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Merge pull request #1071 from usecforce/interactionCodingGuidelines
Interaction coding guidelines
This commit is contained in:
commit
9c216a69c0
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Load Diff
@ -1,46 +1,44 @@
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#define HSPACE 0.5-2.0/16/2
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#define VSPACE 0.5-0.3/9/2
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class RscStructuredText;
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class ACE_Interaction_Button_Base {
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tooltip = "";
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//action = "ACE_Interaction_isMousePressed = true;(findDisplay 1713999) closeDisplay 1;_action = ACE_Interaction_Buttons select ACE_Interaction_SelectedButton;ACE_Interaction_SelectedButton = -1; if (call (_action select 2)) then {call (_action select 1)};";
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action = "";
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tooltip = "";
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//action = "ACE_Interaction_isMousePressed = true;(findDisplay 1713999) closeDisplay 1;_action = ACE_Interaction_Buttons select ACE_Interaction_SelectedButton;ACE_Interaction_SelectedButton = -1; if (call (_action select 2)) then {call (_action select 1)};";
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action = "";
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idc = -1;
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access = 0;
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type = 1;
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text = "";
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font = "PuristaMedium";
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sizeEx = "0.8 / 40 / (getResolution select 5)";
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shadow = 2;
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idc = -1;
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access = 0;
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type = 1;
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text = "";
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font = "PuristaMedium";
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sizeEx = "0.8 / 40 / (getResolution select 5)";
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shadow = 2;
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style = 2;
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x = 0;
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y = 0;
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w = 2.0 / 16 * safezoneW;
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h = 0.3 / 9 * safezoneH;
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style = 2;
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x = 0;
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y = 0;
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w = 2.0 / 16 * safezoneW;
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h = 0.3 / 9 * safezoneH;
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offsetX = 0.003;
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offsetY = 0.003;
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offsetPressedX = 0.002;
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offsetPressedY = 0.002;
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borderSize = 0;
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offsetX = 0.003;
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offsetY = 0.003;
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offsetPressedX = 0.002;
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offsetPressedY = 0.002;
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borderSize = 0;
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colorText[] = {1,1,1,1};
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colorDisabled[] = {0.5,0.5,0.5,1};
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colorBackground[] = {0,0,0,0.8};
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colorBackgroundDisabled[] = {0,0,0,0.8};
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colorBackgroundActive[] = {1,1,1,0};
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colorFocused[] = {1,1,1,1};
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colorShadow[] = {0,0,0,0};
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colorBorder[] = {1,1,1,0.8};
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colorText[] = {1,1,1,1};
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colorDisabled[] = {0.5,0.5,0.5,1};
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colorBackground[] = {0,0,0,0.8};
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colorBackgroundDisabled[] = {0,0,0,0.8};
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colorBackgroundActive[] = {1,1,1,0};
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colorFocused[] = {1,1,1,1};
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colorShadow[] = {0,0,0,0};
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colorBorder[] = {1,1,1,0.8};
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soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
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soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
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soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
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soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
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soundEnter[] = {"\A3\ui_f\data\sound\RscButton\soundEnter",0.09,1};
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soundPush[] = {"\A3\ui_f\data\sound\RscButton\soundPush",0.09,1};
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soundClick[] = {"\A3\ui_f\data\sound\RscButton\soundClick",0.09,1};
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soundEscape[] = {"\A3\ui_f\data\sound\RscButton\soundEscape",0.09,1};
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};
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class RscListbox;
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@ -49,86 +47,86 @@ class RscText;
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#define X_OFFSET 0.2
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class RscACE_SelectAnItem {
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idd = 8854;
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movingEnable = 0;
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class controls {
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class back:IGUIBack {
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x = X_OFFSET;
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y = 0;
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w = 0.6;
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h = 0.71;
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colorBackground[] = {0, 0, 0, 0.2};
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};
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class header: RscText{
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idc = 8870;
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x = X_OFFSET + 0.005;
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y = 0.005;
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w = 0.59;
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h = 0.05;
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style = 0x02;
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text = "";
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};
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class itemList:RscListBox {
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onMouseButtonDblClick = "_this call ACE_Interaction_fnc_onSelectMenuDblClick";
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idc = 8866;
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x = X_OFFSET + 0.005;
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w = 0.59;
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h = 0.54;
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y = 0.06;
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};
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idd = 8854;
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movingEnable = 0;
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class controls {
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class back:IGUIBack {
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x = X_OFFSET;
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y = 0;
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w = 0.6;
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h = 0.71;
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colorBackground[] = {0, 0, 0, 0.2};
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};
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class header: RscText{
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idc = 8870;
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x = X_OFFSET + 0.005;
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y = 0.005;
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w = 0.59;
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h = 0.05;
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style = 0x02;
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text = "";
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};
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class itemList:RscListBox {
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onMouseButtonDblClick = "_this call ACE_Interaction_fnc_onSelectMenuDblClick";
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idc = 8866;
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x = X_OFFSET + 0.005;
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w = 0.59;
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h = 0.54;
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y = 0.06;
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};
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class cancelBtnBackground: ACE_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = -1;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = X_OFFSET + 0.005;
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w = 0.15;
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h = 0.1;
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y = 0.605;
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};
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class approveBtnBackground: ACE_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = -1;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = X_OFFSET + 0.445;
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y = 0.605;
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h = 0.1;
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w = 0.15;
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};
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class cancelBtnBackground: ACE_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = -1;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = X_OFFSET + 0.005;
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w = 0.15;
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h = 0.1;
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y = 0.605;
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};
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class approveBtnBackground: ACE_Interaction_Button_Base {
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type = 0;
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style = 2;
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idc = -1;
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colorBackground[] = {0,0,0,0.5};
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colorBackgroundDisabled[] = {0,0,0,0.5};
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x = X_OFFSET + 0.445;
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y = 0.605;
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h = 0.1;
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w = 0.15;
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};
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class cancelBtn: ACE_Interaction_Button_Base {
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idc = 8855;
