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https://github.com/acemod/ACE3.git
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Settings - Added more categories (#5771)
This commit is contained in:
parent
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commit
9d383d5add
@ -1,11 +1,13 @@
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class ACE_Settings {
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class GVAR(allowHandcuffOwnSide) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ModuleSettings_handcuffSide_name);
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description = CSTRING(ModuleSettings_handcuffSide_description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(requireSurrender) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ModuleSettings_requireSurrender_name);
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description = CSTRING(ModuleSettings_requireSurrender_description);
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typeName = "SCALAR";
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@ -13,12 +15,14 @@ class ACE_Settings {
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value = 1;
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};
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class GVAR(allowSurrender) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ModuleSettings_allowSurrender_name);
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description = CSTRING(ModuleSettings_allowSurrender_description);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(requireSurrenderAi) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(ModuleSettings_requireSurrenderAi_name);
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description = CSTRING(ModuleSettings_requireSurrenderAi_description);
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typeName = "BOOL";
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Captives">
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<Key ID="STR_ACE_Captives_DisplayName">
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<English>Captives</English>
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<German>Gefangene</German>
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</Key>
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<Key ID="STR_ACE_Captives_SetCaptive">
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<English>Take Prisoner</English>
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<German>Gefangen nehmen</German>
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@ -15,20 +15,26 @@ class ACE_Settings {
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* };
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*/
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class GVAR(checkPBOsAction) {
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category = CSTRING(DisplayName);
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value = 0;
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typeName = "SCALAR";
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isClientSettable = 0;
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displayName = CSTRING(CheckPBOsAction);
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values[] = {CSTRING(CheckPBO_Action_WarnOnce), CSTRING(CheckPBO_Action_WarnPerm), CSTRING(CheckPBO_Action_Kick)};
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};
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class GVAR(checkPBOsCheckAll) {
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category = CSTRING(DisplayName);
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value = 0;
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typeName = "BOOL";
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isClientSettable = 0;
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displayName = CSTRING(CheckPBOsCheckAll);
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};
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class GVAR(checkPBOsWhitelist) {
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category = CSTRING(DisplayName);
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value = "[]";
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typeName = "STRING";
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isClientSettable = 0;
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displayName = CSTRING(CheckPBOsWhitelist);
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};
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/*class GVAR(enableNumberHotkeys) {
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value = 1;
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@ -37,6 +43,7 @@ class ACE_Settings {
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displayName = CSTRING(EnableNumberHotkeys);
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};*/
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class GVAR(settingFeedbackIcons) {
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category = CSTRING(DisplayName);
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value = 1;
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typeName = "SCALAR";
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force = 0;
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@ -46,6 +53,7 @@ class ACE_Settings {
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values[] = {ECSTRING(optionsmenu,Hide), ECSTRING(optionsmenu,TopRightDown), ECSTRING(optionsmenu,TopRightLeft), ECSTRING(optionsmenu,TopLeftDown), ECSTRING(optionsmenu,TopLeftRight)};
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};
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class GVAR(settingProgressBarLocation) {
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category = CSTRING(DisplayName);
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value = 0;
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typeName = "SCALAR";
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force = 0;
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@ -55,6 +63,7 @@ class ACE_Settings {
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values[] = {ECSTRING(optionsmenu,Top), ECSTRING(optionsmenu,Bottom)};
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};
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class GVAR(displayTextColor) {
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category = CSTRING(DisplayName);
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value[] = {0,0,0,0.1};
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typeName = "COLOR";
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isClientSettable = 1;
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@ -62,6 +71,7 @@ class ACE_Settings {
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description = CSTRING(SettingDisplayTextColorDesc);
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};
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class GVAR(displayTextFontColor) {
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category = CSTRING(DisplayName);
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value[] = {1,1,1,1};
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typeName = "COLOR";
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isClientSettable = 1;
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Common">
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<Key ID="STR_ACE_Common_DisplayName">
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<English>Common</English>
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<German>Allgemein</German>
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</Key>
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<Key ID="STR_ACE_Common_ACETeam">
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<English>ACE-Team</English>
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<German>ACE-Team</German>
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@ -466,6 +470,15 @@
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<Chinese>拒絕由其他玩家送出的請求。包含使用/共享裝備與執行特定動作。</Chinese>
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<Chinesesimp>拒绝由其他玩家送出的请求。包含使用/共享装备与执行特定动作。</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Common_CheckPBOsAction">
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<English>Check PBO Action</English>
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</Key>
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<Key ID="STR_ACE_Common_CheckPBOsCheckAll">
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<English>Check PBO All</English>
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</Key>
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<Key ID="STR_ACE_Common_CheckPBOsWhitelist">
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<English>Check PBO Whitelist</English>
