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Merge pull request #5698 from acemod/ab-trajectory-refinement
Advanced Ballistics - Trajectory refinement
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9d69961d5f
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@ -112,7 +112,9 @@ if (_caliber > 0 && _bulletLength > 0 && _bulletMass > 0 && _barrelTwist > 0) th
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GVAR(currentbulletID) = (GVAR(currentbulletID) + 1) % 10000;
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17", GVAR(currentbulletID), _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, getPosASL _projectile, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6];
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private _ammoCount = _unit ammo _muzzle;
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"ace_advanced_ballistics" callExtension format["new:%1:%2:%3:%4:%5:%6:%7:%8:%9:%10:%11:%12:%13:%14:%15:%16:%17:%18", GVAR(currentbulletID), _ammoCount, _airFriction, _ballisticCoefficients, _velocityBoundaries, _atmosphereModel, _dragModel, _stabilityFactor, _twistDirection, _transonicStabilityCoef, getPosASL _projectile, _bulletVelocity, EGVAR(common,mapLatitude), EGVAR(weather,currentTemperature), EGVAR(common,mapAltitude), EGVAR(weather,currentHumidity), EGVAR(weather,currentOvercast), CBA_missionTime toFixed 6];
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GVAR(allBullets) pushBack [_projectile, _caliber, _bulletTraceVisible, GVAR(currentbulletID)];
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@ -16,7 +16,6 @@
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#include "\z\ace\addons\main\script_macros.hpp"
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#define GRAVITY 9.80665
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#define ABSOLUTE_ZERO_IN_CELSIUS -273.15
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#define KELVIN(t) (t - ABSOLUTE_ZERO_IN_CELSIUS)
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#define CELSIUS(t) (t + ABSOLUTE_ZERO_IN_CELSIUS)
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@ -58,7 +58,7 @@ private _bulletPos = [0, 0, 0];
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private _bulletVelocity = [0, 0, 0];
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private _bulletAccel = [0, 0, 0];
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private _bulletSpeed = 0;
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private _gravity = [0, sin(_scopeBaseAngle + _inclinationAngle) * -9.80665, cos(_scopeBaseAngle + _inclinationAngle) * -9.80665];
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private _gravity = [0, sin(_scopeBaseAngle + _inclinationAngle) * -GRAVITY, cos(_scopeBaseAngle + _inclinationAngle) * -GRAVITY];
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private _deltaT = 1 / _simSteps;
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private _elevation = 0;
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@ -95,7 +95,7 @@ if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) t
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private _eoetvoesMultiplier = 0;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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_eoetvoesMultiplier = 2 * (0.0000729 * _muzzleVelocity / -9.80665) * cos(_latitude) * sin(_directionOfFire);
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_eoetvoesMultiplier = 2 * (0.0000729 * _muzzleVelocity / -GRAVITY) * cos(_latitude) * sin(_directionOfFire);
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};
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_bulletPos set [0, 0];
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@ -109,6 +109,8 @@
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#define TRACE_10(MESSAGE,A,B,C,D,E,F,G,H,I,J) /* disabled */
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#endif
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#define GRAVITY 9.8066
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// Angular unit conversion
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#define MRAD_TO_MOA(d) ((d) * 3.43774677) // Conversion factor: 54 / (5 * PI)
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#define MOA_TO_MRAD(d) ((d) * 0.29088821) // Conversion factor: (5 * PI) / 54
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@ -46,7 +46,7 @@ private _bulletPos = [0, 0, 0];
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private _bulletVelocity = [0, 0, 0];
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private _bulletAccel = [0, 0, 0];
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private _bulletSpeed = 0;
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private _gravity = [0, sin(_scopeBaseAngle) * -9.80665, cos(_scopeBaseAngle) * -9.80665];
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private _gravity = [0, sin(_scopeBaseAngle) * -GRAVITY, cos(_scopeBaseAngle) * -GRAVITY];
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private _deltaT = 1 / _simSteps;
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private _speedOfSound = 0;
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if (missionNamespace getVariable [QEGVAR(advanced_ballistics,enabled), false]) then {
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@ -1 +1 @@
