Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into kestrel4500

This commit is contained in:
ulteq 2015-04-08 11:10:02 +02:00
commit 9f2a862489
68 changed files with 946 additions and 440 deletions

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@ -28,3 +28,21 @@ class RscDisplayInventory {
class RscDisplayChannel {
onLoad = QUOTE(_this call FUNC(onLoadRscDisplayChannel));
};
// map
class RscDisplayMainMap {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Ingame')])] call FUNC(localEvent););
};
class RscDisplayGetReady: RscDisplayMainMap {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'Briefing')])] call FUNC(localEvent););
};
class RscDisplayServerGetReady: RscDisplayGetReady {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ServerBriefing')])] call FUNC(localEvent););
};
class RscDisplayClientGetReady: RscDisplayGetReady {
onLoad = QUOTE([ARR_4(""onLoad"",_this,""RscDiary"",'GUI')] call (uinamespace getvariable 'BIS_fnc_initDisplay'); uiNamespace setVariable [ARR_2('ACE_dlgMap', _this select 0)]; [ARR_2('mapDisplayLoaded', [ARR_2(_this select 0, 'ClientBriefing')])] call FUNC(localEvent););
};

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@ -193,6 +193,7 @@ PREP(getHitPoints);
PREP(getHitPointsWithSelections);
PREP(getReflectorsWithSelections);
PREP(getLightProperties);
PREP(getLightPropertiesWeapon);
PREP(getVehicleCrew);
// turrets

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@ -0,0 +1,58 @@
/*
* Author: commy2
* Read properties of given flashlight. @todo, Can weapons themselves still have flashlights (no attachment)?
*
* Arguments:
* 0: A flashlight (String)
*
* Return Value:
* Stuff from config (Array)
*
*/
#include "script_component.hpp"
private "_weapon";
_weapon = _this select 0;
private "_config";
_config = configFile >> "CfgWeapons" >> _weapon >> "ItemInfo" >> "FlashLight";
private ["_intensity", "_position", "_direction", "_innerAngle", "_outerAngle"];
_intensity = getNumber (_config >> "intensity");
_position = getText (_config >> "position");
_direction = getText (_config >> "direction");
_innerAngle = getNumber (_config >> "innerAngle");
_outerAngle = getNumber (_config >> "outerAngle");
[_intensity, _position, _direction, _innerAngle, _outerAngle]
/*
class FlashLight
{
color[] = {180,156,120};
ambient[] = {0.9,0.78,0.6};
intensity = 20;
size = 1;
innerAngle = 20;
outerAngle = 80;
coneFadeCoef = 5;
position = "flash dir";
direction = "flash";
useFlare = 1;
flareSize = 1.4;
flareMaxDistance = "100.0f";
dayLight = 0;
class Attenuation
{
start = 0.5;
constant = 0;
linear = 0;
quadratic = 1.1;
hardLimitStart = 20;
hardLimitEnd = 30;
};
scale[] = {0};
};
*/

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@ -19,7 +19,8 @@ if (!isLightOn _vehicle) exitWith {[]};
private ["_reflectorsWithSelections", "_lights", "_hitpoints"];
_reflectorsWithSelections = [_vehicle] call FUNC(getReflectorsWithSelections);
_reflectorsWithSelections = [[_vehicle], FUNC(getReflectorsWithSelections), uiNamespace, format [QEGVAR(cache,%1_%2), QUOTE(DFUNC(getReflectorsWithSelections)), typeOf _vehicle], 1E11] call FUNC(cachedCall);
//_reflectorsWithSelections = [_vehicle] call FUNC(getReflectorsWithSelections);
_lights = _reflectorsWithSelections select 0;
_hitpoints = _reflectorsWithSelections select 1;

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@ -20,16 +20,59 @@ _lightSource = _this select 1;
private "_unitPos";
_unitPos = _unit modelToWorld (_unit selectionPosition "spine3");
private ["_lights", "_lightLevel"];
_lights = [_lightSource] call FUNC(getTurnedOnLights);
private "_lightLevel";
_lightLevel = 0;
{
if (_lightSource isKindOf "CAManBase") then {
// handle persons with flashlights
private "_weapon";
_weapon = currentWeapon _lightSource;
if !(_lightSource isFlashlightOn _weapon) exitWith {};
private ["_flashlight", "_properties", "_intensity", "_innerAngle", "_outerAngle", "_position", "_direction", "_directionToUnit", "_distance", "_angle"];
_flashlight = switch (_weapon) do {
case (primaryWeapon _lightSource): {
primaryWeaponItems _lightSource select 1
};
case (secondaryWeapon _lightSource): {
secondaryWeaponItems _lightSource select 1
};
case (handgunWeapon _lightSource): {
handgunItems _lightSource select 1
};
default {""};
};
_properties = [[_flashlight], FUNC(getLightPropertiesWeapon), uiNamespace, format [QEGVAR(cache,%1_%2), QUOTE(DFUNC(getLightPropertiesWeapon)), _flashlight], 1E11] call FUNC(cachedCall);
//_properties = [_flashlight] call FUNC(getLightPropertiesWeapon);
_innerAngle = (_properties select 3) / 2;
_outerAngle = (_properties select 4) / 2;
_position = _lightSource modelToWorld (_lightSource selectionPosition "rightHand");
_direction = _lightSource weaponDirection _weapon;
_directionToUnit = _position vectorFromTo _unitPos;
_distance = _unitPos distance _position;
_angle = acos (_direction vectorDotProduct _directionToUnit);
_lightLevel = (linearConversion [0, 30, _distance, 1, 0, true]) * (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true]);
} else {
// handle any object, strcutures, cars, tanks, etc.
private "_lights";
_lights = [_lightSource] call FUNC(getTurnedOnLights);
{
private ["_properties", "_intensity", "_innerAngle", "_outerAngle", "_position", "_direction", "_directionToUnit", "_distance", "_angle"];
_properties = [_lightSource, _x] call FUNC(getLightProperties);
_properties = [[_lightSource, _x], FUNC(getLightProperties), uiNamespace, format [QEGVAR(cache,%1_%2_%3), QUOTE(DFUNC(getLightProperties)), typeOf _lightSource, _x], 1E11] call FUNC(cachedCall);
//_properties = [_lightSource, _x] call FUNC(getLightProperties);
// @todo intensity affects range?
//_intensity = _properties select 0;
@ -49,8 +92,18 @@ _lightLevel = 0;
_lightLevel = _lightLevel max ((linearConversion [0, 30, _distance, 1, 0, true]) * (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true]));
//systemChat format ["%1 %2", (linearConversion [0, 30, _distance, 1, 0, true]), (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])];
//systemChat format ["%1 %2", (linearConversion [0, 30, _distance, 1, 0, true]), (linearConversion [_innerAngle, _outerAngle, _angle, 1, 0, true])];
} forEach _lights;
} forEach _lights;
// handle campfires
if (inflamed _lightSource) then {
private "_distance";
_distance = _unitPos distance position _lightSource;
_lightLevel = _lightLevel max linearConversion [0, 30, _distance, 0.5, 0, true];
};
};
_lightLevel

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@ -81,7 +81,7 @@ if (!isServer) then {
_index = _files find _x;
if (_index == -1) then {
_missingAddons pushBack _x;
if (_x != "ace_serverconfig") then {_missingAddons pushBack _x;};
} else {
_clientVersion = _versions select _index;

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@ -36,6 +36,15 @@ class CfgVehicles {
class No { name = "No"; value = 0; default = 1;};
};
};
class MapShowCursorCoordinates {
displayName = "Show cursor coordinates?";
description = "Show the grid coordinates on the mouse pointer?";
typeName = "BOOL";
class values {
class Yes { name = "Yes"; value = 1; };
class No { name = "No"; value = 0; default = 1;};
};
};
};
};

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@ -8,6 +8,7 @@ PREP(blueForceTrackingUpdate);
PREP(determineMapLight);
PREP(determineZoom);
PREP(moduleMap);
PREP(onDrawMap);
PREP(updateMapEffects);
ADDON = true;

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@ -48,6 +48,10 @@ class ACE_Settings {
value = 0;
typeName = "BOOL";
};
class GVAR(mapShowCursorCoordinates) {
value = 0;
typeName = "BOOL";
};
};
#include "CfgEventHandlers.hpp"
@ -85,7 +89,8 @@ class RscMapControl {
class RscDisplayMainMap {
// Tweak map styling
class controlsBackground {
class CA_Map : RscMapControl {
class CA_Map: RscMapControl {
onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
#include "MapTweaks.hpp"
};
};
@ -143,6 +148,13 @@ class RscDisplayDiary {
// BRIEFING SCREEN
class RscDisplayGetReady: RscDisplayMainMap {
// Tweak map styling
class controlsBackground {
class CA_Map: RscMapControl {
onDraw = QUOTE([ctrlParent (_this select 0)] call DFUNC(onDrawMap));
//#include "MapTweaks.hpp" @todo Shouldn't this apply to briefing too?
};
};
// get rid of the "center to player position" - button (as it works even on elite)
class controls {
class TopRight: RscControlsGroup {