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x = X_OFFSET + 0.005;
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w = 0.15;
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h = 0.1;
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y = 0.605;
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style = 2;
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text = $STR_ACE_Interaction_Back; //$STR_ACE_Interaction_CancelSelection;
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action = "call ACE_Interaction_fnc_hideMenu;"; //'Default' call ACE_Interaction_fnc_openMenu; 'Default' call ACE_Interaction_fnc_openMenuSelf;
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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class cancelBtn: ACE_Interaction_Button_Base {
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idc = 8855;
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x = X_OFFSET + 0.005;
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w = 0.15;
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h = 0.1;
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y = 0.605;
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style = 2;
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text = $STR_ACE_Interaction_Back; //$STR_ACE_Interaction_CancelSelection;
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action = "call ACE_Interaction_fnc_hideMenu;"; //'Default' call ACE_Interaction_fnc_openMenu; 'Default' call ACE_Interaction_fnc_openMenuSelf;
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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};
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class approveBtn: ACE_Interaction_Button_Base {
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idc = 8860;
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x = X_OFFSET + 0.445;
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y = 0.605;
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h = 0.1;
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w = 0.15;
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style = 2;
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text = $STR_ACE_Interaction_MakeSelection;
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action = "call ACE_Interaction_fnc_hideMenu;";
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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};
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};
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class approveBtn: ACE_Interaction_Button_Base {
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idc = 8860;
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x = X_OFFSET + 0.445;
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y = 0.605;
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h = 0.1;
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w = 0.15;
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style = 2;
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text = $STR_ACE_Interaction_MakeSelection;
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action = "call ACE_Interaction_fnc_hideMenu;";
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colorBackground[] = {0,0,0,0};
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colorBackgroundDisabled[] = {0,0,0,0};
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colorBackgroundActive[] = {1,1,1,0.2};
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colorFocused[] = {0,0,0,0};
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};
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};
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};
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#define GUI_GRID_W (0.025)
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@ -136,64 +134,64 @@ class RscACE_SelectAnItem {
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class RscPicture;
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class RscInteractionIcon: RscPicture {
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x = 19.25 * GUI_GRID_W;
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y = 15.75 * GUI_GRID_H;
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w = 2*GUI_GRID_H;
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h = 2*GUI_GRID_H;
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x = 19.25 * GUI_GRID_W;
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y = 15.75 * GUI_GRID_H;
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w = 2*GUI_GRID_H;
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h = 2*GUI_GRID_H;
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};
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class RscInteractionHelperIcon: RscInteractionIcon {
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x = 20 * GUI_GRID_W;
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y = 16 * GUI_GRID_H;
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w = GUI_GRID_H;
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h = GUI_GRID_H;
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x = 20 * GUI_GRID_W;
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y = 16 * GUI_GRID_H;
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w = GUI_GRID_H;
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h = GUI_GRID_H;
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};
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class RscInteractionText: RscText{
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x = 21 * GUI_GRID_W;
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y = 16 * GUI_GRID_H;
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w = 8 * GUI_GRID_W;
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h = 1.5 * GUI_GRID_H;
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x = 21 * GUI_GRID_W;
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y = 16 * GUI_GRID_H;
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w = 8 * GUI_GRID_W;
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h = 1.5 * GUI_GRID_H;
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};
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class RscTitles {
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class GVAR(InteractionHelper) {
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idd = 9930;
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enableSimulation = 1;
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movingEnable = 0;
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fadeIn=0.5;
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fadeOut=0.5;
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duration = 10e10;
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onLoad = "uiNamespace setVariable ['ACE_Helper_Display', _this select 0];";
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class GVAR(InteractionHelper) {
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idd = 9930;
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enableSimulation = 1;
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movingEnable = 0;
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fadeIn=0.5;
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fadeOut=0.5;
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duration = 10e10;
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onLoad = "uiNamespace setVariable ['ACE_Helper_Display', _this select 0];";
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class controls {
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class SelectIcon: RscInteractionHelperIcon{
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idc = 1200;
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text = PATHTOF(UI\mouse_left_ca.paa);
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y = 17.5 * GUI_GRID_H;
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};
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class SelectText: RscInteractionText{
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idc = 1000;
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y = 17 * GUI_GRID_H;
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text = $STR_ACE_Interaction_MakeSelection;
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};
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class GoBackIcon: RscInteractionHelperIcon{
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idc = 1201;
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text = PATHTOF(UI\mouse_right_ca.paa);
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y = 19.5 * GUI_GRID_H;
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};
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class GoBackText: RscInteractionText{
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idc = 1001;
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y = 19 * GUI_GRID_H;
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text = $STR_ACE_Interaction_Back;
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};
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class ScrollIcon: RscInteractionHelperIcon{
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idc = 1202;
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text = PATHTOF(UI\mouse_scroll_ca.paa);
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y = 18.5 * GUI_GRID_H;
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};
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class ScrollText: RscInteractionText{
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idc = 1002;
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y = 18 * GUI_GRID_H;
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text = $STR_ACE_Interaction_ScrollHint;
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};
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class controls {
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class SelectIcon: RscInteractionHelperIcon{
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idc = 1200;
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text = PATHTOF(UI\mouse_left_ca.paa);
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y = 17.5 * GUI_GRID_H;
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};
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class SelectText: RscInteractionText{
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idc = 1000;
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y = 17 * GUI_GRID_H;
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text = $STR_ACE_Interaction_MakeSelection;
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};
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class GoBackIcon: RscInteractionHelperIcon{
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idc = 1201;
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text = PATHTOF(UI\mouse_right_ca.paa);
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y = 19.5 * GUI_GRID_H;
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};
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class GoBackText: RscInteractionText{
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idc = 1001;
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y = 19 * GUI_GRID_H;
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text = $STR_ACE_Interaction_Back;
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};
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class ScrollIcon: RscInteractionHelperIcon{
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idc = 1202;
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text = PATHTOF(UI\mouse_scroll_ca.paa);
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y = 18.5 * GUI_GRID_H;
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};
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class ScrollText: RscInteractionText{
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idc = 1002;
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y = 18 * GUI_GRID_H;
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text = $STR_ACE_Interaction_ScrollHint;
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};
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};
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};
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};
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};
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@ -3,7 +3,6 @@ ace_interaction
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Provides interaction options between units.
