mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge branch 'remove-spectator' into release
This commit is contained in:
commit
a31e5795be
@ -1 +0,0 @@
|
||||
z\ace\addons\spectator
|
@ -1,30 +0,0 @@
|
||||
class ACE_Settings {
|
||||
class GVAR(onDeath) {
|
||||
typeName = "BOOL";
|
||||
value = 0;
|
||||
};
|
||||
class GVAR(filterUnits) {
|
||||
typeName = "SCALAR";
|
||||
value = 1;
|
||||
values[] = {CSTRING(units_none), CSTRING(units_players), CSTRING(units_all)};
|
||||
};
|
||||
class GVAR(filterSides) {
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(sides_player), CSTRING(sides_friendly), CSTRING(sides_hostile), CSTRING(sides_all)};
|
||||
};
|
||||
class GVAR(restrictModes) {
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(modes_all), CSTRING(modes_unit), CSTRING(modes_free), CSTRING(modes_internal), CSTRING(modes_external)};
|
||||
};
|
||||
class GVAR(restrictVisions) {
|
||||
typeName = "SCALAR";
|
||||
value = 0;
|
||||
values[] = {CSTRING(modes_all), CSTRING(visions_nv), CSTRING(visions_ti), "$STR_Special_None"};
|
||||
};
|
||||
class GVAR(unitIcons) {
|
||||
typeName = "BOOL";
|
||||
value = 1;
|
||||
};
|
||||
};
|
@ -1,11 +0,0 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_preInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_postInit));
|
||||
};
|
||||
};
|
@ -1,125 +0,0 @@
|
||||
class CfgVehicles {
|
||||
class ACE_Module;
|
||||
class GVAR(moduleSettings): ACE_Module {
|
||||
scope = 2;
|
||||
displayName = CSTRING(Settings_DisplayName);
|
||||
icon = PATHTOF(UI\Icon_Module_Spectator_ca.paa);
|
||||
category = "ACE";
|
||||
function = QFUNC(moduleSpectatorSettings);
|
||||
isGlobal = 1;
|
||||
author = ECSTRING(common,ACETeam);
|
||||
class Arguments {
|
||||
class systemEnable {
|
||||
displayName = CSTRING(system_DisplayName);
|
||||
description = CSTRING(system_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 0;
|
||||
};
|
||||
class unitsFilter {
|
||||
displayName = CSTRING(units_DisplayName);
|
||||
description = CSTRING(units_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class none {
|
||||
name = CSTRING(units_none);
|
||||
value = 0;
|
||||
};
|
||||
class players {
|
||||
name = CSTRING(units_players);
|
||||
value = 1;
|
||||
default = 1;
|
||||
};
|
||||
class all {
|
||||
name = CSTRING(units_all);
|
||||
value = 2;
|
||||
};
|
||||
};
|
||||
};
|
||||
class sidesFilter {
|
||||
displayName = CSTRING(sides_DisplayName);
|
||||
description = CSTRING(sides_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class player {
|
||||
name = CSTRING(sides_player);
|
||||
value = 0;
|
||||
default = 1;
|
||||
};
|
||||
class friendly {
|
||||
name = CSTRING(sides_friendly);
|
||||
value = 1;
|
||||
};
|
||||
class hostile {
|
||||
name = CSTRING(sides_hostile);
|
||||
value = 2;
|
||||
};
|
||||
class all {
|
||||
name = CSTRING(sides_all);
|
||||
value = 3;
|
||||
};
|
||||
};
|
||||
};
|
||||
class cameraModes {
|
||||
displayName = CSTRING(modes_DisplayName);
|
||||
description = CSTRING(modes_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class all {
|
||||
name = CSTRING(modes_all);
|
||||
value = 0;
|
||||
default = 1;
|
||||
};
|
||||
class unit {
|
||||
name = CSTRING(modes_unit);
|
||||
value = 1;
|
||||
};
|
||||
class free {
|
||||
name = CSTRING(modes_free);
|
||||
value = 2;
|
||||
};
|
||||
class internal {
|
||||
name = CSTRING(modes_internal);
|
||||
value = 3;
|
||||
};
|
||||
class external {
|
||||
name = CSTRING(modes_external);
|
||||
value = 4;
|
||||
};
|
||||
};
|
||||
};
|
||||
class visionModes {
|
||||
displayName = CSTRING(visions_DisplayName);
|
||||
description = CSTRING(visions_Description);
|
||||
typeName = "NUMBER";
|
||||
class values {
|
||||
class all {
|
||||
name = CSTRING(modes_all);
|
||||
value = 0;
|
||||
default = 1;
|
||||
};
|
||||
class nv {
|
||||
name = CSTRING(visions_nv);
|
||||
value = 1;
|
||||
};
|
||||
class ti {
|
||||
name = CSTRING(visions_ti);
|
||||
value = 2;
|
||||
};
|
||||
class none {
|
||||
name = "$STR_Special_None";
|
||||
value = 3;
|
||||
};
|
||||
};
|
||||
};
|
||||
class unitIcons {
|
||||
displayName = CSTRING(icons_DisplayName);
|
||||
description = CSTRING(icons_Description);
|
||||
typeName = "BOOL";
|
||||
defaultValue = 1;
|
||||
};
|
||||
};
|
||||
class ModuleDescription {
|
||||
description = CSTRING(Settings_Description);
|
||||
};
|
||||
};
|
||||
};
|
@ -1,10 +0,0 @@
|
||||
ace_spectator
|
||||
=======
|
||||
|
||||
Spectator. Includes features from Splendid Cam, and much more.
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [SilentSpike](https://github.com/SilentSpike)
|
Binary file not shown.
