diff --git a/docs/wiki/development/setting-up-the-development-environment.md b/docs/wiki/development/setting-up-the-development-environment.md index c845b3efa2..580552aaa4 100644 --- a/docs/wiki/development/setting-up-the-development-environment.md +++ b/docs/wiki/development/setting-up-the-development-environment.md @@ -131,6 +131,6 @@ class CfgSettings { Files must exist in the built PBOs for file patching to work. If you create a new file you must rebuild the PBO or Arma will not find it in your file paths. -Configs are not patched during run time, only at load time. You do not have have to rebuild a PBO to make config changes, just restart Arma. You can get around this though if you are on the dev branch of Arma 3 and running the [diagnostic exe](https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe). That includes `diag_mergeConfigFile` which takes a full system path (as in `diag_mergeConfigFile ["p:\z\ace\addons\my_module\config.cpp"]`) and allows you selectively reload config files. +Configs are not patched during run time, only at load time. You do not have to rebuild a PBO to make config changes, just restart Arma. You can get around this though if you are on the dev branch of Arma 3 and running the [diagnostic exe](https://community.bistudio.com/wiki/Arma_3_Diagnostics_Exe). That includes `diag_mergeConfigFile` which takes a full system path (as in `diag_mergeConfigFile ["p:\z\ace\addons\my_module\config.cpp"]`) and allows you selectively reload config files. If you need to add/remove files, then you'll need to run `build.py` again without the game running, and restart. That is all that is required to add new files for further use in testing.