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## Maintainers
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The people responsible for merging changes to this component or answering potential questions.
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@ -1,26 +1,24 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interact_menu"};
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author[] = {"commy2", "KoffeinFlummi", "esteldunedain", "bux578"};
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authorUrl = "https://github.com/commy2/";
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VERSION_CONFIG;
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};
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class ADDON {
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units[] = {};
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weapons[] = {};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_interact_menu"};
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||||
author[] = {"commy2", "KoffeinFlummi", "esteldunedain", "bux578"};
|
||||
authorUrl = "https://github.com/commy2/";
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||||
VERSION_CONFIG;
|
||||
};
|
||||
};
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||||
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#include "CfgEventHandlers.hpp"
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#include "CfgVehicles.hpp"
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||||
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||||
#include <Menu_Config.hpp>
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#include "Menu_Config.hpp"
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class ACE_Settings {
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class GVAR(EnableTeamManagement) {
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value = 1;
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typeName = "BOOL";
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};
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||||
class GVAR(EnableTeamManagement) {
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value = 1;
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||||
typeName = "BOOL";
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||||
};
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||||
};
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|
@ -1,36 +0,0 @@
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/*
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||||
Author: Garth de Wet (LH)
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||||
Description:
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||||
Adds an item to the select menu
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||||
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||||
Parameters:
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||||
0: ARRAY/NUMBER - List container
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||||
1: String - Display Name
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||||
2: String - Picture
|
||||
3: String/code - data
|
||||
|
||||
Returns:
|
||||
ARRAY/Number
|
||||
|
||||
Example:
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_container", "_displayName", "_picture", "_data", "_index"];
|
||||
|
||||
_container = _this select 0;
|
||||
_displayName = _this select 1;
|
||||
_picture = _this select 2;
|
||||
_data = _this select 3;
|
||||
|
||||
if (_picture == "" || _picture == "PictureThing") then {
|
||||
_picture = QUOTE(PATHTOF(UI\dot_ca.paa));
|
||||
};
|
||||
|
||||
_index = lbAdd [_container, _displayName];
|
||||
lbSetData [_container, _index, str _data];
|
||||
lbSetPicture [_container, _index, _picture];
|
||||
|
||||
_container
|
@ -2,7 +2,7 @@
|
||||
* Author: esteldunedain
|
||||
* Mount unit actions inside passenger submenu
|
||||
*
|
||||
* Argument:
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 3: Parameters <ARRAY>
|
||||
@ -10,14 +10,17 @@
|
||||
* Return value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* _array = [target, player, [params]] call ace_interaction_fnc_addPassengerAction
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_vehicle,_player,_parameters);
|
||||
EXPLODE_1_PVT(_parameters,_unit);
|
||||
|
||||
private ["_unit","_actions"];
|
||||
_unit = _parameters select 0;
|
||||
private ["_varName", "_actionTrees", "_actions"];
|
||||
|
||||
_varName = format [QEGVAR(interact_menu,Act_%1), typeOf _unit];
|
||||
_actionTrees = missionNamespace getVariable [_varName, []];
|
||||
|
@ -2,7 +2,7 @@
|
||||
* Author: esteldunedain
|
||||
* Create one action per passenger
|
||||
*
|
||||
* Argument:
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
* 3: Parameters <ARRAY>
|
||||
@ -10,6 +10,9 @@
|
||||
* Return value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* _array = [target, player, [params]] call ace_interaction_fnc_addPassengersActions
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
32
addons/interaction/functions/fnc_addSelectableItem.sqf
Normal file
32
addons/interaction/functions/fnc_addSelectableItem.sqf
Normal file
@ -0,0 +1,32 @@
|
||||
/*
|
||||
* Author: Garth de Wet (LH)
|
||||
* Adds an item to the select menu
|
||||
*
|
||||
* Arguments:
|
||||
* 0: List container <ARRAY/NUMBER>
|
||||
* 1: Display name <STRING>
|
||||