@ -1,210 +0,0 @@
|
||||
class RscButtonMenu;
|
||||
class RscControlsGroupNoScrollbars;
|
||||
class RscFrame;
|
||||
class RscListNBox;
|
||||
class RscMapControl;
|
||||
class RscPicture;
|
||||
class RscText;
|
||||
class RscTree;
|
||||
|
||||
class GVAR(interface) {
|
||||
idd = 12249;
|
||||
enableSimulation = 1;
|
||||
movingEnable = 0;
|
||||
onLoad = QUOTE([ARR_2('onLoad',_this)] call FUNC(handleInterface));
|
||||
onUnload = QUOTE([ARR_2('onUnload',_this)] call FUNC(handleInterface));
|
||||
onKeyDown = QUOTE([ARR_2('onKeyDown',_this)] call FUNC(handleInterface));
|
||||
onKeyUp = QUOTE([ARR_2('onKeyUp',_this)] call FUNC(handleInterface));
|
||||
class controlsBackground {
|
||||
class mouseHandler: RscControlsGroupNoScrollbars {
|
||||
x = safeZoneXAbs;
|
||||
y = safeZoneY;
|
||||
w = safeZoneWAbs;
|
||||
h = safeZoneH;
|
||||
onMouseButtonDown = QUOTE([ARR_2('onMouseButtonDown',_this)] call FUNC(handleInterface));
|
||||
onMouseButtonUp = QUOTE([ARR_2('onMouseButtonUp',_this)] call FUNC(handleInterface));
|
||||
onMouseZChanged = QUOTE([ARR_2('onMouseZChanged',_this)] call FUNC(handleInterface));
|
||||
onMouseMoving = QUOTE([ARR_2('onMouseMoving',_this)] call FUNC(handleInterface));
|
||||
onMouseHolding = QUOTE([ARR_2('onMouseMoving',_this)] call FUNC(handleInterface));
|
||||
};
|
||||
};
|
||||
class controls {
|
||||
class compass: RscControlsGroupNoScrollbars {
|
||||
idc = IDC_COMP;
|
||||
x = COMPASS_X;
|
||||
y = safeZoneY;
|
||||
w = COMPASS_W;
|
||||
h = TOOL_H;
|
||||
class controls {
|
||||
class compassBack: RscText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = COMPASS_W;
|
||||
h = TOOL_H;
|
||||
colorBackground[] = {COL_BACK};
|
||||
};
|
||||
class compass0_90: RscPicture {
|
||||
idc = IDC_COMP_0;
|
||||
x = COMPASS_W * 0.5;
|
||||
y = 0;
|
||||
w = COMPASS_W * 0.5;
|
||||
h = TOOL_H;
|
||||
text = "A3\UI_F_Curator\Data\CfgIngameUI\compass\texture180_ca.paa";
|
||||
};
|
||||
class compass90_180: compass0_90 {
|
||||
idc = IDC_COMP_90;
|
||||
x = COMPASS_W;
|
||||
text = "A3\UI_F_Curator\Data\CfgIngameUI\compass\texture270_ca.paa";
|
||||
};
|
||||
class compass180_270: compass0_90 {
|
||||
idc = IDC_COMP_180;
|
||||
x = 0;
|
||||
text = "A3\UI_F_Curator\Data\CfgIngameUI\compass\texture0_ca.paa";
|
||||
};
|
||||
class compass270_0: compass0_90 {
|
||||
idc = IDC_COMP_270;
|
||||
x = COMPASS_W * -0.5;
|
||||
text = "A3\UI_F_Curator\Data\CfgIngameUI\compass\texture90_ca.paa";
|
||||
};
|
||||
class compassCaret: RscFrame {
|
||||
x = COMPASS_W * 0.5;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = TOOL_H;
|
||||
colorText[] = {COL_FORE};
|
||||
};
|
||||
class compassFrame: compassBack {
|
||||
style = 64;
|
||||
shadow=2;
|
||||
colorText[] = {COL_FORE};
|
||||
};
|
||||
};
|
||||
};
|
||||
class toolbar: RscControlsGroupNoScrollbars {
|
||||
idc = IDC_TOOL;
|
||||
x = safeZoneX;
|
||||
y = safeZoneY + safeZoneH - TOOL_H;
|
||||
w = safeZoneW;
|
||||
h = TOOL_H;
|
||||
class controls {
|
||||
class nameTool: RscText {
|
||||
idc = IDC_TOOL_NAME;
|
||||
style = 2;
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = TOOL_W * 2;
|
||||
h = TOOL_H;
|
||||
shadow = 2;
|
||||
colorText[]={COL_FORE};
|
||||
colorBackground[] = {COL_BACK};
|
||||
sizeEx = H_PART(1);
|
||||
};
|
||||
class nameFrame: nameTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
class viewTool: nameTool {
|
||||
idc = IDC_TOOL_VIEW;
|
||||
x = TOOL_W * 2 + MARGIN;
|
||||
w = TOOL_W;
|
||||
};
|
||||
class viewFrame: viewTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
class fovTool: viewTool {
|
||||
idc = IDC_TOOL_FOV;
|
||||
x = TOOL_W * 3 + MARGIN * 2;
|
||||
};
|
||||
class fovFrame: fovTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
class clockTool: viewTool {
|
||||
idc = IDC_TOOL_CLOCK;
|
||||
x = safeZoneW - TOOL_W * 3 - MARGIN * 2;
|
||||
};
|
||||
class clockFrame: clockTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
class visionTool: viewTool {
|
||||
idc = IDC_TOOL_VISION;
|
||||
x = safeZoneW - TOOL_W * 2 - MARGIN;
|
||||
};
|
||||
class visionFrame: visionTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
class speedTool: viewTool {
|
||||
idc = IDC_TOOL_SPEED;
|
||||
x = safeZoneW - TOOL_W;
|
||||
};
|
||||
class speedFrame: speedTool {
|
||||
idc = -1;
|
||||
style = 64;
|
||||
};
|
||||
};
|
||||
};
|
||||
class unitTree: RscTree {
|
||||
idc = IDC_UNIT;
|
||||
x = safeZoneX;
|
||||
y = safeZoneY + TOOL_H * 2;
|
||||
w = TOOL_W * 2;
|
||||
h = safeZoneH - TOOL_H * 4;
|
||||
sizeEx = H_PART(0.8);
|
||||
borderSize = 1;
|
||||
colorBorder[] = {COL_FORE};
|
||||
colorBackground[] = {COL_BACK};
|
||||
colorSelect[] = {
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_R',0.77])",
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_G',0.51])",
