Settings - Added more categories (#5771)

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ulteq 2017-11-15 20:10:20 +01:00 committed by GitHub
parent 9b6f1879f6
commit 9d383d5add
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35 changed files with 159 additions and 42 deletions

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@ -1,11 +1,13 @@
class ACE_Settings {
class GVAR(allowHandcuffOwnSide) {
category = CSTRING(DisplayName);
displayName = CSTRING(ModuleSettings_handcuffSide_name);
description = CSTRING(ModuleSettings_handcuffSide_description);
typeName = "BOOL";
value = 1;
};
class GVAR(requireSurrender) {
category = CSTRING(DisplayName);
displayName = CSTRING(ModuleSettings_requireSurrender_name);
description = CSTRING(ModuleSettings_requireSurrender_description);
typeName = "SCALAR";
@ -13,12 +15,14 @@ class ACE_Settings {
value = 1;
};
class GVAR(allowSurrender) {
category = CSTRING(DisplayName);
displayName = CSTRING(ModuleSettings_allowSurrender_name);
description = CSTRING(ModuleSettings_allowSurrender_description);
typeName = "BOOL";
value = 1;
};
class GVAR(requireSurrenderAi) {
category = CSTRING(DisplayName);
displayName = CSTRING(ModuleSettings_requireSurrenderAi_name);
description = CSTRING(ModuleSettings_requireSurrenderAi_description);
typeName = "BOOL";

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Captives">
<Key ID="STR_ACE_Captives_DisplayName">
<English>Captives</English>
<German>Gefangene</German>
</Key>
<Key ID="STR_ACE_Captives_SetCaptive">
<English>Take Prisoner</English>
<German>Gefangen nehmen</German>

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@ -15,20 +15,26 @@ class ACE_Settings {
* };
*/
class GVAR(checkPBOsAction) {
category = CSTRING(DisplayName);
value = 0;
typeName = "SCALAR";
isClientSettable = 0;
displayName = CSTRING(CheckPBOsAction);
values[] = {CSTRING(CheckPBO_Action_WarnOnce), CSTRING(CheckPBO_Action_WarnPerm), CSTRING(CheckPBO_Action_Kick)};
};
class GVAR(checkPBOsCheckAll) {
category = CSTRING(DisplayName);
value = 0;
typeName = "BOOL";
isClientSettable = 0;
displayName = CSTRING(CheckPBOsCheckAll);
};
class GVAR(checkPBOsWhitelist) {
category = CSTRING(DisplayName);
value = "[]";
typeName = "STRING";
isClientSettable = 0;
displayName = CSTRING(CheckPBOsWhitelist);
};
/*class GVAR(enableNumberHotkeys) {
value = 1;
@ -37,6 +43,7 @@ class ACE_Settings {
displayName = CSTRING(EnableNumberHotkeys);
};*/
class GVAR(settingFeedbackIcons) {
category = CSTRING(DisplayName);
value = 1;
typeName = "SCALAR";
force = 0;
@ -46,6 +53,7 @@ class ACE_Settings {
values[] = {ECSTRING(optionsmenu,Hide), ECSTRING(optionsmenu,TopRightDown), ECSTRING(optionsmenu,TopRightLeft), ECSTRING(optionsmenu,TopLeftDown), ECSTRING(optionsmenu,TopLeftRight)};
};
class GVAR(settingProgressBarLocation) {
category = CSTRING(DisplayName);
value = 0;
typeName = "SCALAR";
force = 0;
@ -55,6 +63,7 @@ class ACE_Settings {
values[] = {ECSTRING(optionsmenu,Top), ECSTRING(optionsmenu,Bottom)};
};
class GVAR(displayTextColor) {
category = CSTRING(DisplayName);
value[] = {0,0,0,0.1};
typeName = "COLOR";
isClientSettable = 1;
@ -62,6 +71,7 @@ class ACE_Settings {
description = CSTRING(SettingDisplayTextColorDesc);
};
class GVAR(displayTextFontColor) {
category = CSTRING(DisplayName);
value[] = {1,1,1,1};
typeName = "COLOR";
isClientSettable = 1;

