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Fix bad var names
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@ -45,7 +45,7 @@ if (!(_adjustment isEqualTo [])) then {
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// Handle continuous pain reduction
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// Handle continuous pain reduction
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private _pain = _unit getVariable [QGVAR(pain), 0];
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private _pain = _unit getVariable [QGVAR(pain), 0];
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_unit setVariable [QGVAR(pain), 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValues];
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_unit setVariable [QGVAR(pain), 0 max (_pain - _deltaT / PAIN_FADE_TIME), _syncValue];
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// Handles simple medication
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// Handles simple medication
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if (!GVAR(advancedMedication)) then {
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if (!GVAR(advancedMedication)) then {
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@ -17,7 +17,7 @@
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params ["_litterClass", "_position", "_direction"];
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params ["_litterClass", "_position", "_direction"];
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TRACE_3("params",_litterClass,_position,_direction);
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TRACE_3("params",_litterClass,_position,_direction);
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//IGNORE_PRIVATE_WARNING(_values);
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//IGNORE_PRIVATE_WARNING ["_values"];
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if (isNil QGVAR(allCreatedLitter)) then {
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if (isNil QGVAR(allCreatedLitter)) then {
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GVAR(allCreatedLitter) = [];
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GVAR(allCreatedLitter) = [];
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@ -62,7 +62,7 @@ private _allUsedMedication = _target getVariable [QEGVAR(medical,allUsedMedicati
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_target setVariable [_x select 0, nil];
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_target setVariable [_x select 0, nil];
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} forEach _allUsedMedication;
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} forEach _allUsedMedication;
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[_unit, false] call EFUNC(medical_engine,setLimping);
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[_target, false] call EFUNC(medical_engine,setLimping);
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// Resetting damage
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// Resetting damage
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_target setDamage 0;
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_target setDamage 0;
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@ -76,7 +76,7 @@ if (alive _target) then {
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private _heartRate = _target getVariable [QEGVAR(medical,heartRate), 80];
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private _heartRate = _target getVariable [QEGVAR(medical,heartRate), 80];
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private _hrIncrease = [_hrIncreaseLow, _hrIncreaseNorm, _hrIncreaseHigh] select (floor ((0 max _heartRate min 110) / 55));
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private _hrIncrease = [_hrIncreaseLow, _hrIncreaseNorm, _hrIncreaseHigh] select (floor ((0 max _heartRate min 110) / 55));
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_hrIncrease params ["_minIncrease", "_maxIncrease"];
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_hrIncrease params ["_minIncrease", "_maxIncrease"];
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_heartRateChange = _minIncrease + random (_maxIncrease - _minIncrease);
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private _heartRateChange = _minIncrease + random (_maxIncrease - _minIncrease);
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// Adjust the heart rate based upon config entry
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// Adjust the heart rate based upon config entry
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if (_heartRateChange != 0) then {
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if (_heartRateChange != 0) then {
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@ -31,7 +31,7 @@ _bodyPartDamage = _bodyPartDamage apply {
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_target setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
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_target setVariable [QEGVAR(medical,bodyPartDamage), _bodyPartDamage, true];
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if ((_bodyPartDamage select 4) < 0.3 && {(_bodyPartDamage select 5) < 0.3}) then {
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if ((_bodyPartDamage select 4) < 0.3 && {(_bodyPartDamage select 5) < 0.3}) then {
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[_unit, false] call EFUNC(medical_engine,setLimping);
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[_target, false] call EFUNC(medical_engine,setLimping);
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};
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};
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// Resetting damage
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// Resetting damage
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