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</Key>
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<Key ID="STR_ACE_Common_SettingFeedbackIconsName">
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<English>Feedback icons</English>
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<German>Rückmeldungssymbole</German>
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@ -1,24 +1,28 @@
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class ACE_Settings {
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class GVAR(enable) {
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category = CSTRING(displayName);
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displayName = CSTRING(enable_name);
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description = CSTRING(enable_tooltip);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(enableAmmobox) {
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category = CSTRING(displayName);
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displayName = CSTRING(enableBoxCookoff_name);
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description = CSTRING(enableBoxCookoff_tooltip);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(enableAmmoCookoff) { // For CBA Setting Switch: we can eliminate and just use (ammoCookoffDuration == 0)
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category = CSTRING(displayName);
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displayName = CSTRING(enableAmmoCookoff_name);
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description = CSTRING(enableAmmoCookoff_tooltip);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(ammoCookoffDuration) {
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category = CSTRING(displayName);
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displayName = CSTRING(ammoCookoffDuration_name);
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description = CSTRING(ammoCookoffDuration_tooltip);
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value = 1;
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@ -1,6 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="CookOff">
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<Key ID="STR_ACE_CookOff_displayName">
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<English>Cook off</English>
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</Key>
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<Key ID="STR_ACE_CookOff_enable_name">
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<English>Enable cook off</English>
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<German>Selbstzündung ermöglichen</German>
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@ -1,17 +1,20 @@
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class ACE_Settings {
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class GVAR(requireSpecialist) {
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category = CSTRING(Menu);
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displayName = CSTRING(RequireSpecialist_DisplayName);
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description = CSTRING(RequireSpecialist_Description);
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value = 0;
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typeName = "BOOL";
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};
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class GVAR(punishNonSpecialists) {
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category = CSTRING(Menu);
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displayName = CSTRING(PunishNonSpecialists_DisplayName);
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description = CSTRING(PunishNonSpecialists_Description);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(explodeOnDefuse) {
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category = CSTRING(Menu);
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displayName = CSTRING(ExplodeOnDefuse_DisplayName);
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description = CSTRING(ExplodeOnDefuse_Description);
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value = 1;
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@ -1,16 +1,19 @@
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class ACE_Settings {
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class GVAR(enabled) {
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category = CSTRING(DisplayName);
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value = 0;
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typeName = "BOOL";
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displayName = CSTRING(enabled_displayName);
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};
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class GVAR(maxRange) {
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category = CSTRING(DisplayName);
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value = 4;
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typeName = "SCALAR";
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displayName = CSTRING(maxRange_displayName);
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description = CSTRING(maxRange_description);
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};
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class GVAR(indicatorForSelf) {
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category = CSTRING(DisplayName);
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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@ -18,6 +21,7 @@ class ACE_Settings {
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description = CSTRING(indicatorForSelf_description);
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};
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class GVAR(indicatorColor) {
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category = CSTRING(DisplayName);
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value[] = {0.83, 0.68, 0.21, 0.75};
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typeName = "COLOR";
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isClientSettable = 1;
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="finger">
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<Key ID="STR_ACE_finger_DisplayName">
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<English>Pointing</English>
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<German>Fingerzeig</German>
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</Key>
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<Key ID="STR_ACE_finger_indicatorForSelf_name">
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<English>Show pointing indicator to self</English>
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<German>Zeigersymbol einem selbst anzeigen</German>
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@ -1,12 +1,14 @@
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class ACE_Settings {
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class GVAR(effects) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(effects_displayName);
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typeName = "SCALAR";
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value = 2;
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values[] = {ECSTRING(common,Disabled), CSTRING(effects_tintOnly), CSTRING(enabled_tintAndEffects)};
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};
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class GVAR(showInThirdPerson) {
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category = CSTRING(DisplayName);
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value = 0;
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typeName = "BOOL";
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isClientSettable = 1;
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Goggles">
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<Key ID="STR_ACE_Goggles_DisplayName">
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<English>Goggles</English>
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<German>Schutzbrille</German>
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</Key>
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<Key ID="STR_ACE_Goggles_ShowInThirdPerson">
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<English>Show Goggle Effects in Third Person</English>
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<German>Brilleneffekt in dritter Person anzeigen</German>
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@ -4,5 +4,6 @@ class ACE_Settings {
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//Minimum mamage needed to trigger falling down while moving. Set to -1 to disable completely.
