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keep well on ready weapon?
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@ -9,7 +9,7 @@ class CfgWeapons {
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scopeArsenal = 2;
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scopeArsenal = 2;
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baseWeapon = "launch_NLAW_F";
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baseWeapon = "launch_NLAW_F";
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magazineWell[] = {}; // remove magwell for this and inherited weapons
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magazineWell[] = {}; // remove magwell, so only the fakeMag can be loaded (inherited by used)
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magazines[] = {"CBA_FakeLauncherMagazine"};
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magazines[] = {"CBA_FakeLauncherMagazine"};
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magazineReloadTime = 0.1;
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magazineReloadTime = 0.1;
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reloadMagazineSound[] = {"",1,1};
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reloadMagazineSound[] = {"",1,1};
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@ -26,6 +26,7 @@ class CfgWeapons {
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baseWeapon = "launch_NLAW_F";
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baseWeapon = "launch_NLAW_F";
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magazines[] = {"NLAW_F"};
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magazines[] = {"NLAW_F"};
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magazineWell[] = {"NLAW"}; // restore magwell
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class EventHandlers {
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class EventHandlers {
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fired = "_this call CBA_fnc_firedDisposable"; // this weapon eventhandler is required!
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fired = "_this call CBA_fnc_firedDisposable"; // this weapon eventhandler is required!
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