Merge pull request #3509 from acemod/fix3379

Increase interaction distance with explosives from 1m to 1.5m.
This commit is contained in:
Nicolás Badano 2016-03-05 22:08:31 -03:00
commit 9f205b4a54

View File

@ -66,7 +66,6 @@ class CfgVehicles {
showDisabled = 0;
icon = PATHTOF(UI\Defuse_ca.paa);
priority = 0.8;
distance = 1;
};
};
};
@ -88,12 +87,11 @@ class CfgVehicles {
class ACE_Actions {
class ACE_MainActions {
selection = "";
distance = 1;
distance = 1.5;
condition = "true";
class ACE_SetTrigger {
selection = "";
displayName = CSTRING(TriggerMenu);
distance = 1;
condition = "true";
statement = "";
insertChildren = QUOTE([ARR_3(_target getVariable QUOTE(QGVAR(class)),_target,_player)] call FUNC(addTriggerActions););
@ -105,7 +103,6 @@ class CfgVehicles {
class ACE_PickUp {
selection = "";
displayName = CSTRING(Pickup);
distance = 1;
condition = "true";
statement = QUOTE([ARR_2(_player,_target getVariable QUOTE(QGVAR(class)))] call EFUNC(common,addToInventory);deleteVehicle _target;);
showDisabled = 0;