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https://github.com/acemod/ACE3.git
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Merge pull request #243 from KoffeinFlummi/mediccarry
refining carrying injured persons
This commit is contained in:
commit
9fcb193064
@ -1,5 +1,6 @@
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class CfgActions {
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// fixes pick up action on mine detectors, because all ACE items are of that simulationClass and BI doesn't seem to care
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class None;
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class TakeWeapon: None {
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show = 0;
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@ -42,19 +42,3 @@ class Extended_Respawn_EventHandlers {
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};
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};
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};
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class Extended_Killed_EventHandlers {
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class CAManBase {
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class GVAR(dropObject) {
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Killed = QUOTE(if (local (_this select 0)) then {[ARR_2(_this select 0, ObjNull)] call FUNC(carryObj)};);
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};
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};
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};
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class Extended_GetIn_EventHandlers {
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class CAManBase {
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class GVAR(dropObject) {
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GetIn = QUOTE(if (local (_this select 0)) then {[ARR_2(_this select 0, ObjNull)] call FUNC(carryObj)};);
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};
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};
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};
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76
addons/common/CfgMoves.hpp
Normal file
76
addons/common/CfgMoves.hpp
Normal file
@ -0,0 +1,76 @@
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class CfgMovesBasic {
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class Default;
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class Actions {
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// fixes grab animation with equipped pistol
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class NoActions;
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class PistolStandActions: NoActions {
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grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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};
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class LauncherKneelActions: NoActions {
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grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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};
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class CivilStandActions: NoActions {
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grabDrag = "AmovPercMstpSlowWrflDnon_AcinPknlMwlkSlowWrflDb_2";
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class AgonyBase;
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class AgonyBaseRfl;
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class StandBase;
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class HealBase;
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class States {
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// fixes being able to reload in some animations, can't remember now what exactly
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class AinjPfalMstpSnonWnonDnon_carried_Down: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWnonDnon_carried_Up: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWrflDnon_carried_Down: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
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canReload = 0;
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};
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class AmovPpneMstpSnonWnonDnon_injured;
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class AinjPpneMstpSnonWnonDnon: AmovPpneMstpSnonWnonDnon_injured {
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canReload = 0;
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};
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class AmovPpneMstpSrasWrflDnon_injured;
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class AinjPpneMstpSnonWrflDnon: AmovPpneMstpSrasWrflDnon_injured {
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canReload = 0;
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};
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// mark as on ladder animation
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class LadderCivilStatic: StandBase {
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ACE_isLadder = 1;
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};
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// dunno, important
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class AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1;
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class AcinPknlMstpSnonWnonDnon: AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 {
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enableDirectControl = 1;
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};
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class AcinPknlMwlkSnonWnonDb: AmovPercMstpSnonWnonDnon_AcinPknlMwlkSnonWnonDb_1 {
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enableDirectControl = 1;
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};
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// fix falling back to unconsciousness animation and disable rotating in that state
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class Unconscious: Default {
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ConnectTo[] = {};
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head = "headNo";
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forceAim = 1;
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static = 1;
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};
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// idk. Flummi?
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class AinvPknlMstpSnonWnonDnon_medic0: HealBase {
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variantsPlayer[] = {};
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};
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};
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};
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@ -218,6 +218,7 @@ class CfgVoice {
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displayName = "$STR_ACE_Common_NoVoice";
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};
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};
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class CfgVoiceTypes {
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class ACE_NoVoice {
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name = "$STR_ACE_Common_NoVoice";
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File diff suppressed because it is too large
Load Diff
@ -1,35 +0,0 @@
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class CfgMovesBasic;
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class CfgMovesMaleSdr: CfgMovesBasic {
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class AgonyBase;
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class AgonyBaseRfl;
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class StandBase;
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class States {
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class AinjPfalMstpSnonWnonDnon_carried_Down: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWnonDnon_carried_Up: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWrflDnon_carried_Down: AgonyBase {
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canReload = 0;
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};
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class AinjPfalMstpSnonWrflDnon_carried_Up: AgonyBaseRfl {
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canReload = 0;
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};