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#include "\z\ace\addons\rangecard\script_component.hpp"
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#include "\z\ace\addons\rangecard\script_component.hpp"
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@ -8,8 +8,10 @@
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#include <cmath>
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#include <sstream>
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#define DELTA_T 0.02f
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#define GRAVITY 9.80665f
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#include "vector.hpp"
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#define DELTA_T 0.005
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#define GRAVITY 9.8066f
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#define DEGREES(X) (X * 180 / M_PI)
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#define ABSOLUTE_ZERO_IN_CELSIUS -273.15f
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#define KELVIN(t) (t - ABSOLUTE_ZERO_IN_CELSIUS)
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@ -39,8 +41,8 @@ struct Bullet {
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double stabilityFactor;
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double twistDirection;
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double transonicStabilityCoef;
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std::vector<double> bulletVelocity;
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std::vector<double> origin;
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ace::vector3<double> bulletVelocityPreviousFrame;
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ace::vector3<double> origin;
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double latitude;
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double temperature;
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double altitude;
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@ -48,7 +50,6 @@ struct Bullet {
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double overcast;
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double startTime;
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double lastFrame;
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double bcDegradation;
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unsigned randSeed;
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std::default_random_engine randGenerator;
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};
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@ -138,7 +139,7 @@ double calculateRetard(int DragFunction, double DragCoefficient, double Velocity
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int idx = std::max(0, std::min(DragFunction, 9));
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double m = Velocity / Mach;
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for (int i = 0; i < machNumbers[idx].size(); i++) {
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for (int i = 0; i < (int)machNumbers[idx].size(); i++) {
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if (machNumbers[idx][i] >= m) {
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int previousIdx = std::max(0, i - 1);
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double previousDragCoefficient = dragCoefficients[idx][previousIdx];
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@ -153,6 +154,7 @@ double calculateRetard(int DragFunction, double DragCoefficient, double Velocity
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double calculateVanillaZeroAngle(double zeroRange, double muzzleVelocity, double airFriction, double boreHeight) {
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double zeroAngle = 0.0f;
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double deltaT = 1.0 / std::max(100.0, zeroRange);
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for (int i = 0; i < 10; i++) {
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double lx = 0.0f;
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@ -181,14 +183,14 @@ double calculateVanillaZeroAngle(double zeroRange, double muzzleVelocity, double
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ax += gx;
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ay += gy;
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px += vx * DELTA_T * 0.5;
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py += vy * DELTA_T * 0.5;
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vx += ax * DELTA_T;
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vy += ay * DELTA_T;
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px += vx * DELTA_T * 0.5;
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py += vy * DELTA_T * 0.5;
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px += vx * deltaT * 0.5;
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py += vy * deltaT * 0.5;
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vx += ax * deltaT;
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vy += ay * deltaT;
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px += vx * deltaT * 0.5;
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py += vy * deltaT * 0.5;
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tof += DELTA_T;
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tof += deltaT;