* 2: Picture <STRING>
|
||||
* 3: Data <STRING/CODE>
|
||||
*
|
||||
* Return value:
|
||||
* Container <ARRAY/NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* _array = [_actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_4(_container,_displayName,_picture,_data);
|
||||
|
||||
if (_picture == "" || _picture == "PictureThing") then {
|
||||
_picture = QUOTE(PATHTOF(UI\dot_ca.paa));
|
||||
};
|
||||
|
||||
private ["_index"];
|
||||
_index = lbAdd [_container, _displayName];
|
||||
lbSetData [_container, _index, str _data];
|
||||
lbSetPicture [_container, _index, _picture];
|
||||
|
||||
_container
|
@ -1,5 +1,18 @@
|
||||
// by commy2
|
||||
|
||||
/*
|
||||
* Author: commy2
|
||||
* Applies buttons
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_applyButtons
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_object", "_actions", "_dlgInteractionDialog", "_ctrlInteractionDialog", "_index", "_ctrlInteractionDialogIcon"];
|
||||
|
@ -3,14 +3,14 @@
|
||||
* Test if can Become Leader of group
|
||||
*
|
||||
* Arguments:
|
||||
* 0: target <OBJECT>
|
||||
* 1: player <OBJECT>
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* <BOOL>
|
||||
* Able to become leader of group <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* [player, player] call ace_interaction_fnc_canBecomeLeader
|
||||
* _bool = [player, player] call ace_interaction_fnc_canBecomeLeader
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
@ -1,5 +1,18 @@
|
||||
// by commy2
|
||||
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can interact with civilian
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Able to interact with civilian <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _bool = [target] call ace_interaction_fnc_canInteractWithCivilian
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_unit,_isCivilian);
|
||||
|
@ -1,10 +1,22 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can join a group
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Able to join a group <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _bool = [player, target] call ace_interaction_fnc_canJoinGroup
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
PARAMS_2(_unit,_target);
|
||||
|
||||
alive _target
|
||||
&& {!(_target getVariable ["ACE_isUnconscious", false])}
|
||||
|
@ -1,10 +1,22 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can join a team
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Able to join a team <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _bool = [player, target] call ace_interaction_fnc_canJoinTeam
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
PARAMS_2(_unit,_target);
|
||||
|
||||
alive _target
|
||||
&& {!(_target getVariable ["ACE_isUnconscious", false])}
|
||||
|
@ -1,11 +1,22 @@
|
||||
// by commy2
|
||||
|
||||
/*
|
||||
* Author: commy2
|
||||
* Checks if the player can tap a shoulder
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Able to tap a shoulder <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _bool = [player, target] call ace_interaction_fnc_canTapShoulder
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
PARAMS_2(_unit,_target);
|
||||
|
||||
_target isKindOf "CAManBase" &&
|
||||
{alive _target} &&
|
||||
|
@ -3,8 +3,8 @@
|
||||
* Become Leader of group
|
||||
*
|
||||
* Arguments:
|
||||
* 0: target <OBJECT>
|
||||
* 1: player <OBJECT>
|
||||
* 0: Target <OBJECT>
|
||||
* 1: Player <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
|
@ -1,9 +1,25 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Get door
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Distance <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* House objects and door <ARRAY>
|
||||
* 0: House <OBJECT>
|
||||
* 1: Door Name <STRING>
|
||||
*
|
||||
* Example:
|
||||
* _array = [player, target] call ace_interaction_fnc_getDoor
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_distance", "_position0", "_position1", "_intersections", "_count", "_house", "_door", "_index", "_id"];
|
||||
PARAMS_1(_distance);
|
||||
|
||||
_distance = _this select 0;
|
||||
private ["_position0", "_position1", "_intersections", "_count", "_house", "_door"];
|
||||
|
||||
_position0 = positionCameraToWorld [0, 0, 0];
|
||||
_position1 = positionCameraToWorld [0, 0, _distance];
|
||||
@ -22,4 +38,5 @@ _intersections = [_house, "GEOM"] intersect [_position0, _position1];
|
||||
|
||||
_door = _intersections select 0 select 0;
|
||||
if (isNil "_door") exitWith {[_house, ""]};
|
||||
|
||||
[_house, _door]
|
||||
|
@ -1,10 +1,26 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Get door animations
|
||||
*
|
||||
* Arguments:
|
||||
* 0: House <OBJECT>
|
||||
* 1: Door <STRING>
|
||||
*
|
||||
* Return value:
|
||||
* Animation and Locked variable <ARRAY>
|
||||
* 0: Animation <STRING>
|
||||
* 1: Locked variable <STRING>
|
||||
*
|
||||
* Example:
|
||||
* _array = [target, "door"] call ace_interaction_fnc_getDoorAnimations
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_house", "_door", "_animations", "_lockedVariable"];
|
||||
PARAMS_2(_house,_door);
|
||||
|
||||
_house = _this select 0;
|
||||
_door = _this select 1;
|
||||
private ["_index", "_animations", "_lockedVariable"];
|
||||
|
||||
_index = [
|
||||
"door_1",
|
||||
|
@ -1,21 +1,25 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Forces a civilian to the ground. (chance of failure).