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Common">
<Key ID="STR_ACE_Common_DisplayName">
<English>Common</English>
<German>Allgemein</German>
</Key>
<Key ID="STR_ACE_Common_ACETeam">
<English>ACE-Team</English>
<German>ACE-Team</German>
@ -466,6 +470,15 @@
<Chinese>拒絕由其他玩家送出的請求。包含使用/共享裝備與執行特定動作。</Chinese>
<Chinesesimp>拒绝由其他玩家送出的请求。包含使用/共享装备与执行特定动作。</Chinesesimp>
</Key>
<Key ID="STR_ACE_Common_CheckPBOsAction">
<English>Check PBO Action</English>
</Key>
<Key ID="STR_ACE_Common_CheckPBOsCheckAll">
<English>Check PBO All</English>
</Key>
<Key ID="STR_ACE_Common_CheckPBOsWhitelist">
<English>Check PBO Whitelist</English>
</Key>
<Key ID="STR_ACE_Common_SettingFeedbackIconsName">
<English>Feedback icons</English>
<German>Rückmeldungssymbole</German>

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@ -1,24 +1,28 @@
class ACE_Settings {
class GVAR(enable) {
category = CSTRING(displayName);
displayName = CSTRING(enable_name);
description = CSTRING(enable_tooltip);
value = 1;
typeName = "BOOL";
};
class GVAR(enableAmmobox) {
category = CSTRING(displayName);
displayName = CSTRING(enableBoxCookoff_name);
description = CSTRING(enableBoxCookoff_tooltip);
value = 1;
typeName = "BOOL";
};
class GVAR(enableAmmoCookoff) { // For CBA Setting Switch: we can eliminate and just use (ammoCookoffDuration == 0)
category = CSTRING(displayName);
displayName = CSTRING(enableAmmoCookoff_name);
description = CSTRING(enableAmmoCookoff_tooltip);
value = 1;
typeName = "BOOL";
};
class GVAR(ammoCookoffDuration) {
category = CSTRING(displayName);
displayName = CSTRING(ammoCookoffDuration_name);
description = CSTRING(ammoCookoffDuration_tooltip);
value = 1;

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="CookOff">
<Key ID="STR_ACE_CookOff_displayName">
<English>Cook off</English>
</Key>
<Key ID="STR_ACE_CookOff_enable_name">
<English>Enable cook off</English>
<German>Selbstzündung ermöglichen</German>

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@ -1,17 +1,20 @@
class ACE_Settings {
class GVAR(requireSpecialist) {
category = CSTRING(Menu);
displayName = CSTRING(RequireSpecialist_DisplayName);
description = CSTRING(RequireSpecialist_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(punishNonSpecialists) {
category = CSTRING(Menu);
displayName = CSTRING(PunishNonSpecialists_DisplayName);
description = CSTRING(PunishNonSpecialists_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(explodeOnDefuse) {
category = CSTRING(Menu);
displayName = CSTRING(ExplodeOnDefuse_DisplayName);
description = CSTRING(ExplodeOnDefuse_Description);
value = 1;

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@ -1,16 +1,19 @@
class ACE_Settings {
class GVAR(enabled) {
category = CSTRING(DisplayName);
value = 0;
typeName = "BOOL";
displayName = CSTRING(enabled_displayName);
};
class GVAR(maxRange) {
category = CSTRING(DisplayName);
value = 4;
typeName = "SCALAR";
displayName = CSTRING(maxRange_displayName);
description = CSTRING(maxRange_description);
};
class GVAR(indicatorForSelf) {
category = CSTRING(DisplayName);
value = 1;
typeName = "BOOL";
isClientSettable = 1;
@ -18,6 +21,7 @@ class ACE_Settings {
description = CSTRING(indicatorForSelf_description);
};
class GVAR(indicatorColor) {
category = CSTRING(DisplayName);
value[] = {0.83, 0.68, 0.21, 0.75};
typeName = "COLOR";
isClientSettable = 1;

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="finger">
<Key ID="STR_ACE_finger_DisplayName">
<English>Pointing</English>
<German>Fingerzeig</German>
</Key>
<Key ID="STR_ACE_finger_indicatorForSelf_name">
<English>Show pointing indicator to self</English>
<German>Zeigersymbol einem selbst anzeigen</German>

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@ -1,12 +1,14 @@
class ACE_Settings {
class GVAR(effects) {
category = CSTRING(DisplayName);
displayName = CSTRING(effects_displayName);
typeName = "SCALAR";
value = 2;
values[] = {ECSTRING(common,Disabled), CSTRING(effects_tintOnly), CSTRING(enabled_tintAndEffects)};
};
class GVAR(showInThirdPerson) {
category = CSTRING(DisplayName);
value = 0;
typeName = "BOOL";
isClientSettable = 1;

