicle turretUnit _turret)}) && {!(_vehicle lockedTurret _turret)} && {getNumber (_config >> "isUav") != 1}
private ["_unit", "_vehicle", "_position", "_checkDistance", "_index"];
private ["_position", "_checkDistance", "_index"];
_this resize 5;
_unit = _this select 0;
_vehicle = _this select 1;
PARAMS_2(_unit,_vehicle);
_position = toLower (_this select 2);
_checkDistance = _this select 3;
_index = _this select 4; // optional, please don't use
@ -44,218 +43,217 @@ _radius = 0;
_enemiesInVehicle = false; //Possible Side Restriction
{
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
if (side _unit getFriend side _x < 0.6) exitWith {_enemiesInVehicle = true};
} forEach crew _vehicle;
_return = false;
switch (_position) do {
case "driver" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
if (_vehicle isKindOf "Tank") then {
_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
};
_return = CANGETINDRIVER;
};
case "pilot" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_return = CANGETINDRIVER;
};
case "gunner" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretGunner);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "commander" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretCommander);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "copilot" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretCopilot);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "turret" : {
private ["_turrets", "_turretConfig"];
_turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
};
};
};
};
case "ffv" : {
private ["_turrets", "_turretConfig"];
_turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
};
};
};
};
case "codriver" : {
private "_positions";
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
case "driver" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
if (_vehicle isKindOf "Tank") then {
_selectionPosition2 = [-(_selectionPosition select 0), _selectionPosition select 1, _selectionPosition select 2];
};
_return = true
};
_return = CANGETINDRIVER;
};
};
case "cargo" : {
private "_positions";
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
case "pilot" : {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
};
_return = CANGETINDRIVER;
};
};
default {};
case "gunner" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretGunner);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "commander" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretCommander);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "copilot" : {
private "_turretConfig";
_turret = [_vehicle] call FUNC(getTurretCopilot);
if (_turret isEqualTo []) exitWith {false};
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = CANGETINTURRETINDEX
};
case "turret" : {
private ["_turrets", "_turretConfig"];
_turrets = [_vehicle] call FUNC(getTurretsOther);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
};
};
};
};
case "ffv" : {
private ["_turrets", "_turretConfig"];
_turrets = [_vehicle] call FUNC(getTurretsFFV);
if (_index != -1 && {_turret = _turrets select _index;
CANGETINTURRETINDEX
}) then {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
} else {
for "_index" from 0 to (count _turrets - 1) do {
_turret = _turrets select _index;
if (CANGETINTURRETINDEX) exitWith {
_turretConfig = [_config, _turret] call FUNC(getTurretConfigPath);
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_turretConfig >> "memoryPointsGetInGunner"));
_return = true
};
};
};
};
case "codriver" : {
private "_positions";
_positions = [typeOf _vehicle] call FUNC(getVehicleCodriver);
{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
};
};
};
case "cargo" : {
private "_positions";
_positions = [typeOf _vehicle] call FUNC(getVehicleCargo);
{
if (alive _x) then {_positions deleteAt (_positions find (_vehicle getCargoIndex _x))};
} forEach crew _vehicle;
if (_index != -1 && {_index in _positions}) then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
} else {
_index = _positions select 0;
if (!isNil "_index") then {
_radius = getNumber (_config >> "getInRadius");
_selectionPosition = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInCargo"));
if (_vehicle isKindOf "Car" && {!(_vehicle isKindOf "Wheeled_APC_F")}) then {
_selectionPosition2 = _vehicle selectionPosition (getText (_config >> "memoryPointsGetInDriver"));
_selectionPosition2 set [0, -(_selectionPosition2 select 0)];
};
_return = true
};
};
};
default {};
};
private "_fnc_isInRange";
_fnc_isInRange = {
if (_radius == 0) exitWith {true};
if (_radius == 0) exitWith {true};
private ["_unitPosition", "_distance"];
_unitPosition = getPos _unit;
private ["_unitPosition", "_distance"];
_unitPosition = getPos _unit;
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
if (!isNil "_selectionPosition2") then {
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
};
if (!isNil "_selectionPosition2") then {
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
};
_distance < _radius
_distance < _radius
};
// if you want into the cargo and you can't, then check ffv turrets aswell
if (_position == "cargo") exitWith {
if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
}
if (_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}) then {true} else {
[_unit, _vehicle, "ffv", _checkDistance] call FUNC(canGetInPosition);
};
};
_return && {!_checkDistance || {_vehicle == vehicle _unit} || _fnc_isInRange}

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@ -8,6 +8,9 @@
* @PublicAPI: true
*/
#include "script_component.hpp"
private ["_unit","_return"];
_unit = _this select 0;
private ["_return"];
PARAMS_1(_unit);
(((_unit getvariable [QGVAR(canInteract),0]) < 1) && ([_unit] call FUNC(isAwake)) && !([_unit] call FUNC(isArrested)))

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@ -14,10 +14,10 @@
*/
#include "script_component.hpp"
private ["_unit", "_target", "_exceptions"];
private ["_exceptions"];
PARAMS_2(_unit,_target);
_unit = _this select 0;
_target = _this select 1;
_exceptions = if (count _this > 2) then {
_this select 2;
} else {

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@ -3,9 +3,9 @@
// returns true if the unit is on foot or in a ffv position
private ["_unit", "_config"];
private ["_config"];
_unit = _this select 0;
PARAMS_1(_unit);
if (_unit == vehicle _unit) exitWith {true};

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@ -14,11 +14,9 @@
*/
#include "script_component.hpp"
private ["_projectile", "_adjustDir", "_adjustUp", "_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"];
private ["_adjustSpeed", "_vdir", "_dir", "_up", "_l", "_r", "_vup", "_vel"];
_projectile = _this select 0;
_adjustDir = _this select 1;
_adjustUp = _this select 2;
PARAMS_3(_projectile,_adjustDir,_adjustUp);
_adjustSpeed = if (count _this > 3) then {
_this select 3