|
||||
"(profilenamespace getvariable ['GUI_BCG_RGB_B',0.08])",
|
||||
1
|
||||
};
|
||||
multiselectEnabled = 0;
|
||||
onTreeDblClick = QUOTE([ARR_2('onTreeDblClick',_this)] call FUNC(handleInterface));
|
||||
};
|
||||
class mapOverlay: RscMapControl {
|
||||
idc = IDC_MAP;
|
||||
x = safeZoneX;
|
||||
y = safeZoneY;
|
||||
w = safeZoneW;
|
||||
h = safeZoneH;
|
||||
onMouseButtonDblClick = QUOTE([ARR_2('onMapDblClick',_this)] call FUNC(handleInterface));
|
||||
onDraw = QUOTE([ARR_2('onDraw',_this)] call FUNC(handleInterface));
|
||||
};
|
||||
class helpSplash: RscControlsGroupNoScrollbars {
|
||||
idc = IDC_HELP;
|
||||
x = 0.5 - W_PART(12);
|
||||
y = 0.5 - H_PART(12);
|
||||
w = W_PART(24);
|
||||
h = H_PART(24);
|
||||
class controls {
|
||||
class helpBack: RscText {
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = W_PART(24);
|
||||
h = H_PART(24);
|
||||
colorBackground[] = {COL_BACK};
|
||||
};
|
||||
class helpTitle: helpBack {
|
||||
h = H_PART(1);
|
||||
colorText[]={COL_FORE};
|
||||
colorBackground[] = {COL_FORE_D};
|
||||
sizeEx = H_PART(1);
|
||||
text = CSTRING(HelpTitle);
|
||||
};
|
||||
class helpContent: RscListNBox {
|
||||
idc = IDC_HELP_LIST;
|
||||
x = W_PART(1);
|
||||
y = H_PART(2);
|
||||
W = W_PART(22);
|
||||
H = H_PART(21);
|
||||
default = 1;
|
||||
columns[] = {0.01,0.5};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,17 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
//#include "initKeybinds.sqf";
|
||||
|
||||
// Add interaction menu exception
|
||||
["isNotSpectating", {!((_this select 0) getVariable [QGVAR(isSpectator), false])}] call EFUNC(common,addCanInteractWithCondition);
|
||||
|
||||
["SettingsInitialized", {
|
||||
GVAR(availableModes) = [[0,1,2], [1,2], [0], [1], [2]] select GVAR(restrictModes);
|
||||
GVAR(availableVisions) = [[-2,-1,0,1], [-2,-1], [-2,0,1], [-2]] select GVAR(restrictVisions);
|
||||
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
if (GVAR(onDeath)) then {
|
||||
player addEventHandler ["Killed",FUNC(handleKilled)];
|
||||
player addEventHandler ["Respawn",FUNC(handleRespawn)];
|
||||
};
|
||||
}] call EFUNC(common,addEventHandler);
|
@ -1,52 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
ADDON = false;
|
||||
|
||||
PREP(cacheUnitInfo);
|
||||
PREP(cycleCamera);
|
||||
PREP(handleCamera);
|
||||
PREP(handleCompass);
|
||||
PREP(handleIcons);
|
||||
PREP(handleInterface);
|
||||
PREP(handleKilled);
|
||||
PREP(handleMouse);
|
||||
PREP(handleRespawn);
|
||||
PREP(handleToolbar);
|
||||
PREP(handleUnits);
|
||||
PREP(moduleSpectatorSettings);
|
||||
PREP(setCameraAttributes);
|
||||
PREP(setSpectator);
|
||||
PREP(transitionCamera);
|
||||
PREP(toggleInterface);
|
||||
PREP(updateCameraModes);
|
||||
PREP(updateSpectatableSides);
|
||||
PREP(updateUnits);
|
||||
PREP(updateVisionModes);
|
||||
|
||||
// Permanent variables
|
||||
GVAR(availableModes) = [0,1,2];
|
||||
GVAR(availableSides) = [west,east,resistance,civilian];
|
||||
GVAR(availableVisions) = [-2,-1,0,1];
|
||||
|
||||
GVAR(camMode) = 0;
|
||||
GVAR(camPan) = 0;
|
||||
GVAR(camPos) = ATLtoASL [worldSize * 0.5, worldSize * 0.5, 20];
|
||||
GVAR(camSpeed) = 1;
|
||||
GVAR(camTilt) = -10;
|
||||
GVAR(camUnit) = objNull;
|
||||
GVAR(camVision) = -2;
|
||||
GVAR(camZoom) = 1.25;
|
||||
|
||||
GVAR(showComp) = true;
|
||||
GVAR(showHelp) = true;
|
||||
GVAR(showIcons) = true;
|
||||
GVAR(showInterface) = true;
|
||||
GVAR(showMap) = false;
|
||||
GVAR(showTool) = true;
|
||||
GVAR(showUnit) = true;
|
||||
|
||||
GVAR(unitList) = [];
|
||||
GVAR(unitBlacklist) = [];
|
||||
GVAR(unitWhitelist) = [];
|
||||
|
||||
ADDON = true;
|
@ -1,18 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"F3 Project","Head","SilentSpike","voiper"};
|
||||
authorUrl = "https://github.com/acemod";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "ACE_Settings.hpp"
|
||||
#include "CfgEventHandlers.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "ui\interface.hpp"
|
@ -1,33 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Caches the units information for quick retrevial in spectator interface PFHs
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to have info cached for <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [vehicle player] call ace_spectator_fnc_cacheUnitInfo
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit"];
|
||||
private ["_color","_icon","_name"];
|
||||
|
||||
_color = [side group _unit] call BIS_fnc_sideColor;
|
||||
_icon = getText (configFile >> "CfgVehicles" >> typeOf _unit >> "Icon");
|
||||
_name = [_unit,false] call EFUNC(common,getName);
|
||||
|
||||
// Handle CfgVehicleIcons
|
||||
if isText (configFile >> "CfgVehicleIcons" >> _icon) then {
|
||||