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Goggles">
<Key ID="STR_ACE_Goggles_DisplayName">
<English>Goggles</English>
<German>Schutzbrille</German>
</Key>
<Key ID="STR_ACE_Goggles_ShowInThirdPerson">
<English>Show Goggle Effects in Third Person</English>
<German>Brilleneffekt in dritter Person anzeigen</German>

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@ -4,5 +4,6 @@ class ACE_Settings {
//Minimum mamage needed to trigger falling down while moving. Set to -1 to disable completely.
typeName = "SCALAR";
value = 0.1;
displayName = CSTRING(minDamageToTrigger_displayName);
};
};

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@ -0,0 +1,8 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="hitreactions">
<Key ID="STR_ACE_hitreactions_minDamageToTrigger_displayName">
<English>Min Damage to trigger falling</English>
</Key>
</Package>
</Project>

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@ -1,19 +1,21 @@
class ACE_Settings {
class GVAR(enableTeamManagement) {
category = CSTRING(DisplayName);
displayName = CSTRING(EnableTeamManagement_DisplayName);
description = CSTRING(EnableTeamManagement_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(enableMagazinePassing) {
category = CSTRING(DisplayName);
value = 1;
typeName = "BOOL";
isClientSettable = 1;
displayName = CSTRING(PassMagazineSetting);
category = ECSTRING(interact_menu,Category_InteractionMenu);
};
class GVAR(disableNegativeRating) {
category = CSTRING(DisplayName);
displayName = CSTRING(DisableNegativeRating_DisplayName);
description = CSTRING(DisableNegativeRating_Description);
value = 0;

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Interaction">
<Key ID="STR_ACE_Interaction_DisplayName">
<English>Interaction</English>
<German>Interaktion</German>
</Key>
<Key ID="STR_ACE_Interaction_MainAction">
<English>Interactions</English>
<German>Interaktionen</German>

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@ -1,5 +1,6 @@
class ACE_Settings {
class GVAR(enabled) {
displayName = CSTRING(DisplayName);
typeName = "BOOL";
value = 1;
};

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@ -1,6 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Laserpointer">
<Key ID="STR_ACE_Laserpointer_DisplayName">
<English>Laser Pointer</English>
<French>Pointeur laser</French>
<German>Laserpointer</German>
<Russian>Лазерный прицел</Russian>
<Czech>Laserové ukazovátko</Czech>
<Polish>Wskaźnik laserowy</Polish>
<Hungarian>Lézer-pointer</Hungarian>
<Spanish>Puntero láser</Spanish>
<Italian>Puntatore laser</Italian>
<Portuguese>Laser</Portuguese>
<Japanese>レーザ ポインタ</Japanese>
<Korean>레이저 지시기</Korean>
<Chinesesimp>雷射指示器</Chinesesimp>
<Chinese>雷射指示器</Chinese>
</Key>
<Key ID="STR_ACE_Laserpointer_red">
<English>Laser Pointer (red)</English>
<French>Pointeur laser (rouge)</French>

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@ -1,5 +1,6 @@
class ACE_Settings {
class GVAR(rotateModifierKey) {
category = CSTRING(Name);
value = 1;
typeName = "SCALAR";
isClientSettable = 1;
@ -8,6 +9,7 @@ class ACE_Settings {
values[] = {"$STR_A3_OPTIONS_DISABLED", "ALT", "CTRL", "SHIFT"};
};
class GVAR(drawStraightLines) {
category = CSTRING(Name);
value = 1;
typeName = "BOOL";
isClientSettable = 1;

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@ -1,6 +1,7 @@
class ACE_Settings {
//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
class GVAR(airResistanceEnabled) {
category = CSTRING(DisplayName);
displayName = CSTRING(airResistanceEnabled_DisplayName);
description = CSTRING(airResistanceEnabled_Description);
value = 0;
@ -8,6 +9,7 @@ class ACE_Settings {
isClientSetable = 0;
};
class GVAR(allowComputerRangefinder) {
category = CSTRING(DisplayName);
displayName = CSTRING(allowComputerRangefinder_DisplayName);
description = CSTRING(allowComputerRangefinder_Description);
value = 1;
@ -15,6 +17,7 @@ class ACE_Settings {
isClientSetable = 0;
};
class GVAR(allowCompass) {
category = CSTRING(DisplayName);
displayName = CSTRING(allowCompass_DisplayName);
description = CSTRING(allowCompass_Description);
value = 1;
@ -22,6 +25,7 @@ class ACE_Settings {
isClientSetable = 0;
};
class GVAR(useAmmoHandling) {
category = CSTRING(DisplayName);
displayName = CSTRING(useAmmoHandling_DisplayName);
description = CSTRING(useAmmoHandling_Description);
value = 0;