|
||||
* Forces a civilian to the ground (with a chance of failure)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to be sent away (Object)
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* none
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target] call ace_interaction_fnc_getDown
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define RADIUS 10
|
||||
|
||||
private ["_unit", "_chance", "_x"];
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_unit = _this select 0;
|
||||
private ["_chance", "_x"];
|
||||
|
||||
ACE_player playActionNow "GestureGo"; // put something else here.
|
||||
|
||||
@ -31,4 +35,4 @@ if (count (weapons ACE_player) > 0) then {
|
||||
_this setUnitPos "DOWN";
|
||||
}, _x] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} foreach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
} forEach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
|
@ -1,4 +1,18 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Get selected button
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* Angle <NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* _number = call ace_interaction_fnc_getSelectedButton
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define MIN_DISTANCE 0.0065
|
||||
|
@ -2,18 +2,21 @@
|
||||
* Author: esteldunedain
|
||||
* Return a suitable position for the action point for the current weapon
|
||||
*
|
||||
* Argument:
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* Children actions <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* _array = call ace_interaction_fnc_getWeaponPos
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
// IGNORE_PRIVATE_WARNING(_target);
|
||||
|
||||
private ["_weaponDir","_refSystem"];
|
||||
private ["_weaponDir", "_refSystem"];
|
||||
|
||||
_weaponDir = _target weaponDirection currentWeapon _target;
|
||||
_refSystem = _weaponDir call EFUNC(common,createOrthonormalReference);
|
||||
|
@ -1,18 +1,18 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Closes the Interaction menu
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(hideMenu);
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Closes the Interaction menu
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_hideMenu
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
closeDialog 0;
|
||||
|
@ -1,19 +1,18 @@
|
||||
/*
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Hides the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(hideMouseHint);
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Hides the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_hideMouseHint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (isNull (uiNamespace getVariable ["ACE_Helper_Display", objNull])) exitWith{};
|
||||
|
@ -1,21 +1,24 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Check if the vehicle is in range of the player.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Vehicke (Object)
|
||||
* 1: Distance in meters (Number)
|
||||
* Arguments:
|
||||
* 0: Vehicle <OBJECT>
|
||||
* 1: Distance in meters <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* (Bool)
|
||||
* Vehicle in range of player <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* _bool = [target, 5] call ace_interaction_fnc_isInRange
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_distance", "_player"];
|
||||
PARAMS_2(_vehicle,_distance);
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_distance = _this select 1;
|
||||
private ["_player", "_position0", "_position1"];
|
||||
|
||||
_player = ACE_player;
|
||||
|
||||
|
@ -1,10 +1,24 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Assigns a unit to the team
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Team <STRING>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target, "YELLOW"] call ace_interaction_fnc_joinTeam
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_team", "_message"];
|
||||
PARAMS_2(_unit,_team);
|
||||
|
||||
_unit = _this select 0;
|
||||
_team = _this select 1;
|
||||
private ["_message"];
|
||||
|
||||
_unit setVariable [QGVAR(assignedFireTeam), _team, true];
|
||||
[_unit, format ["{_this assignTeam '%1'}", _team]] call EFUNC(common,execRemoteFnc);
|
||||
|
@ -1,16 +1,24 @@
|
||||
/*
|
||||
* Author: bux578
|
||||
*
|
||||
* Initializes the Interaction module.
|
||||
* Initializes the Interaction module
|
||||
*
|
||||
* Arguments:
|
||||
* Whatever the module provides. (I dunno.)
|
||||
* 0: Logic <NUMBER>
|
||||
* 1: ???
|
||||
* 2: Activation State <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [logic, ???, activationState] call ace_interaction_fnc_moduleInteraction
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_logic", "_activated"];
|
||||
|
||||
_logic = _this select 0;
|
||||
_activated = _this select 2;
|
||||
|
||||
|
@ -1,21 +1,22 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Depending on the passed value, either scrolls down through the list or up.
