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https://github.com/acemod/ACE3.git
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more common code cleanup
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parent
2674310e65
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a18f63d861
@ -41,7 +41,8 @@ if (_slotsOpen) then {
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_vehicle setVariable [QGVAR(loaded_persons), _loaded, true];
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if !([_unit] call FUNC(isAwake)) then {
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// @todo never used. Remove?
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/*if !([_unit] call FUNC(isAwake)) then {
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[{
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(_this select 0) params ["_unit", "_vehicle"];
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@ -59,5 +60,5 @@ if (_slotsOpen) then {
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[_this select 1] call CBA_fnc_removePerFrameHandler;
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}, 0.5, [_unit, _vehicle]] call CBA_fnc_addPerFrameHandler;
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};
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};*/
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};
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@ -10,23 +10,26 @@
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_vehicle","_emptyPos"];
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PARAMS_1(_unit);
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params ["_unit"];
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private "_vehicle";
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_vehicle = vehicle _unit;
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if (_vehicle == _unit) exitwith {false;};
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if !(speed _vehicle <1 && (((getpos _vehicle) select 2) < 2)) exitwith {false;};
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if (_vehicle == _unit) exitWith {false};
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_emptyPos = ((getPos _vehicle) findEmptyPosition [0, 10, typeof _unit]);
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if (count _emptyPos == 0) exitwith {false};
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if (speed _vehicle > 1 || getPos _vehicle select 2 > 2) exitWith {false};
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private "_emptyPos";
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_emptyPos = (getPos _vehicle) findEmptyPosition [0, 10, typeof _unit];
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if (count _emptyPos == 0) exitWith {false};
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if (!isNull _vehicle) then {
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[[_unit], QUOTE(FUNC(unloadPersonLocal)), _unit, false] call EFUNC(common,execRemoteFnc);
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[[_unit], QUOTE(FUNC(unloadPersonLocal)), _unit, false] call FUNC(execRemoteFnc);
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};
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true;
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true
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@ -10,34 +10,48 @@
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*
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* Public: No
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*/
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//#define DEBUG_MODE_FULL
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#include "script_component.hpp"
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#define GROUP_SWITCH_ID QUOTE(FUNC(loadPerson))
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private ["_loaded", "_emptyPos","_validVehiclestate"];
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PARAMS_2(_unit,_vehicle);
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params ["_unit", "_vehicle"];
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private ["_validVehiclestate", "_emptyPos", "_loaded"];
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_validVehiclestate = true;
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if (_vehicle isKindOf "Ship" ) then {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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TRACE_1("SHIP Ground Check", getPosATL _vehicle );
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]); // TODO: if spot is underwater pick another spot.
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if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
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_validVehiclestate = false;
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};
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TRACE_1("SHIP Ground Check",getPos _vehicle);
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_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeof _unit]; // TODO: if spot is underwater pick another spot.
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} else {
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if (_vehicle isKindOf "Air" ) then {
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if !(speed _vehicle <1 && {isTouchingGround _vehicle}) then {_validVehiclestate = false};
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TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
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_emptyPos = (getPosASL _vehicle) call EFUNC(common,ASLtoPosition);
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_emptyPos = [(_emptyPos select 0) + random(5), (_emptyPos select 1) + random(5), _emptyPos select 2 ];
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if (_vehicle isKindOf "Air") then {
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if (speed _vehicle > 1 || {isTouchingGround _vehicle}) then {
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_validVehiclestate = false;
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};
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TRACE_1("Vehicle Ground Check",isTouchingGround _vehicle);
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_emptyPos = ASLToAGL getPosASL _vehicle;
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_emptyPos = _emptyPos vectorAdd [random 10 - 5, random 10 - 5, 0];
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} else {
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if !(speed _vehicle <1 && {(((getPosATL _vehicle) select 2) < 2)}) then {_validVehiclestate = false};
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if (speed _vehicle > 1 || {getPos _vehicle select 2 > 2}) then {
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_validVehiclestate = false;
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};
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TRACE_1("Vehicle Ground Check", isTouchingGround _vehicle);
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_emptyPos = ((getPosASL _vehicle) call EFUNC(common,ASLtoPosition) findEmptyPosition [0, 13, typeof _unit]);
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_emptyPos = (ASLToAGL getPosASL _vehicle) findEmptyPosition [0, 13, typeof _unit]);
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};
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};
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TRACE_1("getPosASL Vehicle Check", getPosASL _vehicle);
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if (!_validVehiclestate) exitwith {
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if !(_validVehiclestate) exitwith {
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ACE_LOGWARNING_4("Unable to unload patient because invalid (%1) vehicle state. Either moving or Not close enough on the ground. position: %2 isTouchingGround: %3 Speed: %4",_vehicle,getPos _vehicle,isTouchingGround _vehicle,speed _vehicle);
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false
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};
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@ -47,36 +61,45 @@ if (count _emptyPos == 0) exitwith {
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false
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}; //consider displaying text saying there are no safe places to exit the vehicle
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unassignVehicle _unit;
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[_unit] orderGetIn false;
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TRACE_1("Ejecting", alive _unit);
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_unit action ["Eject", vehicle _unit];
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[ {
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private "_anim";
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PARAMS_2(_unit,_emptyPos);
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_unit setPosASL (_emptyPos call EFUNC(common,PositiontoASL));
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if (!([_unit] call FUNC(isAwake))) then {
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[{
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params ["_unit", "_emptyPos"];
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_unit setPosASL AGLToASL _emptyPos;
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// @todo never used. Remove?
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/*if !([_unit] call FUNC(isAwake)) then {
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TRACE_1("Check if isAwake", [_unit] call FUNC(isAwake));
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if (driver _unit == _unit) then {
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_anim = [_unit] call EFUNC(common,getDeathAnim);
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[_unit, _anim, 1, true] call EFUNC(common,doAnimation);
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private "_anim";
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_anim = [_unit] call FUNC(getDeathAnim);
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[_unit, _anim, 1, true] call FUNC(doAnimation);
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[{
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_unit = _this select 0;
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_anim = _this select 1;
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if ((_unit getVariable "ACE_isUnconscious") and (animationState _unit != _anim)) then {
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[_unit, _anim, 2, true] call EFUNC(common,doAnimation);
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[_unit, _anim, 2, true] call FUNC(doAnimation);
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};
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}, [_unit, _anim], 0.5, 0] call EFUNC(common,waitAndExecute);
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}, [_unit, _anim], 0.5, 0] call FUNC(waitAndExecute);
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};
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};
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},[_unit,_emptyPos], 0.5, 0] call EFUNC(common,waitAndExecute);
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};*/
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}, [_unit, _emptyPos], 0.5, 0] call FUNC(waitAndExecute);
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[_unit, false, GROUP_SWITCH_ID, side group _unit] call FUNC(switchToGroupSide);
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_loaded = _vehicle getvariable [QGVAR(loaded_persons),[]];
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_loaded = _loaded - [_unit];
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_vehicle setvariable [QGVAR(loaded_persons),_loaded,true];
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_loaded deleteAt (_loaded find _unit);
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_vehicle setvariable [QGVAR(loaded_persons), _loaded, true];
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true
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