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}
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double y = ly + (zeroRange - lx) * (py - ly) / (px - lx);
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@ -205,6 +207,7 @@ double calculateVanillaZeroAngle(double zeroRange, double muzzleVelocity, double
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double calculateZeroAngle(double zeroRange, double muzzleVelocity, double boreHeight, double temperature, double pressure, double humidity, double ballisticCoefficient, int dragModel, char* atmosphereModel) {
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double zeroAngle = 0.0f;
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double deltaT = 1.0 / std::max(100.0, zeroRange);
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ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, humidity, atmosphereModel);
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@ -236,14 +239,14 @@ double calculateZeroAngle(double zeroRange, double muzzleVelocity, double boreHe
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ax += gx;
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ay += gy;
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px += vx * DELTA_T * 0.5;
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py += vy * DELTA_T * 0.5;
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vx += ax * DELTA_T;
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vy += ay * DELTA_T;
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px += vx * DELTA_T * 0.5;
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py += vy * DELTA_T * 0.5;
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px += vx * deltaT * 0.5;
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py += vy * deltaT * 0.5;
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vx += ax * deltaT;
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vy += ay * deltaT;
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px += vx * deltaT * 0.5;
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py += vy * deltaT * 0.5;
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tof += DELTA_T;
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tof += deltaT;
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}
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double y = ly + (zeroRange - lx) * (py - ly) / (px - lx);
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@ -322,6 +325,7 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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EXTENSION_RETURN();
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} else if (!strcmp(mode, "new")) {
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unsigned int index = 0;
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unsigned int ammoCount = 0;
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double airFriction = 0.0;
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char* ballisticCoefficientArray;
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char* ballisticCoefficient;
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@ -348,6 +352,7 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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double tickTime = 0.0;
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index = strtol(strtok_s(NULL, ":", &next_token), NULL, 10);
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ammoCount = strtol(strtok_s(NULL, ":", &next_token), NULL, 10);
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airFriction = strtod(strtok_s(NULL, ":", &next_token), NULL);
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ballisticCoefficientArray = strtok_s(NULL, ":", &next_token);
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ballisticCoefficientArray++;
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@ -406,8 +411,8 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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bulletDatabase[index].stabilityFactor = stabilityFactor;
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bulletDatabase[index].twistDirection = twistDirection;
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bulletDatabase[index].transonicStabilityCoef = transonicStabilityCoef;
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bulletDatabase[index].bulletVelocity = bulletVelocity;
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bulletDatabase[index].origin = origin;
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bulletDatabase[index].bulletVelocityPreviousFrame = { bulletVelocity[0], bulletVelocity[1], bulletVelocity[2] };
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bulletDatabase[index].origin = { origin[0], origin[1], origin[2] };
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bulletDatabase[index].latitude = latitude / 180 * M_PI;
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bulletDatabase[index].temperature = temperature;
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bulletDatabase[index].altitude = altitude;
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@ -415,8 +420,12 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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bulletDatabase[index].overcast = overcast;
