Fixed several syntax errors

This commit is contained in:
ulteq 2015-04-12 12:52:13 +02:00
parent fd737f3f95
commit 9fd19563a3
4 changed files with 18 additions and 14 deletions

View File

@ -3,56 +3,56 @@ class ACE_Settings {
displayName = "Advanced Ballistics";
description = "Enables advanced ballistics";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
class GVAR(alwaysSimulateForSnipers) {
displayName = "Always Enabled For Snipers";
description = "Always enables advanced ballistics when high power optics are used";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
class GVAR(disabledInFullAutoMode) {
displayName = "Disabled In FullAuto Mode";
description = "Disables the advanced ballistics during full auto fire";
typeName = "BOOL";
defaultValue = 0;
value = 0;
};
class GVAR(onlyActiveForLocalPlayers) {
displayName = "Disabled For Non Local Players";
description = "Disables the advanced ballistics for bullets coming from other players (enable this if you encounter frame drops during heavy firefights in multiplayer)";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
/* // TODO: We currently do not have firedEHs on vehicles
class GVAR(vehicleGunnerEnabled) {
displayName = "Enabled For Vehicle Gunners";
description = "Enables advanced ballistics for vehicle gunners";
typeName = "BOOL";
defaultValue = 0;
value = 0;
};
*/
class GVAR(ammoTemperatureEnabled) {
displayName = "Enable Ammo Temperature Simulation";
description = "Muzzle velocity varies with ammo temperature";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
class GVAR(barrelLengthInfluenceEnabled) {
displayName = "Enable Barrel Length Simulation";
description = "Muzzle velocity varies with barrel length";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
class GVAR(bulletTraceEnabled) {
displayName = "Enable Bullet Trace Effect";
description = "Enables a bullet trace effect to high caliber bullets (only visible when looking through high power optics)";
typeName = "BOOL";
defaultValue = 1;
value = 1;
};
class GVAR(simulationRadius) {
displayName = "Simulation Radius";
description = "Defines the radius (in meters) in which advanced ballistics are applied";
typeName = "NUMBER";
defaultValue = 3000;
typeName = "SCALAR";
value = 3000;
};
};

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@ -28,6 +28,8 @@ _ammo = _this select 4;
_magazine = _this select 5;
_bullet = _this select 6;
systemChat format["AB_simulationRadius: %1", GVAR(simulationRadius)];
_abort = false;
if (!hasInterface) exitWith {};

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@ -2,13 +2,13 @@ class ACE_Settings {
class GVAR(simulationInterval) {
displayName = "Simulation Interval";
description = "Defines the interval between every calculation step";
typeName = "NUMBER";
defaultValue = 0;
typeName = "SCALAR";
value = 0;
};
class GVAR(simulationRadius) {
displayName = "Simulation Radius";
description = "Defines the radius (in meters) in which advanced ballistics are applied";
typeName = "NUMBER";
defaultValue = 3000;
typeName = "SCALAR";
value = 3000;
};
};

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@ -15,6 +15,8 @@
*/
#include "script_component.hpp"
systemChat format["WD_simulationInterval: %1", GVAR(simulationInterval)];
[{
private ["_bullet", "_airFriction", "_args", "_deltaT", "_bulletVelocity", "_bulletSpeed", "_trueVelocity", "_trueVelocity", "_dragRef", "_drag", "_accelRef", "_accel"];