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@ -15,8 +15,9 @@ _activated = _this select 2;
if !(_activated) exitWith {};
[_logic, QGVAR(mapIllumination), "MapIllumination"] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(mapIllumination), "MapIllumination" ] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(mapShake), "MapShake" ] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(mapLimitZoom), "MapLimitZoom" ] call EFUNC(common,readSettingFromModule);
[_logic, QGVAR(mapShowCursorCoordinates), "MapShowCursorCoordinates"] call EFUNC(common,readSettingFromModule);
diag_log text "[ACE]: Interaction Module Initialized.";

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@ -0,0 +1,4 @@
// by commy2
#include "script_component.hpp"
((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);

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@ -1,26 +0,0 @@
// MARKERS
class CfgMarkers {
class ACE_MapToolFixed {
name = "MapToolFixed";
icon = PATHTOF(data\mapToolFixed.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingNormal {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingNormal.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
class ACE_MapToolRotatingSmall {
name = "MapToolRotating";
icon = PATHTOF(data\mapToolRotatingSmall.paa);
scope = 0;
color[] = {1,1,1,1};
size = 32;
};
};

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@ -31,7 +31,7 @@ class RscTitles {
};
class heading: RscText{
idc = 913590;
x = X_gps + W_gps * 0.25;
x = X_gps + W_gps * 0.225;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
@ -46,7 +46,7 @@ class RscTitles {
};
class altitude: RscText{
idc = 913591;
x = X_gps + W_gps * 0.55;
x = X_gps + W_gps * 0.575;
y = Y_gps + H_gps * 0.12;
w = W_gps * 0.2;
h = H_gps * 0.16;
@ -61,9 +61,9 @@ class RscTitles {
};
class coordinates: RscText{
idc = 913592;
x = X_gps + W_gps * 0.2;
x = X_gps + W_gps * 0.15;
y = Y_gps + H_gps * 0.33;
w = W_gps * 0.6;
w = W_gps * 0.7;
h = H_gps * 0.35;
style = ST_CENTER;
text = "012.3 115.1";

Binary file not shown.

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@ -28,7 +28,7 @@ GVAR(drawing_controls) = [36732, 36733, 36734, 36735, 36736, 36737];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseMoving", {_this call FUNC(handleMouseMove);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonDown", {[1, _this] call FUNC(handleMouseButton);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["MouseButtonUp", {[0, _this] call FUNC(handleMouseButton)}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["Draw", {[] call FUNC(updateMapToolMarkers);}];
((finddisplay _d) displayctrl 51) ctrlAddEventHandler ["Draw", {_this call FUNC(updateMapToolMarkers);}];
(finddisplay _d) displayAddEventHandler ["KeyDown", {_this call FUNC(handleKeyDown);}];
};

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@ -32,7 +32,6 @@ class RscEdit;
#include "MapGpsUI.hpp"
#include "CfgEventHandlers.hpp"
#include "CfgMarkers.hpp"
#include "CfgVehicles.hpp"
#include "CfgWeapons.hpp"

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@ -1,18 +1,18 @@
/*
* Author: esteldunedain
*
* Add the line marker
*
* Argument:
* 0: Marker Name (string)
* 1: Marker start pos (array)
* 2: Marker end pos (array)
* 3: Color index (Number)
* Arguments:
* 0: Marker Name <STRING>
* 1: Marker start pos <ARRAY>
* 2: Marker end pos <ARRAY>
* 3: Color index <NUMBER>
*
* Return value:
* Return
* None
*
* Public: No
*/
#include "script_component.hpp"
_name = _this select 0;

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@ -1,15 +1,15 @@
/*
* Author: esteldunedain
*
* Returns the equivalent of 100m in screen coordinates
*
* Argument:
* Arguments:
* None
*
* Return value:
* Return
* No
*
* Public: No
*/
#include "script_component.hpp"
_pos = ((finddisplay 12) displayctrl 51) ctrlMapScreenToWorld [0.5, 0.5];

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@ -1,5 +1,15 @@
// by esteldunedain
/*
* Author: esteldunedain
* canDraw
*
* Arguments:
* None
*
* Return value:
* <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
(missionNameSpace getVariable [QGVAR(drawing_syncMarkers), true] && {GVAR(EveryoneCanDrawOnBriefing)}) ||

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@ -1,5 +1,15 @@
// by esteldunedain
/*
* Author: esteldunedain
* canUseMapGPS
*
* Arguments:
* None
*
* Return value:
* <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
visibleMap &&

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@ -1,5 +1,15 @@
// by esteldunedain
/*
* Author: esteldunedain
* canUseMapTools
*
* Arguments:
* None
*
* Return value:
* <BOOL>
*
* Public: No
*/
#include "script_component.hpp"
visibleMap &&

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@ -1,15 +1,15 @@
/*
* Author: esteldunedain
*
* Cancel the drawing of the current line marker
*
* Argument:
* Arguments:
* None
*
* Return value:
* Nothing
* None
*
* Public: No
*/
#include "script_component.hpp"
GVAR(drawing_isDrawing) = false;

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@ -1,15 +1,15 @@
/*
* Author: esteldunedain
*
* Copy recieved markers to map
*
* Argument:
* 0: Array of markers to copy (Array)
* Arguments:
* 0: Array of markers to copy <ARRAY>
*
* Return value:
* Return
* None
*
* Public: No
*/
#include "script_component.hpp"
PARAMS_1(_lineMarkers);

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@ -1,11 +1,10 @@
/*
* Author: esteldunedain
*
* Send request to remote player
*
* Argument:
* 0: Player (Unit)
* 0: Target player (Unit)
* Arguments:
* 0: Player <OBJECT>
* 0: Target player <OBJECT>
*
* Code Chain:
* START: copyMapStart: triggers event drawing_requestMarkers on remote

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@ -1,9 +1,8 @@
/*
* Author: esteldunedain
*
* Handle key down on map.
*
* Argument:
* Arguments:
* 0: Display (display)
* 1: Key code (number)
* 2: Shift Key (boolean)

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@ -78,7 +78,7 @@ if (_dir == 1) exitWith {
GVAR(mapTool_isRotating) = false;
// If no map tool marker then exit
if (isNil QGVAR(mapTool_markerRotatingFixed)) exitWith {_handled = false;};
if (GVAR(mapTool_Shown) == 0) exitWith {_handled = false;};
// Check if clicking the maptool
if (_pos call FUNC(isInsideMapTool)) exitWith {

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@ -37,7 +37,7 @@ if (GVAR(drawing_isDrawing)) exitWith {
};
// Handle Map tools
if (isNil QGVAR(mapTool_markerRotatingFixed)) exitWith {false};
if (GVAR(mapTool_Shown) == 0) exitWith {false};
// Translation
if (GVAR(mapTool_isDragging)) exitWith {

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@ -29,16 +29,16 @@ _handled = true;
// ACE_Map_drawColors is never defined
/* if (count GVAR(drawing_tempLineMarker) > 0) then {
ACE_Map_drawColor = if (_dir > 0) then {ACE_Map_drawColor + 1} else {ACE_Map_drawColor - 1};
if (ACE_Map_drawColor >= count ACE_Map_drawColors) then {
ACE_Map_drawColor = if (_dir > 0) then {ACE_Map_drawColor + 1} else {ACE_Map_drawColor - 1};
if (ACE_Map_drawColor >= count ACE_Map_drawColors) then {
ACE_Map_drawColor = ACE_Map_drawColor - count ACE_Map_drawColors;
};
if (ACE_Map_drawColor < 0) then {
};
if (ACE_Map_drawColor < 0) then {
ACE_Map_drawColor = ACE_Map_drawColor + count ACE_Map_drawColors;
};
GVAR(drawing_tempLineMarker) set [3, ACE_Map_drawColor];
GVAR(drawing_tempLineMarker) call ACE_Map_fnc_updateLineMarker;
};
GVAR(drawing_tempLineMarker) set [3, ACE_Map_drawColor];
GVAR(drawing_tempLineMarker) call ACE_Map_fnc_updateLineMarker;
_handled = true;
_handled = true;
}; */
_handled

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@ -1,16 +1,14 @@
/*
* Author: esteldunedain
*
* Return true if the position is inside the map marker (to allow dragging).
*
* Argument:
* 0: x Position (in meters)
* 1: y Position (in meters)
* Arguments:
* 0: x Position (in meters) <NUMBER>
* 1: y Position (in meters) <NUMBER>
*
* Return value:
* Boolean
*/
#include "script_component.hpp"
#define TEXTURE_WIDTH_IN_M 6205
@ -18,6 +16,7 @@
#define DIST_TOP_TO_CENTER_PERC 0.65
#define DIST_LEFT_TO_CENTER_PERC 0.30
if (GVAR(mapTool_Shown) == 0) exitWith {false};
_textureWidth = [TEXTURE_WIDTH_IN_M, TEXTURE_WIDTH_IN_M / 2] select (GVAR(mapTool_Shown) - 1);