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class AmovPpneMstpSnonWnonDnon_injured;
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class AinjPpneMstpSnonWnonDnon: AmovPpneMstpSnonWnonDnon_injured {
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canReload = 0;
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};
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class AmovPpneMstpSrasWrflDnon_injured;
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class AinjPpneMstpSnonWrflDnon: AmovPpneMstpSrasWrflDnon_injured {
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canReload = 0;
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};
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class LadderCivilStatic: StandBase {
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ACE_isLadder = 1;
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};
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};
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};
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@ -33,6 +33,8 @@ if (hasInterface) then {
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_this lock (_this getVariable [QGVAR(lockStatus), locked _this]);
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}] call FUNC(addEventhandler);
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["setDir", {(_this select 0) setDir (_this select 1)}] call FUNC(addEventhandler);
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// hack to get PFH to work in briefing
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[QGVAR(onBriefingPFH), "onEachFrame", {
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if (time > 0) exitWith {
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@ -171,8 +173,6 @@ GVAR(OldPlayerWeapon) = currentWeapon ACE_player;
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}, 0, []] call cba_fnc_addPerFrameHandler;
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[QGVAR(StateArrested),false,true,QUOTE(ADDON)] call FUNC(defineVariable);
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[QGVAR(carriedBy),objNull,false,QUOTE(ADDON)] call FUNC(defineVariable);
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[QGVAR(carriedObj),objNull,false,QUOTE(ADDON)] call FUNC(defineVariable);
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["VehicleSetFuel", {
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PARAMS_2(_vehicle,_fuelLevel);
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@ -15,7 +15,6 @@ PREP(adminKick);
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PREP(ambientBrightness);
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PREP(applyForceWalkStatus);
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PREP(ASLToPosition);
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PREP(beingCarried);
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PREP(binarizeNumber);
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PREP(blurScreen);
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PREP(cachedCall);
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@ -23,8 +22,6 @@ PREP(canGetInPosition);
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PREP(canInteract);
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PREP(canInteractWith);
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PREP(canUseWeapon);
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PREP(carriedByObj);
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PREP(carryObj);
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PREP(changeProjectileDirection);
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PREP(checkPBOs);
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PREP(claim);
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@ -58,8 +55,6 @@ PREP(fixPosition);
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PREP(getAllDefinedSetVariables);
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PREP(getAllGear);
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PREP(getCaptivityStatus);
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PREP(getCarriedBy);
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PREP(getCarriedObj);
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PREP(getConfigCommander);
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PREP(getConfigGunner);
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PREP(getDeathAnim);
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@ -122,7 +117,6 @@ PREP(isModLoaded);
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PREP(isPlayer);
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PREP(isTurnedOut);
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PREP(letterToCode);
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PREP(limitMovementSpeed);
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PREP(loadPerson);
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PREP(loadPersonLocal);
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PREP(loadSettingsFromProfile);
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@ -160,7 +154,6 @@ PREP(serverLog);
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PREP(setArrestState);
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PREP(setCanInteract);
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PREP(setCaptivityStatus);
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PREP(setCarriedBy);
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PREP(setDefinedVariable);
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PREP(setDisableUserInputStatus);
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PREP(setForceWalkStatus);
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@ -13,11 +13,16 @@ class CfgPatches {
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};
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#include "CfgEventHandlers.hpp"
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#include "CfgSounds.hpp"
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#include "CfgVehicles.hpp"
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#include "CfgWeapons.hpp"
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#include "CfgMagazines.hpp"
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#include "CfgActions.hpp"
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#include "CfgMoves.hpp"
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#include "CfgVoice.hpp"
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class ACE_Rsc_Display_Base {
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idd = -1;
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type = 0;
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@ -126,9 +131,6 @@ class ACE_Settings {
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#include <ProgressScreen.hpp>
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#include <HintConfig.hpp>
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#include <RscInfoType.hpp>
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#include <FixPickup.hpp>
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#include <FixAnimations.hpp>
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#include <NoVoice.hpp>
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class CfgUIGrids {
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class IGUI {
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@ -1,12 +0,0 @@
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/**
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* fn_beingCarried.sqf
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* @Descr: Check if object is being carried
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* @Author: Glowbal
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*
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* @Arguments: [object OBJECT]
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* @Return: BOOL True if object is being carried
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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!(isNull ([_this select 0] call FUNC(getCarriedObj)));
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@ -1,13 +0,0 @@
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/**
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* fn_carriedByObj.sqf
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* @Descr: Check if object A is being carried by object B.
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* @Author: Glowbal
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*
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* @Arguments: [object OBJECT, unit OBJECT]
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* @Return: BOOL True if B is carrying A.
