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Nlaw - Update to use Missile Guidance Framework (#10034)
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@ -12,3 +12,9 @@ class EGVAR(missileguidance,SeekerTypes) {
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functionName = QFUNC(seeker);
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};
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};
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class EGVAR(missileguidance,NavigationTypes) {
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class GVAR(PLOS) {
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functionName = QFUNC(navigation);
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onFired = QFUNC(navigation_onFired);
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};
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};
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@ -6,9 +6,8 @@ class CfgAmmo {
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class ace_missileguidance {
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enabled = 1;
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minDeflection = 0.0005; // Minium flap deflection for guidance
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maxDeflection = 0.01; // Maximum flap deflection for guidance
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incDeflection = 0.0005; // The incrmeent in which deflection adjusts.
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pitchRate = 5; // Minium flap deflection for guidance
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yawRate = 10; // Maximum flap deflection for guidance
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canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
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@ -19,6 +18,9 @@ class CfgAmmo {
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defaultSeekerLockMode = "LOBL";
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seekerLockModes[] = {"LOBL"};
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defaultNavigationType = QGVAR(PLOS);
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navigationTypes[] = { QGVAR(PLOS) };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 45; // Angle in front of the missile which can be searched
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seekerAccuracy = 1; // seeker accuracy multiplier
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@ -4,3 +4,5 @@ PREP(attackProfile);
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PREP(keyDown);
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PREP(onFired);
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PREP(seeker);
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PREP(navigation);
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PREP(navigation_onFired);
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@ -22,7 +22,11 @@ GVAR(pitchChange) = 0;
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// Visual debuging, idealy used with a moving vehicle called "testTarget"
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#ifdef DRAW_NLAW_INFO
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GVAR(debug_firedPrediction) = [];
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addMissionEventHandler ["Draw3d", {
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// BLACK - On fired path prediction
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{ drawIcon3D _x; } forEach GVAR(debug_firedPrediction);
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// GREEN - Draw an object called "testTarget"'s aim pos and 1 sec aimpos predicted by velocity
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if ((!isNil "testTarget") && {!isNull testTarget}) then {
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{
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@ -18,14 +18,13 @@
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*/
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params ["_seekerTargetPos", "_args", "_attackProfileStateParams"];
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#ifdef DRAW_NLAW_INFO
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_args params ["_firedEH", "_launchParams"];
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_launchParams params ["","_targetLaunchParams", "", "_attackProfile"];
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_targetLaunchParams params ["", "", "_launchPos"];
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_firedEH params ["","","","","","","_projectile"];
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// Use seeker (if terminal)
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if (_seekerTargetPos isNotEqualTo [0,0,0]) exitWith {_seekerTargetPos};
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_attackProfileStateParams params ["_startTime", "_startLOS", "_yawChange", "_pitchChange"];
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(_startLOS call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
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@ -36,14 +35,6 @@ private _flightTime = CBA_missionTime - _startTime;
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private _realYaw = _yaw + _yawChange * _flightTime;
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private _realPitch = _pitch + _pitchChange * _flightTime;
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private _returnTargetPos = _launchPos vectorAdd ([_distanceFromLaunch, _realYaw, _realPitch] call CBA_fnc_polar2vect);
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if (_attackProfile == QGVAR(overflyTopAttack)) then { // Add 2m height in OTA attack mode
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_returnTargetPos = _returnTargetPos vectorAdd [0,0,2];
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};
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#ifdef DRAW_NLAW_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL _launchPos, 0.75, 0.75, 0, "LAUNCH", 1, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,1,1,1], ASLtoAGL (_launchPos vectorAdd (_startLOS vectorMultiply (_distanceFromLaunch + 50))), 0.75, 0.75, 0, "Original LOS", 1, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,0,1], ASLtoAGL (_launchPos vectorAdd ([_distanceFromLaunch + 50, _realYaw, _realPitch] call CBA_fnc_polar2vect)), 0.75, 0.75, 0, format ["Predicted @%1sec",(floor(_flightTime * 10)/10)], 1, 0.025, "TahomaB"];
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@ -56,5 +47,4 @@ if ((count _test) > 0) then {
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};
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#endif
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// TRACE_1("Adjusted target position",_returnTargetPos);
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_returnTargetPos;
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[0, 0, 1]
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@ -74,7 +74,7 @@ playSound "ACE_Sound_Click";
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_args set [1, _yaw];
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_args set [2, _pitch];
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#ifdef DEBUG_MODE_FULL
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#ifdef DRAW_NLAW_INFO
