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Fixed headers to be more consistent with ACE.
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@ -1,3 +1,18 @@
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/*
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* Author: Garth 'L-H' de Wet
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* Initialises the parachute system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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@ -1,3 +1,18 @@
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/*
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* Author: Garth 'L-H' de Wet
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* Initialises the parachute system.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* None
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*
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* Public: No
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*/
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#include "script_component.hpp"
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ADDON = false;
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@ -1,20 +1,18 @@
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/*
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Name: ACE_Parachute_fnc_doLanding
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Author: Garth de Wet (LH)
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Description:
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Performs the landing animation fix
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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[player] call ACE_Parachute_fnc_doLanding;
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*/
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* Author: Garth 'L-H' de Wet
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* Performs the landing animation fix
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ACE_Parachute_fnc_doLanding;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_unit"];
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_unit = _this select 0;
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@ -1,19 +1,18 @@
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/*
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Name: ACE_Parachute_fnc_hideAltimeter
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Author: Garth de Wet (LH)
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Description:
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Removes the altimeter from the screen.
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Parameters:
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Returns:
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Nothing
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Example:
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call ACE_Parachute_fnc_hideAltimeter
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*/
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* Author: Garth 'L-H' de Wet
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* Removes the altimeter from the screen.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_Parachute_fnc_hideAltimeter
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*
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* Public: No
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*/
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#include "script_component.hpp"
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GVAR(AltimeterActive) = false;
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(["ACE_Altimeter"] call BIS_fnc_rscLayer) cutText ["","PLAIN",0,true];
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@ -1,20 +1,18 @@
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/*
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Name: ACE_Parachute_fnc_onEachFrame
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Author: Garth de Wet (LH)
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Description:
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Checks if a unit can defuse an explosive
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Parameters:
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0: OBJECT - unit
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Returns:
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Nothing
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Example:
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call ACE_Parachute_fnc_onEachFrame;
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*/
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* Author: Garth 'L-H' de Wet
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* Checks whether the unit should preform landing.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* None
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*
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* Example:
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* call ACE_Parachute_fnc_onEachFrame;
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private "_player";
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_player = ACE_player;
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@ -1,20 +1,18 @@
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/*
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Name: ACE_Parachute_fnc_showAltimeter
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Author: Garth de Wet (LH)
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Description:
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Displays the altimeter on screen.
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Parameters:
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0: OBJECT - unit to track for the altimeter
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Returns:
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Nothing
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Example:
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[player] call ACE_Parachute_fnc_showAltimeter
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*/
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* Author: Garth 'L-H' de Wet
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* Displays the altimeter on screen.
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*
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* Arguments:
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* 0: unit <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player] call ACE_Parachute_fnc_showAltimeter
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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private ["_unit"];
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_unit = _this select 0;
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