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https://github.com/acemod/ACE3.git
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Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
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@ -18,6 +18,9 @@ if (!hasInterface) exitWith {};
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["ACE3", localize "STR_ACE_Parachute_showAltimeter",
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{
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// Conditions: canInteract
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_exceptions = [QEGVAR(interaction,isNotEscorting)];
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if !(_exceptions call EGVAR(common,canInteract)) exitWith {false};
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if (!('ACE_Altimeter' in assignedItems ace_player)) exitWith {false};
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if (!(missionNamespace getVariable [QGVAR(AltimeterActive), false])) then {
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[ace_player] call FUNC(showAltimeter);
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@ -28,13 +31,12 @@ if (!hasInterface) exitWith {};
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}, [24, false, false, false], false, "keydown"] call CALLSTACK(cba_fnc_registerKeybind);
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GVAR(PFH) = false;
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[{
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["playerVehicleChanged",{
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if (!GVAR(PFH) && {(vehicle ACE_player) isKindOf "ParachuteBase"}) then {
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GVAR(PFH) = true;
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[FUNC(onEachFrame), 0.1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
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};
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}, 1, []] call CALLSTACK(cba_fnc_addPerFrameHandler);
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}] call EFUNC(common,addEventHandler);
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// don't show speed and height when in expert mode
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["Parachute", {if (!cadetMode) then {_dlg = _this select 0; {(_dlg displayCtrl _x) ctrlShow false} forEach [121, 122, 1004, 1005, 1006, 1014];};}] call EFUNC(common,addInfoDisplayEventHandler); //@todo addEventHandler infoDisplayChanged with select 1 == "Parachute"
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