fixed Missing unconcious effects #253

This commit is contained in:
Glowbal 2015-03-26 08:43:30 +01:00
parent eb80831525
commit 9f540e0473

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@ -82,7 +82,7 @@ GVAR(effectTimeBlood) = time;
};
// Unconsciousness effect
if (ACE_player getVariable [QGVAR(isUnconscious), false]) then {
if (ACE_player getVariable ["ACE_isUnconscious", false]) then {
GVAR(effectUnconsciousCC) ppEffectEnable true;
GVAR(effectUnconsciousRB) ppEffectEnable true;
GVAR(effectBlind) = true;