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hintSilent format ["Instantaneous\nYaw: %1\n Pitch: %2\nGVAR\nYaw: %3\nPitch: %4", _yawChange, _pitchChange, GVAR(yawChange), GVAR(pitchChange)];
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#endif
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}, .25, [CBA_missionTime, _yaw, _pitch, true]] call CBA_fnc_addPerFrameHandler;
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78
addons/nlaw/functions/fnc_navigation.sqf
Normal file
78
addons/nlaw/functions/fnc_navigation.sqf
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@ -0,0 +1,78 @@
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#include "..\script_component.hpp"
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/*
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* Author: tcvm
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* Attempts to hold angle as fed to by seeker. Does so with a simple proportional controller
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*
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* Arguments:
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* Guidance Arg Array <ARRAY>
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*
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* Return Value:
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* Commanded acceleration normal to LOS in world space <ARRAY>
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*
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* Example:
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* [] call ace_missileguidance_fnc_navigationType_line
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*
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* Public: No
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*/
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// arbitrary constant
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#define PROPORTIONALITY_CONSTANT 20
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params ["_args", "_timestep", "_seekerTargetPos", "_profileAdjustedTargetPos", "_targetData", "_navigationParams"];
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_args params ["_firedEH"];
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_firedEH params ["","","","","","","_projectile"];
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_navigationParams params ["_yawChange", "_pitchChange", "_lastPitch", "_lastYaw", "_initialPitch", "_pitchUp", "_lastYawRateDifference"];
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// for some reason we need to multiply this. I don't know why, but it just works
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_pitchChange = _pitchChange * 1.5;
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_yawChange = _yawChange * 1.5;
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((velocity _projectile) call CBA_fnc_vect2polar) params ["", "_currentYaw", "_currentPitch"];
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private _pitchRate = if (_timestep == 0) then {
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0
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} else {
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(_currentPitch - _lastPitch) / _timestep
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};
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_navigationParams set [2, _currentPitch];
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private _pitchModifier = if (_pitchChange == 0) then {
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1
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} else {
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abs (_pitchRate / _pitchChange)
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};
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private _desiredPitchChange = (_pitchChange - _pitchRate) * PROPORTIONALITY_CONSTANT * _pitchModifier;
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_desiredPitchChange = _desiredPitchChange + _pitchUp * (_initialPitch - _currentPitch) * PROPORTIONALITY_CONSTANT * _pitchModifier;
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private _yawRate = if (_timestep == 0) then {
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0
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} else {
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(_currentYaw - _lastYaw) / _timestep
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};
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_navigationParams set [3, _currentYaw];
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private _yawModifier = if (_yawChange == 0) then {
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1
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} else {
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abs (_yawRate / _yawChange)
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};
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private _yawRateDifference = _yawChange - _yawRate;
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private _yawChangeDerivative = if (_timestep == 0) then {
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0
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} else {
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(_yawRateDifference - _lastYawRateDifference) / _timestep
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};
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_navigationParams set [6, _yawRateDifference];
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private _desiredYawChange = _yawRateDifference * PROPORTIONALITY_CONSTANT + _yawRateDifference * 2;
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#ifdef DRAW_NLAW_INFO
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], ASLtoAGL getPosASLVisual _projectile, 0.75, 0.75, 0, format ["dP [%1] dY: [%2]", _desiredPitchChange, _desiredYawChange], 1, 0.025, "TahomaB"];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,1,1], [0, 0, 1] vectorAdd ASLtoAGL getPosASLVisual _projectile, 0.75, 0.75, 0, format ["pitch proportional [%1] yaw proportional [%2]", _pitchModifier, _yawModifier], 1, 0.025, "TahomaB"];
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#endif
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TRACE_4("nlaw pitch/yaw info",_currentPitch,_lastPitch,_currentYaw,_lastYaw);
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TRACE_6("nlaw navigation",_yawChange,_desiredYawChange,_pitchChange,_desiredPitchChange,_yawRate,_pitchRate);
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_projectile vectorModelToWorldVisual [_yawChange + _desiredYawChange, 0, _pitchChange + _desiredPitchChange]
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70
addons/nlaw/functions/fnc_navigation_onFired.sqf
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70
addons/nlaw/functions/fnc_navigation_onFired.sqf
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@ -0,0 +1,70 @@
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#include "..\script_component.hpp"
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/*
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* Author: PabstMirror
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* Sets up missile guidance state arrays (called from missileGuidance's onFired).
