From 4bebedf73e179c8c5755b56b433ba378f916f392 Mon Sep 17 00:00:00 2001 From: gienkov Date: Sun, 17 May 2015 00:53:55 +0200 Subject: [PATCH 1/2] Stringtable Zeus and View Distance * Stringtabled ACE Zeus module * Stringtabled ACE View Distance * Lowered default view distance to 1500 because default value (10000) makes enormous FPS drop at start for low end machines --- addons/viewdistance/ACE_Settings.hpp | 34 +++--- addons/viewdistance/CfgVehicles.hpp | 14 ++- .../functions/fnc_changeViewDistance.sqf | 6 +- addons/viewdistance/stringtable.xml | 103 ++++++++++++++++++ addons/zeus/ACE_Settings.hpp | 2 +- addons/zeus/CfgFactionClasses.hpp | 2 +- addons/zeus/CfgVehicles.hpp | 30 ++--- addons/zeus/stringtable.xml | 71 ++++++++++++ 8 files changed, 219 insertions(+), 43 deletions(-) create mode 100644 addons/viewdistance/stringtable.xml create mode 100644 addons/zeus/stringtable.xml diff --git a/addons/viewdistance/ACE_Settings.hpp b/addons/viewdistance/ACE_Settings.hpp index a3460cddf3..b56bcd2703 100644 --- a/addons/viewdistance/ACE_Settings.hpp +++ b/addons/viewdistance/ACE_Settings.hpp @@ -2,47 +2,45 @@ class ACE_Settings { class GVAR(enabled) { typeName = "BOOL"; value = 1; - displayName = "Enable ACE viewdistance"; - description = "Enables ACE viewdistance module."; + displayName = "$STR_ACE_ViewDistance_enabled_DisplayName"; + description = "$STR_ACE_ViewDistance_enabled_Description"; }; class GVAR(viewDistanceOnFoot) { typeName = "SCALAR"; isClientSettable = 1; - value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever). + value = 0; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever). values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf - displayName = "Client View Distance (On Foot)"; - description = "Changes in game view distance when the player is on foot."; + displayName = "$STR_ACE_ViewDistance_onFoot_DisplayName"; + description = "$STR_ACE_ViewDistance_onFoot_Description"; }; class GVAR(viewDistanceLandVehicle) { typeName = "SCALAR"; isClientSettable = 1; - value = 11; // index, NOT value + value = 0; // index, NOT value values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf - displayName = "Client View Distance (Land Vehicle)"; - description = "Changes in game view distance when the player is in a land vehicle."; + displayName = "$STR_ACE_ViewDistance_landVehicle_DisplayName"; + description = "$STR_ACE_ViewDistance_landVehicle_Description"; }; class GVAR(viewDistanceAirVehicle) { typeName = "SCALAR"; isClientSettable = 1; - value = 11; // index, NOT value + value = 0; // index, NOT value values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf - displayName = "Client View Distance (Air Vehicle)"; - description = "Changes in game view distance when the player is in an air vehicle."; + displayName = "$STR_ACE_ViewDistance_airVehicle_DisplayName"; + description = "$STR_ACE_ViewDistance_airVehicle_Description"; }; class GVAR(limitViewDistance) { typeName = "SCALAR"; value = 10000; // Value, NOT index. 10000 is the maximum in A3 - displayName = "View Distance Limit"; - description = "Limit for client's view distance set here and can overridden by module"; + displayName = "$STR_ACE_ViewDistance_limit_DisplayName"; + description = "$STR_ACE_ViewDistance_limit_setting"; }; class GVAR(objectViewDistanceCoeff) { typeName = "SCALAR"; isClientSettable = 1; value = 0; // index. Actual coefficient is given by functions/fnc_returnObjectCoeff.sqf - values[] = {"Off","Very Low","Low","Medium","High","Very High"}; - displayName = "Dynamic Object View Distance"; - description = "Sets the object view distance