mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
redo using ammo events
This commit is contained in:
parent
bf1c092a3a
commit
9d18dc6128
@ -7,6 +7,7 @@ PREP(checkSeekerAngle);
|
||||
PREP(checkLos);
|
||||
|
||||
PREP(onFired);
|
||||
PREP(onFiredDeffered);
|
||||
PREP(onIncomingMissile);
|
||||
|
||||
PREP(guidancePFH);
|
||||
|
135
addons/missileguidance/functions/fnc_onFiredDeffered.sqf
Normal file
135
addons/missileguidance/functions/fnc_onFiredDeffered.sqf
Normal file
@ -0,0 +1,135 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Gathers onFired args for later use
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Shooter (Man/Vehicle) <OBJECT>
|
||||
* 4: Ammo <STRING>
|
||||
* 6: Projectile <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Args <Array>
|
||||
*
|
||||
* Example:
|
||||
* [player, "", "", "", "ACE_Javelin_FGM148", "", theMissile] call ace_missileguidance_fnc_onFiredDeffered
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_shooter","_weapon","","_mode","_ammo","","_projectile"];
|
||||
|
||||
// Bail if guidance is disabled for this ammo
|
||||
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "enabled")) != 2) exitWith { ERROR("not enabled=2"); [] };
|
||||
|
||||
// MissileGuidance is enabled for this shot
|
||||
TRACE_4("enabled",_shooter,_ammo,_projectile,typeOf _shooter);
|
||||
|
||||
private _config = configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON);
|
||||
|
||||
private _target = _shooter getVariable [QGVAR(target), nil];
|
||||
private _targetPos = _shooter getVariable [QGVAR(targetPosition), nil];
|
||||
private _seekerType = _shooter getVariable [QGVAR(seekerType), nil];
|
||||
private _attackProfile = _shooter getVariable [QGVAR(attackProfile), nil];
|
||||
if ((getNumber (configFile >> "CfgAmmo" >> _ammo >> QUOTE(ADDON) >> "useModeForAttackProfile")) == 1) then {
|
||||
_attackProfile = getText (configFile >> "CfgWeapons" >> _weapon >> _mode >> QGVAR(attackProfile))
|
||||
};
|
||||
private _lockMode = _shooter getVariable [QGVAR(lockMode), nil];
|
||||
|
||||
private _laserCode = _shooter getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE];
|
||||
private _laserInfo = [_laserCode, ACE_DEFAULT_LASER_WAVELENGTH, ACE_DEFAULT_LASER_WAVELENGTH];
|
||||
|
||||
TRACE_6("getVars",_target,_targetPos,_seekerType,_attackProfile,_lockMode,_laserCode);
|
||||
|
||||
private _launchPos = getPosASL (vehicle _shooter);
|
||||
|
||||
if (isNil "_seekerType" || {!(_seekerType in (getArray (_config >> "seekerTypes")))}) then {
|
||||
_seekerType = getText (_config >> "defaultSeekerType");
|
||||
};
|
||||
if (isNil "_attackProfile" || {!(_attackProfile in (getArray (_config >> "attackProfiles")))}) then {
|
||||
_attackProfile = getText (_config >> "defaultAttackProfile");
|
||||
};
|
||||
if (isNil "_lockMode" || {!(_lockMode in (getArray (_config >> "seekerLockModes")))}) then {
|
||||
_lockMode = getText (_config >> "defaultSeekerLockMode");
|
||||
};
|
||||
|
||||
// If we didn't get a target, try to fall back on tab locking
|
||||
if (isNil "_target") then {
|
||||
if (!isPlayer _shooter) then {
|
||||
// This was an AI shot, lets still guide it on the AI target
|
||||
_target = _shooter getVariable [QGVAR(vanilla_target), nil];
|
||||
TRACE_1("Detected AI Shooter!", _target);
|
||||
} else {
|
||||
private _canUseLock = getNumber (_config >> "canVanillaLock");
|
||||
// @TODO: Get vanilla target
|
||||
if (_canUseLock > 0 || difficulty < 1) then {
|
||||
private _vanillaTarget = cursorTarget;
|
||||
|
||||
TRACE_1("Using Vanilla Locking", _vanillaTarget);