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@ -65,6 +65,10 @@
<Chinesesimp>装药</Chinesesimp>
<Chinese>裝藥</Chinese>
</Key>
<Key ID="STR_ACE_Mk6Mortar_DisplayName">
<English>Mk6 Mortar</English>
<German>Mk6 Mörser</German>
</Key>
<Key ID="STR_ACE_Mk6Mortar_Module_DisplayName">
<English>Mk6 Settings</English>
<Polish>Moździerz Mk6 - Ustawienia</Polish>

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@ -1,5 +1,6 @@
class ACE_Settings {
class GVAR(displayTextOnJam) {
category = CSTRING(DisplayName);
typeName = "BOOL";
isClientSettable = 1;
value = 1;
@ -7,6 +8,7 @@ class ACE_Settings {
description = CSTRING(DisplayTextOnJam_description);
};
class GVAR(showParticleEffects) {
category = CSTRING(DisplayName);
typeName = "BOOL";
isClientSettable = 1;
value = 1;
@ -14,6 +16,7 @@ class ACE_Settings {
description = CSTRING(showParticleEffects_description);
};
class GVAR(showParticleEffectsForEveryone) {
category = CSTRING(DisplayName);
typeName = "BOOL";
isClientSettable = 1;
value = 0;
@ -21,24 +24,28 @@ class ACE_Settings {
description = CSTRING(showParticleEffectsForEveryone_description);
};
class GVAR(overheatingDispersion) {
category = CSTRING(DisplayName);
typeName = "BOOL";
value = 1;
displayName = CSTRING(overheatingDispersion_displayName);
description = CSTRING(overheatingDispersion_description);
};
class GVAR(unJamOnreload) {
category = CSTRING(DisplayName);
typeName = "BOOL";
value = 0;
displayName = CSTRING(unJamOnreload_displayName);
description = CSTRING(unJamOnreload_description);
};
class GVAR(unJamFailChance) {
category = CSTRING(DisplayName);
typeName = "SCALAR";
value = 0.1;
displayName = CSTRING(unJamFailChance_displayName);
description = CSTRING(unJamFailChance_description);
};
class GVAR(enabled) {
category = CSTRING(DisplayName);
typeName = "BOOL";
value = 1;
displayName = CSTRING(enabled_displayName);

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Overheating">
<Key ID="STR_ACE_Overheating_DisplayName">
<English>Overheating</English>
<German>Heißlaufen</German>
</Key>
<Key ID="STR_ACE_Overheating_DisplayTextOnJam_displayName">
<English>Display text on jam</English>
<German>Zeige Text bei Ladehemmung</German>

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@ -1,6 +1,6 @@
class ACE_Settings {
class GVAR(level) {
category = ECSTRING(OptionsMenu,CategoryLogistics);
category = CSTRING(DisplayName);
displayName = CSTRING(RearmSettings_level_DisplayName);
description = CSTRING(RearmSettings_level_Description);
value = 0;
@ -8,6 +8,7 @@ class ACE_Settings {
values[] = {CSTRING(RearmSettings_vehicle), CSTRING(RearmSettings_magazine), CSTRING(RearmSettings_caliber)};
};
class GVAR(supply) {
category = CSTRING(DisplayName);
displayName = CSTRING(RearmSettings_supply_DisplayName);
description = CSTRING(RearmSettings_supply_Description);
value = 0;

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@ -1,6 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Rearm">
<Key ID="STR_ACE_Rearm_RearmSettings_DisplayName">
<English>Rearm</English>
<German>Aufmunitionierung</German>
</Key>
<Key ID="STR_ACE_Rearm_RearmSettings_Module_DisplayName">
<English>Rearm Settings</English>
<German>Aufmunitioniereinstellungen</German>

