diff --git a/docs/wiki/framework/crew-served-weapons-framework.md b/docs/wiki/framework/crew-served-weapons-framework.md index bc140286b4..6c5222fd4c 100644 --- a/docs/wiki/framework/crew-served-weapons-framework.md +++ b/docs/wiki/framework/crew-served-weapons-framework.md @@ -153,7 +153,7 @@ class CfgVehicles { ACE's ammo handling (including AI reloading, and initial unloading and conversion of the weapon's magazines) can be blocked by setting the `ace_csw_disabled` variable on init. This will also block reloading and unloading the weapon manually through ACE. -This variable needs to be set where the weapon is local. +This variable needs to be set globally. ```sqf myCustomStaticWeapon = createVehicle ["B_Mortar_01_F", [0, 0, 0]];