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typeName = "SCALAR";
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value = 0.1;
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displayName = CSTRING(minDamageToTrigger_displayName);
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};
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};
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8
addons/hitreactions/stringtable.xml
Normal file
8
addons/hitreactions/stringtable.xml
Normal file
@ -0,0 +1,8 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="hitreactions">
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<Key ID="STR_ACE_hitreactions_minDamageToTrigger_displayName">
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<English>Min Damage to trigger falling</English>
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</Key>
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</Package>
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</Project>
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@ -1,19 +1,21 @@
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class ACE_Settings {
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class GVAR(enableTeamManagement) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(EnableTeamManagement_DisplayName);
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description = CSTRING(EnableTeamManagement_Description);
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value = 1;
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typeName = "BOOL";
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};
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class GVAR(enableMagazinePassing) {
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category = CSTRING(DisplayName);
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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displayName = CSTRING(PassMagazineSetting);
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category = ECSTRING(interact_menu,Category_InteractionMenu);
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};
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class GVAR(disableNegativeRating) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(DisableNegativeRating_DisplayName);
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description = CSTRING(DisableNegativeRating_Description);
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value = 0;
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@ -1,6 +1,10 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Interaction">
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<Key ID="STR_ACE_Interaction_DisplayName">
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<English>Interaction</English>
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<German>Interaktion</German>
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</Key>
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<Key ID="STR_ACE_Interaction_MainAction">
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<English>Interactions</English>
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<German>Interaktionen</German>
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@ -1,5 +1,6 @@
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class ACE_Settings {
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class GVAR(enabled) {
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displayName = CSTRING(DisplayName);
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typeName = "BOOL";
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value = 1;
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};
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@ -1,6 +1,22 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="Laserpointer">
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<Key ID="STR_ACE_Laserpointer_DisplayName">
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<English>Laser Pointer</English>
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<French>Pointeur laser</French>
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<German>Laserpointer</German>
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<Russian>Лазерный прицел</Russian>
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<Czech>Laserové ukazovátko</Czech>
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<Polish>Wskaźnik laserowy</Polish>
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<Hungarian>Lézer-pointer</Hungarian>
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<Spanish>Puntero láser</Spanish>
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<Italian>Puntatore laser</Italian>
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<Portuguese>Laser</Portuguese>
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<Japanese>レーザ ポインタ</Japanese>
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<Korean>레이저 지시기</Korean>
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<Chinesesimp>雷射指示器</Chinesesimp>
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<Chinese>雷射指示器</Chinese>
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</Key>
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<Key ID="STR_ACE_Laserpointer_red">
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<English>Laser Pointer (red)</English>
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<French>Pointeur laser (rouge)</French>
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@ -1,5 +1,6 @@
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class ACE_Settings {
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class GVAR(rotateModifierKey) {
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category = CSTRING(Name);
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value = 1;
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typeName = "SCALAR";
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isClientSettable = 1;
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@ -8,6 +9,7 @@ class ACE_Settings {
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values[] = {"$STR_A3_OPTIONS_DISABLED", "ALT", "CTRL", "SHIFT"};
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};