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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([(_this select 0)] call FUNC(getCarriedBy) == [(_this select 1)] call FUNC(getCarriedBy));
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@ -1,72 +0,0 @@
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/**
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* fn_carryObj.sqf
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* @Descr: Have a unit carry an object. Use ObjNull for second parameter if you want the unit to carry nothing
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT, objectToCarry OBJECT, attachToVector ARRAY (Optional)]
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* @Return: BOOL Returns true if succesful
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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private ["_unit","_to","_return", "_fallDown", "_carriedObj", "_positionUnit"];
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_unit = [_this, 0,ObjNull, [ObjNull]] call bis_fnc_param;
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_to = [_this, 1,ObjNull, [ObjNull]] call bis_fnc_param;
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_fallDown = false;
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if (count _this > 3) then {
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_fallDown = _this select 3;
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};
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_return = false;
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[format["fnc_carryObj - UNIT: %1 ATTEMPTS TO CARRY %2",_unit,_to],2] call FUNC(debug);
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if (((typeName _to) == "OBJECT" && (isNull ([_unit] call FUNC(getCarriedObj)))) || isNull _to) then {
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if (vehicle _unit != _unit) exitwith {};
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if (!isNull _to) then {
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if ((isNull ([_to] call FUNC(getCarriedObj))) && ([_unit] call FUNC(canInteract))) then {
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_return = true;
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_unit setvariable [QGVAR(carriedObj),_to,true];
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if (_fallDown) then {
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// [_unit,_fallDown] call FUNC(limitMovementSpeed);
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};
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[_to, _unit] call FUNC(setCarriedBy);
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if (count _this > 2) then {
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if (count (_this select 2) == 3) then {
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_to attachTo [_unit,(_this select 2)];
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[format["fnc_carryObj - UNIT: %1 TO %2 - attachTo offset: %3",_unit,_to,(_this select 2)],2] call FUNC(debug);
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};
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};
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["carryObject", [_unit], [_unit, _to, _fallDown]] call EFUNC(common,targetEvent);
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// ["carryObject", [_unit, _to, _fallDown]] call ace_common_fnc_localEvent;
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};
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} else {
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if (!isNull ([_unit] call FUNC(getCarriedObj))) then {
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[format["fnc_carryObj - UNIT: %1 DROPING CARRIED OBJECT",_unit],2] call FUNC(debug);
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_carriedObj = ([_unit] call FUNC(getCarriedObj));
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detach _carriedObj;
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//_carriedObj setPosATL [(getPosATL _carriedObj) select 0, (getPosATL _carriedObj) select 1,0];
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if (!surfaceIsWater getPos _unit) then {
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_positionUnit = getPosATL _carriedObj;
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_positionUnit set [2, ((getPosATL _unit) select 2) + 0.1];
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_carriedObj setPosATL _positionUnit;
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} else {
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_positionUnit = getPosASL _carriedObj;
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_positionUnit set [2, ((getPosASL _unit) select 2) + 0.1];
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_carriedObj setPosASL _positionUnit;
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};
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[[_unit] call FUNC(getCarriedObj), objNull] call FUNC(setCarriedBy);
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_unit setvariable [QGVAR(carriedObj),_to,true];
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_return = true;
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["carryObjectDropped", [_unit], [_unit, _to, _fallDown]] call EFUNC(common,targetEvent);
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// ["carryObjectDropped", [_unit, _to, _fallDown]] call ace_common_fnc_localEvent;
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};
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};
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} else {
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[format["fnc_carryObj - UNIT: %1 FAILED TO CARRY %2 - not an object or already carrying",_unit,_to],2] call FUNC(debug);
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};
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_return
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@ -1,13 +0,0 @@
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/**
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* fn_getCarriedBy.sqf
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* @Descr: Get the object that is carrying given unit or object
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT]
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* @Return: OBJECT Returns the object that is carrying the unit. Otherwise returns ObjNull
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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((_this select 0) getvariable [QGVAR(carriedBy),objNull]);
|
@ -1,13 +0,0 @@
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/**
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* fn_getCarriedObj.sqf
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* @Descr: Grab the registered carried object
|
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* @Author: Glowbal
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*
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* @Arguments: [unit OBJECT]
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* @Return: OBJECT Returns the object that the unit is currently carrying. If not carrying, returns ObjNull
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* @PublicAPI: true
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*/
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#include "script_component.hpp"
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((_this select 0) getvariable [QGVAR(carriedObj),objNull]);
|
@ -1,53 +0,0 @@
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/**
|
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* fn_limitMovementSpeed.sqf
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* @Descr: Limits the movement speed of a unit
|
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* @Author: Glowbal