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bulletDatabase[index].startTime = tickTime;
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bulletDatabase[index].lastFrame = tickTime;
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bulletDatabase[index].bcDegradation = 1.0;
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bulletDatabase[index].randSeed = 0;
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if (transonicStabilityCoef < 1) {
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unsigned int k1 = (unsigned)round(tickTime / 2);
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unsigned int k2 = ammoCount;
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bulletDatabase[index].randSeed = (unsigned int)(0.5 * (k1 + k2) * (k1 + k2 + 1) + k2);
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bulletDatabase[index].randGenerator.seed(bulletDatabase[index].randSeed);
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}
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strncpy_s(output, outputSize, "", _TRUNCATE);
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EXTENSION_RETURN();
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@ -454,164 +463,139 @@ void __stdcall RVExtension(char *output, int outputSize, const char *function)
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heightAGL = strtod(strtok_s(NULL, ":", &next_token), NULL);
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tickTime = strtod(strtok_s(NULL, ":", &next_token), NULL);
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if (bulletDatabase[index].randSeed == 0) {
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int angle = (int)round(atan2(velocity[0], velocity[1]) * 360 / M_PI);
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bulletDatabase[index].randSeed = (unsigned)(720 + angle) % 720;
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bulletDatabase[index].randSeed *= 3;
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bulletDatabase[index].randSeed += (unsigned)round(abs(velocity[2]) / 2);
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bulletDatabase[index].randSeed *= 3;
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bulletDatabase[index].randSeed += (unsigned)round(abs(bulletDatabase[index].origin[0] / 2));
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bulletDatabase[index].randSeed *= 3;
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bulletDatabase[index].randSeed += (unsigned)round(abs(bulletDatabase[index].origin[1] / 2));
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bulletDatabase[index].randSeed *= 3;
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bulletDatabase[index].randSeed += (unsigned)abs(bulletDatabase[index].temperature) * 10;
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bulletDatabase[index].randSeed *= 3;
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bulletDatabase[index].randSeed += (unsigned)abs(bulletDatabase[index].humidity) * 10;
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bulletDatabase[index].randGenerator.seed(bulletDatabase[index].randSeed);
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}
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ace::vector3<double> bulletVelocityCurrentFrame = { velocity[0], velocity[1], velocity[2] };
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ace::vector3<double> bulletPosition = { position[0], position[1], position[2] };
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ace::vector3<double> windVelocity = { wind[0], wind[1], wind[2] };
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ace::vector3<double> gravityAccel = { 0, 0, -GRAVITY };
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double ballisticCoefficient = 1.0;
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double dragRef = 0.0;
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double drag = 0.0;
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double accelRef[3] = { 0.0, 0.0, 0.0 };
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double accel[3] = { 0.0, 0.0, 0.0 };
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double TOF = tickTime - bulletDatabase[index].startTime;
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double deltaT = tickTime - bulletDatabase[index].lastFrame;
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double trueVelocity[3] = { 0.0, 0.0, 0.0 };
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double trueSpeed = 0.0;
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double temperature = bulletDatabase[index].temperature - 0.0065 * position[2];
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double pressure = (1013.25 - 10 * bulletDatabase[index].overcast) * pow(1 - (0.0065 * (bulletDatabase[index].altitude + position[2])) / (KELVIN(temperature) + 0.0065 * bulletDatabase[index].altitude), 5.255754495);
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double windSpeed = 0.0;
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double windAttenuation = 1.0;
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double velocityOffset[3] = { 0.0, 0.0, 0.0 };
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double bulletSpeed = sqrt(pow(bulletDatabase[index].bulletVelocity[0], 2) + pow(bulletDatabase[index].bulletVelocity[1], 2) + pow(bulletDatabase[index].bulletVelocity[2], 2));