_icon = getText (configFile >> "CfgVehicleIcons" >> _icon);
|
||||
};
|
||||
|
||||
SETVAR(_unit,GVAR(uColor),_color);
|
||||
SETVAR(_unit,GVAR(uIcon),_icon);
|
||||
SETVAR(_unit,GVAR(uName),_name);
|
@ -1,58 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Cycle through the spectator camera vision/view/units in steps
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Camera mode steps <NUMBER>
|
||||
* 1: Camera unit steps <NUMBER>
|
||||
* 2: Vision mode steps <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [0, -1] call ace_spectator_fnc_cycleCamera
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_stepMode",0], ["_stepUnit",0], ["_stepVision",0]];
|
||||
private ["_modes","_visions","_iMode","_iVision","_countModes","_countVisions","_newMode","_newVision","_newUnit"];
|
||||
|
||||
_modes = GVAR(availableModes);
|
||||
_units = GVAR(unitList);
|
||||
_visions = GVAR(availableVisions);
|
||||
|
||||
// Get current index
|
||||
_iMode = (_modes find GVAR(camMode)) max 0;
|
||||
_iUnit = (_units find GVAR(camUnit)) max 0;
|
||||
_iVision = (_visions find GVAR(camVision)) max 0;
|
||||
|
||||
_countModes = count _modes;
|
||||
_countUnits = count _units;
|
||||
_countVisions = count _visions;
|
||||
|
||||
// Step index by step number (loop at ends)
|
||||
if (_countModes != 0) then {
|
||||
_iMode = (_iMode + _stepMode) % _countModes;
|
||||
if (_iMode < 0) then { _iMode = _countModes + _iMode; };
|
||||
};
|
||||
|
||||
if (_countUnits != 0) then {
|
||||
_iUnit = (_iUnit + _stepUnit) % _countUnits;
|
||||
if (_iUnit < 0) then { _iUnit = _countUnits + _iUnit; };
|
||||
};
|
||||
|
||||
if (_countVisions != 0) then {
|
||||
_iVision = (_iVision + _stepVision) % _countVisions;
|
||||
if (_iVision < 0) then { _iVision = _countVisions + _iVision; };
|
||||
};
|
||||
|
||||
// Get value at new index
|
||||
_newMode = _modes select _iMode;
|
||||
_newUnit = _units select _iUnit;
|
||||
_newVision = _visions select _iVision;
|
||||
|
||||
[_newMode, _newUnit, _newVision] call FUNC(transitionCamera);
|
@ -1,41 +0,0 @@
|
||||
/*
|
||||
* Author: F3 Project, Head, SilentSpike
|
||||
* Handles free camera manipulation according to input
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ANY>
|
||||
* 1: PFH handle <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [ace_spectator_fnc_handleCamera, 0] call CBA_fnc_addPerFrameHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
// Kill PFH when not in free cam (or display is closed)
|
||||
if (isNil QGVAR(camHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
|
||||
|
||||
private ["_oldPos","_mX","_mY","_mZ","_pan","_x","_y","_z"];
|
||||
|
||||
_oldPos = getPosASL GVAR(camera);
|
||||
_mX = GVAR(camDolly) select 0;
|
||||
_mY = GVAR(camDolly) select 1;
|
||||
_mZ = GVAR(camBoom);
|
||||
|
||||
_pan = (GVAR(camPan) + 360) % 360;
|
||||
_x = (_oldPos select 0) + (_mX * cos(_pan)) + (_mY * sin(_pan));
|
||||
_y = (_oldPos select 1) - (_mX * sin(_pan)) + (_mY * cos(_pan));
|
||||
_z = (_oldPos select 2) + _mZ;
|
||||
|
||||
// Prevent camera going under terrain
|
||||
GVAR(camPos) = [_x,_y,_z max (getTerrainHeightASL [_x,_y])];
|
||||
|
||||
// Update camera position and rotation
|
||||
GVAR(camera) setPosASL GVAR(camPos);
|
||||
GVAR(camera) setDir GVAR(camPan);
|
||||
[GVAR(camera), GVAR(camTilt), 0] call BIS_fnc_setPitchBank;
|
@ -1,67 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike, voiper
|
||||
* Handles the spectator UI compass
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ANY>
|
||||
* 1: PFH handle <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [ace_spectator_fnc_handleCompass, 0, _display] call CBA_fnc_addPerFrameHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
|
||||
// Kill PFH when compass hidden (or display is closed)
|
||||
if (isNil QGVAR(compHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
|
||||
|
||||
private ["_compass","_NE","_ES","_SW","_WN","_compassW","_degree","_heading","_offset","_positions","_sequence"];
|
||||
|
||||
_compass = _display displayCtrl IDC_COMP;
|
||||
|
||||
_NE = _compass controlsGroupCtrl IDC_COMP_0;
|
||||
_ES = _compass controlsGroupCtrl IDC_COMP_90;
|
||||
_SW = _compass controlsGroupCtrl IDC_COMP_180;
|
||||
_WN = _compass controlsGroupCtrl IDC_COMP_270;
|
||||
|
||||
_compassW = (ctrlPosition _compass) select 2;
|
||||
_degree = _compassW / 180;
|
||||
|
||||
// Get direction of screen rather than object (accounts for unit freelook)
|
||||
_heading = (positionCameraToWorld [0,0,1]) vectorDiff (positionCameraToWorld [0,0,0]);
|
||||
_heading = (((_heading select 0) atan2 (_heading select 1)) + 360) % 360;
|
||||
_offset = -(_heading % 90) * _degree;
|
||||
|
||||
_positions = [
|
||||
[_compassW * -0.5 + _offset, 0],
|
||||
[_offset, 0],
