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Remove debug code
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@ -36,11 +36,6 @@ if (_unit == ACE_player) then {
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_variableName = format [QGVAR(%1), _weapon];
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_scaledTemperature = (((_unit getVariable [_variableName, [0,0]]) select 0) / 1000) min 1 max 0;
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//////////////////////////////// FIX
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systemChat format ["%1", _scaledTemperature];
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_scaledTemperature = random 1;
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//////////////////////////////// FIX
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// Smoke SFX, beginning at TEMP 0.15
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private "_intensity";
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@ -145,10 +140,6 @@ if (stance _unit == "PRONE") then {
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};
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};
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//_jamChance = 0.5;
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systemChat format ["Temperature: %1 - JamChance: %2", _scaledTemperature, _jamChance];
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if (random 1 < _jamChance) then {
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[_unit, _weapon] call FUNC(jamWeapon);
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};
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