|
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*
|
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* @Arguments: [unit OBJECT, fallDown BOOL (Optional)]
|
||||
* @Return: void
|
||||
* @PublicAPI: true
|
||||
*/
|
||||
|
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#include "script_component.hpp"
|
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|
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private ["_unit","_carriedObj"];
|
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_unit = _this select 0;
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_fallDown = false;
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if (count _this > 1) then {
|
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_fallDown = _this select 1;
|
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};
|
||||
|
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if ((_unit getvariable [QGVAR(limitMovementSpeed),false])) exitwith {
|
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_unit setvariable [QGVAR(limitMovementSpeed),nil,true];
|
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};
|
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|
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[{
|
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private["_unit","_fallDown","_carriedObj"];
|
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_unit = (_this select 0) select 0;
|
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_fallDown = (_this select 0) select 1;
|
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|
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_carriedObj = [_unit] call FUNC(getCarriedObj);
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|
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if !(_unit getvariable [QGVAR(limitMovementSpeed),false]) exitwith {
|
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
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};
|
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if !((!isNull _carriedObj) && (alive _unit)) exitwith {
|
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
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};
|
||||
|
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if (speed _unit > 12 && vehicle _unit == _unit && isTouchingGround _unit) then {
|
||||
|
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_unit setVelocity [0,0,0];
|
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|
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if (_fallDown) then {
|
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_unit playMove "amovppnemstpsraswrfldnon";
|
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};
|
||||
|
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if (_carriedObj isKindOf "Man") then {
|
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hint "You can not move this fast while transporting this person.";
|
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} else {
|
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hint "You can not move this fast while carrying this object";
|
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};
|
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[_unit,ObjNull] call FUNC(carryObj);
|
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};
|
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}, 0.5, [_unit,_fallDown] ] call CBA_fnc_addPerFrameHandler;
|
@ -35,8 +35,6 @@ if (_unit distance _loadcar <= 10) then {
|
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};
|
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if (!isNull _vehicle) then {
|
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[_unit, true, GROUP_SWITCH_ID, side group _caller] call FUNC(switchToGroupSide);
|
||||
[_caller,objNull] call FUNC(carryObj);
|
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[_unit,objNull] call FUNC(carryObj);
|
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[[_unit, _vehicle,_caller], QUOTE(FUNC(loadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
|
||||
};
|
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_vehicle
|
@ -1,21 +0,0 @@
|
||||
/**
|
||||
* fn_setCarriedBy.sqf
|
||||
* @Descr: Registers an object being carried by another object
|
||||
* @Author: Glowbal
|
||||
*
|
||||
* @Arguments: [unitToBeCarried OBJECT, objectCarrying OBJECT]
|
||||
* @Return: BOOL True if succesfully registered
|
||||
* @PublicAPI: false
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit","_to","_return"];
|
||||
_unit = [_this, 0, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_to = [_this, 1, ObjNull,[ObjNull]] call BIS_fnc_Param;
|
||||
_return = false;
|
||||
if ((isNull ([_unit] call FUNC(getCarriedBy))) || isNull _to) then {
|
||||
_return = true;
|
||||
_unit setvariable [QGVAR(carriedBy),_to,true];
|
||||
};
|
||||
_return
|
@ -13,6 +13,11 @@ class Extended_PostInit_EventHandlers {
|
||||
};
|
||||
|
||||
class Extended_Init_EventHandlers {
|
||||
class CAManBase {
|
||||
class ADDON {
|
||||
init = QUOTE(_this call DFUNC(initPerson));
|
||||
};
|
||||
};
|
||||
class StaticWeapon {
|
||||
class ADDON {
|
||||
init = QUOTE(_this call DFUNC(initObject));
|
||||
|
@ -16,4 +16,10 @@ if (isNil "ACE_maxWeightCarry") then {
|
||||
|
||||
// release object on player change. This does work when returning to lobby, but not when hard disconnecting.
|
||||
["playerChanged", {_this call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
|
||||
["playerVehicleChanged", {[ACE_player, objNull] call DFUNC(handlePlayerChanged)}] call EFUNC(common,addEventhandler);
|
||||
["playerWeaponChanged", {_this call DFUNC(handlePlayerWeaponChanged)}] call EFUNC(common,addEventhandler);
|
||||
|
||||
// handle waking up dragged unit and falling unconscious while dragging
|
||||
["medical_onUnconscious", {_this call DFUNC(handleUnconscious)}] call EFUNC(common,addEventhandler);
|
||||
|
||||
//@todo Captivity?
|
||||
|
@ -18,10 +18,14 @@ PREP(handleKilled);
|
||||
PREP(handlePlayerChanged);
|
||||
PREP(handlePlayerWeaponChanged);
|
||||
PREP(handleScrollWheel);
|
||||
PREP(handleUnconscious);
|
||||
PREP(initObject);
|
||||
PREP(initPerson);
|
||||
PREP(isObjectOnObject);
|
||||
PREP(setCarryable);
|
||||
PREP(setDraggable);
|
||||
PREP(startCarry);
|
||||
PREP(startCarryPFH);
|
||||
PREP(startDrag);
|
||||
PREP(startDragPFH);
|
||||
|
||||
|
@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// a static weapon has to be empty for dragging
|
||||
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
|
||||
|
||||
alive _target && {_target getVariable [QGVAR(canCarry), false]}
|
||||
alive _target && {_target getVariable [QGVAR(canCarry), false]} && {animationState _target in ["", "unconscious"]}
|
||||
|
@ -22,4 +22,4 @@ if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
// a static weapon has to be empty for dragging
|
||||
if ((typeOf _target) isKindOf "StaticWeapon" && {count crew _target > 0}) exitWith {false};
|
||||
|
||||
alive _target && {_target getVariable [QGVAR(canDrag), false]}
|
||||
alive _target && {_target getVariable [QGVAR(canDrag), false]} && {animationState _target in ["", "unconscious"]}
|
||||
|
@ -17,37 +17,34 @@ private ["_unit", "_target"];
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
// check weight
|
||||
private "_weight";
|
||||
_weight = [_target] call FUNC(getWeight);
|
||||
|
||||
if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
|
||||
[localize "STR_ACE_Dragging_UnableToDrag"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
// select no weapon and stop sprinting
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 99];
|
||||
|
||||
[_unit, "isDragging", true] call EFUNC(common,setforceWalkStatus);
|
||||
|
||||
// prevent multiple players from accessing the same object
|
||||
[_unit, _target, true] call EFUNC(common,claim);
|
||||
|
||||
// get attachTo offset and direction.