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@ -18,13 +18,6 @@ if (GVAR(mapVisableLastFrame) && (!visibleMap)) then {
GVAR(mapVisableLastFrame) = false;
// Hide GPS
[false] call FUNC(openMapGps);
// Hide Map tools
deleteMarkerLocal MARKERNAME_MAPTOOL_FIXED;
deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGNORMAL;
deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGSMALL;
GVAR(mapTool_markerRotatingFixed) = nil;
GVAR(mapTool_markerRotatingNormal) = nil;
GVAR(mapTool_markerRotatingSmall) = nil;
// Cancel drawing
call FUNC(cancelDrawing);
};

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@ -1,15 +1,15 @@
/*
* Author: esteldunedain
*
* Opens or closes the gps on the map screen, showing coordinates
*
* Argument:
* 0: Open GPS? (Boolean)
*
* Return value:
* Nothing
*/
* Author: esteldunedain
* Opens or closes the gps on the map screen, showing coordinates
*
* Arguments:
* 0: Open GPS? <BOOL>
*
* Return value:
* Nothing
*
* Public: No
*/
#include "script_component.hpp"
_shouldOpenGps = _this select 0;
@ -22,4 +22,3 @@ if (_shouldOpenGps && {"ItemGPS" in assignedItems ACE_player} && {!_isOpen}) the
} else {
("RscACE_MapGps" call BIS_fnc_rscLayer) cutText ["","PLAIN"];
};

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@ -11,8 +11,8 @@ disableSerialization;
_mapGpsDisplay = uiNamespace getVariable [QGVAR(ui_mapGpsDisplay), displayNull];
_ctrl = _mapGpsDisplay displayCtrl 913590;
_ctrl ctrlSetText str(round(getDir player)); //set Heading
_ctrl ctrlSetText str(round(getDir ACE_player)); //set Heading
_ctrl = _mapGpsDisplay displayCtrl 913591;
_ctrl ctrlSetText str(round((getPosASL player) select 2)); //set Altitude
_ctrl ctrlSetText str(round((getPosASL ACE_player) select 2)); //set Altitude
_ctrl = _mapGpsDisplay displayCtrl 913592;
_ctrl ctrlSetText mapGridPosition player; //set grid cords
_ctrl ctrlSetText mapGridPosition ACE_player; //set grid cords

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@ -1,10 +1,9 @@
/*
* Author: esteldunedain
*
* Remove the line marker
*
* Argument:
* 0: Marker Name (string)
* Arguments:
* 0: Marker Name <STRING>
*
* Return value:
* Return
@ -12,9 +11,9 @@
#include "script_component.hpp"
_name = _this select 0;
_name = _this select 0;
deleteMarkerLocal _name;
deleteMarkerLocal _name;
{
if ((_x select 0) == _name) exitWith {
GVAR(drawing_lineMarkers) = GVAR(drawing_lineMarkers) - [_x];

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@ -1,24 +1,22 @@
/*
* Author: esteldunedain
*
* Updates the line marker position and scale
*
* Argument:
* 0: Marker Name (string)
* 1: Marker start pos (array)
* 2: Marker end pos (array)
* 3: Color index (Number)
* Arguments:
* 0: Marker Name <STRING>
* 1: Marker start pos <ARRAY>
* 2: Marker end pos <ARRAY>
* 3: Color index <NUMBER>
*
* Return value:
* Return
* None
*/
#include "script_component.hpp"
_name = _this select 0;
_startPos = _this select 1;
_difPos = (_this select 2) vectorDiff _startPos ;
_color = _this select 3;
_name = _this select 0;
_startPos = _this select 1;
_difPos = (_this select 2) vectorDiff _startPos ;
_color = _this select 3;
_name setMarkerShapeLocal "RECTANGLE";
_name setMarkerAlphaLocal 1;

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@ -1,73 +1,46 @@
/*
* Author: esteldunedain
*
* Update the map tool markers, position, size, rotation and visibility.
*
* Argument:
* None
* Arguments:
* 0: The Map <CONTROL>
*
* Return value:
* Nothing
*
* Public: No
*/
#include "script_component.hpp"
#define TEXTURE_WIDTH_IN_M 6205
#define CENTER_OFFSET_Y_PERC 0.1606
#define CONSTANT_SCALE 0.2
// If markers exist and they should'nt, delete them
if (!("ACE_MapTools" in items ACE_player) || {GVAR(mapTool_Shown) == 0}) then {
// If markers exist, delete them
if (!isNil QGVAR(mapTool_markerRotatingFixed)) then {
deleteMarkerLocal MARKERNAME_MAPTOOL_FIXED;
GVAR(mapTool_markerRotatingFixed) = nil;
};
};
if (!("ACE_MapTools" in items ACE_player) || {GVAR(mapTool_Shown) != 1}) then {
if (!isNil QGVAR(mapTool_markerRotatingNormal)) then {
deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGNORMAL;
GVAR(mapTool_markerRotatingNormal) = nil;
};
};
if (!("ACE_MapTools" in items ACE_player) || {GVAR(mapTool_Shown) != 2}) then {
if (!isNil QGVAR(mapTool_markerRotatingSmall)) then {
deleteMarkerLocal MARKERNAME_MAPTOOL_ROTATINGSMALL;
GVAR(mapTool_markerRotatingSmall) = nil;
};
};
PARAMS_1(_theMap);
if (!("ACE_MapTools" in items ACE_player)|| {GVAR(mapTool_Shown) == 0}) exitWith {};
// If markers don't exist and should, create them
if (isNil QGVAR(mapTool_markerRotatingFixed)) then {
GVAR(mapTool_markerRotatingFixed) = createMarkerLocal [MARKERNAME_MAPTOOL_FIXED, GVAR(mapTool_pos)];
MARKERNAME_MAPTOOL_FIXED setMarkerType MARKERNAME_MAPTOOL_FIXED;
_rotatingTexture = "";
_textureWidth = 0;
if (GVAR(mapTool_Shown) == 1) then {
_rotatingTexture = QUOTE(PATHTOF(data\mapToolRotatingNormal.paa));
_textureWidth = TEXTURE_WIDTH_IN_M;
} else {
_rotatingTexture = QUOTE(PATHTOF(data\mapToolRotatingSmall.paa));
_textureWidth = TEXTURE_WIDTH_IN_M / 2;
};
if ((isNil QGVAR(mapTool_markerRotatingNormal)) && {GVAR(mapTool_Shown) == 1}) then {
GVAR(mapTool_markerRotatingNormal) = createMarkerLocal [MARKERNAME_MAPTOOL_ROTATINGNORMAL, GVAR(mapTool_pos)];
MARKERNAME_MAPTOOL_ROTATINGNORMAL setMarkerType MARKERNAME_MAPTOOL_ROTATINGNORMAL;
};
if ((isNil QGVAR(mapTool_markerRotatingSmall)) && {GVAR(mapTool_Shown) == 2}) then {
GVAR(mapTool_markerRotatingSmall) = createMarkerLocal [MARKERNAME_MAPTOOL_ROTATINGSMALL, GVAR(mapTool_pos)];
MARKERNAME_MAPTOOL_ROTATINGSMALL setMarkerType MARKERNAME_MAPTOOL_ROTATINGSMALL;
};
_rotatingMarker = [MARKERNAME_MAPTOOL_ROTATINGNORMAL, MARKERNAME_MAPTOOL_ROTATINGSMALL] select (GVAR(mapTool_Shown) - 1);
_textureWidth = [TEXTURE_WIDTH_IN_M, TEXTURE_WIDTH_IN_M / 2] select (GVAR(mapTool_Shown) - 1);
// Update scale of both parts
_scale = _textureWidth * CONSTANT_SCALE * (call FUNC(calculateMapScale));
MARKERNAME_MAPTOOL_FIXED setMarkerSizeLocal [_scale,_scale];
_rotatingMarker setMarkerSizeLocal [_scale,_scale];
// Position of the fixed part
_xPos = GVAR(mapTool_pos) select 0;
_yPos = (GVAR(mapTool_pos) select 1) + _textureWidth * CENTER_OFFSET_Y_PERC;
MARKERNAME_MAPTOOL_FIXED setMarkerPosLocal [_xPos,_yPos];
_theMap drawIcon [QUOTE(PATHTOF(data\mapToolFixed.paa)), [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), 0, "", 0];
// Position and rotation of the rotating part
_xPos = (GVAR(mapTool_pos) select 0) + sin(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
_yPos = (GVAR(mapTool_pos) select 1) + cos(GVAR(mapTool_angle)) * _textureWidth * CENTER_OFFSET_Y_PERC;
_rotatingMarker setMarkerPosLocal [_xPos,_yPos];
_rotatingMarker setMarkerDirLocal GVAR(mapTool_angle);
_theMap drawIcon [_rotatingTexture, [1,1,1,1], [_xPos,_yPos], (32 * _scale), (32 * _scale), GVAR(mapTool_angle), "", 0];