|
||||
if (!isNil "_vanillaTarget") then {
|
||||
_target = _vanillaTarget;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// Array for seek last target position
|
||||
private _seekLastTargetPos = (getNumber ( _config >> "seekLastTargetPos")) == 1;
|
||||
private _lastKnownPosState = [_seekLastTargetPos];
|
||||
if (_seekLastTargetPos && {!isNil "_target"}) then {
|
||||
_lastKnownPosState set [1, (getPosASL _target)];
|
||||
} else {
|
||||
_lastKnownPosState set [1, [0,0,0]];
|
||||
};
|
||||
|
||||
TRACE_4("Beginning ACE guidance system",_target,_ammo,_seekerType,_attackProfile);
|
||||
private _args = [_this,
|
||||
[ _shooter,
|
||||
[_target, _targetPos, _launchPos],
|
||||
_seekerType,
|
||||
_attackProfile,
|
||||
_lockMode,
|
||||
_laserInfo
|
||||
],
|
||||
[
|
||||
getNumber ( _config >> "minDeflection" ),
|
||||
getNumber ( _config >> "maxDeflection" ),
|
||||
getNumber ( _config >> "incDeflection" )
|
||||
],
|
||||
[
|
||||
getNumber ( _config >> "seekerAngle" ),
|
||||
getNumber ( _config >> "seekerAccuracy" ),
|
||||
getNumber ( _config >> "seekerMaxRange" ),
|
||||
getNumber ( _config >> "seekerMinRange" )
|
||||
],
|
||||
[ diag_tickTime, [], [], _lastKnownPosState]
|
||||
];
|
||||
|
||||
private _onFiredFunc = getText (configFile >> QGVAR(SeekerTypes) >> _seekerType >> "onFired");
|
||||
TRACE_1("",_onFiredFunc);
|
||||
if (_onFiredFunc != "") then {
|
||||
_args call (missionNamespace getVariable _onFiredFunc);
|
||||
};
|
||||
|
||||
_onFiredFunc = getText (configFile >> QGVAR(AttackProfiles) >> _attackProfile >> "onFired");
|
||||
TRACE_1("",_onFiredFunc);
|
||||
if (_onFiredFunc != "") then {
|
||||
_args call (missionNamespace getVariable _onFiredFunc);
|
||||
};
|
||||
|
||||
// Run the "onFired" function passing the full guidance args array
|
||||
_onFiredFunc = getText (_config >> "onFired");
|
||||
TRACE_1("",_onFiredFunc);
|
||||
if (_onFiredFunc != "") then {
|
||||
_args call (missionNamespace getVariable _onFiredFunc);
|
||||
};
|
||||
|
||||
// Reverse:
|
||||
// _args params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"];
|
||||
// _firedEH params ["_shooter","","","","_ammo","","_projectile"];
|
||||
// _launchParams params ["_shooter","_targetLaunchParams","_seekerType","_attackProfile","_lockMode","_laserInfo"];
|
||||
// _targetLaunchParams params ["_target", "_targetPos", "_launchPos"];
|
||||
// _stateParams params ["_lastRunTime", "_seekerStateParams", "_attackProfileStateParams", "_lastKnownPosState"];
|
||||
// _seekerParams params ["_seekerAngle", "_seekerAccuracy", "_seekerMaxRange", "_seekerMinRange"];
|
||||
|
||||
_args
|
@ -1 +1 @@
|
||||
z\ace\addons\pike
|
||||
z\ace\addons\pike
|
||||
|
@ -1,10 +1,14 @@
|
||||
class CfgAmmo {
|
||||
class FlareBase;
|
||||
class GVAR(ammo_gl): FlareBase {
|
||||
class SubmunitionBase;
|
||||
class GVAR(ammo_gl): SubmunitionBase {
|
||||
model = QPATHTOF(models\ace_pike_ammo.p3d);
|
||||
lightColor[] = {0, 0, 0, 0};
|
||||
smokeColor[] = {0, 0, 0, 0};
|
||||
timeToLive = 1;
|
||||
submunitionAmmo = QGVAR(ammo_rocket);
|
||||
submunitionCount = 1;
|
||||
submunitionConeAngle = 0;
|
||||
EGVAR(frag,skip) = 1; // don't frag because this is a scripted ammo
|
||||
class Eventhandlers {
|
||||
fired = QUOTE(call FUNC(ammoFired));
|
||||
};
|
||||
};
|
||||
|
||||
class MissileBase;
|
||||
@ -13,29 +17,44 @@ class CfgAmmo {
|
||||
laserLock = 0;
|
||||
airLock = 0;
|
||||
manualControl = 0;
|
||||
|
||||
timeToLive = 30;
|
||||
timeToLive = 22;
|
||||
|
||||
model = QPATHTOF(models\ace_pike_ammo.p3d);
|
||||