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*
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* Arguments:
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* Guidance Arg Array <ARRAY>
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*
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* Return Value:
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* Navigation Parameters <ARRAY>
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*
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* Example:
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* [] call ace_nlaw_fnc_onFired
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*
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* Public: No
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*/
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params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"];
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_firedEH params ["_shooter","","","","","","_projectile"];
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_launchParams params ["","_targetLaunchParams","","_attackProfile"];
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_targetLaunchParams params ["_target"];
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_stateParams params ["", "", "", "", "_navigationParams"];
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// Reset _launchPos origin as projectile's height instead of player's foot
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_targetLaunchParams set [2, getPosASL _projectile];
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// Get state params:
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TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile);
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private _firedLOS = _shooter weaponDirection (currentWeapon _shooter);
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private _yawChange = 0;
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private _pitchChange = 0;
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if (_shooter == ACE_player) then {
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TRACE_2("isPlayer",GVAR(yawChange),GVAR(pitchChange));
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_yawChange = GVAR(yawChange);
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_pitchChange = GVAR(pitchChange);
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TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar);
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} else {
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if ((!isNil "_target") && {!isNull _target}) then {
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_firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target);
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(((eyePos _shooter) vectorFromTo (aimPos _target)) call CBA_fnc_vect2Polar) params ["", "_startYaw", "_startPitch"];
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// Add some random error to AI's velocity prediction:
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private _random = random [(_shooter skillFinal "aimingAccuracy") min 0.9, 1, 2-((_shooter skillFinal "aimingAccuracy") min 0.9)];
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(((eyePos _shooter) vectorFromTo ((aimPos _target) vectorAdd ((velocity _target) vectorMultiply (_random)))) call CBA_fnc_vect2Polar) params ["", "_predictedYaw", "_predictedPitch"];
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_yawChange = ([_predictedYaw - _startYaw] call CBA_fnc_simplifyAngle180);
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_pitchChange = ([_predictedPitch - _startPitch] call CBA_fnc_simplifyAngle180);
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TRACE_1("AI",_target);
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} else {
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TRACE_1("AI - no target",_target);
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};
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};
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// Limit Max Deflection
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//_yawChange = -10 max _yawChange min 10;
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//_pitchChange = -10 max _pitchChange min 10;
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((velocity _projectile) call CBA_fnc_vect2polar) params ["", "_currentYaw", "_currentPitch"];
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((ACE_player weaponDirection (currentWeapon ACE_player)) call CBA_fnc_vect2Polar) params ["", "_yaw", "_pitch"];
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TRACE_5("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange,_currentPitch,_currentYaw);
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_navigationParams set [0, _yawChange];
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_navigationParams set [1, _pitchChange];
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_navigationParams set [2, _currentPitch]; // last pitch
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_navigationParams set [3, _currentYaw]; // last yaw
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_navigationParams set [4, _pitch]; // initial pitch
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_navigationParams set [5, 0]; // whether or not to zero out the pitch
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_navigationParams set [6, 0];
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_navigationParams
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@ -19,7 +19,7 @@ params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_statePa
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_firedEH params ["_shooter","","","","","","_projectile"];
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_launchParams params ["","_targetLaunchParams","","_attackProfile"];
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_targetLaunchParams params ["_target"];
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_stateParams params ["", "", "_attackProfileStateParams"];
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_stateParams params ["", "_seekerStateParams", "_attackProfileStateParams"];
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// Reset _launchPos origin as projectile's height instead of player's foot
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_targetLaunchParams set [2, getPosASL _projectile];
