Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.

This commit is contained in:
Garth L-H de Wet 2015-02-03 11:51:16 +02:00
parent b4d1d6b230
commit 9c20706c83

View File

@ -18,6 +18,9 @@ if (!hasInterface) exitWith {};
["ACE3", localize "STR_ACE_Parachute_showAltimeter",
{
// Conditions: canInteract
_exceptions = [QEGVAR(interaction,isNotEscorting)];
if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
[ace_player] call FUNC(showAltimeter);
@ -28,13 +31,12 @@ if (!hasInterface) exitWith {};
}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
GVAR(PFH) = false;
[{
["playerVehicleChanged",{
if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
GVAR(PFH) = true;
[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
};
}, 1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
}] call EFUNC(common,addEventHandler);
// don't show speed and height when in expert mode
["Parachute", {if (!cadetMode) then {_dlg = _this select 0; {(_dlg displayCtrl _x) ctrlShow false} forEach [121, 122, 1004, 1005, 1006, 1014];};}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Parachute"