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fixed Missing unconcious effects #253
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@ -82,7 +82,7 @@ GVAR(effectTimeBlood) = time;
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};
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// Unconsciousness effect
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if (ACE_player getVariable [QGVAR(isUnconscious), false]) then {
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if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
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GVAR(effectUnconsciousCC) ppEffectEnable true;
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GVAR(effectUnconsciousRB) ppEffectEnable true;
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GVAR(effectBlind) = true;
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