|
||||
private ["_position", "_direction"];
|
||||
|
||||
_position = _target getVariable [QGVAR(carryPosition), [0, 0, 0]];
|
||||
_direction = _target getVariable [QGVAR(carryDirection), 0];
|
||||
|
||||
// add height offset of model
|
||||
private "_offset";
|
||||
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
|
||||
// handle objects vs persons
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
|
||||
_position = _position vectorAdd [0, 0, _offset];
|
||||
[_unit, "AcinPercMstpSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
|
||||
[_target, "AinjPfalMstpSnonWnonDf_carried_dead", 2, true] call EFUNC(common,doAnimation);
|
||||
|
||||
// attach object
|
||||
_target attachTo [_unit, _position];
|
||||
_target setDir _direction;
|
||||
// attach person
|
||||
_target attachTo [_unit, _position, "LeftShoulder"];
|
||||
|
||||
} else {
|
||||
|
||||
// add height offset of model
|
||||
private "_offset";
|
||||
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
|
||||
|
||||
_position = _position vectorAdd [0, 0, _offset];
|
||||
|
||||
// attach object
|
||||
_target attachTo [_unit, _position];
|
||||
|
||||
};
|
||||
["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
|
||||
|
||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||
_unit setVariable [QGVAR(carriedObject), _target, true];
|
||||
@ -74,7 +71,7 @@ _actionID = _unit addAction [
|
||||
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
|
||||
|
||||
// check everything
|
||||
[FUNC(carryObjectPFH), 0, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
[FUNC(carryObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// reset current dragging height.
|
||||
GVAR(currentHeightChange) = 0;
|
||||
|
@ -1,11 +1,19 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 carryObjectPFH running", time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0 select 0;
|
||||
_target = _this select 0 select 1;
|
||||
|
||||
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// drop if the crate is destroyed
|
||||
if !([_target] call EFUNC(common,isAlive)) then {
|
||||
[_unit, _target] call FUNC(dropObject_carry);
|
||||
|
@ -31,7 +31,11 @@ _position = _position vectorAdd [0, 0, _offset];
|
||||
|
||||
// attach object
|
||||
_target attachTo [_unit, _position];
|
||||
_target setDir _direction;
|
||||
["setDir", _target, [_target, _direction]] call EFUNC(common,targetEvent);
|
||||
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
[_target, "AinjPpneMrunSnonWnonDb_still", 0, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
_unit setVariable [QGVAR(isDragging), true, true];
|
||||
_unit setVariable [QGVAR(draggedObject), _target, true];
|
||||
@ -58,7 +62,7 @@ _actionID = _unit addAction [
|
||||
_unit setVariable [QGVAR(ReleaseActionID), _actionID];
|
||||
|
||||
// check everything
|
||||
[FUNC(dragObjectPFH), 0, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
[FUNC(dragObjectPFH), 0.5, [_unit, _target]] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// reset current dragging height.
|
||||
GVAR(currentHeightChange) = 0;
|
||||
|
@ -1,11 +1,19 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 dragObjectPFH running", time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0 select 0;
|
||||
_target = _this select 0 select 1;
|
||||
|
||||
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// drop if the crate is destroyed
|
||||
if !([_target] call EFUNC(common,isAlive)) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
|
@ -27,12 +27,20 @@ _inBuilding = [_unit] call FUNC(isObjectOnObject);
|
||||
_unit playAction "released";
|
||||
|
||||
// prevent collision damage
|
||||
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent);
|
||||
["fixCollision", _unit] call EFUNC(common,localEvent);
|
||||
["fixCollision", _target, _target] call EFUNC(common,targetEvent);
|
||||
|
||||
// release object
|
||||
detach _target;
|
||||
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
if (_target getVariable ["ACE_isUnconscious", false]) then {
|
||||
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
|
||||
} else {
|
||||
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo "AinjPpneMrunSnonWnonDb_release" seems to fall back to unconsciousness anim.
