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Remove missileGuidance setting (#5778)
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@ -1,9 +0,0 @@
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class ACE_Settings {
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class GVAR(enabled) {
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value = 2;
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typeName = "SCALAR";
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displayName = CSTRING(Title);
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description = CSTRING(Desc);
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values[] = {CSTRING(Off), CSTRING(PlayerOnly), CSTRING(PlayerAndAi)};
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};
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};
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@ -6,4 +6,9 @@ PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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// Formally a ace_setting, users can still disable by `setting ace_missileguidance_enabled = x;`
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// [0 - Off , 1 - PlayerOnly, 2 - PlayerAndAi]
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// As weapons take config changes, there is little point in being able to disable guidance
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if (isNil QGVAR(enabled)) then { GVAR(enabled) = 2; };
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ADDON = true;
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@ -14,7 +14,6 @@ class CfgPatches {
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};
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#include "ACE_GuidanceConfig.hpp"
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#include "ACE_Settings.hpp"
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#include "CfgEventhandlers.hpp"
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#include "CfgAmmo.hpp"
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