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Added function that gets 10 digit grids from a position
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@ -66,6 +66,7 @@ PREP(getFirstTerrainIntersection);
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PREP(getForceWalkStatus);
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PREP(getGunner);
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PREP(getInPosition);
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PREP(getMapGridFromPos);
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PREP(getMarkerType);
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PREP(getName);
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PREP(getNumberFromMissionSQM);
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91
addons/common/functions/fnc_getMapGridFromPos.sqf
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91
addons/common/functions/fnc_getMapGridFromPos.sqf
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@ -0,0 +1,91 @@
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/*
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* Author: VKing
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*
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* Gets a 10-digit map grid for the given world position
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*
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* Argument:
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* 0: Position (2D Position)
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*
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* Return value:
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* Easting and Northing as strings (Array)
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*/
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// #define DEBUG_MODE_FULL
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#include "script_component.hpp"
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private "_pos";
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_pos = getPos player;
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TRACE_1("",_pos);
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// PARAMS_1(_pos);
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private ["_posX","_posY","_northingReversed","_mapsize","_originGrid","_originArray","_length","_offsetX","_offsetY","_gridX","_gridY"];
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// _northingReversed = [] call CBA_fnc_northingReversed;
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_northingReversed = false;
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if(isNil "cba_common_mapReversed") then {
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_test = getNumber (configFile >> "CfgWorlds" >> worldName >> "Grid" >> "Zoom1" >> "stepY");
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if(_test > 0) then {
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_northingReversed = true;
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};
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cba_common_mapReversed = _northingReversed;
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} else {
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_northingReversed = cba_common_mapReversed;
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};
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_mapsize = [] call bis_fnc_mapSize;
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TRACE_2("",_northingReversed,_mapsize);
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if (_northingReversed) then {
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_originGrid = mapGridPosition [0,_mapsize,0];
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} else {
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_originGrid = mapGridPosition [0,0,0];
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};
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// _originGrid = "1234567890";
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TRACE_1("",_originGrid);
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if (count _originGrid == 10) exitWith {
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TRACE_1("",mapGridPosition _pos);
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[mapGridPosition _pos select [0,5], mapGridPosition _pos select [5,5]]
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};
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_originArray = toArray _originGrid;
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_length = (count _originArray);
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_length = _length/2;
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_offsetX = parseNumber (toString (_originArray select [0,_length]));
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_offsetY = parseNumber (toString (_originArray select [_length,_length]));
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TRACE_2("",_offsetX,_offsetY);
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TRACE_2("",_pos select 0, _pos select 1);
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_posX = ceil(_pos select 0) + _offsetX;
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if (_posX < 0) then {_posX = 100000 + _posX};
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TRACE_1("",_posX);
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_posX = format ["%1",_posX];
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if (_northingReversed) then {
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_posY = _mapSize - ceil(_pos select 1) + _offsetY -100;
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} else {
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_posY = ceil(_pos select 1) + _offsetY;
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};
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TRACE_1("",_posY);
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if (_posY < 0) then {_posY = 100000 + _posY};
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_posY = format["%1",_posY];
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TRACE_2("",_posX,_posY);
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switch (count _posX) do {
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case 1: {_posX = "0000"+_posX};
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case 2: {_posX = "000"+_posX};
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case 3: {_posX = "00"+_posX};
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case 4: {_posX = "0"+_posX};
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default {};
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};
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switch (count _posY) do {
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case 1: {_posY = "0000"+_posY};
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case 2: {_posY = "000"+_posY};
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case 3: {_posY = "00"+_posY};
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case 4: {_posY = "0"+_posY};
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default {};
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};
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TRACE_3("",mapGridPosition _pos,_posX,_posY);
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[_posX,_posY]
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