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replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon
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@ -144,7 +144,6 @@ PREP(resetAllDefaults);
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PREP(restoreVariablesJIP);
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PREP(runAfterSettingsInit);
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PREP(sanitizeString);
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PREP(selectWeaponMode);
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PREP(sendRequest);
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PREP(serverLog);
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PREP(setAllGear);
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@ -298,6 +297,11 @@ DFUNC(canUseWeapon) = {
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_this call CBA_fnc_canUseWeapon;
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};
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DFUNC(selectWeaponMode) = {
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ACE_DEPRECATED("ace_common_fnc_selectWeaponMode","3.7.0","CBA_fnc_selectWeapon");
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_this call CBA_fnc_selectWeapon;
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};
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GVAR(syncedEvents) = HASH_CREATE;
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GVAR(showHudHash) = [] call FUNC(hashCreate);
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@ -1,31 +0,0 @@
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/*
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* Author: commy2
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* Unit selects given muzzle and weapon mode.
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*
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* Arguments:
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* 0: unit <OBJECT>
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* 1: weapon or Muzzle <STRING>
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* 2: weapon Mode <STRING>
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*
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* Return Value:
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* Successful? <BOOL>
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*
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* Example:
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* [player, primaryWeapon player, "FullAuto"] call ace_common_fnc_selectWeaponMode
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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params ["_unit", "_muzzle", "_mode"];
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private _index = 0;
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while {
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_index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
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} do {
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_unit action ["SwitchWeapon", _unit, _unit, _index];
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_index = _index + 1;
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};
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_index < 100 // return
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