From 9f671e59c11bf96e23e80363a1da0a7c817b1841 Mon Sep 17 00:00:00 2001 From: BullHorn Date: Sun, 17 May 2015 18:00:06 +0300 Subject: [PATCH] Doc: modules.md - rename 'ACE' to 'ACE3' Rename all relevant instances of 'ACE' to 'ACE3, ignoring code examples --- documentation/missionmaker/modules.md | 24 ++++++++++++------------ 1 file changed, 12 insertions(+), 12 deletions(-) diff --git a/documentation/missionmaker/modules.md b/documentation/missionmaker/modules.md index 38b57595a7..473fd04a9f 100644 --- a/documentation/missionmaker/modules.md +++ b/documentation/missionmaker/modules.md @@ -7,7 +7,7 @@ order: 5 parent: wiki --- -## 1. ACE +## 1. ACE3 ### 1.1 Advanced Ballistics *Part of: ace_advanced_ballistics* @@ -45,10 +45,10 @@ Defines the radius around the player (in meters) at which advanced ballistics ar ### 1.2 Allow Config Export *Part of: ace_Optionmenu* -This modules allows to export all current ACE settings from the ACE Option menu to the clipboard and RPT file. +This modules allows to export all current ACE3 settings from the ACE3 Option menu to the clipboard and RPT file. 1. **Allow (Boolean)**
-Enables the "export" button in the ACE Option menu
+Enables the "export" button in the ACE3 Option menu
`Default value: Yes` ### 1.3 BlueForceTracking @@ -68,7 +68,7 @@ Hide markers for "AI only" groups.
### 1.4 Check PBOs *Part of: ace_common* -If you are worried that players haven't updated ACE or other mods to the version you're using on the server, you can place the "Check PBOs" module on your map. You can choose one of three posible actions that are being executed when a player joins that has a wrong version of ACE or an other mod: +If you are worried that players haven't updated ACE3 or other mods to the version you're using on the server, you can place the "Check PBOs" module on your map. You can choose one of three posible actions that are being executed when a player joins that has a wrong version of ACE3 or an other mod: * Warn once * Warn permanent @@ -81,7 +81,7 @@ What to do with people who do not have the right PBOs.
`Default value: "Warn once"` 2. **Check all addons (Boolean)**
-Check all addons instead of only those of ACE?
+Check all addons instead of only those of ACE3?
`Default value: "No"` 3. **Whitelist**
@@ -107,7 +107,7 @@ Example 3: @JSRS + @Blastcore-A3:
### 1.5 Explosive System *Part of: ace_explosive* -The "Explosive System" module lets you tweak the settings for the new explosive system that ACE introduces. +The "Explosive System" module lets you tweak the settings for the new explosive system that ACE3 introduces. **Settings:** @@ -236,7 +236,7 @@ This module enables Mission Makers to specificly enable units to move a rallypoi

It's important to mention that this doesn't work for player who join during a mission (JIP = Join in progress). That's something we can't change because that's the way Bohemia has implemented their module framework.

-To enable JIP players to move rally points have a look at [ACE Rallypoints](./mission-tools.html#1.-ace-rallypoints). +To enable JIP players to move rally points have a look at [ACE3 Rallypoints](./mission-tools.html#1.-ace-rallypoints). ### 1.15 Respawn System @@ -313,7 +313,7 @@ This module allows you to customize the weather settings.
Note:
-

ACE Weather overrides weather settings (editor, mission settings) and automatically calculates wind, temperature and pressure according to map location, date, time of day and cloud coverage and allows the weather to evolve realistically as the simulation progresses. Weather synchronization occurs between all clients.
Adjustment of the weather is possible by modifying the overcast value (for example: 0.7 may result in intermittent rain).

+

ACE3 Weather overrides weather settings (editor, mission settings) and automatically calculates wind, temperature and pressure according to map location, date, time of day and cloud coverage and allows the weather to evolve realistically as the simulation progresses. Weather synchronization occurs between all clients.
Adjustment of the weather is possible by modifying the overcast value (for example: 0.7 may result in intermittent rain).

@@ -322,8 +322,8 @@ This module allows you to customize the weather settings. 1. **Weather propagation (Boolean)**
Enables sever side weather propagation.
`Default value: Yes` -2. **ACE Weather (Boolean)**
-Overrides the default weather with ACE weather (map based).
+2. **ACE3 Weather (Boolean)**
+Overrides the default weather with ACE3 weather (map based).
`Default value: Yes` 3. **Sync Rain (Boolean)**
Synchronizes rain.
@@ -377,7 +377,7 @@ And then there's the "LSD Vehicles" module … it does 'something' to all v -## 2. ACE Medical +## 2. ACE3 Medical *Part of: ace_medical* ### 2.1 Medical Settings @@ -515,7 +515,7 @@ Whether or not the objects in the list will be a medical vehicle.
`Default value: Yes` -## 3. ACE Mission Modules +## 3. ACE3 Mission Modules *Part of: ace_missionmodules* ### 3.1 Ambiance Sounds