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@ -1,18 +1,22 @@
class ACE_Settings {
class GVAR(savePreDeathGear) {
category = CSTRING(DisplayName);
displayName = CSTRING(SavePreDeathGear_DisplayName);
description = CSTRING(SavePreDeathGear_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(removeDeadBodiesDisconnected) {
category = CSTRING(DisplayName);
displayName = CSTRING(RemoveDeadBodiesDisconnected_DisplayName);
description = CSTRING(RemoveDeadBodiesDisconnected_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(bodyRemoveTimer) {
category = CSTRING(DisplayName);
displayName = CSTRING(DeadBodyRemoveTimer);
value = 0;
typeName = "SCALAR";
};

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Respawn">
<Key ID="STR_ACE_Respawn_DisplayName">
<English>Respawn</English>
</Key>
<Key ID="STR_ACE_Respawn_Deploy">
<English>Deploy in 5 seconds...</English>
<French>Déploiement dans 5 secondes...</French>
@ -273,6 +276,9 @@
<Chinesesimp>要删除已离线的玩家尸体吗?</Chinesesimp>
<Chinese>要刪除已離線的玩家屍體嗎?</Chinese>
</Key>
<Key ID="STR_ACE_Respawn_DeadBodyRemoveTimer">
<English>Body remove timer</English>
</Key>
<Key ID="STR_ACE_Respawn_Module_Description">
<English>This module enables you to configure ACE functionality specific to respawns.</English>
<Polish>Moduł ten pozwala dostosować ustawienia odrodzenia (respawnu).</Polish>

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@ -1,11 +1,13 @@
class ACE_Settings {
class GVAR(enableAI) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(ai_DisplayName);
description = CSTRING(ai_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(restrictModes) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(modes_DisplayName);
description = CSTRING(modes_Description);
typeName = "SCALAR";
@ -13,6 +15,7 @@ class ACE_Settings {
values[] = {CSTRING(modes_all), CSTRING(modes_unit), "$STR_A3_Spectator_free_camera_tooltip", "$STR_A3_Spectator_1pp_camera_tooltip", "$STR_A3_Spectator_3pp_camera_tooltip"};
};
class GVAR(restrictVisions) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(visions_DisplayName);
description = CSTRING(visions_Description);
typeName = "SCALAR";

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@ -1,7 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Spectator">
<Key ID="STR_ACE_Spectator_DisplayName">
<Key ID="STR_ACE_Spectator_Module_DisplayName">
<English>Spectator</English>
<German>Zuschauer</German>
</Key>
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
<English>ACE Spectator</English>
<German>ACE Zuschauer</German>
<Japanese>ACE スペクテイター</Japanese>
@ -12,21 +16,6 @@
<Polish>Obserwator ACE</Polish>
<Korean>ACE 관전자</Korean>
</Key>
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
<English>Spectator Settings</English>
<German>Zuschauer-Einstellungen</German>
<Polish>Ustawienia obserwatora</Polish>
<Portuguese>Preferências de Espectador</Portuguese>
<Russian>Настройки спектатора</Russian>
<Czech>Nastavení pozorovatele</Czech>
<Spanish>Ajustes de espectador</Spanish>
<Italian>Impostazioni Spettatore</Italian>
<French>Réglages de spectateur</French>
<Japanese>スペクテイター設定</Japanese>
<Korean>관전자 설정</Korean>
<Chinesesimp>旁观者设定</Chinesesimp>
<Chinese>旁觀者設定</Chinese>
</Key>
<Key ID="STR_ACE_Spectator_Settings_Description">
<English>Configure how the spectator system will operate by default.</English>
<German>Konfiguriert den Zuschauermodus</German>

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@ -1,46 +1,46 @@
class ACE_Settings {
class GVAR(enableSwitchUnits) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
value = 0;
typeName = "BOOL";
};
class GVAR(switchToWest) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(SwitchToWest_DisplayName);
description = CSTRING(SwitchToWest_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(switchToEast) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(SwitchToEast_DisplayName);
description = CSTRING(SwitchToEast_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(switchToIndependent) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(SwitchToIndependent_DisplayName);
description = CSTRING(SwitchToIndependent_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(switchToCivilian) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(SwitchToCivilian_DisplayName);
description = CSTRING(SwitchToCivilian_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(enableSafeZone) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(EnableSafeZone_DisplayName);
description = CSTRING(EnableSafeZone_Description);
value = 1;
typeName = "BOOL";
};
class GVAR(safeZoneRadius) {
category = CSTRING(Module_DisplayName);
category = CSTRING(DisplayName);
displayName = CSTRING(SafeZoneRadius_DisplayName);
description = CSTRING(SafeZoneRadius_Description);
value = 100;