View File

@ -10,8 +10,3 @@
#endif
#include "\z\ace\Addons\main\script_macros.hpp"
#define MARKERNAME_MAPTOOL_FIXED "ACE_MapToolFixed"
#define MARKERNAME_MAPTOOL_ROTATINGNORMAL "ACE_MapToolRotatingNormal"
#define MARKERNAME_MAPTOOL_ROTATINGSMALL "ACE_MapToolRotatingSmall"

View File

@ -295,14 +295,16 @@ class ACE_Medical_Advanced {
selections[] = {"All"};
bleedingRate = 0.0001;
pain = 0.01;
causes[] = {"falling", "ropeburn", "vehiclecrash"};
causes[] = {"falling", "ropeburn", "vehiclecrash", "unknown"};
minDamage = 0.01;
class Minor {
minDamage = 0.01;
maxDamage = 0.2;
bleedingRate = 0.0001;
};
class Medium {
minDamage = 0.2;
maxDamage = 0.3;
bleedingRate = 0.00015;
};
class Large {
@ -321,10 +323,12 @@ class ACE_Medical_Advanced {
minDamage = 0.2;
class Minor {
minDamage = 0.2;
maxDamage = 0.3;
bleedingRate = 0.01;
};
class Medium {
minDamage = 0.3;
maxDamage = 0.6;
bleedingRate = 0.02;
};
class Large {
@ -341,14 +345,18 @@ class ACE_Medical_Advanced {
pain = 0.05;
causes[] = {"bullet", "backblast", "punch","vehiclecrash","falling"};
minDamage = 0.01;
maxDamage = 0.1;
class Minor {
minDamage = 0.01;
maxDamage = 0.1;
};
class Medium {
minDamage = 0.1;
maxDamage = 0.15;
};
class Large {
minDamage = 0.3;
minDamage = 0.15;
maxDamage = 0.2;
};
};
@ -358,14 +366,16 @@ class ACE_Medical_Advanced {
selections[] = {"All"};
bleedingRate = 0.01;
pain = 0.1;
causes[] = {"falling", "vehiclecrash", "punch"};
causes[] = {"falling", "vehiclecrash", "punch", "unknown"};
minDamage = 0.1;
class Minor {
minDamage = 0.1;
maxDamage = 0.45;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.4;
maxDamage = 0.7;
bleedingRate = 0.007;
};
class Large {
@ -380,14 +390,16 @@ class ACE_Medical_Advanced {
selections[] = {"All"};
bleedingRate = 0.01;
pain = 0.075;
causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab"};
causes[] = {"vehiclecrash", "grenade", "explosive", "shell", "backblast", "stab", "unknown"};
minDamage = 0.1;
class Minor {
minDamage = 0.1;
maxDamage = 0.3;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.3;
maxDamage = 0.65;
bleedingRate = 0.02;
};
class Large {
@ -406,10 +418,12 @@ class ACE_Medical_Advanced {
minDamage = 0.01;
class Minor {
minDamage = 0.1;
maxDamage = 0.5;
bleedingRate = 0.005;
};
class Medium {
minDamage = 0.5;
maxDamage = 0.7;
bleedingRate = 0.01;
};
class Large {
@ -424,10 +438,11 @@ class ACE_Medical_Advanced {
selections[] = {"All"};
bleedingRate = 0.01;
pain = 0.2;
causes[] = {"bullet", "grenade","explosive", "shell"};
causes[] = {"bullet", "grenade","explosive", "shell", "unknown"};
minDamage = 0.15;
class Minor {
minDamage = 0.15;
maxDamage = 0.3;
bleedingRate = 0.025;
};
class Medium {
@ -450,10 +465,12 @@ class ACE_Medical_Advanced {
minDamage = 0.01;
class Minor {
minDamage = 0.01;
maxDamage = 0.5;
bleedingRate = 0.01;
};
class Medium {
minDamage = 0.5;
maxDamage = 0.75;
bleedingRate = 0.03;
};
class Large {
@ -518,6 +535,9 @@ class ACE_Medical_Advanced {
thresholds[] = {{0.1, 1}};
selectionSpecific = 1;
};
class unknown {
thresholds[] = {{0.1, 1}};
};
};
};
class Treatment {
@ -751,7 +771,7 @@ class ACE_Medical_Advanced {
// specific details for the ACE_Morphine treatment action
class Morphine {
painReduce = 0.7;
painReduce = 1;
hrIncreaseLow[] = {-10, -30, 35};
hrIncreaseNormal[] = {-10, -50, 40};
hrIncreaseHigh[] = {-10, -40, 50};

View File

@ -113,4 +113,8 @@ class ACE_Settings {
typeName = "BOOL";
value = 1;
};
class GVAR(healHitPointAfterAdvBandage) {
typeName = "BOOL";
value = 1;
};
};

View File

@ -24,7 +24,7 @@ class CfgWeapons {
class ACE_fieldDressing: ACE_ItemCore {
scope = 2;
model = QUOTE(PATHTOF(data\bandage.p3d));
picture = QUOTE(PATHTOF(ui\items\fieldDressing.paa));
picture = QUOTE(PATHTOF(ui\items\fieldDressing_x_ca.paa));
displayName = $STR_ACE_MEDICAL_BANDAGE_BASIC_DISPLAY;
descriptionShort = $STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_BANDAGE_BASIC_DESC_USE;
@ -38,7 +38,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_PACKING_BANDAGE_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\packingBandage.paa));
picture = QUOTE(PATHTOF(ui\items\packingBandage_x_ca.paa));
model = QUOTE(PATHTOF(data\packingbandage.p3d));
descriptionShort = $STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_PACKING_BANDAGE_DESC_USE;
@ -52,7 +52,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\elasticBandage.paa));
picture = QUOTE(PATHTOF(ui\items\elasticBandage_x_ca.paa));
model = "\A3\Structures_F_EPA\Items\Medical\Bandage_F.p3d";
descriptionShort = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_BANDAGE_ELASTIC_DESC_USE;
@ -66,7 +66,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_TOURNIQUET_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\tourniquet.paa));
picture = QUOTE(PATHTOF(ui\items\tourniquet_x_ca.paa));
model = QUOTE(PATHTOF(data\tourniquet.p3d));
descriptionShort = $STR_ACE_MEDICAL_TOURNIQUET_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_TOURNIQUET_DESC_USE;
@ -80,7 +80,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_MORPHINE_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\morphine.paa));
picture = QUOTE(PATHTOF(ui\items\morphine_x_ca.paa));
model = QUOTE(PATHTOF(data\morphine.p3d));
descriptionShort = $STR_ACE_MEDICAL_MORPHINE_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_MORPHINE_DESC_USE;
@ -94,7 +94,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_ATROPINE_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\atropine.paa));
picture = QUOTE(PATHTOF(ui\items\atropine_x_ca.paa));
model = QUOTE(PATHTOF(data\atropine.p3d));
descriptionShort = $STR_ACE_MEDICAL_ATROPINE_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_ATROPINE_DESC_USE;
@ -109,7 +109,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_EPINEPHRINE_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\epinephrine.paa));
picture = QUOTE(PATHTOF(ui\items\epinephrine_x_ca.paa));
model = QUOTE(PATHTOF(data\epinephrine.p3d));
descriptionShort = $STR_ACE_MEDICAL_EPINEPHRINE_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_EPINEPHRINE_DESC_USE;
@ -122,7 +122,7 @@ class CfgWeapons {
value = 1;
count = 1;
displayName = $STR_ACE_MEDICAL_PLASMA_IV;
picture = QUOTE(PATHTOF(ui\items\plasmaIV.paa));
picture = QUOTE(PATHTOF(ui\items\plasmaIV_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_PLASMA_IV_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_PLASMA_IV_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -147,7 +147,7 @@ class CfgWeapons {
count = 1;
model = "\A3\Structures_F_EPA\Items\Medical\BloodBag_F.p3d";
displayName = $STR_ACE_MEDICAL_BLOOD_IV;
picture = QUOTE(PATHTOF(ui\items\bloodIV.paa));
picture = QUOTE(PATHTOF(ui\items\bloodIV_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_BLOOD_IV_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_BLOOD_IV_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -171,7 +171,7 @@ class CfgWeapons {
value = 1;
count = 1;
displayName = $STR_ACE_MEDICAL_SALINE_IV;
picture = QUOTE(PATHTOF(ui\items\salineIV.paa));
picture = QUOTE(PATHTOF(ui\items\salineIV_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_SALINE_IV_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_SALINE_IV_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -196,7 +196,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_QUIKCLOT_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\quickclot.paa));
picture = QUOTE(PATHTOF(ui\items\quickclot_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_QUIKCLOT_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_QUIKCLOT_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -209,7 +209,7 @@ class CfgWeapons {
count = 1;
type = 16;
displayName = $STR_ACE_MEDICAL_AID_KIT_DISPLAY;
picture = QUOTE(PATHTOF(ui\items\personal_aid_kit.paa));
picture = QUOTE(PATHTOF(ui\items\personal_aid_kit_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_AID_KIT_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_AID_KIT_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -220,7 +220,7 @@ class CfgWeapons {
scope=2;
displayName= $STR_ACE_MEDICAL_SURGICALKIT_DISPLAY;
model = QUOTE(PATHTOF(data\surgical_kit.p3d));
picture = QUOTE(PATHTOF(ui\items\surgicalKit.paa));
picture = QUOTE(PATHTOF(ui\items\surgicalKit_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_SURGICALKIT_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_SURGICALKIT_DESC_USE;
class ItemInfo: InventoryItem_Base_F {
@ -231,7 +231,7 @@ class CfgWeapons {
scope=2;
displayName= $STR_ACE_MEDICAL_BODYBAG_DISPLAY;
model = QUOTE(PATHTOF(data\bodybagItem.p3d));
picture = QUOTE(PATHTOF(ui\items\bodybag.paa));
picture = QUOTE(PATHTOF(ui\items\bodybag_x_ca.paa));
descriptionShort = $STR_ACE_MEDICAL_BODYBAG_DESC_SHORT;
descriptionUse = $STR_ACE_MEDICAL_BODYBAG_DESC_USE;
class ItemInfo: InventoryItem_Base_F {

