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Fix count/forEach
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@ -90,9 +90,8 @@ if ((vehicle ACE_player) != ACE_player) exitWith {};
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[_helperObject, 0, [], _x] call EFUNC(interact_menu,addActionToObject);
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nil
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} count (_memPointsActions select _forEachIndex);
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nil
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} count _memPoints;
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} forEach _memPoints;
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};
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};
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}, 0, [((getPosASL ace_player) vectorAdd [-100,0,0]), [], [], []]] call CBA_fnc_addPerFrameHandler;
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