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class GVAR(drawStraightLines) {
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category = CSTRING(Name);
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value = 1;
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typeName = "BOOL";
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isClientSettable = 1;
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@ -1,6 +1,7 @@
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class ACE_Settings {
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//These settings effect gameplay difficutly: defaults will leave the mortar the same as vanilla
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class GVAR(airResistanceEnabled) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(airResistanceEnabled_DisplayName);
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description = CSTRING(airResistanceEnabled_Description);
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value = 0;
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@ -8,6 +9,7 @@ class ACE_Settings {
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isClientSetable = 0;
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};
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class GVAR(allowComputerRangefinder) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(allowComputerRangefinder_DisplayName);
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description = CSTRING(allowComputerRangefinder_Description);
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value = 1;
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@ -15,6 +17,7 @@ class ACE_Settings {
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isClientSetable = 0;
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};
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class GVAR(allowCompass) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(allowCompass_DisplayName);
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description = CSTRING(allowCompass_Description);
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value = 1;
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@ -22,6 +25,7 @@ class ACE_Settings {
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isClientSetable = 0;
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};
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class GVAR(useAmmoHandling) {
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category = CSTRING(DisplayName);
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displayName = CSTRING(useAmmoHandling_DisplayName);
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description = CSTRING(useAmmoHandling_Description);
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value = 0;
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@ -65,6 +65,10 @@
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<Chinesesimp>装药</Chinesesimp>
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<Chinese>裝藥</Chinese>
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</Key>
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<Key ID="STR_ACE_Mk6Mortar_DisplayName">
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<English>Mk6 Mortar</English>
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<German>Mk6 Mörser</German>
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</Key>
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<Key ID="STR_ACE_Mk6Mortar_Module_DisplayName">
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<English>Mk6 Settings</English>
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<Polish>Moździerz Mk6 - Ustawienia</Polish>
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@ -1,5 +1,6 @@
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class ACE_Settings {
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class GVAR(displayTextOnJam) {
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category = CSTRING(DisplayName);
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typeName = "BOOL";
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isClientSettable = 1;
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value = 1;
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@ -7,6 +8,7 @@ class ACE_Settings {
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description = CSTRING(DisplayTextOnJam_description);
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};
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class GVAR(showParticleEffects) {
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category = CSTRING(DisplayName);
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typeName = "BOOL";
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isClientSettable = 1;
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value = 1;
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@ -14,6 +16,7 @@ class ACE_Settings {
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description = CSTRING(showParticleEffects_description);
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};
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class GVAR(showParticleEffectsForEveryone) {
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category = CSTRING(DisplayName);
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typeName = "BOOL";
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isClientSettable = 1;
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value = 0;
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@ -21,24 +24,28 @@ class ACE_Settings {
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description = CSTRING(showParticleEffectsForEveryone_description);
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};
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class GVAR(overheatingDispersion) {
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category = CSTRING(DisplayName);
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typeName = "BOOL";
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value = 1;
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displayName = CSTRING(overheatingDispersion_displayName);
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description = CSTRING(overheatingDispersion_description);
