Hot - Update to new framework (#10029)

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Bailey Danyluk 2024-08-23 08:47:52 -06:00 committed by GitHub
parent fad9244104
commit 9d429b8be5
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2 changed files with 23 additions and 4 deletions

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@ -58,12 +58,13 @@ class CfgAmmo {
class ace_missileguidance { class ace_missileguidance {
enabled = 1; enabled = 1;
minDeflection = 0; // Minium flap deflection for guidance pitchRate = 45; // Minium flap deflection for guidance
maxDeflection = 0.0030; // Maximum flap deflection for guidance yawRate = 45; // Maximum flap deflection for guidance
incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
showTrail = 1;
// Guidance type for munitions // Guidance type for munitions
defaultSeekerType = "SACLOS"; defaultSeekerType = "SACLOS";
seekerTypes[] = { "SACLOS" }; seekerTypes[] = { "SACLOS" };
@ -71,6 +72,14 @@ class CfgAmmo {
defaultSeekerLockMode = "LOAL"; defaultSeekerLockMode = "LOAL";
seekerLockModes[] = { "LOAL", "LOBL" }; seekerLockModes[] = { "LOAL", "LOBL" };
defaultNavigationType = "Line";
navigationTypes[] = { "Line" };
lineGainP = 7;
lineGainD = 6;
initialPitch = 2;
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos] seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
seekerAngle = 30; // Angle from the shooter's view that can track the missile seekerAngle = 30; // Angle from the shooter's view that can track the missile
seekerAccuracy = 1; // seeker accuracy multiplier seekerAccuracy = 1; // seeker accuracy multiplier
@ -78,7 +87,6 @@ class CfgAmmo {
seekerMinRange = 75; seekerMinRange = 75;
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
correctionDistance = 8; // distance from center of crosshair where missile slows down
offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair. offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair.
// Attack profile type selection // Attack profile type selection

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@ -4,11 +4,22 @@ class CfgVehicles {
class Turrets; class Turrets;
}; };
class LT_01_base_F: Tank_F { class LT_01_base_F: Tank_F {
class AnimationSources;
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret; class MainTurret;
}; };
}; };
class LT_01_AT_base_F: LT_01_base_F { class LT_01_AT_base_F: LT_01_base_F {
class AnimationSources: AnimationSources {
class Missiles_revolving {
source = "revolving";
weapon = QGVAR(generic_launcher);
};
class Missiles_reloadMagazine {
source = "reloadMagazine";
weapon = QGVAR(generic_launcher);
};
};
class Turrets: Turrets { class Turrets: Turrets {
class MainTurret: MainTurret { class MainTurret: MainTurret {
weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)}; weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)};