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Small fix in overpressure-framework
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@ -1,7 +1,7 @@
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---
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layout: wiki
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title: Overpressure Framework
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description: Explains how to set-up launchers and cannon backblasts with ACE3 overpressure system.
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description: Explains how to set-up launchers and cannons with backblast and overpressure areas with the ACE3 overpressure system.
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group: framework
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order: 5
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parent: wiki
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@ -13,11 +13,10 @@ parent: wiki
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```c++
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class CfgWeapons {
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class MyLauncher {
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ACE_overpressure_angle = 60; // cone in which the damage is applied (in degrees from the back end of the launcher)
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ACE_overpressure_range = 15; // range in meters in which the damage is applied
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ACE_overpressure_damage = 0.7; // damage multiplier
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ace_overpressure_angle = 60; // Cone in which the damage is applied (in degrees from the back end of the launcher)
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ace_overpressure_range = 15; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.7; // Damage multiplier
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};
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};
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```
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@ -26,13 +25,12 @@ class CfgWeapons {
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```c++
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class CfgWeapons {
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class MyBananaCannon {
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ACE_overpressure_angle = 90; // cone in which the damage is applied (in degrees from the muzzle of the cannon)
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ACE_overpressure_range = 50; // range in meters in which the damage is applied
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ACE_overpressure_damage = 0.85; // damage multiplier
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ace_overpressure_angle = 90; // Cone in which the damage is applied (in degrees from the muzzle of the cannon)
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ace_overpressure_range = 50; // Range in meters in which the damage is applied
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ace_overpressure_damage = 0.85; // Damage multiplier
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};
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};
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```
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- You can note that the angle range and damage are higher, that's because this is a cannon and the backblast is higher.
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- You can note that the angle range and damage values are higher, that's because this is a cannon and the backblast area is bigger.
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