View File

@ -8,7 +8,6 @@ GVAR(heartBeatSounds_Fast) = ["ACE_heartbeat_fast_1", "ACE_heartbeat_fast_2", "A
GVAR(heartBeatSounds_Normal) = ["ACE_heartbeat_norm_1", "ACE_heartbeat_norm_2"];
GVAR(heartBeatSounds_Slow) = ["ACE_heartbeat_slow_1", "ACE_heartbeat_slow_2"];
["Medical_treatmentCompleted", FUNC(onTreatmentCompleted)] call ace_common_fnc_addEventHandler;
["medical_propagateWound", FUNC(onPropagateWound)] call ace_common_fnc_addEventHandler;
["medical_woundUpdateRequest", FUNC(onWoundUpdateRequest)] call ace_common_fnc_addEventHandler;
["interactMenuClosed", {[objNull, false] call FUNC(displayPatientInformation); }] call ace_common_fnc_addEventHandler;
@ -134,9 +133,9 @@ GVAR(effectTimeBlood) = time;
_bleeding = ACE_player call FUNC(getBloodLoss);
// Bleeding Indicator
if (_bleeding > 0 and GVAR(effectTimeBlood) + 6 < time) then {
if (_bleeding > 0 and GVAR(effectTimeBlood) + 3.5 < time) then {
GVAR(effectTimeBlood) = time;
[500 * _bleeding] call BIS_fnc_bloodEffect;
[600 * _bleeding] call BIS_fnc_bloodEffect;
};
// Blood Volume Effect

View File

@ -23,9 +23,6 @@ if ([_target] call EFUNC(common,isAwake)) exitwith {
["displayTextStructured", [_caller], [["This person (%1) is awake and cannot be loaded", [_target] call EFUNC(common,getName)], 1.5, _caller]] call EFUNC(common,targetEvent);
};
[_caller, objNull] call cse_fnc_carryObj;
[_target, objNull] call cse_fnc_carryObj;
_vehicle = [_caller, _target] call EFUNC(common,loadPerson);
if (!isNull _vehicle) then {
if (!isnil QGVAR(DROP_ADDACTION)) then {

View File

@ -26,7 +26,6 @@ _tourniquets = _target getvariable [QGVAR(tourniquets), [0,0,0,0,0,0]];
// Check if there is a tourniquet on this bodypart
if ((_tourniquets select _part) == 0) exitwith {
// TODO localization
_output = "There is no tourniquet on this body part!";
["displayTextStructured", [_caller], [_output, 1.5, _caller]] call EFUNC(common,targetEvent);
};
@ -37,5 +36,3 @@ _target setvariable [QGVAR(tourniquets), _tourniquets, true];
// Adding the tourniquet item to the caller
_caller addItem "ACE_tourniquet";
// "AinvPknlMstpSlayWrflDnon_medic

View File

@ -16,7 +16,7 @@ _part = _this select 1;
_withDamage = if (count _this > 2) then { _this select 2} else {0};
if (!alive _unit) exitwith {true};
if (_part < 0 || _part > 5) exitwith {};
if (_part < 0 || _part > 5) exitwith {false};
if ((vehicle _unit != _unit) && {!alive (vehicle _unit)}) exitwith { true };
// Find the correct Damage threshold for unit.

View File

@ -14,11 +14,12 @@
#include "script_component.hpp"
private ["_target", "_show"];
private ["_target", "_show", "_selectionN"];
_target = _this select 0;
_show = if (count _this > 1) then {_this select 1} else {true};
GVAR(currentSelectedSelectionN) = if (count _this > 2) then {_this select 2} else {0};
_selectionN = if (count _this > 2) then {_this select 2} else {0};
GVAR(currentSelectedSelectionN) = if (typeName _selectionN == "SCALAR") then {_selectionN} else {0};
GVAR(displayPatientInformationTarget) = if (_show) then {_target} else {ObjNull};
if (USE_WOUND_EVENT_SYNC) then {
@ -75,6 +76,7 @@ if (_show) then {
_genericMessages pushback [format[localize "STR_ACE_MEDICAL_receivingIvVolume", floor _totalIvVolume], [1, 1, 1, 1]];
};
_damaged = [false, false, false, false, false, false];
_selectionBloodLoss = [0,0,0,0,0,0];
if (GVAR(level) >= 2) then {
_openWounds = _target getvariable [QGVAR(openWounds), []];
@ -82,10 +84,12 @@ if (_show) then {
{
_amountOf = _x select 3;
// Find how much this bodypart is bleeding
_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (15 * ((_x select 4) * _amountOf))];
if (GVAR(currentSelectedSelectionN) == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
_damaged set[_x select 2, true];
_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf >= 1) then {
// TODO localization
_allInjuryTexts pushback [format["%2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,1,1,1]];
@ -101,27 +105,28 @@ if (_show) then {
{
_amountOf = _x select 3;
// Find how much this bodypart is bleeding
//if (_selectionBloodLoss select (_x select 2) == 0) then {
// _selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (15 * ((_x select 4) * _amountOf))];
//};
if (GVAR(currentSelectedSelectionN) == (_x select 2)) then {
if !(_damaged select (_x select 2)) then {
_selectionBloodLoss set [(_x select 2), (_selectionBloodLoss select (_x select 2)) + (20 * ((_x select 4) * _amountOf))];
};
if (_selectionN == (_x select 2)) then {
// Collect the text to be displayed for this injury [ Select injury class type definition - select the classname DisplayName (6th), amount of injuries for this]
if (_amountOf > 0) then {
if (_amountOf >= 1) then {
// TODO localization
_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [1,0.5,0.5,1]];
_allInjuryTexts pushback [format["[B] %2x %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6, _amountOf], [0.88,0.7,0.65,1]];
} else {
// TODO localization
_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [1,0.5,0.5,1]];
_allInjuryTexts pushback [format["[B] Partial %1", (GVAR(AllWoundInjuryTypes) select (_x select 1)) select 6], [0.88,0.7,0.65,1]];
};
};
};
}foreach _bandagedwounds;
} else {
_damaged = [true, true, true, true, true, true];
{
_selectionBloodLoss set [_forEachIndex, _target getHitPointDamage _x];
if (_target getHitPointDamage _x > 0.1) then {
if (_target getHitPointDamage _x > 0.1 && {_forEachIndex == _selectionN}) then {
// @todo localize
_allInjuryTexts pushBack [format ["%1 %2",
["Lightly wounded", "Heavily wounded"] select (_target getHitPointDamage _x > 0.5),
@ -132,7 +137,7 @@ if (_show) then {
};
// Handle the body image coloring
_damaged = [false, false, false, false, false, false];
_availableSelections = [50,51,52,53,54,55];
{
private ["_red", "_green", "_blue"];
@ -141,27 +146,30 @@ if (_show) then {
_red = 1;
_green = 1;
_blue = 1;
if (_total >0) then {
_green = 0.9 - _total;
if (_green < 0.0) then {
_green = 0.0;
};
if (_total > 0) then {
if (_damaged select _forEachIndex) then {
_green = (0.9 - _total) max 0;
_blue = _green;
_damaged set[_foreachIndex, true];
} else {
_green = (0.9 - _total) max 0;
_red = _green;
//_blue = _green;
};
};
(_display displayCtrl (_availableSelections select _foreachIndex)) ctrlSetTextColor [_red, _green, _blue, 1.0];
}foreach _selectionBloodLoss;
// TODO fill the lb with the appropiate information for the patient
_lbCtrl = (_display displayCtrl 200);
lbClear _lbCtrl;
{
_lbCtrl lbAdd (_x select 0);
_lbCtrl lbSetColor [_foreachIndex, _x select 1];
}foreach _genericMessages;
_amountOfGeneric = count _genericMessages;
{
_lbCtrl lbAdd (_x select 0);
_lbCtrl lbSetColor [_foreachIndex, _x select 1];
_lbCtrl lbSetColor [_foreachIndex + _amountOfGeneric, _x select 1];
}foreach _allInjuryTexts;
if (count _allInjuryTexts == 0) then {
_lbCtrl lbAdd "No injuries on this bodypart..";

