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Updated condition for ACE_GetOut
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@ -150,7 +150,7 @@ class CfgVehicles {
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};
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class ACE_GetOut {
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displayName = CSTRING(GetOut);
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condition = QUOTE(isNull objectParent _target && [ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
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condition = QUOTE(!(isNull objectParent _target) && [ARR_2(_player,_target)] call DFUNC(canInteractWithCivilian));
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statement = QUOTE([_target] call EFUNC(common,unloadPerson));
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showDisabled = 0;
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priority = 2.6;
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