|
||||
[_compassW * 0.5 + _offset, 0],
|
||||
[_compassW + _offset, 0]
|
||||
];
|
||||
|
||||
_sequence = if (_heading < 90) then {
|
||||
[_SW, _WN, _NE, _ES]
|
||||
} else {
|
||||
if (_heading < 180) then {
|
||||
[_WN, _NE, _ES, _SW]
|
||||
} else {
|
||||
if (_heading < 270) then {
|
||||
[_NE, _ES, _SW, _WN]
|
||||
} else {
|
||||
[_ES, _SW, _WN, _NE]
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
{
|
||||
_x ctrlSetPosition (_positions select _forEachIndex);
|
||||
_x ctrlCommit 0;
|
||||
} forEach _sequence;
|
@ -1,57 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Handles rendering the spectator 3D unit icons
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ANY>
|
||||
* 1: PFH handle <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [ace_spectator_fnc_handleIcons, 0] call CBA_fnc_addPerFrameHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
// Kill PFH when not in free cam (or display is closed)
|
||||
if (isNil QGVAR(iconHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
|
||||
|
||||
if !(GVAR(showIcons)) exitWith {};
|
||||
|
||||
private ["_cachedVehicles","_unit","_cameraPos","_cameraDir","_lambda","_uPos","_cmd","_txt"];
|
||||
_cachedVehicles = [];
|
||||
{
|
||||
_unit = vehicle _x;
|
||||
|
||||
// Only try each vehicle once
|
||||
if !(_unit in _cachedVehicles) then {
|
||||
_cachedVehicles pushBack _unit;
|
||||
|
||||
// Within 200m
|
||||
if ((GVAR(camera) distanceSqr _unit) < 40000) then {
|
||||
_cameraPos = (positionCameraToWorld [0, 0, 0]) call EFUNC(common,positionToASL);
|
||||
_cameraDir = ((positionCameraToWorld [0, 0, 1]) call EFUNC(common,positionToASL)) vectorDiff _cameraPos;
|
||||
|
||||
// Quick oclussion test (taken from interact_menu)
|
||||
_lambda = ((getPosASL _x) vectorDiff _cameraPos) vectorDotProduct _cameraDir;
|
||||
if (_lambda > -1) then {
|
||||
_uPos = worldToScreen (visiblePosition _unit);
|
||||
|
||||
// Only draw if onscreen
|
||||
if ((_uPos select 0 > safeZoneXAbs) && (_uPos select 0 < safeZoneXAbs + safeZoneWAbs)) then {
|
||||
if ((_uPos select 1 > safeZoneY) && (_uPos select 1 < safeZoneY + safeZoneH)) then {
|
||||
// Use commander's info if available
|
||||
_cmd = [_x, effectiveCommander _unit] select ((effectiveCommander _unit) in GVAR(unitList));
|
||||
_txt = ["", GETVAR(_cmd,GVAR(uName),"")] select (isPlayer _cmd);
|
||||
|
||||
drawIcon3D ["\A3\ui_f\data\map\markers\military\dot_CA.paa", GETVAR(_cmd,GVAR(uColor),[ARR_4(0,0,0,0)]), _unit modelToWorldVisual [0,0,3], 0.7, 0.7, 0, _txt, 1, 0.02];
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach GVAR(unitList);
|
@ -1,485 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Handles spectator interface events
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Event name <STRING>
|
||||
* 1: Event arguments <ANY>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* ["onLoad",_this] call ace_spectator_fnc_handleInterface
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_mode",["_args",[]]];
|
||||
|
||||
switch (toLower _mode) do {
|
||||
// Safely open/close the interface
|
||||
case "open": {
|
||||
// Prevent reopening
|
||||
if !(isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
|
||||
|
||||
// Initalize camera variables
|
||||
GVAR(camBoom) = 0;
|
||||
GVAR(camDolly) = [0,0];
|
||||
GVAR(camGun) = false;
|
||||
|
||||
// Initalize display variables
|
||||
GVAR(ctrlKey) = false;
|
||||
GVAR(heldKeys) = [];
|
||||
GVAR(mouse) = [false,false];
|
||||
GVAR(mousePos) = [0.5,0.5];
|
||||
|
||||
// Initalize the camera view
|
||||
GVAR(camera) = "Camera" camCreate (ASLtoATL GVAR(camPos));
|
||||
[] call FUNC(transitionCamera);
|
||||
|
||||
// Close all existing dialogs
|
||||
while {dialog} do {
|
||||
closeDialog 0;
|
||||
};
|
||||
|
||||
// Create the dialog
|
||||
createDialog QGVAR(interface);
|
||||
|
||||
// Cache and disable nametag settings
|
||||
if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
|
||||
GVAR(nametagSettingCache) = [EGVAR(nametags,showPlayerNames), EGVAR(nametags,showNamesForAI)];
|
||||
EGVAR(nametags,showPlayerNames) = 0;
|
||||
EGVAR(nametags,showNamesForAI) = false;
|
||||
};
|
||||
};
|
||||
case "close": {
|
||||
// Can't close a second time
|
||||
if (isNull (GETUVAR(GVAR(display),displayNull))) exitWith {};
|
||||
|
||||
// Terminate interface
|
||||
while {dialog} do {
|
||||
closeDialog 0;
|
||||
};
|
||||
GETUVAR(GVAR(display),displayNull) closeDisplay 0;
|
||||
|
||||
// Terminate camera
|
||||
GVAR(camera) cameraEffect ["terminate", "back"];
|
||||
camDestroy GVAR(camera);
|
||||
|
||||
// Return to player view
|
||||
ACE_Player switchCamera "internal";
|
||||
|
||||
// Cleanup camera variables
|
||||
GVAR(camera) = nil;
|
||||
GVAR(camBoom) = nil;
|
||||
GVAR(camDolly) = nil;
