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commit
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@ -35,7 +35,7 @@ if (GVAR(mapShake)) then {
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// Only shake map while moving on foot
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private _speed = 0;
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if (vehicle ACE_player == ACE_player) then {
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if ((alive ACE_player) && {vehicle ACE_player == ACE_player}) then {
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_speed = vectorMagnitude (velocity ACE_player);
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};
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