View File

@ -33,6 +33,13 @@ _injuryTypeInfo = missionNamespace getvariable [format[QGVAR(woundInjuryType_%1)
// This are the available injuries for this damage type. Format [[classtype, selections, bloodloss, minimalDamage, pain], ..]
_allInjuriesForDamageType = _injuryTypeInfo select 2;
// It appears we are dealing with an unknown type of damage.
if (count _allInjuriesForDamageType == 0) then {
// grabbing the configuration for unknown damage type
_injuryTypeInfo = missionNamespace getvariable [QGVAR(woundInjuryType_unknown),[[], false, []]];
_allInjuriesForDamageType = _injuryTypeInfo select 2;
};
// find the available injuries for this damage type and damage amount
_highestPossibleSpot = -1;
@ -67,10 +74,7 @@ _allPossibleInjuries = [];
// No possible wounds available for this damage type or damage amount.
if (_highestPossibleSpot < 0) exitwith {
// It appears we are dealing with an unknown type of damage.
if (count _allInjuriesForDamageType == 0) then {
};
};
// Administration for open wounds and ids
@ -84,7 +88,7 @@ _woundsCreated = [];
for "_i" from 0 to (1+ floor(random(_x select 1)-1)) /* step +1 */ do {
// Find the injury we are going to add. Format [ classID, allowdSelections, bloodloss, painOfInjury, minimalDamage]
_toAddInjury = if (random(1) >= 0.5) then {_allInjuriesForDamageType select _highestPossibleSpot} else {_allPossibleInjuries select (floor(random (count _allPossibleInjuries)));};
_toAddInjury = if (random(1) >= 0.85) then {_allInjuriesForDamageType select _highestPossibleSpot} else {_allPossibleInjuries select (floor(random (count _allPossibleInjuries)));};
_toAddClassID = _toAddInjury select 0;
_foundIndex = -1;

View File

@ -12,10 +12,9 @@
#include "script_component.hpp"
private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_allTypes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage", "_defaultMinLethalDamage", "_minLethalDamage"];
private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage", "_defaultMinLethalDamage", "_minLethalDamage"];
_injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries");
_allTypes = ["stab", "grenade", "bullet", "explosive", "shell", "punch", "vehiclecrash", "backblast", "falling", "bite", "ropeburn"];
_allFoundDamageTypes = [];
_configDamageTypes = (_injuriesRootConfig >> "damageTypes");

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@ -37,7 +37,6 @@ if !([_target] call FUNC(hasMedicalEnabled)) exitwith {
};
}foreach _items;*/
["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_bandagedPatient", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);
true;

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@ -96,8 +96,11 @@ if (_impact > 0 && {GVAR(enableAdvancedWounds)}) then {
};
// If all wounds have been bandaged, we will reset all damage to 0, so the unit is not showing any blood on the model anymore.
if (count _openWounds == 0) then {
_target setDamage 0;
if (GVAR(healHitPointAfterAdvBandage) && {{(_x select 2) == _part && {_x select 3 > 0}}count _openWounds == 0}) then {
_hitSelections = ["head", "body", "hand_l", "hand_r", "leg_l", "leg_r"];
_hitPoints = ["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"];
_point = _hitPoints select (_hitSelections find _selectionName);
[_target, _point, 0] call FUNC(setHitPointDamage);
// _target setvariable [QGVAR(bodyPartStatus), [0,0,0,0,0,0], true];
};

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@ -32,7 +32,6 @@ _items = _this select 4;
};
}foreach _items;
["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_usedItem", [[_caller] call EFUNC(common,getName), _className]] call FUNC(addToLog);
true;

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@ -71,9 +71,11 @@ if (alive _target) then {
};
};
// Reduce the pain level
_pain = _target getvariable [QGVAR(pain), 0];
_target setvariable [QGVAR(pain), (_pain - _painReduce) max 0];
if (_painReduce > 0) then {
// Reduce the pain level
_pain = _target getvariable [QGVAR(pain), 0];
_target setvariable [QGVAR(pain), (_pain - (_pain * _painReduce)) max 0];
};
_resistance = _unit getvariable [QGVAR(peripheralResistance), 100];
_resistance = _resistance + _viscosityChange;

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@ -28,6 +28,5 @@ if (count _items == 0) exitwith {};
_removeItem = _items select 0;
[[_target, _removeItem], QUOTE(DFUNC(treatmentIVLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
[_target, _removeItem] call FUNC(addToTriageCard);
[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_gaveIV", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);

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@ -41,7 +41,7 @@ if ((_tourniquets select _part) > 0) exitwith {
_removeItem = _items select 0;
[[_target, _removeItem], QUOTE(DFUNC(treatmentTourniquetLocal)), _target] call EFUNC(common,execRemoteFnc); /* TODO Replace by event system */
["Medical_treatmentCompleted", [_caller, _target, _selectionName, _className, true]] call ace_common_fnc_localEvent;
[_target, _removeItem] call FUNC(addToTriageCard);
[_target, "activity", "STR_ACE_MEDICAL_ACTIVITY_appliedTourniquet", [[_caller] call EFUNC(common,getName)]] call FUNC(addToLog);

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@ -188,10 +188,16 @@ def find_bi_tools(work_drive):
else:
raise Exception("BadTools","Arma 3 Tools are not installed correctly or the P: drive needs to be created.")
def find_depbo_tools():
def find_depbo_tools(regKey):
"""Use registry entries to find DePBO-based tools."""
stop = False
if regKey == "HKCU":
reg = winreg.ConnectRegistry(None, winreg.HKEY_CURRENT_USER)
stop = True
else:
reg = winreg.ConnectRegistry(None, winreg.HKEY_LOCAL_MACHINE)
try:
k = winreg.OpenKey(reg, r"Software\Mikero\pboProject")
try:
@ -217,7 +223,10 @@ def find_depbo_tools():
except:
print_error("Could not find makepbo.")
except:
if stop == True:
raise Exception("BadDePBO", "DePBO tools not installed correctly")
return -1
#Strip any quotations from the path due to a MikeRo tool bug which leaves a trailing space in some of its registry paths.
return [pboproject_path.strip('"'),rapify_path.strip('"'),makepbo_path.strip('"')]
@ -439,7 +448,9 @@ See the make.cfg file for additional build options.
if build_tool == "pboproject":
try:
depbo_tools = find_depbo_tools()
depbo_tools = find_depbo_tools("HKLM")
if depbo_tools == -1:
depbo_tools = find_depbo_tools("HKCU")
pboproject = depbo_tools[0]
rapifyTool = depbo_tools[1]
makepboTool = depbo_tools[2]
@ -576,33 +587,25 @@ See the make.cfg file for additional build options.
if build_tool == "pboproject":
try:
#PABST: Convert config (run the macro'd config.cpp through CfgConvert twice to produce a de-macro'd cpp that pboProject can read without fucking up:
os.chdir(os.path.join(arma3tools_path, "CfgConvert"))
shutil.copyfile(os.path.join(work_drive, prefix, module, "config.cpp"), os.path.join(work_drive, prefix, module, "config.backup"))
ret = subprocess.call(["cfgConvertGUI.exe", os.path.join(work_drive, prefix, module, "config.cpp")])
if ret != 0:
print_error("cfgConvertGUI (bin) return code == " + str(ret))
input("Press Enter to continue...")
#PABST: Need micro sleeps because cfgConvertGUI can return before it's finished procressing
time.sleep(0.05)
ret = subprocess.call(["cfgConvertGUI.exe", os.path.join(work_drive, prefix, module, "config.bin")])
if ret != 0:
print_error("cfgConvertGUI (txt) return code == " + str(ret))
input("Press Enter to continue...")
time.sleep(0.05)
#cmd = [rapifyTool, "-L", "-P", os.path.join(work_drive, prefix, module, "config.cpp")];
#ret = subprocess.call(cmd)
#if ret != 0:
# print_error("rapifyTool return code == " + str(ret) + str(cmd))
# input("Press Enter to continue...")
# Call pboProject
os.chdir("P:\\")
cmd = [os.path.join(arma3tools_path, "CfgConvert", "CfgConvert.exe"), "-bin", "-dst", os.path.join(work_drive, prefix, module, "config.bin"), os.path.join(work_drive, prefix, module, "config.cpp")]
ret = subprocess.call(cmd)
#ret = subprocess.call(["cfgConvertGUI.exe", os.path.join(work_drive, prefix, module, "config.cpp")])
if ret != 0:
print_error("CfgConvert -bin return code == " + str(ret))
input("Press Enter to continue...")
cmd = [os.path.join(arma3tools_path, "CfgConvert", "CfgConvert.exe"), "-txt", "-dst", os.path.join(work_drive, prefix, module, "config.cpp"), os.path.join(work_drive, prefix, module, "config.bin")]
ret = subprocess.call(cmd)
if ret != 0:
print_error("CfgConvert -txt) return code == " + str(ret))
input("Press Enter to continue...")
if os.path.isfile(os.path.join(work_drive, prefix, module, "$NOBIN$")):
print_green("$NOBIN$ Found. Proceeding with non-binarizing!")
cmd = [makepboTool, "-P","-A","-L","-N","-G", os.path.join(work_drive, prefix, module),os.path.join(module_root, release_dir, project,"Addons")]

