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Fixes stuck camera on remote controlled units.
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@ -101,6 +101,9 @@ GVAR(no_cams) sort true;
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GVAR(cam) CameraEffect ["Terminate", "Back"];
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CamDestroy GVAR(cam);
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deleteVehicle GVAR(logic);
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if (player != ACE_player) then {
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player remoteControl ACE_player;
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};
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};
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switch (GVAR(ZOOM)) do {
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