|
||||
};
|
||||
};
|
||||
|
||||
_unit removeWeapon "ACE_FakePrimaryWeapon";
|
||||
|
||||
// prevent object from flipping inside buildings
|
||||
@ -46,5 +54,7 @@ _unit setVariable [QGVAR(draggedObject), objNull, true];
|
||||
// make object accesable for other units
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|
||||
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
|
||||
if !(_target isKindOf "CAManBase") then {
|
||||
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|
||||
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
@ -24,12 +24,28 @@ private "_inBuilding";
|
||||
_inBuilding = [_unit] call FUNC(isObjectOnObject);
|
||||
|
||||
// prevent collision damage
|
||||
["fixCollision", _unit, _unit] call EFUNC(common,targetEvent);
|
||||
["fixCollision", _unit] call EFUNC(common,localEvent);
|
||||
["fixCollision", _target, _target] call EFUNC(common,targetEvent);
|
||||
|
||||
// release object
|
||||
detach _target;
|
||||
|
||||
// fix anim when aborting carrying persons
|
||||
if (_target isKindOf "CAManBase" || {animationState _unit in CARRY_ANIMATIONS}) then {
|
||||
if (vehicle _unit == _unit) then {
|
||||
[_unit, "", 2, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
if (_target getVariable ["ACE_isUnconscious", false]) then {
|
||||
[_target, "unconscious", 2, true] call EFUNC(common,doAnimation);
|
||||
} else {
|
||||
[_target, "", 2, true] call EFUNC(common,doAnimation); //@todo
|
||||
};
|
||||
};
|
||||
|
||||
// properly remove fake weapon
|
||||
_unit removeWeapon "ACE_FakePrimaryWeapon";
|
||||
|
||||
// reselect weapon and re-enable sprint
|
||||
_unit selectWeapon primaryWeapon _unit;
|
||||
|
||||
@ -46,5 +62,7 @@ _unit setVariable [QGVAR(carriedObject), objNull, true];
|
||||
// make object accesable for other units
|
||||
[objNull, _target, true] call EFUNC(common,claim);
|
||||
|
||||
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|
||||
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
|
||||
if !(_target isKindOf "CAManBase") then {
|
||||
["fixPosition", _target, _target] call EFUNC(common,targetEvent);
|
||||
["fixFloating", _target, _target] call EFUNC(common,targetEvent);
|
||||
};
|
||||
|
@ -20,12 +20,21 @@ if (_unit getVariable [QGVAR(isDragging), false]) then {
|
||||
|
||||
if (_unit getVariable [QGVAR(isCarrying), false]) then {
|
||||
|
||||
// drop carried object when selecting any weapon
|
||||
if (_weapon != "") then {
|
||||
private "_carriedObject";
|
||||
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
|
||||
private "_carriedObject";
|
||||
_carriedObject = _unit getVariable [QGVAR(carriedObject), objNull];
|
||||
|
||||
if (_carriedObject isKindOf "CAManBase") then {
|
||||
|
||||
if (_weapon != primaryWeapon _unit) then {
|
||||
[_unit, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
} else {
|
||||
|
||||
// drop carried object when selecting any weapon
|
||||
if (_weapon != "") then {
|
||||
[_unit, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
[_unit, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
};
|
||||
|
@ -28,7 +28,10 @@ _scrollAmount = _this select 0;
|
||||
_scrollAmount = _scrollAmount * 0.15;
|
||||
|
||||
private "_carriedItem";
|
||||
_carriedItem = _unit getVariable [QGVAR(carriedObject),objNull];
|
||||
_carriedItem = _unit getVariable [QGVAR(carriedObject), objNull];
|
||||
|
||||
//disabled for persons
|
||||
if (_carriedItem isKindOf "CAManBase") exitWith {false};
|
||||
|
||||
private ["_position", "_maxHeight"];
|
||||
|
||||
|
44
addons/dragging/functions/fnc_handleUnconscious.sqf
Normal file
44
addons/dragging/functions/fnc_handleUnconscious.sqf
Normal file
@ -0,0 +1,44 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_isUnconscious"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_isUnconscious = _this select 1;
|
||||
|
||||
private "_player";
|
||||
_player = ACE_player;
|
||||
|
||||
if (_player getVariable [QGVAR(isDragging), false]) then {
|
||||
|
||||
private "_draggedObject";
|
||||
_draggedObject = _player getVariable [QGVAR(draggedObject), objNull];
|
||||
|
||||
// handle falling unconscious
|
||||
if (_unit == _player) then {
|
||||
[_unit, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
// handle waking up dragged unit
|
||||
if (_unit == _draggedObject) then {
|
||||
[_player, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
if (_player getVariable [QGVAR(isCarrying), false]) then {
|
||||
|
||||
private "_carriedObject";
|
||||
_carriedObject = _player getVariable [QGVAR(carriedObject), objNull];
|
||||
|
||||
// handle falling unconscious
|
||||
if (_unit == _player) then {
|
||||
[_unit, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
// handle waking up dragged unit
|
||||
if (_unit == _carriedObject) then {
|
||||
[_player, _carriedObject] call FUNC(dropObject_carry);
|
||||
};
|
||||
|
||||
};
|
19
addons/dragging/functions/fnc_initPerson.sqf
Normal file
19
addons/dragging/functions/fnc_initPerson.sqf
Normal file
@ -0,0 +1,19 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Initialize variables for drag or carryable persons. Called from init EH.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Any Unit (Object)
|
||||
*
|
||||
* Return value:
|
||||
* NONE.
