Back to getIn

This commit is contained in:
PabstMirror 2015-02-16 19:20:55 -06:00
parent dc82e50d72
commit 9cdf06383d
5 changed files with 19 additions and 15 deletions

View File

@ -9,7 +9,14 @@ class Extended_PostInit_EventHandlers {
init = QUOTE(call COMPILE_FILE(XEH_postInit));
};
};
//release escorted captive when entering a vehicle
class Extended_GetIn_EventHandlers {
class All {
class GVAR(AutoDetachCaptive) {
getIn = QUOTE(_this call FUNC(handleGetIn));
};
};
};
//reset captive animation after leaving vehicle
class Extended_GetOut_EventHandlers {
class All {
@ -18,7 +25,6 @@ class Extended_GetOut_EventHandlers {
};
};
};
//reset captivity and escorting status when getting killed
class Extended_Killed_EventHandlers {
class CAManBase {
@ -27,7 +33,6 @@ class Extended_Killed_EventHandlers {
};
};
};
//mission start
class Extended_InitPost_EventHandlers {
class CAManBase {

View File

@ -90,7 +90,7 @@ class CfgVehicles {
class ACE_StopSurrenderingSelf {
displayName = "$STR_ACE_Captives_StopSurrendering";
condition = QUOTE([ARR_2(_player, false)] call FUNC(canSurrender));
statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrender));
statement = QUOTE([ARR_2(_player, false)] call FUNC(setSurrendered));
exceptions[] = {QGVAR(isNotSurrendering)};
showDisabled = 0;
priority = 0;

View File

@ -16,12 +16,12 @@ PREP(doFriskPerson);
PREP(doLoadCaptive);
PREP(doRemoveHandcuffs);
PREP(doUnloadCaptive);
PREP(handleGetIn);
PREP(handleGetOut);
PREP(handleKilled);
PREP(handleKnockedOut);
PREP(handlePlayerChanged);
PREP(handleUnitInitPost);
PREP(handleVehicleChanged);
PREP(handleWokeUp);
PREP(handleZeusDisplayChanged);
PREP(moduleSurrender);

View File

@ -1,25 +1,25 @@
/*
* Author: commy2
* Handles when a player's vehicle changes (supports scripted vehicle changes)
* Handles when a unit gets in to a vehicle. Release escorted captive when entering a vehicle
*
* Arguments:
* 0: unit <OBJECT>
* 1: newVehicle <OBJECT>
* 0: _vehicle <OBJECT>
* 2: dunno <OBJECT>
* 1: _unit <OBJECT>
*
* Return Value:
* Nothing
* The return value <BOOL>
*
* Example:
* [player, car] call ACE_captives_fnc_handleVehicleChanged
* [car2, x, player] call ACE_captives_fnc_handleGetIn
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_2(_unit,_vehicle);
PARAMS_3(_vehicle,_dontcare,_unit);
//When moved into a vehicle (action or scripted)
if ((vehicle _unit) != _unit) then {
if (local _unit) then {
if (_unit getVariable [QGVAR(isEscorting), false]) then {
_unit setVariable [QGVAR(isEscorting), false, true];
};

View File

@ -28,8 +28,7 @@ if (local _logic) then {
_mouseOverObject = _bisMouseOver select 1;
if ((_mouseOverObject isKindOf "CAManBase") && {(vehicle _mouseOverObject) == _mouseOverObject}) then {
systemChat format ["Debug - module surrendering %1", (name _mouseOverObject)];
[_mouseOverObject, true] call FUNC(setSurrendered);
if (!(_mouseOverObject getVariable [QGVAR(isSurrendering), false])) then {
["SetSurrendered", [_mouseOverObject], [_mouseOverObject, true]] call EFUNC(common,targetEvent);
} else {