|
||||
|
||||
Parameters:
|
||||
NUMBER - Amount to increase current interaction target
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
1 call FUNC(MoveDown);
|
||||
-1 call FUNC(MoveDown);
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Scrolls through the list down or up
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Amount <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [2] call ace_interaction_fnc_moveDown
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText"];
|
||||
|
||||
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
|
||||
if (isNil QGVAR(MainButton)) exitWith{};
|
||||
if (isNil QGVAR(Buttons)) exitWith{};
|
@ -1,7 +1,21 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* On button up
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_onButtonUp
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_statement", "_condition", "_conditionShow", "_distance"];
|
||||
|
||||
_player = ACE_player;
|
||||
_vehicle = vehicle _player;
|
||||
@ -20,11 +34,9 @@ _action = if (_index != -1 && {_index < _count}) then {
|
||||
closeDialog 0;
|
||||
|
||||
|
||||
|
||||
_statement = _action select 1;
|
||||
_condition = _action select 2;
|
||||
_conditionShow = _action select 7;
|
||||
_exceptions = _action select 8;//
|
||||
_distance = _action select 9;
|
||||
|
||||
if ((_distance == 0 || {[GVAR(Target), _distance] call FUNC(isInRange)}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then {
|
||||
|
@ -1,6 +1,20 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* On click
|
||||
*
|
||||
* Arguments:
|
||||
* Index <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* 5 call ace_interaction_fnc_onClick
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_exceptions", "_distance"];
|
||||
private ["_player", "_vehicle", "_target", "_count", "_index", "_action", "_subMenu", "_statement", "_condition", "_conditionShow", "_distance"];
|
||||
|
||||
_player = ACE_player;
|
||||
_vehicle = vehicle _player;
|
||||
@ -29,7 +43,6 @@ if (count _subMenu < 2) then {
|
||||
_statement = _action select 1;
|
||||
_condition = _action select 2;
|
||||
_conditionShow = _action select 7;
|
||||
_exceptions = _action select 8;//
|
||||
_distance = _action select 9;
|
||||
|
||||
if ((_distance == 0 || {[GVAR(Target), _distance] call FUNC(isInRange)}) && {[_target, _player] call _condition} && {[_target, _player] call _conditionShow}) then {
|
||||
|
@ -1,4 +1,18 @@
|
||||
// by CorruptedHeart, commy2
|
||||
/*
|
||||
* Author: CorruptedHeart, commy2
|
||||
* On select menu double click
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_onSelectMenuDblClick
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
call compile (lbData [8866, lbCurSel 8866]) call GVAR(SelectAccept);
|
||||
|
@ -1,19 +1,32 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Opens door
|
||||
*
|
||||
* Arguments:
|
||||
* 0: House <OBJECT>
|
||||
* 1: Door <STRING>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [house, "door"] call ace_interaction_fnc_openDoor
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_info", "_house", "_door", "_animations", "_lockedVariable"];
|
||||
private ["_info", "_animations", "_phase", "_position", "_time", "_usedMouseWheel"];
|
||||
|
||||
_info = [2] call FUNC(getDoor);
|
||||
|
||||
_house = _info select 0;
|
||||
_door = _info select 1;
|
||||
EXPLODE_2_PVT(_info,_house,_door);
|
||||
|
||||
if (isNull _house) exitWith {};
|
||||
|
||||
_animations = [_house, _door] call FUNC(getDoorAnimations);
|
||||
|
||||
_lockedVariable = _animations select 1;
|
||||
_animations = _animations select 0;
|
||||
EXPLODE_2_PVT(_animations,_animations,_lockedVariable);
|
||||
|
||||
if (count _animations == 0) exitWith {};
|
||||
|
||||
|
@ -1,44 +1,57 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Opens menu select UI
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit <OBJECT>
|
||||
* 1: Vehicle <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [unit, vehicle] call ace_interaction_fnc_openMenuSelectUI
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_vehicle", "_cargo"];
|
||||
PARAMS_2(_unit,_vehicle);
|
||||
|
||||
_unit = _this select 0;
|
||||
_vehicle = _this select 1;
|
||||
private ["_cargo", "_actions"];
|
||||
|
||||
// allow interaction with all cargo slots and all ffv slots
|
||||
// Allow interaction with all cargo slots and all FFV slots
|
||||
_cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew);
|
||||
|
||||
// you can only interact if you are in cargo or ffv yourself. exit otherwise
|
||||
// You can only interact if you are in cargo or FFV yourself. exit otherwise
|
||||
if !(_unit in _cargo) exitWith {};
|
||||
|
||||
GVAR(InteractionMenu_Crew) = _cargo;
|
||||
|
||||
// prepare: add header and "OK" button to select menu
|
||||
private "_actions";
|
||||
// Prepare: add header and "OK" button to select menu
|
||||
_actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_Interaction_Interact"] call FUNC(prepareSelectMenu);
|
||||
|
||||
// prepare: add all cargo units as options to select menu
|
||||
// Prepare: add all cargo units as options to select menu
|
||||
{
|
||||
if (_x != _unit) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
[_x] call EFUNC(common,getName),
|
||||
QUOTE(PATHTOF(UI\dot_ca.paa)),
|
||||
_forEachIndex
|
||||
] call FUNC(AddSelectableItem);
|
||||
};
|
||||
if (_x != _unit) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
[_x] call EFUNC(common,getName),
|
||||
QUOTE(PATHTOF(UI\dot_ca.paa)),
|
||||
_forEachIndex
|
||||
] call FUNC(addSelectableItem);
|
||||
};
|
||||
} forEach _cargo;
|
||||
|
||||
// open select menu
|
||||
// Open select menu
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
call FUNC(hideMenu);
|
||||
[0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu);
|
||||
GVAR(InteractionMenu_Crew) = nil;
|
||||
},
|
||||
{
|
||||
call FUNC(hideMenu);
|
||||
}
|
||||
_actions,
|
||||
{
|
||||
call FUNC(hideMenu);
|
||||
[0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu);
|
||||
GVAR(InteractionMenu_Crew) = nil;
|
||||
},
|
||||
{
|
||||
call FUNC(hideMenu);
|
||||
}
|
||||
] call FUNC(openSelectMenu);
|
||||
|
@ -1,36 +1,40 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the select menu UI and sets up the UI
|
||||
|
||||
Parameters:
|
||||
0: ARRAY - items
|
||||
ARRAY
|
||||
0 = Text
|
||||
1 = statement to execute
|
||||
2 = condition before execute
|
||||
3 = showDisabled
|
||||
4 = priority
|
||||
5 = icon
|
||||
6 = extra variables. Passed to the code.