as a coefficient of the view distance."; + values[] = {"$STR_ACE_ViewDistance_object_off","$STR_ACE_ViewDistance_object_verylow","$STR_ACE_ViewDistance_object_low","$STR_ACE_ViewDistance_object_medium","$STR_ACE_ViewDistance_object_high","$STR_ACE_ViewDistance_object_veryhigh"}; + displayName = "$STR_ACE_ViewDistance_object_DisplayName"; + description = "$STR_ACE_ViewDistance_object_Description"; }; }; - -// To do: include string table style displayName & description. \ No newline at end of file diff --git a/addons/viewdistance/CfgVehicles.hpp b/addons/viewdistance/CfgVehicles.hpp index 63a50cf099..cda9d4e332 100644 --- a/addons/viewdistance/CfgVehicles.hpp +++ b/addons/viewdistance/CfgVehicles.hpp @@ -4,23 +4,27 @@ class CfgVehicles { author = "$STR_ACE_Common_ACETeam"; category = "ACE"; function = QUOTE(DFUNC(initModule)); - displayName = "View Distance Limiter"; + displayName = "$STR_ACE_ViewDistance_Module_DisplayName"; scope = 2; isGlobal = 1; //icon = ""; // needs an icon class Arguments { class moduleViewDistanceEnabled { - displayName = "Enable ACE viewdistance"; - description = "Enables ACE viewdistance"; + displayName = "$STR_ACE_ViewDistance_enabled_DisplayName"; + description = "$STR_ACE_ViewDistance_enabled_Description"; typeName = "BOOL"; defaultValue = 1; }; class moduleViewDistanceLimit { - displayName = "View Distance Limit"; - description = "Sets the limit for how high clients can raise their view distance (<= 10000)"; + displayName = "$STR_ACE_ViewDistance_limit_DisplayName"; + description = "$STR_ACE_ViewDistance_limit_Description"; typeName = "NUMBER"; defaultValue = 10000; }; + }; + class ModuleDescription { + description = "$STR_ACE_ViewDistance_Module_Description"; + sync[] = {}; }; }; }; \ No newline at end of file diff --git a/addons/viewdistance/functions/fnc_changeViewDistance.sqf b/addons/viewdistance/functions/fnc_changeViewDistance.sqf index 7c70a612eb..7d5f8150dc 100644 --- a/addons/viewdistance/functions/fnc_changeViewDistance.sqf +++ b/addons/viewdistance/functions/fnc_changeViewDistance.sqf @@ -28,13 +28,13 @@ _view_distance_limit = GVAR(limitViewDistance); // Grab the limit if (_show_prompt) then { _text = if (_new_view_distance <= _view_distance_limit) then { - format ["View Distance: %1m",str(_new_view_distance)]; + format ["%1 %2m", (localize "STR_ACE_ViewDistance_infotext"), str(_new_view_distance)]; } else { - format ["That option is invalid! The limit is %1m",str(_view_distance_limit)]; + format ["%1 %2m", (localize "STR_ACE_ViewDistance_invalid"), str(_view_distance_limit)]; }; if (GVAR(objectViewDistanceCoeff) > 0) then { - _text = _text + format ["
Object View Distance is %1%2",str(_object_view_distance_coeff * 100),"%"]; + _text = _text + format ["
%1 %2%3", (localize "STR_ACE_ViewDistance_objectinfotext"), str(_object_view_distance_coeff * 100),"%"]; }; [parseText _text,2] call EFUNC(common,displayTextStructured); }; diff --git a/addons/viewdistance/stringtable.xml b/addons/viewdistance/stringtable.xml new file mode 100644 index 0000000000..b43f24e4d5 --- /dev/null +++ b/addons/viewdistance/stringtable.xml @@ -0,0 +1,103 @@ + + + + + + View Distance Limiter + Ogranicznik zasięgu widzenia + + + Allows limiting maximum view distance that can be set by players. + Pozwala ustawić maksymalny limit zasięgu widzenia. + + + Enable ACE viewdistance + Wł. zasięg widzenia ACE + + + Enables ACE viewdistance + Aktywuje możliwość zmiany zasięgu widzenia w menu ustawień ACE + + + View Distance Limit + Limit zas. widzenia + + + Sets the limit for how high clients can raise their view distance (up to 10000) + Ustawia maksymalny limit zasięgu widzenia jaki mogą ustawić gracze (do 10000) + + + Limit for client's view distance set here and can overridden by module + Limit zasięgu widzenia jest ustawiany tutaj i może zostać nadpisany poprzez moduł + + + Client View Distance (On Foot) + Zasięg widzenia (piechota) + + + Changes in game view distance when the player is on foot. + Zmienia zasięg widzenia kiedy gracz porusza się na piechotę. + + + Client View Distance (Land Vehicle) + Zasięg widzenia (pojazdy naziemne) + + + Changes in game view distance when the player is in a land vehicle. + Zmienia zasięg widzenia kiedy gracz porusza się pojazdami naziemnymi. + + + Client View Distance (Air Vehicle) + Zasięg widzenia (pojazdy lotnicze) + + + Changes in game view distance when the player is in an air vehicle. + Zmienia zasięg widzenia kiedy gracz porusza się pojazdami lotniczymi. + + + Dynamic Object View Distance + Dynamiczny zasięg rysowania obiektów + + + Sets the object view distance as a coefficient of the view distance. + Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia. + + + Off + Wyłącz + + + Very Low + Bardzo niski + + + Low + Niski + + + Medium + Średni + + + High + Wysoki + + + Very High + Bardzo wysoki + + + View Distance: + Zasięg widzenia: + + + Object View Distance is + Zasięg widzenia obiektów wynosi + + + That option is invalid! The limit is + Ta opcja jest nieprawidłowa! Limit wynosi + + + + diff --git a/addons/zeus/ACE_Settings.hpp b/addons/zeus/ACE_Settings.hpp index 536790ba26..2630c72dff 100644 --- a/addons/zeus/ACE_Settings.hpp +++ b/addons/zeus/ACE_Settings.hpp @@ -18,6 +18,6 @@ class ACE_Settings { class GVAR(revealMines) { typeName = "SCALAR"; value = 0; - values[] = {"Disabled", "Partially", "Fully"}; + values[] = {"$STR_ACE_Zeus_revealMines_disable", "$STR_ACE_Zeus_revealMines_partial", "$STR_ACE_Zeus_revealMines_full"}; }; }; diff --git a/addons/zeus/CfgFactionClasses.hpp b/addons/zeus/CfgFactionClasses.hpp index bf34546727..da8e845a43 100644 --- a/addons/zeus/CfgFactionClasses.hpp +++ b/addons/zeus/CfgFactionClasses.hpp @@ -1,6 +1,6 @@ class CfgFactionClasses { class NO_CATEGORY; class ADDON: NO_CATEGORY { - displayName = "ACE Zeus"; + displayName = "$STR_ACE_Zeus_category"; }; }; diff --git a/addons/zeus/CfgVehicles.hpp b/addons/zeus/CfgVehicles.hpp index 7d145c8421..cb7346e18d 100644 --- a/addons/zeus/CfgVehicles.hpp +++ b/addons/zeus/CfgVehicles.hpp @@ -5,7 +5,7 @@ class CfgVehicles { class GVAR(moduleZeusSettings): ACE_Module { scope = 2; - displayName = "Zeus Settings [ACE]"; + displayName = "$STR_ACE_Zeus_Module_DisplayName"; //icon = QUOTE(PATHTOF(iconGoesHere)); category = "ACE_zeus"; function = QUOTE(DFUNC(moduleZeusSettings)); @@ -15,52 +15,52 @@ class CfgVehicles { author = "SilentSpike"; class Arguments { class zeusAscension { - displayName = "Ascension Messages"; - description = "Display global popup messages when a player is assigned as Zeus."; + displayName = "$STR_ACE_Zeus_ascension_DisplayName"; + description = "$STR_ACE_Zeus_ascension_Description"; typeName = "BOOL"; defaultValue = 0; }; class zeusBird { - displayName = "Zeus Eagle"; - description = "Spawn an eagle that follows the Zeus camera."; + displayName = "$STR_ACE_Zeus_bird_DisplayName"; + description = "$STR_ACE_Zeus_bird_Description"; typeName = "BOOL"; defaultValue = 0; }; class remoteWind { - displayName = "Wind Sounds"; - description = "Play wind sounds when Zeus remote controls a unit."; + displayName = "$STR_ACE_Zeus_remoteWind_DisplayName"; + description = "$STR_ACE_Zeus_remoteWind_Description"; typeName = "BOOL"; defaultValue = 0; }; class radioOrdnance { - displayName = "Ordnance Warning"; - description = "Play a radio warning when Zeus uses ordnance."; + displayName = "$STR_ACE_Zeus_radioOrdnance_DisplayName"; + description = "$STR_ACE_Zeus_radioOrdnance_Description"; typeName = "BOOL"; defaultValue = 0; }; class revealMines { - displayName = "Reveal Mines"; - description = "Reveal mines to allies and/or place map markers."; + displayName = "$STR_ACE_Zeus_revealMines_DisplayName"; + description = "$STR_ACE_Zeus_revealMines_Description"; typeName = "NUMBER"; class values { class disable { - name = "Disabled"; + name = "$STR_ACE_Zeus_revealMines_disable"; value = 0; default = 1; }; class partial { - name = "Reveal to Allies"; + name = "$STR_ACE_Zeus_revealMines_partial"; value = 1; }; class full { - name = "Allies + Map Markers"; + name = "$STR_ACE_Zeus_revealMines_full"; value = 2; }; }; }; }; class ModuleDescription { - description = "Provides control over various aspects of Zeus."; + description = "$STR_ACE_Zeus_Module_Description"; sync[] = {}; }; }; diff --git a/addons/zeus/stringtable.xml b/addons/zeus/stringtable.xml new file mode 100644 index 0000000000..5fa8215294 --- /dev/null +++ b/addons/zeus/stringtable.xml @@ -0,0 +1,71 @@ + + + + + + Zeus Settings [ACE] + Ustawienia Zeusa [ACE] + + + Provides control over various aspects of Zeus. + Pozwala kontrolować różne aspekty Zeusa. + + + Ascension Messages + Wiad. o nowym Zeusie + + + Display global popup messages when a player is assigned as Zeus. + Wyświetlaj globalną wiadomość kiedy gracz zostanie przydzielony jako Zeus + + + Zeus Eagle + Orzeł Zeusa + + + Spawn an eagle that follows the Zeus camera. + Spawnuj orła, który podąrza za kamerą Zeusa. + + + Wind Sounds + Dźwięki wiatru + + + Play wind sounds when Zeus remote controls a unit. + Odtwarzaj dźwięki wiatru kiedy Zeus zdalnie kontroluje jednostkę. + + + Ordnance Warning + Ostrz. o ostrzale arty. + + + Play a radio warning when Zeus uses ordnance. + Odtwarzaj wiadomość radiową kiedy Zeus używa artylerii. + + + Reveal Mines + Pokazuj miny + + + Reveal mines to allies and/or place map markers. + Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min. + + + Disabled + Wyłączone + + + Reveal to Allies + Pokaż dla sojuszników + + + Allies + Map Markers + Sojusznicy + markery na mapie + + + ACE Zeus + ACE Zeus + + + + From 0993c0f0b090d00dd7fe6a4234a5a997e67bc1f3 Mon Sep 17 00:00:00 2001 From: gienkov Date: Sun, 17 May 2015 23:28:00 +0200 Subject: [PATCH 2/2] Fix tabs and errors --- addons/viewdistance/ACE_Settings.hpp | 6 +- addons/viewdistance/stringtable.xml | 196 +++++++++++++-------------- addons/zeus/stringtable.xml | 130 +++++++++--------- 3 files changed, 164 insertions(+), 168 deletions(-) diff --git a/addons/viewdistance/ACE_Settings.hpp b/addons/viewdistance/ACE_Settings.hpp index b56bcd2703..42e022bb25 100644 --- a/addons/viewdistance/ACE_Settings.hpp +++ b/addons/viewdistance/ACE_Settings.hpp @@ -8,7 +8,7 @@ class ACE_Settings { class GVAR(viewDistanceOnFoot) { typeName = "SCALAR"; isClientSettable = 1; - value = 0; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever). + value = 11; // index, NOT value // Can set it to client's actual viewdistance in the init function once ACE_Settings supports numbers (if ever). values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf displayName = "$STR_ACE_ViewDistance_onFoot_DisplayName"; description = "$STR_ACE_ViewDistance_onFoot_Description"; @@ -16,7 +16,7 @@ class ACE_Settings { class GVAR(viewDistanceLandVehicle) { typeName = "SCALAR"; isClientSettable = 1; - value = 0; // index, NOT value + value = 11; // index, NOT value values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf displayName = "$STR_ACE_ViewDistance_landVehicle_DisplayName"; description = "$STR_ACE_ViewDistance_landVehicle_Description"; @@ -24,7 +24,7 @@ class ACE_Settings { class GVAR(viewDistanceAirVehicle) { typeName = "SCALAR"; isClientSettable = 1; - value = 0; // index, NOT value + value = 11; // index, NOT value values[] = {"1500","2000","2500","3000","3500","4000","5000","6000","7000","8000","9000","10000"}; // Values also need to be changed in functions/fnc_returnValue.sqf displayName = "$STR_ACE_ViewDistance_airVehicle_DisplayName"; description = "$STR_ACE_ViewDistance_airVehicle_Description"; diff --git a/addons/viewdistance/stringtable.xml b/addons/viewdistance/stringtable.xml index b43f24e4d5..bbcfb9e60b 100644 --- a/addons/viewdistance/stringtable.xml +++ b/addons/viewdistance/stringtable.xml @@ -1,103 +1,101 @@  - - - - View Distance Limiter - Ogranicznik zasięgu widzenia - - - Allows limiting maximum view distance that can be set by players. - Pozwala ustawić maksymalny limit zasięgu widzenia. - - - Enable ACE viewdistance - Wł. zasięg widzenia ACE - - - Enables ACE viewdistance - Aktywuje możliwość zmiany zasięgu widzenia w menu ustawień ACE - - - View Distance Limit - Limit zas. widzenia - - - Sets the limit for how high clients can raise their view distance (up to 10000) - Ustawia maksymalny limit zasięgu widzenia jaki mogą ustawić gracze (do 10000) - - - Limit for client's view distance set here and can overridden by module - Limit zasięgu widzenia jest ustawiany tutaj i może zostać nadpisany poprzez moduł - - - Client View Distance (On Foot) - Zasięg widzenia (piechota) - - - Changes in game view distance when the player is on foot. - Zmienia zasięg widzenia kiedy gracz porusza się na piechotę. - - - Client View Distance (Land Vehicle) - Zasięg widzenia (pojazdy naziemne) - - - Changes in game view distance when the player is in a land vehicle. - Zmienia zasięg widzenia kiedy gracz porusza się pojazdami naziemnymi. - - - Client View Distance (Air Vehicle) - Zasięg widzenia (pojazdy lotnicze) - - - Changes in game view distance when the player is in an air vehicle. - Zmienia zasięg widzenia kiedy gracz porusza się pojazdami lotniczymi. - - - Dynamic Object View Distance - Dynamiczny zasięg rysowania obiektów - - - Sets the object view distance as a coefficient of the view distance. - Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia. - - - Off - Wyłącz - - - Very Low - Bardzo niski - - - Low - Niski - - - Medium - Średni - - - High - Wysoki - - - Very High - Bardzo wysoki - - - View Distance: - Zasięg widzenia: - - - Object View Distance is - Zasięg widzenia obiektów wynosi - - - That option is invalid! The limit is - Ta opcja jest nieprawidłowa! Limit wynosi - - + + + View Distance Limiter + Ogranicznik zasięgu widzenia + + + Allows limiting maximum view distance that can be set by players. + Pozwala ustawić maksymalny limit zasięgu widzenia. + + + Enable ACE viewdistance + Wł. zasięg widzenia ACE + + + Enables ACE viewdistance + Aktywuje możliwość zmiany zasięgu widzenia w menu ustawień ACE + + + View Distance Limit + Limit zas. widzenia + + + Sets the limit for how high clients can raise their view distance (up to 10000) + Ustawia maksymalny limit zasięgu widzenia jaki mogą ustawić gracze (do 10000) + + + Limit for client's view distance set here and can overridden by module + Limit zasięgu widzenia jest ustawiany tutaj i może zostać nadpisany poprzez moduł + + + Client View