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};
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class GVAR(unJamOnreload) {
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category = CSTRING(DisplayName);
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typeName = "BOOL";
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value = 0;
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displayName = CSTRING(unJamOnreload_displayName);
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description = CSTRING(unJamOnreload_description);
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};
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class GVAR(unJamFailChance) {
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category = CSTRING(DisplayName);
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typeName = "SCALAR";
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value = 0.1;
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displayName = CSTRING(unJamFailChance_displayName);
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description = CSTRING(unJamFailChance_description);
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};
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class GVAR(enabled) {
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category = CSTRING(DisplayName);
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||||
typeName = "BOOL";
|
||||
value = 1;
|
||||
displayName = CSTRING(enabled_displayName);
|
||||
|
@ -1,6 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Overheating">
|
||||
<Key ID="STR_ACE_Overheating_DisplayName">
|
||||
<English>Overheating</English>
|
||||
<German>Heißlaufen</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Overheating_DisplayTextOnJam_displayName">
|
||||
<English>Display text on jam</English>
|
||||
<German>Zeige Text bei Ladehemmung</German>
|
||||
|
@ -1,6 +1,6 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(level) {
|
||||
category = ECSTRING(OptionsMenu,CategoryLogistics);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(RearmSettings_level_DisplayName);
|
||||
description = CSTRING(RearmSettings_level_Description);
|
||||
value = 0;
|
||||
@ -8,6 +8,7 @@ class ACE_Settings {
|
||||
values[] = {CSTRING(RearmSettings_vehicle), CSTRING(RearmSettings_magazine), CSTRING(RearmSettings_caliber)};
|
||||
};
|
||||
class GVAR(supply) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(RearmSettings_supply_DisplayName);
|
||||
description = CSTRING(RearmSettings_supply_Description);
|
||||
value = 0;
|
||||
|
@ -1,6 +1,10 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Rearm">
|
||||
<Key ID="STR_ACE_Rearm_RearmSettings_DisplayName">
|
||||
<English>Rearm</English>
|
||||
<German>Aufmunitionierung</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Rearm_RearmSettings_Module_DisplayName">
|
||||
<English>Rearm Settings</English>
|
||||
<German>Aufmunitioniereinstellungen</German>
|
||||
|
@ -1,18 +1,22 @@
|
||||
|
||||
class ACE_Settings {
|
||||
class GVAR(savePreDeathGear) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SavePreDeathGear_DisplayName);
|
||||
description = CSTRING(SavePreDeathGear_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(removeDeadBodiesDisconnected) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(RemoveDeadBodiesDisconnected_DisplayName);
|
||||
description = CSTRING(RemoveDeadBodiesDisconnected_Description);
|
||||
value = 1;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(bodyRemoveTimer) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(DeadBodyRemoveTimer);
|
||||
value = 0;
|
||||
typeName = "SCALAR";
|
||||
};
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Respawn">
|
||||
<Key ID="STR_ACE_Respawn_DisplayName">
|
||||
<English>Respawn</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Respawn_Deploy">
|
||||
<English>Deploy in 5 seconds...</English>
|
||||
<French>Déploiement dans 5 secondes...</French>
|
||||
@ -273,6 +276,9 @@
|
||||
<Chinesesimp>要删除已离线的玩家尸体吗?</Chinesesimp>
|
||||
<Chinese>要刪除已離線的玩家屍體嗎?</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Respawn_DeadBodyRemoveTimer">
|
||||
<English>Body remove timer</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Respawn_Module_Description">
|
||||
<English>This module enables you to configure ACE functionality specific to respawns.</English>
|
||||
<Polish>Moduł ten pozwala dostosować ustawienia odrodzenia (respawnu).</Polish>
|
||||
|
@ -1,11 +1,13 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(enableAI) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(ai_DisplayName);
|
||||
description = CSTRING(ai_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(restrictModes) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(modes_DisplayName);
|
||||
description = CSTRING(modes_Description);
|
||||
typeName = "SCALAR";
|
||||
@ -13,6 +15,7 @@ class ACE_Settings {
|
||||
values[] = {CSTRING(modes_all), CSTRING(modes_unit), "$STR_A3_Spectator_free_camera_tooltip", "$STR_A3_Spectator_1pp_camera_tooltip", "$STR_A3_Spectator_3pp_camera_tooltip"};
|
||||
};
|
||||
class GVAR(restrictVisions) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(visions_DisplayName);
|
||||
description = CSTRING(visions_Description);
|
||||
typeName = "SCALAR";
|
||||
|
@ -1,7 +1,11 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Spectator">
|
||||
<Key ID="STR_ACE_Spectator_DisplayName">
|
||||
<Key ID="STR_ACE_Spectator_Module_DisplayName">
|
||||
<English>Spectator</English>
|
||||
<German>Zuschauer</German>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
|
||||
<English>ACE Spectator</English>
|
||||
<German>ACE Zuschauer</German>
|
||||
<Japanese>ACE スペクテイター</Japanese>
|
||||
@ -12,21 +16,6 @@
|
||||
<Polish>Obserwator ACE</Polish>
|
||||
<Korean>ACE 관전자</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
|
||||
<English>Spectator Settings</English>
|
||||
<German>Zuschauer-Einstellungen</German>
|
||||
<Polish>Ustawienia obserwatora</Polish>
|
||||
<Portuguese>Preferências de Espectador</Portuguese>
|
||||
<Russian>Настройки спектатора</Russian>
|
||||
<Czech>Nastavení pozorovatele</Czech>
|
||||
<Spanish>Ajustes de espectador</Spanish>
|
||||
<Italian>Impostazioni Spettatore</Italian>