maxSpeed = 150;
|
||||
thrust = 15;
|
||||
thrustTime = 8;
|
||||
maxSpeed = 150; // ~2km in 15sec
|
||||
thrust = 19;
|
||||
thrustTime = 14;
|
||||
initTime = 0;
|
||||
airFriction = 0.1;
|
||||
|
||||
hit = 100;
|
||||
indirectHit = 8;
|
||||
indirectHitRange = 6;
|
||||
hit = 120;
|
||||
indirectHit = 10;
|
||||
indirectHitRange = 10;
|
||||
warheadName = "HE";
|
||||
|
||||
CraterEffects = "AAMissileCrater";
|
||||
explosionEffects = "AAMissileExplosion";
|
||||
EGVAR(frag,enabled) = 1;
|
||||
EGVAR(frag,force) = 1;
|
||||
EGVAR(frag,classes)[] = {QEGVAR(frag,tiny_HD)};
|
||||
EGVAR(frag,metal) = 200;
|
||||
EGVAR(frag,charge) = 270; // ~8x a normal 40mm
|
||||
EGVAR(frag,gurney_c) = 2700;
|
||||
EGVAR(frag,gurney_k) = "1/2";
|
||||
|
||||
CraterEffects="ExploAmmoCrater";
|
||||
explosionEffects="ExploAmmoExplosion";
|
||||
effectsMissileInit = "RocketBackEffectsRPG";
|
||||
effectsMissile = "missile3";
|
||||
|
||||
SoundSetExplosion[] = {"GrenadeHe_Exp_SoundSet", "GrenadeHe_Tail_SoundSet", "Explosion_Debris_SoundSet"};
|
||||
soundHit1[] = { "A3\Sounds_F\arsenal\explosives\Grenades\Explosion_gng_grenades_01", 3.1622777, 1, 1500};
|
||||
soundHit2[] = { "A3\Sounds_F\arsenal\explosives\Grenades\Explosion_gng_grenades_02", 3.1622777, 1, 1500};
|
||||
soundHit3[] = { "A3\Sounds_F\arsenal\explosives\Grenades\Explosion_gng_grenades_03", 3.1622777, 1, 1500};
|
||||
soundHit4[] = { "A3\Sounds_F\arsenal\explosives\Grenades\Explosion_gng_grenades_04", 3.1622777, 1, 1500};
|
||||
multiSoundHit[] = {"soundHit1", 0.25, "soundHit2", 0.25, "soundHit3", 0.25, "soundHit4", 0.25};
|
||||
whistleDist=16;
|
||||
|
||||
// Begin ACE guidance Configs
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
enabled = 2;
|
||||
|
||||
minDeflection = 0.0005; // Minium flap deflection for guidance
|
||||
maxDeflection = 0.0025; // Maximum flap deflection for guidance
|
||||
@ -54,7 +73,7 @@ class CfgAmmo {
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 1;
|
||||
seekerMaxRange = 2000; // Range from the missile which the seeker can visually search
|
||||
seekerMaxRange = 3000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "LIN";
|
||||
|
@ -1,18 +1,10 @@
|
||||
|
||||
class Extended_PreStart_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preStart));
|
||||
init = QUOTE(call COMPILE_SCRIPT(XEH_preStart));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_preInit) );
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE( call COMPILE_FILE(XEH_postInit) );
|
||||
init = QUOTE( call COMPILE_SCRIPT(XEH_preInit) );
|
||||
};
|
||||
};
|
||||
|
@ -2,12 +2,14 @@ class CfgMagazines {
|
||||
class 1Rnd_HE_Grenade_shell;
|
||||
class ACE_40mm_Pike: 1Rnd_HE_Grenade_shell {
|
||||
displayName = CSTRING(magazine_displayName);
|
||||
displayNameShort = "Pike SALH";
|
||||
descriptionShort = "";
|
||||
// picture = QPATHTOF(data\inventory_ca.paa);
|
||||
displayNameShort = CSTRING(magazine_displayNameShort);
|
||||
descriptionShort = CSTRING(magazine_descriptionShort);
|
||||
picture = QPATHTOF(ui\gear_pike_ca.paa);
|
||||
ammo = QGVAR(ammo_gl);
|
||||
model = QPATHTOF(models\ace_pike_ammo.p3d);
|
||||
initSpeed = 40;
|
||||
mass = 17; // 1.7 lbs
|
||||
count = 1;
|
||||
// model = QPATHTOF(models\ace_pike_ammo.p3d); // kinda ugly, just use pouch thing
|
||||
initSpeed = 50;
|
||||
mass = 17; // ~1.7 Pounds
|
||||
author = ECSTRING(common,ACETeam);
|
||||
};
|
||||
};
|
||||
|
@ -2,10 +2,3 @@ ace_pike
|
||||
===========
|
||||
|
||||
Adds 40mm Pike semi-active laser seeking rocket, firable from the M320 or EGLM grenade launcher.