Distance (On Foot) + Zasięg widzenia (piechota) + + + Changes in game view distance when the player is on foot. + Zmienia zasięg widzenia kiedy gracz porusza się na piechotę. + + + Client View Distance (Land Vehicle) + Zasięg widzenia (pojazdy naziemne) + + + Changes in game view distance when the player is in a land vehicle. + Zmienia zasięg widzenia kiedy gracz porusza się pojazdami naziemnymi. + + + Client View Distance (Air Vehicle) + Zasięg widzenia (pojazdy lotnicze) + + + Changes in game view distance when the player is in an air vehicle. + Zmienia zasięg widzenia kiedy gracz porusza się pojazdami lotniczymi. + + + Dynamic Object View Distance + Dynamiczny zasięg rysowania obiektów + + + Sets the object view distance as a coefficient of the view distance. + Zmienia zasięg rysowania obiektów jako mnożnik zasięgu widzenia. + + + Off + Wyłącz + + + Very Low + Bardzo niski + + + Low + Niski + + + Medium + Średni + + + High + Wysoki + + + Very High + Bardzo wysoki + + + View Distance: + Zasięg widzenia: + + + Object View Distance is + Zasięg widzenia obiektów wynosi + + + That option is invalid! The limit is + Ta opcja jest nieprawidłowa! Limit wynosi + diff --git a/addons/zeus/stringtable.xml b/addons/zeus/stringtable.xml index 5fa8215294..e756d5d085 100644 --- a/addons/zeus/stringtable.xml +++ b/addons/zeus/stringtable.xml @@ -1,71 +1,69 @@  - - - Zeus Settings [ACE] - Ustawienia Zeusa [ACE] - - - Provides control over various aspects of Zeus. - Pozwala kontrolować różne aspekty Zeusa. - - - Ascension Messages - Wiad. o nowym Zeusie - - - Display global popup messages when a player is assigned as Zeus. - Wyświetlaj globalną wiadomość kiedy gracz zostanie przydzielony jako Zeus - - - Zeus Eagle - Orzeł Zeusa - - - Spawn an eagle that follows the Zeus camera. - Spawnuj orła, który podąrza za kamerą Zeusa. - - - Wind Sounds - Dźwięki wiatru - - - Play wind sounds when Zeus remote controls a unit. - Odtwarzaj dźwięki wiatru kiedy Zeus zdalnie kontroluje jednostkę. - - - Ordnance Warning - Ostrz. o ostrzale arty. - - - Play a radio warning when Zeus uses ordnance. - Odtwarzaj wiadomość radiową kiedy Zeus używa artylerii. - - - Reveal Mines - Pokazuj miny - - - Reveal mines to allies and/or place map markers. - Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min. - - - Disabled - Wyłączone - - - Reveal to Allies - Pokaż dla sojuszników - - - Allies + Map Markers - Sojusznicy + markery na mapie - - - ACE Zeus - ACE Zeus - - + + Zeus Settings [ACE] + Ustawienia Zeusa [ACE] + + + Provides control over various aspects of Zeus. + Pozwala kontrolować różne aspekty Zeusa. + + + Ascension Messages + Wiad. o nowym Zeusie + + + Display global popup messages when a player is assigned as Zeus. + Wyświetlaj globalną wiadomość kiedy gracz zostanie przydzielony jako Zeus + + + Zeus Eagle + Orzeł Zeusa + + + Spawn an eagle that follows the Zeus camera. + Spawnuj orła, który podąrza za kamerą Zeusa. + + + Wind Sounds + Dźwięki wiatru + + + Play wind sounds when Zeus remote controls a unit. + Odtwarzaj dźwięki wiatru kiedy Zeus zdalnie kontroluje jednostkę. + + + Ordnance Warning + Ostrz. o ostrzale arty. + + + Play a radio warning when Zeus uses ordnance. + Odtwarzaj wiadomość radiową kiedy Zeus używa artylerii. + + + Reveal Mines + Pokazuj miny + + + Reveal mines to allies and/or place map markers. + Pokazuj znaczniki min dla sojuszników i/lub twórz markery na mapie w miejscu min. + + + Disabled + Wyłączone + + + Reveal to Allies + Pokaż dla sojuszników + + + Allies + Map Markers + Sojusznicy + markery na mapie + + + ACE Zeus + ACE Zeus +