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@ -3,7 +3,7 @@ class CfgVehicles {
class ACE_ModuleSwitchUnits: ACE_Module {
author = ECSTRING(common,ACETeam);
category = "ACE";
displayName = CSTRING(Module_DisplayName);
displayName = CSTRING(DisplayName);
function = FUNC(module);
scope = 1;
isGlobal = 1;

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="SwitchUnits">
<Key ID="STR_ACE_SwitchUnits_DisplayName">
<English>Switch Units</English>
</Key>
<Key ID="STR_ACE_SwitchUnits_SwitchedUnit">
<English>Switched unit</English>
<German>Einheit gewechselt</German>
@ -48,22 +51,6 @@
<Chinesesimp>这单位太接近敌人了</Chinesesimp>
<Chinese>這單位太接近敵人了</Chinese>
</Key>
<Key ID="STR_ACE_SwitchUnits_Module_DisplayName">
<English>SwitchUnits System</English>
<Polish>System zmiany stron</Polish>
<Spanish>Sistema de cambio de unidad</Spanish>
<German>Einheiten-Wechsel-System</German>
<Czech>Systém výměny stran</Czech>
<Portuguese>Sistema de troca de unidades</Portuguese>
<French>Système de changement d'unité</French>
<Hungarian>Egységváltó-rendszer</Hungarian>
<Russian>Переключение между юнитами</Russian>
<Italian>Sistema Cambio Unità</Italian>
<Japanese>SwitchUnits システム</Japanese>
<Chinesesimp>切换单位系统</Chinesesimp>
<Chinese>切換單位系統</Chinese>
<Korean>인원 전환 시스템</Korean>
</Key>
<Key ID="STR_ACE_SwitchUnits_SwitchToWest_DisplayName">
<English>Switch to West?</English>
<Polish>Zmiana na Zachód?</Polish>

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@ -1,17 +1,20 @@
class ACE_Settings {
class GVAR(defaultLockpickStrength) {
category = CSTRING(DisplayName);
displayName = CSTRING(DefaultLockpickStrength_DisplayName);
description = CSTRING(DefaultLockpickStrength_Description);
value = 10;
typeName = "SCALAR";
};
class GVAR(lockVehicleInventory) {
category = CSTRING(DisplayName);
displayName = CSTRING(LockVehicleInventory_DisplayName);
description = CSTRING(LockVehicleInventory_Description);
value = 0;
typeName = "BOOL";
};
class GVAR(vehicleStartingLockState) {
category = CSTRING(DisplayName);
displayName = CSTRING(VehicleStartingLockState_DisplayName);
description = CSTRING(VehicleStartingLockState_Description);
value = -1;

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="VehicleLock">
<Key ID="STR_ACE_VehicleLock_DisplayName">
<English>Vehicle Lock</English>
</Key>
<Key ID="STR_ACE_VehicleLock_Action_UnLock">
<English>Unlock Vehicle</English>
<German>Fahrzeug aufschließen</German>

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@ -1,29 +1,34 @@
class ACE_Settings {
class GVAR(zeusAscension) {
category = CSTRING(DisplayName);
displayName = CSTRING(ascension_DisplayName);
description = CSTRING(ascension_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(zeusBird) {
category = CSTRING(DisplayName);
displayName = CSTRING(bird_DisplayName);
description = CSTRING(bird_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(remoteWind) {
category = CSTRING(DisplayName);
displayName = CSTRING(remoteWind_DisplayName);
description = CSTRING(remoteWind_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(radioOrdnance) {
category = CSTRING(DisplayName);
displayName = CSTRING(radioOrdnance_DisplayName);
description = CSTRING(radioOrdnance_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(revealMines) {
category = CSTRING(DisplayName);
displayName = CSTRING(revealMines_DisplayName);
description = CSTRING(revealMines_Description);
typeName = "SCALAR";
@ -31,6 +36,7 @@ class ACE_Settings {
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(revealMines_partial), CSTRING(revealMines_full)};
};
class GVAR(autoAddObjects) {
category = CSTRING(DisplayName);
typeName = "BOOL";
value = 0;
displayName = CSTRING(AddObjectsToCurator);

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@ -1,6 +1,9 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Zeus">
<Key ID="STR_ACE_Zeus_DisplayName">
<English>Zeus</English>
</Key>
<Key ID="STR_ACE_Zeus_Settings_DisplayName">
<English>Zeus Settings</English>
<Polish>Ustawienia Zeusa</Polish>