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ace::vector3<double> trueVelocity;
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double temperature = bulletDatabase[index].temperature - 0.0065 * bulletPosition.z();
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double pressure = (1013.25 - 10 * bulletDatabase[index].overcast) * pow(1 - (0.0065 * (bulletDatabase[index].altitude + bulletPosition.z())) / (KELVIN(temperature) + 0.0065 * bulletDatabase[index].altitude), 5.255754495);
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ace::vector3<double> velocityOffset;
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bulletDatabase[index].lastFrame = tickTime;
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windSpeed = sqrt(pow(wind[0], 2) + pow(wind[1], 2) + pow(wind[2], 2));
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if (windSpeed > 0.1) {
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double windSourceTerrain[3];
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if (windVelocity.magnitude() > 0.1) {
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double windAttenuation = 1.0;
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ace::vector3<double> windSourceTerrain;
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windSourceTerrain[0] = position[0] - wind[0] / windSpeed * 100;
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windSourceTerrain[1] = position[1] - wind[1] / windSpeed * 100;
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windSourceTerrain[2] = position[2] - wind[2] / windSpeed * 100;
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windSourceTerrain = bulletPosition - windVelocity.normalize() * 100;
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int gridX = (int)floor(windSourceTerrain[0] / 50);
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int gridY = (int)floor(windSourceTerrain[1] / 50);
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int gridX = (int)floor(windSourceTerrain.x() / 50);
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int gridY = (int)floor(windSourceTerrain.y() / 50);
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int gridCell = gridX * map->mapGrids + gridY;
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if (gridCell >= 0 && (std::size_t)gridCell < map->gridHeights.size() && (std::size_t)gridCell < map->gridBuildingNums.size()) {
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double gridHeight = map->gridHeights[gridCell];
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if (gridHeight > position[2]) {
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double angle = atan((gridHeight - position[2]) / 100);
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if (gridHeight > bulletPosition.z()) {
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double angle = atan((gridHeight - bulletPosition.z()) / 100);
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windAttenuation *= pow(abs(cos(angle)), 2);
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}
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}
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}
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if (windSpeed > 0.1) {
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double windSourceObstacles[3];
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windSourceObstacles[0] = position[0] - wind[0] / windSpeed * 25;
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windSourceObstacles[1] = position[1] - wind[1] / windSpeed * 25;
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windSourceObstacles[2] = position[2] - wind[2] / windSpeed * 25;
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if (heightAGL > 0 && heightAGL < 20) {
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double roughnessLength = calculateRoughnessLength(windSourceObstacles[0], windSourceObstacles[1]);
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ace::vector3<double> windSourceObstacles;
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windSourceObstacles = bulletPosition - windVelocity.normalize() * 25;
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double roughnessLength = calculateRoughnessLength(windSourceObstacles.x(), windSourceObstacles.y());
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windAttenuation *= abs(log(heightAGL / roughnessLength) / log(20 / roughnessLength));
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}
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windVelocity = windVelocity * windAttenuation;
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}
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if (windAttenuation < 1) {
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wind[0] *= windAttenuation;
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wind[1] *= windAttenuation;
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wind[2] *= windAttenuation;
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windSpeed = sqrt(pow(wind[0], 2) + pow(wind[1], 2) + pow(wind[2], 2));
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ace::vector3<double> bulletVelocity = bulletDatabase[index].bulletVelocityPreviousFrame;
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double time = 0.0;
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while (time < deltaT) {