|
||||
1: Code - select action
|
||||
2: Code - Cancel Action
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Opens the select menu UI and sets up the UI
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Items <ARRAY>
|
||||
* 0: Text <STRING>
|
||||
* 1: Statement to execute <CODE>
|
||||
* 2: Condition before execute <CODE>
|
||||
* 3: showDisabled <BOOL>
|
||||
* 4: Priority <NUMBER>
|
||||
* 5: Icon <STRING>
|
||||
* 6: Extra variables passed to the code <ARRAY>
|
||||
* 1: Select Action <CODE>
|
||||
* 2: Cancel Action <CODE>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [["text", {statement}, {condition}, showDisabled, priority, "icon", [variables]], {selectAction}, {cancelAction}] call ace_interaction_fnc_openSelectMenu
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!(profileNamespace getVariable [QGVAR(FlowMenu), false])) then {
|
||||
GVAR(SelectAccept) = _this select 1;
|
||||
GVAR(SelectCancel) = _this select 2;
|
||||
buttonSetAction [8855, QUOTE( call GVAR(SelectCancel); )]; // cancel
|
||||
buttonSetAction [8860, QUOTE( (call compile (lbData [ARR_2(8866, lbCurSel 8866)])) call GVAR(SelectAccept); )]; // accept
|
||||
buttonSetAction [8855, QUOTE( call GVAR(SelectCancel); )]; // Cancel
|
||||
buttonSetAction [8860, QUOTE( (call compile (lbData [ARR_2(8866, lbCurSel 8866)])) call GVAR(SelectAccept); )]; // Accept
|
||||
lbSetCurSel [8866, 0];
|
||||
}else{
|
||||
_customActions = _this select 0;
|
||||
PARAMS_1(_customActions);
|
||||
|
||||
private ["_count", "_action"];
|
||||
|
||||
_count = count _customActions;
|
||||
if (_count == 0) exitWith {};
|
||||
_customActions call FUNC(sortOptionsByPriority);
|
||||
|
@ -1,28 +1,29 @@
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Prepares the select menu for use.
|
||||
|
||||
Parameters:
|
||||
0: TEXT - Header text
|
||||
1: TEXT - Approve button text
|
||||
|
||||
Returns:
|
||||
ARRAY/NUMBER - container object for use with AddSelectableItem.
|
||||
|
||||
Example:
|
||||
["Select Explosive", "Place"] call FUNC(prepareSelectMenu);
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Prepares the select menu for use
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Header Text <STRING>
|
||||
* 1: Approve Button Text <STRING>
|
||||
*
|
||||
* Return value:
|
||||
* Container object <ARRAY/NUMBER>
|
||||
*
|
||||
* Example:
|
||||
* _array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_buttonAction", "_header", "_buttonText", "_cancelButton"];
|
||||
PARAMS_2(_header,_buttonText);
|
||||
|
||||
closeDialog 0;
|
||||
_header = _this select 0;
|
||||
_buttonText = _this select 1;
|
||||
|
||||
if (isNil "_buttonText" or {_buttonText == ""}) then {
|
||||
_buttonText = localize "STR_ACE_Interaction_MakeSelection";
|
||||
};
|
||||
|
||||
createDialog "RscACE_SelectAnItem";
|
||||
ctrlSetText [8860, _buttonText];
|
||||
ctrlSetText [8870, _header];
|
||||
|
@ -1,22 +1,26 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Pushes a boat away from the player.
|
||||
* Pushes a boat away from the player
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Boat (object)
|
||||
* 1: Velocity (vectorlike array)
|
||||
* 0: Boat <OBJECT>
|
||||
* 1: Velocity <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target, [vector]] call ace_interaction_fnc_push
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
_boat = _this select 0;
|
||||
_velocity = _this select 1;
|
||||
PARAMS_2(_boat,_velocity);
|
||||
|
||||
if !(local _boat) exitWith {
|
||||
[_this, QUOTE(FUNC(push)), _boat] call EFUNC(common,execRemoteFnc);
|
||||
[_this, QUOTE(FUNC(push)), _boat] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
|
||||
_boat setVelocity _velocity;
|
||||
|
@ -1,7 +1,23 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Removes tag
|
||||
*
|
||||
* Arguments:
|
||||
* None
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* call ace_interaction_fnc_removeTag
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
0 spawn {
|
||||
private ["_index"];
|
||||
|
||||
waitUntil {player getVariable ["ACE_Name", ""] != ""};
|
||||
|
||||
_name = player getVariable ["ACE_Name", ""];
|
||||
|
@ -1,36 +1,40 @@
|
||||
/*
|
||||
* Author: KoffeinFlummi
|
||||
*
|
||||
* Sends a civilian crowd away (chance of failure).
