replace ace_common_fnc_selectWeaponMode with CBA_fnc_selectWeapon

This commit is contained in:
commy2 2016-02-20 23:30:40 +01:00
parent a67917c590
commit 9c4121f3b1
2 changed files with 5 additions and 32 deletions

View File

@ -144,7 +144,6 @@ PREP(resetAllDefaults);
PREP(restoreVariablesJIP);
PREP(runAfterSettingsInit);
PREP(sanitizeString);
PREP(selectWeaponMode);
PREP(sendRequest);
PREP(serverLog);
PREP(setAllGear);
@ -298,6 +297,11 @@ DFUNC(canUseWeapon) = {
_this call CBA_fnc_canUseWeapon;
};
DFUNC(selectWeaponMode) = {
ACE_DEPRECATED("ace_common_fnc_selectWeaponMode","3.7.0","CBA_fnc_selectWeapon");
_this call CBA_fnc_selectWeapon;
};
GVAR(syncedEvents) = HASH_CREATE;
GVAR(showHudHash) = [] call FUNC(hashCreate);

View File

@ -1,31 +0,0 @@
/*
* Author: commy2
* Unit selects given muzzle and weapon mode.
*
* Arguments:
* 0: unit <OBJECT>
* 1: weapon or Muzzle <STRING>
* 2: weapon Mode <STRING>
*
* Return Value:
* Successful? <BOOL>
*
* Example:
* [player, primaryWeapon player, "FullAuto"] call ace_common_fnc_selectWeaponMode
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit", "_muzzle", "_mode"];
private _index = 0;
while {
_index < 100 && {currentMuzzle _unit != _muzzle || {currentWeaponMode _unit != _mode}}
} do {
_unit action ["SwitchWeapon", _unit, _unit, _index];
_index = _index + 1;
};
_index < 100 // return