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add module options
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32
addons/repair/ACE_Settings.hpp
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32
addons/repair/ACE_Settings.hpp
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@ -0,0 +1,32 @@
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class ACE_Settings {
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class GVAR(DisplayTextOnRepair) {
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typeName = "BOOL";
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isClientSetable = 1;
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value = 1;
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displayName = "$STR_ACE_Repair_SettingDisplayTextName";
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description = "$STR_ACE_Repair_SettingDisplayTextDesc";
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};
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class GVAR(engineerSetting_Repair) {
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typeName = "SCALAR";
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value = 1;
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values[] = {"Anyone", "Engineer only", "Repair Specialist only"};
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};
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class GVAR(engineerSetting_Wheel) {
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typeName = "SCALAR";
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value = 0;
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values[] = {"Anyone", "Engineer only", "Repair Specialist only"};
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};
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class GVAR(consumeItem_ToolKit) {
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typeName = "SCALAR";
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value = 1;
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values[] = {"No", "Yes"};
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};
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class GVAR(repairDamageThreshold) {
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typeName = "SCALAR";
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value = 0;
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};
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class GVAR(repairDamageThreshold_Engineer) {
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typeName = "SCALAR";
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value = 0;
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};
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};
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@ -16,6 +16,67 @@
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};
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class CfgVehicles {
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class ACE_Module;
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// @todo localization for all the modules
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class ACE_moduleRepairSettings: ACE_Module {
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scope = 2;
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displayName = "Repair Settings";
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icon = QUOTE(PATHTOF(UI\Icon_Module_Medical_ca.paa)); //@todo
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category = "ACE";
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function = QUOTE(DFUNC(moduleRepairSettings));
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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author = "$STR_ACE_Common_ACETeam";
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class Arguments {
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class engineerSetting_Repair {
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displayName = "Allow Repair";
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description = "Who can use the toolkit to fully repair?";
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; };
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class Medic { name = "Engineers only"; value = 1; default = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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class engineerSetting_Wheel {
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displayName = "Allow Wheel";
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description = "Who can remove and replace wheels?";
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typeName = "NUMBER";
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class values {
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class anyone { name = "Anyone"; value = 0; default = 1; };
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class Medic { name = "Engineers only"; value = 1; };
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class Special { name = "Repair Specialists only"; value = 2; };
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};
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};
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class repairDamageThreshold {
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displayName = "Repair Threshold";
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description = "What is the maximum damage that can be repaired with a toolkit?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class repairDamageThreshold_Engineer {
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displayName = "Repair Threshold (Engineer)";
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description = "What is the maximum damage that can be repaired by an engineer?";
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typeName = "NUMBER";
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defaultValue = 1;
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};
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class consumeItem_ToolKit {
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displayName = "Remove toolkit on use";
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description = "Should the toolkit be removed on usage?";
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typeName = "NUMBER";
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class values {
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class keep { name = "No"; value = 0; default = 1; };
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class remove { name = "Yes"; value = 1; };
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};
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};
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};
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class ModuleDescription {
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description = "Provides a repair system for all types of vehicles.";
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sync[] = {};
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};
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};
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_REPAIRVEHICLE
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@ -10,6 +10,7 @@ PREP(doRemoveWheel);
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PREP(doRepair);
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PREP(doReplaceWheel);
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PREP(getWheelHitPointsWithSelections);
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PREP(moduleRepairSettings);
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PREP(normalizeHitPoints);
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PREP(removeWheel);
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PREP(repairVehicle);
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@ -17,12 +17,4 @@ class CfgPatches {
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#include "CfgVehicleClasses.hpp"
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#include "CfgVehicles.hpp"
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class ACE_Settings {
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class GVAR(DisplayTextOnRepair) {
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typeName = "BOOL";
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isClientSetable = 1;
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value = 1;
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displayName = "$STR_ACE_Repair_SettingDisplayTextName";
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description = "$STR_ACE_Repair_SettingDisplayTextDesc";
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};
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};
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#include "ACE_Settings.hpp"
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29
addons/repair/functions/fnc_moduleRepairSettings.sqf
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29
addons/repair/functions/fnc_moduleRepairSettings.sqf
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@ -0,0 +1,29 @@
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/*
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* Author: commy2
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* Module for adjusting the repair damage settings
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*
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* Arguments:
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* 0: The module logic <LOGIC>
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* 1: units <ARRAY>
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* 2: activated <BOOL>
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*
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* Return Value:
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* None <NIL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_logic", "_units", "_activated"];
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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if !(_activated) exitWith {};
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[_logic, QGVAR(engineerSetting_Repair), "engineerSetting_Repair"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(engineerSetting_Wheel), "engineerSetting_Wheel"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(consumeItem_ToolKit), "consumeItem_ToolKit"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(repairDamageThreshold), "repairDamageThreshold"] call EFUNC(common,readSettingFromModule);
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[_logic, QGVAR(repairDamageThreshold_Engineer), "repairDamageThreshold_Engineer"] call EFUNC(common,readSettingFromModule);
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