|
||||
<French>Réglages de spectateur</French>
|
||||
<Japanese>スペクテイター設定</Japanese>
|
||||
<Korean>관전자 설정</Korean>
|
||||
<Chinesesimp>旁观者设定</Chinesesimp>
|
||||
<Chinese>旁觀者設定</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_Settings_Description">
|
||||
<English>Configure how the spectator system will operate by default.</English>
|
||||
<German>Konfiguriert den Zuschauermodus</German>
|
||||
|
@ -1,46 +1,46 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(enableSwitchUnits) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(switchToWest) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SwitchToWest_DisplayName);
|
||||
description = CSTRING(SwitchToWest_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(switchToEast) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SwitchToEast_DisplayName);
|
||||
description = CSTRING(SwitchToEast_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(switchToIndependent) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SwitchToIndependent_DisplayName);
|
||||
description = CSTRING(SwitchToIndependent_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(switchToCivilian) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SwitchToCivilian_DisplayName);
|
||||
description = CSTRING(SwitchToCivilian_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(enableSafeZone) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(EnableSafeZone_DisplayName);
|
||||
description = CSTRING(EnableSafeZone_Description);
|
||||
value = 1;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(safeZoneRadius) {
|
||||
category = CSTRING(Module_DisplayName);
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(SafeZoneRadius_DisplayName);
|
||||
description = CSTRING(SafeZoneRadius_Description);
|
||||
value = 100;
|
||||
|
@ -3,7 +3,7 @@ class CfgVehicles {
|
||||
class ACE_ModuleSwitchUnits: ACE_Module {
|
||||
author = ECSTRING(common,ACETeam);
|
||||
category = "ACE";
|
||||
displayName = CSTRING(Module_DisplayName);
|
||||
displayName = CSTRING(DisplayName);
|
||||
function = FUNC(module);
|
||||
scope = 1;
|
||||
isGlobal = 1;
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="SwitchUnits">
|
||||
<Key ID="STR_ACE_SwitchUnits_DisplayName">
|
||||
<English>Switch Units</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SwitchUnits_SwitchedUnit">
|
||||
<English>Switched unit</English>
|
||||
<German>Einheit gewechselt</German>
|
||||
@ -48,22 +51,6 @@
|
||||
<Chinesesimp>这单位太接近敌人了</Chinesesimp>
|
||||
<Chinese>這單位太接近敵人了</Chinese>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SwitchUnits_Module_DisplayName">
|
||||
<English>SwitchUnits System</English>
|
||||
<Polish>System zmiany stron</Polish>
|
||||
<Spanish>Sistema de cambio de unidad</Spanish>
|
||||
<German>Einheiten-Wechsel-System</German>
|
||||
<Czech>Systém výměny stran</Czech>
|
||||
<Portuguese>Sistema de troca de unidades</Portuguese>
|
||||
<French>Système de changement d'unité</French>
|
||||
<Hungarian>Egységváltó-rendszer</Hungarian>
|
||||
<Russian>Переключение между юнитами</Russian>
|
||||
<Italian>Sistema Cambio Unità</Italian>
|
||||
<Japanese>SwitchUnits システム</Japanese>
|
||||
<Chinesesimp>切换单位系统</Chinesesimp>
|
||||
<Chinese>切換單位系統</Chinese>
|
||||
<Korean>인원 전환 시스템</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SwitchUnits_SwitchToWest_DisplayName">
|
||||
<English>Switch to West?</English>
|
||||
<Polish>Zmiana na Zachód?</Polish>
|
||||
|
@ -1,17 +1,20 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(defaultLockpickStrength) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(DefaultLockpickStrength_DisplayName);
|
||||
description = CSTRING(DefaultLockpickStrength_Description);
|
||||
value = 10;
|
||||
typeName = "SCALAR";
|
||||
};
|
||||
class GVAR(lockVehicleInventory) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(LockVehicleInventory_DisplayName);
|
||||
description = CSTRING(LockVehicleInventory_Description);
|
||||
value = 0;
|
||||
typeName = "BOOL";
|
||||
};
|
||||
class GVAR(vehicleStartingLockState) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(VehicleStartingLockState_DisplayName);
|
||||
description = CSTRING(VehicleStartingLockState_Description);
|
||||
value = -1;
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="VehicleLock">
|
||||
<Key ID="STR_ACE_VehicleLock_DisplayName">
|
||||
<English>Vehicle Lock</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_VehicleLock_Action_UnLock">
|
||||
<English>Unlock Vehicle</English>
|
||||
<German>Fahrzeug aufschließen</German>
|
||||
|
@ -1,29 +1,34 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(zeusAscension) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(ascension_DisplayName);
|
||||
description = CSTRING(ascension_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(zeusBird) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(bird_DisplayName);
|
||||
description = CSTRING(bird_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(remoteWind) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(remoteWind_DisplayName);
|
||||
description = CSTRING(remoteWind_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(radioOrdnance) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(radioOrdnance_DisplayName);
|
||||
description = CSTRING(radioOrdnance_Description);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(revealMines) {
|
||||
category = CSTRING(DisplayName);
|
||||
displayName = CSTRING(revealMines_DisplayName);
|
||||
description = CSTRING(revealMines_Description);
|
||||
typeName = "SCALAR";
|
||||
@ -31,6 +36,7 @@ class ACE_Settings {
|
||||
values[] = {"$STR_A3_OPTIONS_DISABLED", CSTRING(revealMines_partial), CSTRING(revealMines_full)};
|
||||
};
|
||||
class GVAR(autoAddObjects) {
|
||||
category = CSTRING(DisplayName);
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
displayName = CSTRING(AddObjectsToCurator);
|
||||
|
@ -1,6 +1,9 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Zeus">
|
||||
<Key ID="STR_ACE_Zeus_DisplayName">
|
||||
<English>Zeus</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Zeus_Settings_DisplayName">
|
||||
<English>Zeus Settings</English>
|
||||
<Polish>Ustawienia Zeusa</Polish>
|
||||
|
Loading…
Reference in New Issue
Block a user