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Medical Treatment - Reset canTreatCached on treatment (#7253)
* Medical Treatment - Reset canTreatCached on treatment * Reset conditionCaches of nearby units * CAManBase
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@ -21,10 +21,10 @@ params ["_patient", "_bodyPart", "_bandage"];
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TRACE_3("bandageLocal",_patient,_bodyPart,_bandage);
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private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
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if (_partIndex < 0) exitWith {false};
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if (_partIndex < 0) exitWith {};
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private _openWounds = GET_OPEN_WOUNDS(_patient);
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if (_openWounds isEqualTo []) exitWith {false};
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if (_openWounds isEqualTo []) exitWith {};
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// Figure out which injury for this bodypart is the best choice to bandage
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// TODO also use up the remainder on left over injuries
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@ -77,4 +77,8 @@ if (GVAR(clearTraumaAfterBandage)) then {
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};
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};
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true
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if (_amountOf <= 0) then { // Reset treatment condition cache for nearby players if we stopped all bleeding
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private _nearPlayers = (_patient nearEntities ["CAManBase", 6]) select {_x call EFUNC(common,isPlayer)};
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TRACE_1("clearConditionCaches: bandage",_nearPlayers);
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[QEGVAR(interact_menu,clearConditionCaches), [], _nearPlayers] call CBA_fnc_targetEvent;
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};
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@ -26,3 +26,7 @@ _tourniquets set [_partIndex, CBA_missionTime];
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_patient setVariable [VAR_TOURNIQUET, _tourniquets, true];
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[_patient] call EFUNC(medical_status,updateWoundBloodLoss);
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private _nearPlayers = (_patient nearEntities ["CAManBase", 6]) select {_x call EFUNC(common,isPlayer)};
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TRACE_1("clearConditionCaches: tourniquetLocal",_nearPlayers);
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[QEGVAR(interact_menu,clearConditionCaches), [], _nearPlayers] call CBA_fnc_targetEvent;
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@ -2,6 +2,7 @@
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/*
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* Author: Glowbal, mharis001
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* Removes the tourniquet from the patient on the given body part.
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* Note: Patient may not be local
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*
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* Arguments:
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* 0: Medic <OBJECT>
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@ -33,6 +34,10 @@ _patient setVariable [VAR_TOURNIQUET, _tourniquets, true];
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[_patient] call EFUNC(medical_status,updateWoundBloodLoss);
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private _nearPlayers = (_patient nearEntities ["CAManBase", 6]) select {_x call EFUNC(common,isPlayer)};
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TRACE_1("clearConditionCaches: tourniquetRemove",_nearPlayers);
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[QEGVAR(interact_menu,clearConditionCaches), [], _nearPlayers] call CBA_fnc_targetEvent;
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// Add tourniquet item to medic's inventory
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// todo: should there be a setting to select who receives the removed tourniquet?
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[_medic, "ACE_tourniquet", true] call EFUNC(common,addToInventory);
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