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [PabstMirror](http://github.com/PabstMirror)
|
||||
|
@ -1 +1,2 @@
|
||||
PREP(handleFired);
|
||||
LOG("prep");
|
||||
PREP(ammoFired);
|
||||
|
@ -1,5 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (!hasInterface) exitWith {};
|
||||
|
||||
["ace_firedPlayer", LINKFUNC(handleFired)] call CBA_fnc_addEventHandler;
|
61
addons/pike/functions/fnc_ammoFired.sqf
Normal file
61
addons/pike/functions/fnc_ammoFired.sqf
Normal file
@ -0,0 +1,61 @@
|
||||
#include "..\script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handles firing the 40mm pike grenade (shell)
|
||||
*
|
||||
* Arguments:
|
||||
* FiredEH
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_pike_fnc_ammoFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile", "_gunner"];
|
||||
TRACE_8("ammoFired",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_gunner);
|
||||
|
||||
if (!local _gunner) exitWith {};
|
||||
if (isNull _projectile) exitWith {};
|
||||
|
||||
// Get MissileGuidance args now
|
||||
private _firedEH = +_this;
|
||||
_firedEH set [4, getText (configFile >> "CfgAmmo" >> _ammo >> "submunitionAmmo")];
|
||||
private _guidanceArgs = _firedEH call EFUNC(missileguidance,onFiredDeffered);
|
||||
_projectile setVariable [QGVAR(guidanceArgs), _guidanceArgs];
|
||||
|
||||
// On missile deploy start guidance
|
||||
_projectile addEventHandler ["SubmunitionCreated", {
|
||||
params ["_projectile", "_submunitionProjectile"];
|
||||
TRACE_2("SubmunitionCreated",_projectile,_submunitionProjectile);
|
||||
|
||||
private _guidanceArgs = _projectile getVariable [QGVAR(guidanceArgs), []];
|
||||
if (_guidanceArgs isEqualTo []) exitWith { ERROR_1("bad args %1",_projectile); };
|
||||
_guidanceArgs params ["_firedEH", "", "", "", "_stateParams"];
|
||||
_firedEH set [6, _submunitionProjectile]; // _firedEH params ["","","","","","","_projectile"];
|
||||
_stateParams set [0, diag_tickTime]; // _stateParams params ["_lastRunTime"]
|
||||
|
||||
[EFUNC(missileguidance,guidancePFH), 0, _guidanceArgs] call CBA_fnc_addPerFrameHandler;
|
||||
if (!isNil QEFUNC(frag,addPfhRound)) then {
|
||||
systemChat "fraggo";
|
||||
[_firedEH # 0, _firedEH # 4, _submunitionProjectile] call EFUNC(frag,addPfhRound);
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
[{
|
||||
params ["_time", "_projectile"];
|
||||
if (isNull _projectile) exitWith {true};
|
||||
systemChat format ["%1 - %2", CBA_missionTime - _time, vectorMagnitude velocity _projectile];
|
||||
}, {}, [CBA_missionTime, _submunitionProjectile]] call CBA_fnc_waitUntilAndExecute;
|
||||
#endif
|
||||
}];
|
||||
|
||||
// Trigger motor after ~4 meter delay (could also use config `triggerTime`)
|
||||
[{
|
||||
params ["_projectile"];
|
||||
if (isNull _projectile) exitWith { WARNING_1("null %1",_projectile); };
|
||||
triggerAmmo _projectile;
|
||||
}, [_projectile], 0.1] call CBA_fnc_waitAndExecute;
|
@ -1,58 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
/*
|
||||
* Author: PabstMirror
|
||||
* Handlese firing the 40mm pike grenade/rocket
|
||||
*
|
||||
* Arguments:
|
||||
* FiredEH
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* [] call ace_pike_fnc_handleFired