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@ -27,7 +27,7 @@ _targetLaunchParams set [2, getPosASL _projectile];
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// Get state params:
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TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile);
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private _firedLOS = _shooter weaponDirection (currentWeapon _shooter);
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private _firedLOS = vectorDir _projectile;
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private _yawChange = 0;
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private _pitchChange = 0;
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@ -36,6 +36,23 @@ if (_shooter == ACE_player) then {
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_yawChange = GVAR(yawChange);
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_pitchChange = GVAR(pitchChange);
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TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar);
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#ifdef DRAW_NLAW_INFO
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systemChat format ["YAW [%1]", _yawChange];
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systemChat format ["PITCH [%1]", _pitchChange];
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GVAR(debug_firedPrediction) = [];
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private _debugPos = getPosASL _projectile;
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((ACE_player weaponDirection (currentWeapon ACE_player)) call CBA_fnc_vect2Polar) params ["", "_debugYaw", "_debugPitch"];
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private _distance = 0;
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for "_x" from 0 to 6 step 0.1 do {
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private _debugAproxVel = linearConversion [0, 1, 5, 40, 170, true];
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_distance = _distance + _debugAproxVel * 0.1;
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private _debugYaw = _debugYaw + _yawChange * _x;
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private _debugPitch = _debugPitch + _pitchChange * _x;
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private _debugPos = _debugPos vectorAdd ([_distance, _debugYaw, _debugPitch] call CBA_fnc_polar2vect);
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GVAR(debug_firedPrediction) pushBack ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [0,0,0,1], ASLtoAGL _debugPos, 0.5, 0.5, 0, format ["%1", _x], 1, 0.025, "TahomaB"];
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};
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#endif
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} else {
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if ((!isNil "_target") && {!isNull _target}) then {
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_firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target);
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@ -55,6 +72,10 @@ if (_shooter == ACE_player) then {
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_yawChange = -10 max _yawChange min 10;
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_pitchChange = -10 max _pitchChange min 10;
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_seekerStateParams set [2, _yawChange];
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_seekerStateParams set [3, _pitchChange];
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_seekerStateParams set [4, CBA_missionTime];
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TRACE_3("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange);
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_attackProfileStateParams set [0, CBA_missionTime];
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_attackProfileStateParams set [1, _firedLOS];
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@ -16,14 +16,27 @@
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*
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* Public: No
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*/
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#define PITCH_UP_TIME 1
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params ["", "_args", "_seekerStateParams"];
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params ["", "_args", "_seekerStateParams", "", "", "_targetData"];
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_args params ["_firedEH", "_launchParams", "", "_seekerParams", "_stateParams"];
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_firedEH params ["","","","","","","_projectile"];
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_launchParams params ["", "_targetLaunchParams", "", "_attackProfile"];
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_targetLaunchParams params ["", "", "_launchPos"];
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_stateParams params ["", "", "", "", "_navigationParams"];
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if (_attackProfile == QGVAR(directAttack)) exitWith {[0,0,0]};
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if (_attackProfile == QGVAR(directAttack)) exitWith {
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_navigationParams set [5, 1];
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[0,0,0]
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};
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_seekerStateParams params ["", "", "", "_originalPitchRate", "_startTime"];
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_navigationParams params ["", "_pitchRate"];
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// pitch up for the first second of flight to begin an over-fly trajectory
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private _pitchChange = linearConversion [0, PITCH_UP_TIME, CBA_missionTime - _startTime, 2, 0, true];
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_navigationParams set [1, _originalPitchRate + _pitchChange];
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_navigationParams set [5, ((CBA_missionTime - _startTime) min PITCH_UP_TIME) / PITCH_UP_TIME];
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private _projPos = getPosASL _projectile;
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