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private "_unit";
|
||||
|
||||
_unit = _this select 0;
|
||||
|
||||
[_unit, true, [0,1.1,0.092], 180] call FUNC(setDraggable);
|
||||
[_unit, true, [0.4,-0.1,-1.25], 195] call FUNC(setCarryable); // hard-coded selection: "LeftShoulder"
|
@ -48,7 +48,7 @@ if (_type in _initializedClasses) exitWith {};
|
||||
_initializedClasses pushBack _type;
|
||||
GVAR(initializedClasses_carry) = _initializedClasses;
|
||||
|
||||
_carryAction = [QGVAR(carry), localize "STR_ACE_Dragging_Carry", "", {[_player, _target] call FUNC(carryObject)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
|
||||
_carryAction = [QGVAR(carry), localize "STR_ACE_Dragging_Carry", "", {[_player, _target] call FUNC(startCarry)}, {[_player, _target] call FUNC(canCarry)}] call EFUNC(interact_menu,createAction);
|
||||
_dropAction = [QGVAR(drop_carry), localize "STR_ACE_Dragging_Drop", "", {[_player, _target] call FUNC(dropObject_carry)}, {[_player, _target] call FUNC(canDrop_carry)}] call EFUNC(interact_menu,createAction);
|
||||
|
||||
[_type, 0, ["ACE_MainActions"], _carryAction] call EFUNC(interact_menu,addActionToClass);
|
||||
|
70
addons/dragging/functions/fnc_startCarry.sqf
Normal file
70
addons/dragging/functions/fnc_startCarry.sqf
Normal file
@ -0,0 +1,70 @@
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Start the carrying process.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit that should do the carrying (Object)
|
||||
* 1: Object to carry (Object)
|
||||
*
|
||||
* Return value:
|
||||
* NONE.
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_unit", "_target"];
|
||||
|
||||
_unit = _this select 0;
|
||||
_target = _this select 1;
|
||||
|
||||
// check weight
|
||||
private "_weight";
|
||||
_weight = [_target] call FUNC(getWeight);
|
||||
|
||||
if (_weight > GETMVAR(ACE_maxWeightCarry,1E11)) exitWith {
|
||||
[localize "STR_ACE_Dragging_UnableToDrag"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
private "_timer";
|
||||
_timer = time + 5;
|
||||
|
||||
// handle objects vs persons
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
|
||||
// add a primary weapon if the unit has none.
|
||||
if (primaryWeapon _unit == "") then {
|
||||
_unit addWeapon "ACE_FakePrimaryWeapon";
|
||||
};
|
||||
|
||||
// select primary, otherwise the drag animation actions don't work.
|
||||
_unit selectWeapon primaryWeapon _unit;
|
||||
|
||||
// move a bit closer and adjust direction when trying to pick up a person
|
||||
_target setDir (getDir _unit + 180);
|
||||
_target setPos (getPos _unit vectorAdd vectorDir _unit);
|
||||
|
||||
[_unit, "AcinPknlMstpSnonWnonDnon_AcinPercMrunSnonWnonDnon", 2, true] call EFUNC(common,doAnimation);
|
||||
[_target, "AinjPfalMstpSnonWrflDnon_carried_Up", 2, true] call EFUNC(common,doAnimation);
|
||||
|
||||
_timer = time + 15;
|
||||
|
||||
} else {
|
||||
|
||||
// select no weapon and stop sprinting
|
||||
_unit action ["SwitchWeapon", _unit, _unit, 99];
|
||||
[_unit, "AmovPercMstpSnonWnonDnon", 0] call EFUNC(common,doAnimation);
|
||||
|
||||
[_unit, "isDragging", true] call EFUNC(common,setforceWalkStatus);
|
||||
|
||||
// prevent multiple players from accessing the same object
|
||||
[_unit, _target, true] call EFUNC(common,claim);
|
||||
|
||||
};
|
||||
|
||||
// prevents draging and carrying at the same time
|
||||
_unit setVariable [QGVAR(isCarrying), true, true];
|
||||
|
||||
// required for aborting animation
|
||||
_unit setVariable [QGVAR(carriedObject), _target, true];
|
||||
|
||||
[FUNC(startCarryPFH), 0.2, [_unit, _target, _timer]] call CBA_fnc_addPerFrameHandler;
|
49
addons/dragging/functions/fnc_startCarryPFH.sqf
Normal file
49
addons/dragging/functions/fnc_startCarryPFH.sqf
Normal file
@ -0,0 +1,49 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 startCarryPFH running", time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target", "_timeOut"];
|
||||
|
||||
_unit = _this select 0 select 0;
|
||||
_target = _this select 0 select 1;
|
||||
_timeOut = _this select 0 select 2;
|
||||
|
||||
// handle aborting carry
|
||||
if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// same as dragObjectPFH, checks if object is deleted or dead.