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double dt = std::min(deltaT - time, DELTA_T);
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dragRef = -bulletDatabase[index].airFriction * bulletVelocity.magnitude_squared();
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ace::vector3<double> accelRef = bulletVelocity.normalize() * dragRef;
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velocityOffset += accelRef * dt;
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bulletVelocity -= accelRef * dt;
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bulletVelocity += gravityAccel * dt;
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time += dt;
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}
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trueVelocity[0] = bulletDatabase[index].bulletVelocity[0] - wind[0];
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trueVelocity[1] = bulletDatabase[index].bulletVelocity[1] - wind[1];
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trueVelocity[2] = bulletDatabase[index].bulletVelocity[2] - wind[2];
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trueSpeed = sqrt(pow(trueVelocity[0], 2) + pow(trueVelocity[1], 2) + pow(trueVelocity[2], 2));
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bulletVelocity = bulletDatabase[index].bulletVelocityPreviousFrame;
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time = 0.0;
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TOF -= deltaT;
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if (bulletDatabase[index].transonicStabilityCoef < 1.0f && trueSpeed - 60 < SPEED_OF_SOUND(temperature) && trueSpeed > SPEED_OF_SOUND(temperature)) {
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std::uniform_real_distribution<double> distribution(-10.0, 10.0);
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double coef = 1.0f - bulletDatabase[index].transonicStabilityCoef;
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while (time < deltaT) {
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double dt = std::min(deltaT - time, DELTA_T * 2);
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trueVelocity[0] += distribution(bulletDatabase[index].randGenerator) * coef;
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trueVelocity[1] += distribution(bulletDatabase[index].randGenerator) * coef;
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trueVelocity[2] += distribution(bulletDatabase[index].randGenerator) * coef;
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double speed = sqrt(pow(trueVelocity[0], 2) + pow(trueVelocity[1], 2) + pow(trueVelocity[2], 2));
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trueVelocity = bulletVelocity - windVelocity;
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trueVelocity[0] *= trueSpeed / speed;
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trueVelocity[1] *= trueSpeed / speed;
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trueVelocity[2] *= trueSpeed / speed;
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if (bulletDatabase[index].transonicStabilityCoef < 1.0f && trueVelocity.magnitude() < 1.2 * SPEED_OF_SOUND(temperature) && trueVelocity.magnitude() > SPEED_OF_SOUND(temperature)) {
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std::uniform_real_distribution<double> distribution(-10.0, 10.0);
|
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ace::vector3<double> offset(distribution(bulletDatabase[index].randGenerator), distribution(bulletDatabase[index].randGenerator), distribution(bulletDatabase[index].randGenerator));
|
||||
double coef = 1.0f - bulletDatabase[index].transonicStabilityCoef;
|
||||
|
||||
bulletDatabase[index].bcDegradation *= pow(0.993, coef);
|
||||
};
|
||||
double trueSpeed = trueVelocity.magnitude();
|
||||
trueVelocity += offset * coef;
|
||||
trueVelocity = trueVelocity.normalize() * trueSpeed;
|
||||
};
|
||||
|
||||
dragRef = -bulletDatabase[index].airFriction * bulletSpeed * bulletSpeed;
|
||||
|
||||
accelRef[0] = (bulletDatabase[index].bulletVelocity[0] / bulletSpeed) * dragRef;
|
||||
accelRef[1] = (bulletDatabase[index].bulletVelocity[1] / bulletSpeed) * dragRef;
|
||||
accelRef[2] = (bulletDatabase[index].bulletVelocity[2] / bulletSpeed) * dragRef;
|
||||
|
||||
velocityOffset[0] += accelRef[0] * deltaT;
|
||||
velocityOffset[1] += accelRef[1] * deltaT;
|
||||
velocityOffset[2] += accelRef[2] * deltaT;
|
||||
|
||||
if (bulletDatabase[index].ballisticCoefficients.size() == bulletDatabase[index].velocityBoundaries.size() + 1) {
|
||||
ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[0];
|
||||
for (int i = (int)bulletDatabase[index].velocityBoundaries.size() - 1; i >= 0; i = i - 1) {
|
||||
if (trueSpeed < bulletDatabase[index].velocityBoundaries[i]) {
|
||||
ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[i + 1];
|
||||
break;
|
||||
if (bulletDatabase[index].ballisticCoefficients.size() == bulletDatabase[index].velocityBoundaries.size() + 1) {
|
||||
ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[0];
|
||||
for (int i = (int)bulletDatabase[index].velocityBoundaries.size() - 1; i >= 0; i = i - 1) {
|
||||
if (trueVelocity.magnitude() < bulletDatabase[index].velocityBoundaries[i]) {
|
||||
ballisticCoefficient = bulletDatabase[index].ballisticCoefficients[i + 1];
