Added projectile locality

This commit is contained in:
lambdatiger 2024-08-23 22:59:18 -05:00
parent ea782c1251
commit 9e150e093e

View File

@ -20,6 +20,7 @@
TRACE_10("firedEH:",_unit,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile,_vehicle,_gunner,_turret);
if (_ammo isEqualTo "" || {isNull _projectile} ||
!(if (isNil "_gunner") then {local _unit} else {local _gunner}) ||
{_projectile getVariable [QGVAR(blacklisted), false]}) exitWith {
TRACE_2("bad ammo or projectile, or blackList",_ammo,_projectile);
};
@ -58,6 +59,7 @@ if (GVAR(reflectionsEnabled) || (GVAR(enabled) && {_ammo call FUNC(shouldFrag)})
"Explode",
{
params ["_projectile", "_posASL"];
diag_log formatText ["Explode of %1, %2", getObjectID _projectile, _projectile];
private _ammo = typeOf _projectile;
if (GVAR(reflectionsEnabled)) then {