|
||||
* Sends a civilian crowd away with a chance of failure
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to be sent away (Object)
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* none
|
||||
*/
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [target] call ace_interaction_fnc_sendAway
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define DISTANCE 50
|
||||
#define RADIUS 10
|
||||
|
||||
private ["_unit", "_chance", "_x"];
|
||||
PARAMS_1(_unit);
|
||||
|
||||
_unit = _this select 0;
|
||||
private ["_chance", "_x"];
|
||||
|
||||
ACE_player playActionNow "GestureGo";
|
||||
|
||||
if (count weapons ACE_player > 0) then {
|
||||
_chance = 0.8;
|
||||
_chance = 0.8;
|
||||
} else {
|
||||
_chance = 0.5;
|
||||
_chance = 0.5;
|
||||
};
|
||||
|
||||
{
|
||||
if (count (weapons _unit) == 0 and random 1 < _chance) then {
|
||||
[-2, {
|
||||
(_this select 0) setUnitPos "AUTO";
|
||||
(_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0];
|
||||
}, [_x, ACE_player]] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} foreach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
if (count (weapons _unit) == 0 and random 1 < _chance) then {
|
||||
[-2, {
|
||||
(_this select 0) setUnitPos "AUTO";
|
||||
(_this select 0) doMove [(getPos (_this select 0) select 0) + DISTANCE * (eyeDirection (_this select 1) select 0), (getPos (_this select 0) select 1) + DISTANCE * (eyeDirection (_this select 1) select 1), 0];
|
||||
}, [_x, ACE_player]] call CBA_fnc_globalExecute;
|
||||
};
|
||||
} forEach (_unit nearEntities ["Civilian", RADIUS]);
|
||||
|
@ -1,28 +1,28 @@
|
||||
/*
|
||||
Author(s):
|
||||
Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
|
||||
Parameters:
|
||||
0: STRING - Left click text
|
||||
1: STRING - Right click text
|
||||
3: STRING - (Optional) Scroll text
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
["Place Explosive", "Cancel"] call FUNC(showMouseHint);
|
||||
*/
|
||||
* Author: Garth de Wet (LH)
|
||||
* Shows the interaction helper text with the mouse buttons at the bottom middle of the screen
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Left Click Text <STRING>
|
||||
* 1: Right Click Text <STRING>
|
||||
* 2: Scroll Text <STRING> (Optional)
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* ["Place Explosive", "Cancel"] call ace_interaction_fnc_showMouseHint
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
#define GUI_GRID_W (0.025)
|
||||
#define GUI_GRID_H (0.04)
|
||||
private ["_leftClick", "_rightClick", "_scroll"];
|
||||
_leftClick = _this select 0;
|
||||
_rightClick = _this select 1;
|
||||
|
||||
private ["_scroll", "_display"];
|
||||
|
||||
PARAMS_2(_leftClick,_rightClick);
|
||||
_scroll = "";
|
||||
if (count _this > 2) then {
|
||||
_scroll = _this select 2;
|
||||
@ -44,9 +44,8 @@ if (isNull _display) exitWith{};
|
||||
if (_scroll == "") exitWith {
|
||||
(_display displayCtrl 1002) ctrlShow false;
|
||||
(_display displayCtrl 1202) ctrlShow false;
|
||||
|
||||
(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 8 * GUI_GRID_W, 1.5 * GUI_GRID_H];
|
||||
(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1 * GUI_GRID_W, 1 * GUI_GRID_H];
|
||||
(_display displayCtrl 1001) ctrlSetPosition [21 * GUI_GRID_W, 18 * GUI_GRID_H, 8 * GUI_GRID_W, 1.5 * GUI_GRID_H];
|
||||
(_display displayCtrl 1201) ctrlSetPosition [20 * GUI_GRID_W, 18.5 * GUI_GRID_H, 1 * GUI_GRID_W, 1 * GUI_GRID_H];
|
||||
(_display displayCtrl 1001) ctrlCommit 0;
|
||||
(_display displayCtrl 1201) ctrlCommit 0;
|
||||
};
|
||||
|
@ -1,4 +1,18 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Sort options by priority
|
||||
*
|
||||
* Arguments:
|
||||
* Actions <ARRAY>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* _customActions call ace_interaction_fnc_sortOptionsByPriority
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_actions", "_count", "_index", "_actionN", "_actionM"];
|
||||
|
@ -1,4 +1,19 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Taps a shoulder
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Player <OBJECT>
|
||||
* 1: Target <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, target] call ace_interaction_fnc_tapShoulder
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_3_PVT(_this,_tapper,_target,_shoulderNum);
|
||||
@ -13,7 +28,7 @@ if (_target != ACE_player) exitWith {
|
||||
|
||||
addCamShake [4, 0.5, 5];
|
||||
|
||||
private "_message";
|
||||
private ["_message"];
|
||||
//localize is converting the escaped <> symbols, so just add them here instead of in the stringtable
|
||||
if (_shoulderNum == 0) then {
|
||||
_message = format ["%1 >", (localize "STR_ACE_Interaction_YouWereTappedRight")];
|
||||
|
@ -1,12 +1,30 @@
|
||||
// by commy2
|
||||
/*
|
||||
* Author: commy2
|
||||
* Updates tooltip's position
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Tooltip Display <NUMBER>
|
||||
* 1: X Coordinate <NUMBER>
|
||||
* 2: Y Coordinate <NUMBER>
|
||||
*
|
||||
* Return value:
|
||||
* None
|
||||
*
|
||||
* Example:
|
||||
* [player, 0.5, 0.5] call ace_interaction_fnc_updateTooltipPosition
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_tooltip,_coordinateX,_coordinateY);
|
||||
|
||||
disableSerialization;
|
||||
_ctrl = ctrlParent (_this select 0) displayCtrl 40;
|
||||
_ctrl = ctrlParent _tooltip displayCtrl 40;
|
||||
|
||||
_ctrl ctrlSetPosition [
|
||||
(_this select 1) + 0.01 * safezoneW,
|
||||
(_this select 2) + 0.01 * safezoneH,
|
||||
_coordinateX + 0.01 * safezoneW,
|
||||
_coordinateY + 0.01 * safezoneH,
|
||||
2.0 / 16 * safezoneW,
|
||||
0.3 / 9 * safezoneH
|
||||
];
|
||||
|
Loading…
Reference in New Issue
Block a user