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
//IGNORE_PRIVATE_WARNING ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
|
||||
TRACE_7("firedEH:",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile);
|
||||
if (_ammo != QGVAR(ammo_gl)) exitWith {};
|
||||
|
||||
[{
|
||||
params ["_unit", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
|
||||
TRACE_7("rocket stage",_unit, _weapon, _muzzle, _mode, _ammo, _magazine, _projectile);
|
||||
|
||||
//If null (deleted or hit water) exit:
|
||||
if (isNull _projectile) exitWith {};
|
||||
|
||||
// Save grenade state
|
||||
private _posASL = getPosASL _projectile;
|
||||
private _vel = velocity _projectile;
|
||||
TRACE_2("",_posASL,_vel);
|
||||
|
||||
// Swap fired GL to a missile type
|
||||
deleteVehicle _projectile;
|
||||
private _rocket = QGVAR(ammo_rocket) createVehicle (getPosATL _projectile);
|
||||
[QEGVAR(common,setShotParents), [_rocket, _unit, _unit]] call CBA_fnc_serverEvent;
|
||||
|
||||
// Set correct position, velocity and direction (must set velocity before changeMissileDirection)
|
||||
_rocket setPosASL _posASL;
|
||||
_rocket setVelocity _vel;
|
||||
[_rocket, vectorNormalized _vel] call EFUNC(missileguidance,changeMissileDirection);
|
||||
|
||||
// Start missile guidance
|
||||
[_unit, _weapon, _muzzle, _mode, QGVAR(ammo_rocket), _magazine, _rocket] call EFUNC(missileguidance,onFired);
|
||||
TRACE_2("starting missile guidance",_rocket,typeOf _rocket);
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
[{
|
||||
params ["_args", "_pfID"];
|
||||
_args params [["_rocket", objNull], "_startTime"];
|
||||
if (!alive _rocket) exitWith {systemChat "done"; [_pfID] call CBA_fnc_removePerFrameHandler;};
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL getPosASL _rocket, 0.75, 0.75, 0, "", 1, 0.025, "TahomaB"];
|
||||
hintSilent format ["vel %1\n%2 mps\n%3dist %3\ntof %4",velocity _rocket, round vectorMagnitude velocity _rocket, _rocket distance player, time - _startTime];
|
||||
}, 0.0, [_rocket, time]] call CBA_fnc_addPerFrameHandler;
|
||||
#endif
|
||||
|
||||
}, _this, 0.1] call CBA_fnc_waitAndExecute;
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\pike\script_component.hpp"
|
@ -2,9 +2,9 @@
|
||||
#define COMPONENT_BEAUTIFIED Pike
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DISABLE_COMPILE_CACHE
|
||||
#define ENABLE_PERFORMANCE_COUNTERS
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_PIKE
|
||||
#define DEBUG_MODE_FULL
|
||||
|
@ -1,8 +1,14 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="pike">
|
||||
<Key ID="STR_ACE_pike_magazine_displayName">
|
||||
<Package name="Pike">
|
||||
<Key ID="STR_ACE_Pike_magazine_displayName">
|
||||
<English>40mm Pike</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Pike_magazine_displayNameShort">
|
||||
<English>Pike SALH</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Pike_magazine_descriptionShort">
|
||||
<English>Semi-Active Laser Guided 40mm Grenade</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
BIN
addons/pike/ui/gear_pike_ca.paa
Normal file
BIN
addons/pike/ui/gear_pike_ca.paa
Normal file
Binary file not shown.
Loading…
Reference in New Issue
Block a user