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more common code cleanup
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@ -1,23 +1,31 @@
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/**
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* fn_getFirstIntersection.sqf
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* @Descr: Returns the the first intersection with an object between two positions
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* @Author: Ruthberg
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/*
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* Author: Ruthberg
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* Returns the the first intersection with terrain between two positions. @todo rewrite using lineIntersectsSurfaces?
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*
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* @Arguments: [position PositionASL, position PositionASL, accuracy FLOAT]
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* @Return: [intersects BOOL, intersection PositionASL]
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* @PublicAPI: true
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* Arguments:
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* 0: PositionASL <ARRAY>
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* 1: PositionATL <ARRAY>
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* 2: Accuracy <NUMBER>
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*
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* Return Value:
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* 0: Intersects <BOOL>
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* 1: Intersection Position ASL <ARRAY>
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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#include "script_component.hpp"
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private ["_distance", "_lower", "_upper", "_mid", "_intersections", "_result", "_dir"];
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params ["_source", "_destination", "_accuracy"];
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PARAMS_3(_source,_destination,_accuracy);
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private ["_result", "_distance"];
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_result = [false, [0, 0, 0]];
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_distance = _source vectorDistance _destination;
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if (count (lineIntersectsWith [_source, _destination]) > 0) then {
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if !(lineIntersectsWith [_source, _destination] isEqualTo []) then {
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private ["_lower", "_upper", "_mid", "_dir"];
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_lower = 0;
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_upper = 1;
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_mid = 0.5;
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@ -27,9 +35,7 @@ if (count (lineIntersectsWith [_source, _destination]) > 0) then {
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while {(_upper - _lower) * _distance > _accuracy} do {
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_mid = _lower + (_upper - _lower) / 2;
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_intersections = count (lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))]);
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if (_intersections > 0) then {
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if !(lineIntersectsWith [_source, _source vectorAdd (_dir vectorMultiply (_mid * _distance))] isEqualTo []) then {
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_upper = _mid;
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} else {
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_lower = _mid;
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