mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
keep well on ready weapon?
This commit is contained in:
parent
6a98a17bc4
commit
9ea50f384a
@ -9,7 +9,7 @@ class CfgWeapons {
|
||||
scopeArsenal = 2;
|
||||
baseWeapon = "launch_NLAW_F";
|
||||
|
||||
magazineWell[] = {}; // remove magwell for this and inherited weapons
|
||||
magazineWell[] = {}; // remove magwell, so only the fakeMag can be loaded (inherited by used)
|
||||
magazines[] = {"CBA_FakeLauncherMagazine"};
|
||||
magazineReloadTime = 0.1;
|
||||
reloadMagazineSound[] = {"",1,1};
|
||||
@ -26,6 +26,7 @@ class CfgWeapons {
|
||||
baseWeapon = "launch_NLAW_F";
|
||||
|
||||
magazines[] = {"NLAW_F"};
|
||||
magazineWell[] = {"NLAW"}; // restore magwell
|
||||
|
||||
class EventHandlers {
|
||||
fired = "_this call CBA_fnc_firedDisposable"; // this weapon eventhandler is required!
|
||||
|
Loading…
Reference in New Issue
Block a user