|
||||
GVAR(camGun) = nil;
|
||||
|
||||
// Cleanup display variables
|
||||
GVAR(ctrlKey) = nil;
|
||||
GVAR(heldKeys) = nil;
|
||||
GVAR(mouse) = nil;
|
||||
GVAR(mousePos) = nil;
|
||||
|
||||
// Reset nametag settings
|
||||
if (["ace_nametags"] call EFUNC(common,isModLoaded)) then {
|
||||
EGVAR(nametags,showPlayerNames) = GVAR(nametagSettingCache) select 0;
|
||||
EGVAR(nametags,showNamesForAI) = GVAR(nametagSettingCache) select 1;
|
||||
GVAR(nametagSettingCache) = nil;
|
||||
};
|
||||
};
|
||||
// Dialog events
|
||||
case "onload": {
|
||||
_args params ["_display"];
|
||||
|
||||
with uiNamespace do {
|
||||
GVAR(display) = _display;
|
||||
};
|
||||
|
||||
// Always show interface and hide map upon opening
|
||||
[_display,nil,nil,!GVAR(showInterface),GVAR(showMap)] call FUNC(toggleInterface);
|
||||
|
||||
// Keep unit list and tree up to date
|
||||
[FUNC(handleUnits), 21, _display] call CBA_fnc_addPerFrameHandler;
|
||||
|
||||
// Populate the help splash
|
||||
private "_help";
|
||||
_help = (_display displayCtrl IDC_HELP) controlsGroupCtrl IDC_HELP_LIST;
|
||||
{
|
||||
// Add space before category titles
|
||||
if (count _x == 1) then {
|
||||
_help lnbAddRow [""];
|
||||
};
|
||||
|
||||
_help lnbAddRow _x;
|
||||
} forEach [
|
||||
[localize LSTRING(uiControls),""],
|
||||
[localize LSTRING(uiToggleHelp),"H"],
|
||||
[localize LSTRING(uiToggleMap),"M"],
|
||||
[localize LSTRING(uiToggleUnits),"1"],
|
||||
[localize LSTRING(uiToggleTools),"2"],
|
||||
[localize LSTRING(uiToggleCompass),"3"],
|
||||
[localize LSTRING(uiToggleIcons),"4"],
|
||||
[localize LSTRING(uiToggleInterface),"Backspace"],
|
||||
|
||||
[localize LSTRING(freeCamControls)],
|
||||
[localize LSTRING(freeCamForward),"W"],
|
||||
[localize LSTRING(freeCamBackward),"S"],
|
||||
[localize LSTRING(freeCamLeft),"A"],
|
||||
[localize LSTRING(freeCamRight),"D"],
|
||||
[localize LSTRING(freeCamUp),"Q"],
|
||||
[localize LSTRING(freeCamDown),"Z"],
|
||||
[localize LSTRING(freeCamPan),"RMB (Hold)"],
|
||||
[localize LSTRING(freeCamDolly),"LMB (Hold)"],
|
||||
[localize LSTRING(freeCamSpeed),"Scrollwheel"],
|
||||
[localize LSTRING(freeCamZoom),"Ctrl + Scrollwheel"],
|
||||
[localize LSTRING(freeCamNextVis),"N"],
|
||||
[localize LSTRING(freeCamPrevVis),"Ctrl + N"],
|
||||
|
||||
[localize LSTRING(otherControls)],
|
||||
[localize LSTRING(nextCam),"Up Arrow"],
|
||||
[localize LSTRING(prevCam),"Down Arrow"],
|
||||
[localize LSTRING(nextUnit),"Right Arrow"],
|
||||
[localize LSTRING(prevUnit),"Left Arrow"]
|
||||
];
|
||||
|
||||
// Hacky way to enable keybindings
|
||||
//_display displayAddEventHandler ["KeyUp", {[_this,'keyup'] call CBA_events_fnc_keyHandler}];
|
||||
//_display displayAddEventHandler ["KeyDown", {[_this,'keydown'] call CBA_events_fnc_keyHandler}];
|
||||
};
|
||||
case "onunload": {
|
||||
with uiNamespace do {
|
||||
GVAR(display) = nil;
|
||||
};
|
||||
|
||||
GVAR(camHandler) = nil;
|
||||
GVAR(compHandler) = nil;
|
||||
GVAR(iconHandler) = nil;
|
||||
GVAR(toolHandler) = nil;
|
||||
};
|
||||
// Mouse events
|
||||
case "onmousebuttondown": {
|
||||
_args params ["_ctrl","_button"];
|
||||
GVAR(mouse) set [_button,true];
|
||||
|
||||
// Detect right click
|
||||
if ((_button == 1) && (GVAR(camMode) == 1)) then {
|
||||
// In first person toggle sights mode
|
||||
GVAR(camGun) = !GVAR(camGun);
|
||||
[] call FUNC(transitionCamera);
|
||||
};
|
||||
};
|
||||
case "onmousebuttonup": {
|
||||
_args params ["_ctrl","_button"];
|
||||
|
||||
GVAR(mouse) set [_button,false];
|
||||
if (_button == 0) then { GVAR(camDolly) = [0,0]; };
|
||||
};
|
||||
case "onmousezchanged": {
|
||||
_args params ["_ctrl","_zChange"];
|
||||
|
||||
// Scroll to change speed, modifier for zoom
|
||||
if (GVAR(ctrlKey)) then {
|
||||
[nil,nil,nil,nil,nil,nil, GVAR(camZoom) + _zChange * 0.1] call FUNC(setCameraAttributes);
|
||||
} else {
|
||||
[nil,nil,nil,nil,nil,nil,nil, GVAR(camSpeed) + _zChange * 0.2] call FUNC(setCameraAttributes);
|
||||
};
|
||||
};
|
||||
case "onmousemoving": {
|
||||
_args params ["_ctrl","_x","_y"];
|
||||
|
||||
[_x,_y] call FUNC(handleMouse);
|
||||
};
|
||||
// Keyboard events
|
||||
case "onkeydown": {
|
||||
_args params ["_display","_dik","_shift","_ctrl","_alt"];
|
||||
|
||||
// Handle held keys (prevent repeat calling)
|
||||
if (_dik in GVAR(heldKeys)) exitwith {};
|
||||
// Exclude movement keys so that speed can be adjusted on fly
|
||||
if !(_dik in [17,30,31,32]) then {
|
||||
GVAR(heldKeys) pushBack _dik;
|
||||
};
|
||||
|
||||
switch (_dik) do {
|
||||
case 1: { // Esc
|
||||
["escape", [_display]] call FUNC(handleInterface);
|
||||
};
|
||||
case 2: { // 1
|
||||
[_display,nil,nil,nil,nil,nil,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 3: { // 2