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@ -0,0 +1,358 @@
// #define DEBUG_MODE_FULL
#include "script_component.hpp"
SCRIPT(init_pre);
if !(isNil'SLX_XEH_MACHINE') exitWith {}; // Doublecheck..
LOG(MSG_INIT);
// No _this in pre/PostInit, also fixes call to init_compile
private "_this";
_this = nil;
private ["_id", "_cfgRespawn", "_respawn", "_level"];
// UNIQUE Session ID since start of game
_id = uiNamespace getVariable "SLX_XEH_ID";
if (isNil "_id") then { _id = 1 } else { if (typeName _id != "SCALAR") then { _id = 0 }; if (_id < 0) then { _id = 0 }; INC(_id) };
uiNamespace setVariable ["SLX_XEH_ID", _id];
CBA_isCached = uiNamespace getVariable "CBA_isCached";
CBA_isCached = if (isNil "CBA_isCached" && {isMultiplayer} && {!isDedicated}) then { -1 } else { _id };
uiNamespace setVariable ["CBA_isCached", CBA_isCached];
if (isNil "SLX_XEH_RECOMPILE") then { SLX_XEH_RECOMPILE = CACHE_DIS(xeh) };
if (!isMultiplayer || {isDedicated} || {CBA_isCached == -1}) then {
uiNamespace setVariable ["SLX_XEH_CACHE_KEYS", []];
uiNamespace setVariable ["SLX_XEH_CACHE_KEYS2", []];
uiNamespace setVariable ["SLX_XEH_CACHE_KEYS3", []];
uiNamespace setVariable ["CBA_CACHE_KEYS", []];
};
SLX_XEH_CACHE_KEYS = uiNamespace getVariable "SLX_XEH_CACHE_KEYS";
SLX_XEH_CACHE_KEYS2 = uiNamespace getVariable "SLX_XEH_CACHE_KEYS2";
SLX_XEH_CACHE_KEYS3 = uiNamespace getVariable "SLX_XEH_CACHE_KEYS3";
CBA_CACHE_KEYS = uiNamespace getVariable "CBA_CACHE_KEYS";
// Always compile cache function once
call compile preProcessFileLineNumbers 'x\cba\addons\xeh\init_compile.sqf';
// Log
SLX_XEH_DisableLogging = isClass(configFile/"CfgPatches"/"Disable_XEH_Logging");
// Backup functions for macros
// TODO: Cleanup...
// CBA_fnc_log = { diag_log [diag_frameNo, diag_tickTime, time, _this] };
/* CBA_fnc_defaultParam = {
PARAMS_3(_params,_index,_defaultValue);
private "_value";
if (!isNil "_defaultValue") then {
_value = _defaultValue;
};
if (!isNil "_params" && {(typeName _params) == "ARRAY"} && {count _params > _index} && {!isNil { _params select _index }}) then {
_value = _params select _index;
};
// Return.
if (isNil "_value") then {
nil;
} else {
_value;
};
};
*/
XEH_LOG("XEH: PreInit Started. v"+getText(configFile >> "CfgPatches" >> "CBA_XEH" >> "version")+". "+PFORMAT_5("MISSINIT",missionName,worldName,isMultiplayer,isServer,isDedicated));
if (time > 0) then { XEH_LOG("XEH WARNING: Time > 0; This probably means there are no XEH compatible units by default on the map, perhaps add the SLX_XEH_Logic module.") };
// Compile all necessary scripts and start one vehicle crew initialisation thread
_cfgRespawn = (missionConfigFile/"respawn");
_respawn = false;
if ( isNumber(_cfgRespawn) ) then {
_respawn = !(getNumber(_cfgRespawn) in [0, 1, 4, 5]);
};
if ( isText(_cfgRespawn) ) then {
_respawn = !(getText(_cfgRespawn) in ["none", "bird", "group", "side"]);
};
SLX_XEH_objects = []; // Temporary array, to track InitPosts at mission initialization
SLX_XEH_INIT_MEN = []; // Temporary array, to track ManBased inits - to workaround JIP issue "Double init eh ran for crew units"
SLX_XEH_DELAYED = []; // Temporary array, to track Delayed Inits at mission initialization
// Game version detection
_level = 0; // pre v1.60
// TODO: Improve v1.60 detection
// TODO: Temporary disabled due to #28652
//if ((isNumber (configFile >> "CfgDifficulties" >> "recruit" >> "recoilCoef")) && (isNumber (configFile >> "CfgVehicles" >> "Car" >> "turnCoef"))) then {
//_level = 1; // v1.60
//};
FUNC(determineProductVersion) = {
private "_pv";
_pv = call {productVersion};
// A2 (and OA pre 1.61beta, and TOH pre 1.05?) does not support productVersion so we deal with it manually
if (isNil "_pv") then {
_pv = if (isClass(configFile >> "CfgPatches" >> "A3_Map_Stratis")) then {
// A3 Backup
["Arma 3 Alpha","Arma3Alpha", -1, -1]; //,5,102571]
} else {
if (isClass(configFile >> "CfgPatches" >> "United_States_H")) then {
// TOH Backup
["TakeOn H", "TakeOnH", -1, -1];
} else {
if (isClass(configFile >> "CfgPatches" >> "Takistan")) then {
// OA Backup
["ArmA 2OA", "ArmA2OA", -1, -1];
} else {
// A2 Backup
["ArmA 2", "ArmA2", -1, -1];
};
};
};
};
_pv;
};
FUNC(determineGame) = {
// 0 = A2
// 1 = OA
// 2 = TOH
// 3 = A3 :P
private "_pv";
_pv = call FUNC(determineProductVersion);
switch (_pv select 1) do {
case "ArmA2": {0};
case "ArmA2OA": {1};
case "TakeOnH": {2};
case "Arma3Alpha": {3};
case "Arma3": {3};
default {0};
};
};
// System array with machine / mission / session information
SLX_XEH_MACHINE =
[
!isDedicated, // 0 - isClient (and thus has player)
false, // 1 - isJip
!isServer, // 2 - isDedicatedClient (and thus not a Client-Server)
isServer, // 3 - isServer
isDedicated, // 4 - isDedicatedServer (and thus not a Client-Server)
false, // 5 - Player Check Finished
!isMultiplayer, // 6 - SP?
false, // 7 - StartInit Passed
false, // 8 - Postinit Passed
isMultiplayer && {_respawn}, // 9 - Multiplayer && respawn?
if (isDedicated) then { 0 } else { if (isServer) then { 1 } else { 2 } }, // 10 - Machine type (only 3 possible configurations)
_id, // 11 - SESSION_ID
_level, // 12 - LEVEL - Used for version determination
false, // 13 - TIMEOUT - PostInit timedOut
call FUNC(determineGame), // 14 - Game
call FUNC(determineProductVersion) // 15 - Product+Version
];
SLX_XEH_DUMMY = switch (SLX_XEH_MACHINE select 14) do {
case 2: {"Helipad_Invisible_H" };
case 3: {"Land_HelipadEmpty_F" };
default { "HeliHEmpty" };
};
SLX_XEH_STR = ""; // Empty string
SLX_XEH_STR_INIT_EH = "Extended_Init_EventHandlers";
SLX_XEH_STR_INIT_POST_EH = "Extended_InitPost_EventHandlers";
SLX_XEH_STR_PreInit = "Extended_PreInit_EventHandlers";
SLX_XEH_STR_PostInit = "Extended_PostInit_EventHandlers";
SLX_XEH_STR_DEH = "DefaultEventhandlers";
SLX_XEH_STR_TAG = "SLX_XEH_";
SLX_XEH_STR_PLAYABLE = "SLX_XEH_PLAYABLE";
SLX_XEH_STR_PROCESSED = "SLX_XEH_PROCESSED";
SLX_XEH_AR_FALSE = [SLX_XEH_STR_PROCESSED, false];
SLX_XEH_AR_TRUE = [SLX_XEH_STR_PROCESSED, true];
SLX_XEH_OTHER_EVENTS = [XEH_EVENTS,XEH_CUSTOM_EVENTS]; // All events except the init event
SLX_XEH_OTHER_EVENTS_FULL = [];
{ SLX_XEH_OTHER_EVENTS_FULL pushBack format["Extended_%1_EventHandlers", _x] } forEach SLX_XEH_OTHER_EVENTS;
SLX_XEH_OTHER_EVENTS_XEH = [];
{ SLX_XEH_OTHER_EVENTS_XEH pushBack format["Extended_%1EH", _x] } forEach SLX_XEH_OTHER_EVENTS;