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, bulletDatabase[index].humidity, bulletDatabase[index].atmosphereModel);
|
||||
|
||||
drag = calculateRetard(bulletDatabase[index].dragModel, ballisticCoefficient, trueVelocity.magnitude(), SPEED_OF_SOUND(temperature));
|
||||
} else {
|
||||
double airDensity = calculateAirDensity(temperature, pressure, bulletDatabase[index].humidity);
|
||||
double airFriction = bulletDatabase[index].airFriction * airDensity / STD_AIR_DENSITY_ICAO;
|
||||
|
||||
drag = -airFriction * trueVelocity.magnitude_squared();
|
||||
}
|
||||
|
||||
ballisticCoefficient = calculateAtmosphericCorrection(ballisticCoefficient, temperature, pressure, bulletDatabase[index].humidity, bulletDatabase[index].atmosphereModel);
|
||||
ballisticCoefficient *= bulletDatabase[index].bcDegradation;
|
||||
ace::vector3<double> accel = trueVelocity.normalize() * drag;
|
||||
|
||||
drag = calculateRetard(bulletDatabase[index].dragModel, ballisticCoefficient, trueSpeed, SPEED_OF_SOUND(temperature));
|
||||
} else {
|
||||
double airDensity = calculateAirDensity(temperature, pressure, bulletDatabase[index].humidity);
|
||||
double airFriction = bulletDatabase[index].airFriction * airDensity / STD_AIR_DENSITY_ICAO;
|
||||
velocityOffset -= accel * dt;
|
||||
bulletVelocity -= accel * dt;
|
||||
|
||||
drag = -airFriction * trueSpeed * trueSpeed;
|
||||
if (TOF > 0) {
|
||||
double bulletDir = atan2(bulletVelocity.x(), bulletVelocity.y());
|
||||
double driftAccel = bulletDatabase[index].twistDirection * (0.0482251 * (bulletDatabase[index].stabilityFactor + 1.2)) / pow(TOF, 0.17);
|
||||
double driftVelocity = 0.0581025 *(bulletDatabase[index].stabilityFactor + 1.2) * pow(TOF, 0.83);
|
||||
double dragCorrection = (driftVelocity / trueVelocity.magnitude()) * drag;
|
||||
double magnitude = (driftAccel + dragCorrection) * dt;
|
||||
ace::vector3<double> offset(sin(bulletDir + M_PI / 2) * magnitude, cos(bulletDir + M_PI / 2) * magnitude, 0);
|
||||
velocityOffset += offset;
|
||||
bulletVelocity += offset;
|
||||
}
|
||||
|
||||
double lat = bulletDatabase[index].latitude;
|
||||
accel.x(2 * EARTH_ANGULAR_SPEED * +(bulletVelocity.y() * sin(lat) - bulletVelocity.z() * cos(lat)));
|
||||
accel.y(2 * EARTH_ANGULAR_SPEED * -(bulletVelocity.x() * sin(lat)));
|
||||
accel.z(2 * EARTH_ANGULAR_SPEED * +(bulletVelocity.x() * cos(lat)));
|
||||
|
||||
velocityOffset += accel * dt;
|
||||
bulletVelocity += accel * dt + gravityAccel * dt;
|
||||
|
||||
TOF += dt;
|
||||
time += dt;
|
||||
}
|
||||
|
||||
accel[0] = (trueVelocity[0] / trueSpeed) * drag;
|
||||
accel[1] = (trueVelocity[1] / trueSpeed) * drag;
|
||||
accel[2] = (trueVelocity[2] / trueSpeed) * drag;
|
||||
bulletDatabase[index].bulletVelocityPreviousFrame = bulletVelocityCurrentFrame + velocityOffset;
|
||||
|
||||
velocityOffset[0] -= accel[0] * deltaT;
|
||||
velocityOffset[1] -= accel[1] * deltaT;
|
||||
velocityOffset[2] -= accel[2] * deltaT;
|
||||
|
||||
if (TOF > 0) {
|
||||
double bulletDir = atan2(bulletDatabase[index].bulletVelocity[0], bulletDatabase[index].bulletVelocity[1]);
|
||||
double driftAccel = bulletDatabase[index].twistDirection * (0.0482251 * (bulletDatabase[index].stabilityFactor + 1.2)) / pow(TOF, 0.17);
|
||||
double driftVelocity = 0.0581025 *(bulletDatabase[index].stabilityFactor + 1.2) * pow(TOF, 0.83);
|
||||
double dragCorrection = (driftVelocity / trueSpeed) * drag * deltaT;
|
||||
velocityOffset[0] += sin(bulletDir + M_PI / 2) * (driftAccel * deltaT + dragCorrection);
|
||||
velocityOffset[1] += cos(bulletDir + M_PI / 2) * (driftAccel * deltaT + dragCorrection);
|
||||
}
|
||||
|
||||
double lat = bulletDatabase[index].latitude;
|
||||
accel[0] = 2 * EARTH_ANGULAR_SPEED * +(bulletDatabase[index].bulletVelocity[1] * sin(lat) - bulletDatabase[index].bulletVelocity[2] * cos(lat));
|
||||
accel[1] = 2 * EARTH_ANGULAR_SPEED * -(bulletDatabase[index].bulletVelocity[0] * sin(lat));
|
||||
accel[2] = 2 * EARTH_ANGULAR_SPEED * +(bulletDatabase[index].bulletVelocity[0] * cos(lat));
|
||||
|
||||
velocityOffset[0] += accel[0] * deltaT;
|
||||
velocityOffset[1] += accel[1] * deltaT;
|
||||
velocityOffset[2] += accel[2] * deltaT;
|
||||
|
||||
bulletDatabase[index].bulletVelocity[0] = velocity[0] + velocityOffset[0];
|
||||
bulletDatabase[index].bulletVelocity[1] = velocity[1] + velocityOffset[1];
|
||||
bulletDatabase[index].bulletVelocity[2] = velocity[2] + velocityOffset[2];
|
||||
|
||||
outputStr << "[" << velocityOffset[0] << "," << velocityOffset[1] << "," << velocityOffset[2] << "]";
|
||||
outputStr << "[" << velocityOffset.x() << "," << velocityOffset.y() << "," << velocityOffset.z() << "]";
|
||||
strncpy_s(output, outputSize, outputStr.str().c_str(), _TRUNCATE);
|
||||
EXTENSION_RETURN();
|
||||
} else if (!strcmp(mode, "set")) {
|
||||
|
@ -61,7 +61,7 @@ double traceBullet(double initSpeed, double airFriction, double angle, double an
|
||||
posX += velX * simulationStep * 0.5;
|
||||
posY += velY * simulationStep * 0.5;
|
||||
velX += simulationStep * (velX * velMag * airFriction);
|
||||
velY += simulationStep * (velY * velMag * airFriction - 9.80665);
|
||||
velY += simulationStep * (velY * velMag * airFriction - 9.8066);
|
||||
posX += velX * simulationStep * 0.5;
|
||||
posY += velY * simulationStep * 0.5;
|
||||
if (posX >= posTargetX) { break; }
|
||||
|
Loading…
Reference in New Issue
Block a user