|
||||
[_display,nil,nil,nil,nil,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 4: { // 3
|
||||
[_display,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 5: { // 4
|
||||
GVAR(showIcons) = !GVAR(showIcons);
|
||||
};
|
||||
case 14: { // Backspace
|
||||
[_display,nil,nil,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 16: { // Q
|
||||
GVAR(camBoom) = 0.5;
|
||||
};
|
||||
case 17: { // W
|
||||
GVAR(camDolly) set [1, GVAR(camSpeed)];
|
||||
};
|
||||
case 29: { // Ctrl
|
||||
GVAR(ctrlKey) = true;
|
||||
};
|
||||
case 30: { // A
|
||||
GVAR(camDolly) set [0, -GVAR(camSpeed)];
|
||||
};
|
||||
case 31: { // S
|
||||
GVAR(camDolly) set [1, -GVAR(camSpeed)];
|
||||
};
|
||||
case 32: { // D
|
||||
GVAR(camDolly) set [0, GVAR(camSpeed)];
|
||||
};
|
||||
case 35: { // H
|
||||
[_display,nil,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 44: { // Z
|
||||
GVAR(camBoom) = -0.5;
|
||||
};
|
||||
case 49: { // N
|
||||
if (_ctrl) then {
|
||||
[nil,nil,-1] call FUNC(cycleCamera);
|
||||
} else {
|
||||
[nil,nil,1] call FUNC(cycleCamera);
|
||||
};
|
||||
};
|
||||
case 50: { // M
|
||||
[_display,nil,nil,nil,true] call FUNC(toggleInterface);
|
||||
};
|
||||
case 57: { // Spacebar
|
||||
// Freecam attachment here, if in external then set cam pos and attach
|
||||
};
|
||||
case 200: { // Up arrow
|
||||
[-1] call FUNC(cycleCamera);
|
||||
};
|
||||
case 203: { // Left arrow
|
||||
[nil,1] call FUNC(cycleCamera);
|
||||
};
|
||||
case 205: { // Right arrow
|
||||
[nil,-1] call FUNC(cycleCamera);
|
||||
};
|
||||
case 208: { // Down arrow
|
||||
[1] call FUNC(cycleCamera);
|
||||
};
|
||||
};
|
||||
|
||||
true
|
||||
};
|
||||
case "onkeyup": {
|
||||
_args params ["_display","_dik","_shift","_ctrl","_alt"];
|
||||
|
||||
// No longer being held
|
||||
GVAR(heldKeys) = GVAR(heldKeys) - [_dik];
|
||||
|
||||
switch (_dik) do {
|
||||
case 16: { // Q
|
||||
GVAR(camBoom) = 0;
|
||||
};
|
||||
case 17: { // W
|
||||
GVAR(camDolly) set [1, 0];
|
||||
};
|
||||
case 29: { // Ctrl
|
||||
GVAR(ctrlKey) = false;
|
||||
};
|
||||
case 30: { // A
|
||||
GVAR(camDolly) set [0, 0];
|
||||
};
|
||||
case 31: { // S
|
||||
GVAR(camDolly) set [1, 0];
|
||||
};
|
||||
case 32: { // D
|
||||
GVAR(camDolly) set [0, 0];
|
||||
};
|
||||
case 44: { // Z
|
||||
GVAR(camBoom) = 0;
|
||||
};
|
||||
};
|
||||
|
||||
true
|
||||
};
|
||||
// Tree events
|
||||
case "ontreedblclick": {
|
||||
// Update camera view when listbox unit is double clicked on
|
||||
_args params ["_tree","_sel"];
|
||||
|
||||
// Ensure a unit was selected
|
||||
if (count _sel == 3) then {
|
||||
private ["_netID","_newUnit","_newMode"];
|
||||
_netID = (_args select 0) tvData _sel;
|
||||
_newUnit = objectFromNetId _netID;
|
||||
|
||||
// When unit is reselected, toggle camera mode
|
||||
if (_newUnit == GVAR(camUnit) || GVAR(camMode) == 0) then {
|
||||
_newMode = [2,2,1] select GVAR(camMode);
|
||||
};
|
||||
|
||||
[_newMode,_newUnit] call FUNC(transitionCamera);
|
||||
};
|
||||
};
|
||||
case "onunitsupdate": {
|
||||
_args params ["_tree"];
|
||||
private ["_curSelData","_cachedGrps","_cachedSides","_grp","_side","_sNode","_gNode","_uNode"];
|
||||
|
||||
// Cache current selection
|
||||
_curSelData = _tree tvData (tvCurSel _tree);
|
||||
|
||||
// Clear the tree
|
||||
tvClear _tree;
|
||||
|
||||
// Update the tree from the unit list
|
||||
_cachedGrps = [];
|
||||
_cachedSides = [];
|
||||
{
|
||||
_grp = group _x;
|
||||
_side = [side _grp] call BIS_fnc_sideName;
|
||||
|
||||
// Use correct side node
|
||||
if !(_side in _cachedSides) then {
|
||||
// Add side node
|
||||
_sNode = _tree tvAdd [[], _side];
|
||||
|
||||
_cachedSides pushBack _side;
|
||||
_cachedSides pushBack _sNode;
|
||||
} else {
|
||||
// If side already processed, use existing node
|
||||
_sNode = _cachedSides select ((_cachedSides find _side) + 1);
|
||||
};
|
||||
|
||||
// Use correct group node
|
||||
if !(_grp in _cachedGrps) then {
|
||||
// Add group node
|
||||
_gNode = _tree tvAdd [[_sNode], groupID _grp];
|
||||
|
||||
_cachedGrps pushBack _grp;
|
||||
_cachedGrps pushBack _gNode;
|
||||
} else {
|
||||
// If group already processed, use existing node
|
||||
_gNode = _cachedGrps select ((_cachedGrps find _grp) + 1);
|
||||
};
|
||||
|
||||
_uNode = _tree tvAdd [[_sNode,_gNode], GETVAR(_x,GVAR(uName),"")];
|
||||
_tree tvSetData [[_sNode,_gNode,_uNode], netID _x];
|
||||
|
||||
// Preserve the previous selection
|
||||
if (_curSelData == (_tree tvData [_sNode,_gNode,_uNode])) then {
|
||||
_tree tvSetCurSel [_sNode,_gNode,_uNode];
|
||||
};
|
||||
|
||||
_tree tvSort [[_sNode,_gNode],false];
|
||||
_tree tvExpand [_sNode,_gNode];
|
||||
} forEach GVAR(unitList);
|
||||
|
||||
{
|
||||