SLX_XEH_OTHER_EVENTS_XEH_PLAYERS = [];
{ SLX_XEH_OTHER_EVENTS_XEH_PLAYERS pushBack format["Extended_%1EH_Player", _x] } forEach SLX_XEH_OTHER_EVENTS;
SLX_XEH_OTHER_EVENTS_PLAYERS = [];
// HitPart is special in that the passed parameter to the event handler is an array of arrays
{
if (_x == "HitPart") then
{
SLX_XEH_OTHER_EVENTS_PLAYERS pushBack (compile format["{ { _this call _x } forEach (((_this select 0) select 0) getVariable [SLX_XEH_STR_%1_Player,[]]) }",_x])
}
else
{
SLX_XEH_OTHER_EVENTS_PLAYERS pushBack (compile format["{ { _this call _x } forEach ((_this select 0) getVariable [SLX_XEH_STR_%1_Player,[]]) }",_x])
}
} forEach SLX_XEH_OTHER_EVENTS;
SLX_XEH_CONFIG_FILES = [configFile, campaignConfigFile, missionConfigFile];
SLX_XEH_CONFIG_FILES_VARIABLE = [campaignConfigFile, missionConfigFile];
SLX_XEH_DEF_CLASSES = [SLX_XEH_STR, "All"];
// XEH for non XEH supported addons
// Only works until someone uses removeAllEventhandlers on the object
// Only works if there is at least 1 XEH-enabled object on the Map - Place SLX_XEH_Logic to make sure XEH initializes.
// TODO: Perhaps do a config verification - if no custom eventhandlers detected in _all_ CfgVehicles classes, don't run this XEH handler - might be too much processing.
SLX_XEH_EVENTS_NAT = [XEH_EVENTS];
SLX_XEH_EVENTS_FULL_NAT = [];
{ SLX_XEH_EVENTS_FULL_NAT pushBack format["Extended_%1_EventHandlers", _x] } forEach SLX_XEH_EVENTS_NAT;
SLX_XEH_EXCLUDES = []; // TODO: Anything else?? - Ammo crates for instance have no XEH by default due to crashes) - however, they don't appear in 'vehicles' list anyway.
SLX_XEH_CLASSES = []; // Used to cache classes that have full XEH setup - TODO: Performance test.. Could use object with a variable space, classname as key
SLX_XEH_FULL_CLASSES = []; // Used to cache classes that NEED full XEH setup
SLX_XEH_EXCL_CLASSES = []; // Used for exclusion classes
// Function Compilation
SLX_XEH_LOG = { XEH_LOG(_this); };
PREP(init_once); // Pre and PostInits
PREP(init_delayed);
PREP(init_playable);
// Inits and InitPosts
PREP(init);
PREP(init_enum);
PREP(init_enum_cache);
PREP(init_post);
// Init Others
PREP(init_others);
PREP(init_others_enum);
PREP(init_others_enum_cache);
PREP(addPlayerEvents); // Add / Remove the playerEvents
PREP(removePlayerEvents);
PREP(support_monitor);
PREP(support_monitor2);
call COMPILE_FILE(init_eh); // All XEH Event functions
/*
* Process the crews of vehicles. This "thread" will run just
* before PostInit and the mission init.sqf is processed. The order of execution is
*
* 1) all config.cpp init EHs (including all Extended_Init_Eventhandlers)
* 2) all the init lines in the mission.sqm
* 3) spawn:ed "threads" are started
* 4) the mission's init.sqf/sqs is run
*/
GVAR(init_obj) = SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];
GVAR(init_obj) addEventHandler ["killed", {
#ifdef DEBUG_MODE_FULL
XEH_LOG("XEH: VehicleCrewInit: "+str(count vehicles));
#endif
{
_sim = getText(configFile/"CfgVehicles"/(typeOf _x)/"simulation");
_crew = crew _x;
/*
* If it's a vehicle then start event handlers for the crew.
* (Vehicles have crew and are neither humanoids nor game logics)
*/
if (count _crew > 0 && {{ _sim == _x }count["soldier", "invisible"] == 0}) then {
{ if !(_x in SLX_XEH_INIT_MEN) then { [_x] call SLX_XEH_EH_Init } } forEach _crew;
};
} forEach vehicles;
SLX_XEH_INIT_MEN = nil;
deleteVehicle GVAR(init_obj);GVAR(init_obj) = nil
}];
GVAR(init_obj) setDamage 1; // Schedule to run itsy bitsy later
// Prepare postInit
GVAR(init_obj2) = SLX_XEH_DUMMY createVehicleLocal [0, 0, 0];
GVAR(init_obj2) addEventHandler ["killed", {
call COMPILE_FILE(init_post);
deleteVehicle GVAR(init_obj2);GVAR(init_obj2) = nil;
}];
// Schedule PostInit
SLX_XEH_STR spawn {
// Warn if PostInit takes longer than 10 tickTime seconds
SLX_XEH_STR spawn {
private["_time2Wait"];
_time2Wait = diag_ticktime + 10;
waituntil {diag_ticktime > _time2Wait};
if !(SLX_XEH_MACHINE select 8) then {
XEH_LOG("WARNING: PostInit did not finish in a timely fashion");
waitUntil {time > 0};
// Consider there will be no player if neither PostInit-Ready, nor PlayerCheck-Ready
if !(SLX_XEH_MACHINE select 8 || {SLX_XEH_MACHINE select 5}) then { SLX_XEH_MACHINE set [13, true]; };
};
};
// On Server + Non JIP Client, we are now after all objects have inited
// and at the briefing, still time == 0
if (isNull player) then {
#ifdef DEBUG_MODE_FULL
"NULL PLAYER" call SLX_XEH_LOG;
#endif
if !((SLX_XEH_MACHINE select 4) || {(SLX_XEH_MACHINE select 6)}) then { // only if MultiPlayer and not dedicated
#ifdef DEBUG_MODE_FULL
"JIP" call SLX_XEH_LOG;
#endif
SLX_XEH_MACHINE set [1, true]; // set JIP
// TEST for weird jip-is-server-issue :S
if (!(SLX_XEH_MACHINE select 2) || {SLX_XEH_MACHINE select 3} || {SLX_XEH_MACHINE select 4}) then {
str(["WARNING: JIP Client, yet wrong detection", SLX_XEH_MACHINE]) call SLX_XEH_LOG;
SLX_XEH_MACHINE set [2, true]; // set Dedicated client
SLX_XEH_MACHINE set [3, false]; // set server
SLX_XEH_MACHINE set [4, false]; // set dedicatedserver
};
waitUntil { !(isNull player) || {SLX_XEH_MACHINE select 13} };
if (SLX_XEH_MACHINE select 13) then { XEH_LOG("WARNING: TimedOut waiting for player object to be ready. Continueing PostInit without Player ready") };
};
};
if !(isNull player) then {
if (isNull (group player) && {player isKindOf "CAManBase"}) then {
// DEBUG TEST: Crashing due to JIP, or when going from briefing
// into game
#ifdef DEBUG_MODE_FULL
"NULLGROUP" call SLX_XEH_LOG;
#endif
waitUntil { !(isNull (group player)) };
};
waitUntil { local player };
};
GVAR(init_obj2) setDamage 1; // Schedule to run itsy bitsy later
SLX_XEH_MACHINE set [5, true]; // set player check = complete
};
// Load and call any "pre-init", run-once event handlers
/*
Compile code strings in the Extended_PreInit_EventHandlers class and call
them. This is done once per mission and before any extended init event
handler code is run. An addon maker can put run-once initialisation code
in such a pre-init "EH" rather than in a normal XEH init EH which might be
called several times.
*/
{ (_x/SLX_XEH_STR_PreInit) call FUNC(init_once) } forEach SLX_XEH_CONFIG_FILES;
XEH_LOG("XEH: PreInit Finished. " + PFORMAT_3("CACHE DISABLED? (Disable caching with cba_cache_disable.pbo)",SLX_XEH_RECOMPILE,CBA_COMPILE_RECOMPILE,CBA_FUNC_RECOMPILE));