|
||||
if !([_target] call EFUNC(common,isAlive)) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// handle persons vs objects
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
if (time > _timeOut) exitWith {
|
||||
[_unit, _target] call FUNC(carryObject);
|
||||
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
} else {
|
||||
if (time > _timeOut) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
|
||||
// drop if in timeout
|
||||
private "_draggedObject";
|
||||
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
|
||||
[_unit, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
// wait for the unit to stand up
|
||||
if (stance _unit == "STAND") exitWith {
|
||||
[_unit, _target] call FUNC(carryObject);
|
||||
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
};
|
@ -40,6 +40,14 @@ _unit selectWeapon primaryWeapon _unit;
|
||||
// can't play action that depends on weapon if it was added the same frame
|
||||
[{_this playActionNow "grabDrag";}, _unit] call EFUNC(common,execNextFrame);
|
||||
|
||||
// move a bit closer and adjust direction when trying to pick up a person
|
||||
if (_target isKindOf "CAManBase") then {
|
||||
_target setDir (getDir _unit + 180);
|
||||
_target setPos (getPos _unit vectorAdd (vectorDir _unit vectorMultiply 1.5));
|
||||
|
||||
[_target, "AinjPpneMrunSnonWnonDb_grab", 2, true] call EFUNC(common,doAnimation);
|
||||
};
|
||||
|
||||
// prevents draging and carrying at the same time
|
||||
_unit setVariable [QGVAR(isDragging), true, true];
|
||||
|
||||
|
@ -1,12 +1,27 @@
|
||||
// by commy2
|
||||
#include "script_component.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
systemChat format ["%1 startDragPFH running", time];
|
||||
#endif
|
||||
|
||||
private ["_unit", "_target", "_timeOut"];
|
||||
|
||||
_unit = _this select 0 select 0;
|
||||
_target = _this select 0 select 1;
|
||||
_timeOut = _this select 0 select 2;
|
||||
|
||||
// handle aborting drag
|
||||
if !(_unit getVariable [QGVAR(isDragging), false]) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// same as dragObjectPFH, checks if object is deleted or dead.
|
||||
if !([_target] call EFUNC(common,isAlive)) then {
|
||||
[_unit, _target] call FUNC(dropObject);
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// timeout. Do nothing. Quit. time, because anim length is linked to ingame time.
|
||||
if (time > _timeOut) exitWith {
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
@ -14,13 +29,7 @@ if (time > _timeOut) exitWith {
|
||||
// drop if in timeout
|
||||
private "_draggedObject";
|
||||
_draggedObject = _unit getVariable [QGVAR(draggedObject), objNull];
|
||||
|
||||
if (!isNull _draggedObject) exitWith {
|
||||
[_unit, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
// re-enable everything
|
||||
_unit setVariable [QGVAR(isDragging), false, true];
|
||||
[_unit, _draggedObject] call FUNC(dropObject);
|
||||
};
|
||||
|
||||
// unit is ready to start dragging
|
||||
|
@ -1,6 +1,8 @@
|
||||
#define COMPONENT dragging
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
//#define DEBUG_ENABLED_DRAGGING
|
||||
|
||||
#ifdef DEBUG_ENABLED_DRAGGING
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
@ -12,3 +14,4 @@
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
#define DRAG_ANIMATIONS ["amovpercmstpslowwrfldnon_acinpknlmwlkslowwrfldb_2", "amovpercmstpsraswpstdnon_acinpknlmwlksnonwpstdb_2", "amovpercmstpsnonwnondnon_acinpknlmwlksnonwnondb_2", "acinpknlmstpsraswrfldnon", "acinpknlmstpsnonwpstdnon", "acinpknlmstpsnonwnondnon", "acinpknlmwlksraswrfldb", "acinpknlmwlksnonwnondb"]
|
||||
#define CARRY_ANIMATIONS ["acinpercmstpsnonwnondnon", "acinpknlmstpsnonwnondnon_acinpercmrunsnonwnondnon"]
|
||||
|
Loading…
Reference in New Issue
Block a user