if (typeName _x == "SCALAR") then {
|
||||
_tree tvSort [[_x],false];
|
||||
_tree tvExpand [_x];
|
||||
};
|
||||
} forEach _cachedSides;
|
||||
|
||||
_tree tvSort [[],false];
|
||||
};
|
||||
// Map events
|
||||
case "onmapdblclick": {
|
||||
_args params ["_map","_button","_x","_y"];
|
||||
private ["_newPos","_oldZ"];
|
||||
|
||||
if ((GVAR(camMode) == 0) && (_button == 0)) then {
|
||||
_newPos = _map ctrlMapScreenToWorld [_x,_y];
|
||||
_oldZ = (ASLtoATL GVAR(camPos)) select 2;
|
||||
_newPos set [2, _oldZ];
|
||||
[nil,nil,nil, _newPos] call FUNC(setCameraAttributes);
|
||||
};
|
||||
};
|
||||
case "ondraw": {
|
||||
_args params ["_map"];
|
||||
|
||||
if (GVAR(camMode) == 0) then {
|
||||
_map drawIcon ["\A3\UI_F\Data\GUI\Rsc\RscDisplayMissionEditor\iconcamera_ca.paa",[0,0,0,1],GVAR(camera),24,24,GVAR(camPan)];
|
||||
};
|
||||
|
||||
if !(GVAR(showIcons)) exitWith {};
|
||||
|
||||
private ["_cachedVehicles","_unit","_color","_icon"];
|
||||
_cachedVehicles = [];
|
||||
{
|
||||
_unit = vehicle _x;
|
||||
|
||||
if !(_unit in _cachedVehicles) then {
|
||||
_cachedVehicles pushBack _unit;
|
||||
|
||||
// Use previously cached info where possible
|
||||
if (isNil { GETVAR(_unit,GVAR(uIcon),nil) }) then {
|
||||
[_unit] call FUNC(cacheUnitInfo);
|
||||
};
|
||||
|
||||
_color = GETVAR(_unit,GVAR(uColor),[ARR_4(0,0,0,0)]);
|
||||
_icon = GETVAR(_unit,GVAR(uIcon),"");
|
||||
_map drawIcon [_icon, _color, _unit, 24, 24, getDir _unit];
|
||||
};
|
||||
} forEach GVAR(unitList);
|
||||
};
|
||||
// Other
|
||||
case "escape": {
|
||||
_args params ["_display"];
|
||||
private ["_dlg","_key","_index","_ctrl","_config"];
|
||||
|
||||
// Kill display
|
||||
_display closeDisplay 0;
|
||||
|
||||
// Reset cam/UI vars
|
||||
GVAR(camBoom) = 0;
|
||||
GVAR(camDolly) = [0,0];
|
||||
|
||||
GVAR(ctrlKey) = false;
|
||||
GVAR(heldKeys) = [];
|
||||
GVAR(mouse) = [false,false];
|
||||
GVAR(mousePos) = [0.5,0.5];
|
||||
|
||||
// Below is from EFUNC(common,disableUserInput)
|
||||
createDialog (["RscDisplayInterrupt", "RscDisplayMPInterrupt"] select isMultiplayer);
|
||||
|
||||
disableSerialization;
|
||||
_dlg = finddisplay 49;
|
||||
_dlg displayAddEventHandler ["KeyDown", {
|
||||
_key = _this select 1;
|
||||
!(_key == 1)
|
||||
}];
|
||||
|
||||
for "_index" from 100 to 2000 do {
|
||||
(_dlg displayCtrl _index) ctrlEnable false;
|
||||
};
|
||||
|
||||
_ctrl = _dlg displayctrl 103;
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(while {dialog} do {closeDialog 0}; failMission 'LOSER';)];
|
||||
_ctrl ctrlEnable true;
|
||||
_ctrl ctrlSetText "ABORT";
|
||||
_ctrl ctrlSetTooltip "Abort.";
|
||||
|
||||
_ctrl = _dlg displayctrl ([104, 1010] select isMultiplayer);
|
||||
_ctrl ctrlSetEventHandler ["buttonClick", QUOTE(closeDialog 0; player setDamage 1;)];
|
||||
_ctrl ctrlEnable (call {_config = missionConfigFile >> "respawnButton"; !isNumber _config || {getNumber _config == 1}});
|
||||
_ctrl ctrlSetText "RESPAWN";
|
||||
_ctrl ctrlSetTooltip "Respawn.";
|
||||
|
||||
// PFH to re-open display when menu closes
|
||||
[{
|
||||
if !(isNull (findDisplay 49)) exitWith {};
|
||||
|
||||
createDialog QGVAR(interface);
|
||||
[] call FUNC(transitionCamera);
|
||||
|
||||
[_this select 1] call CBA_fnc_removePerFrameHandler;
|
||||
},0] call CBA_fnc_addPerFrameHandler;
|
||||
};
|
||||
};
|
@ -1,27 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Cache necessary details and process unit for spectator on death
|
||||
* Part of the basic spectator system
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Corpse <OBJECT>
|
||||
* 1: Killer <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit","_killer"];
|
||||
|
||||
// Remove from group to prevent appearing on HUD upon respawn
|
||||
[_unit, true, QGVAR(isSpectator), side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
|
||||
if (isNull _killer) then {
|
||||
[2,_unit] call FUNC(setCameraAttributes);
|
||||
} else {
|
||||
[2,_killer] call FUNC(setCameraAttributes);
|
||||
};
|
@ -1,43 +0,0 @@
|
||||
/*
|
||||
* Author: F3 Project, Head, SilentSpike
|
||||
* Processes the change in mouse position for the spectator camera
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Mouse x coord <NUMBER>
|
||||
* 1: Mouse y coord <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [0.5, 0.5] call ace_spectator_fnc_handleMouse;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_x","_y"];
|
||||
private ["_leftButton","_rightButton","_oldX","_oldY","_deltaX","_deltaY"];
|
||||
|
||||
_leftButton = GVAR(mouse) select 0;
|
||||
_rightButton = GVAR(mouse) select 1;
|
||||
|
||||
_oldX = GVAR(mousePos) select 0;
|
||||
_oldY = GVAR(mousePos) select 1;
|
||||
|
||||
// Get change in pos
|
||||
_deltaX = _oldX - _x;
|
||||
_deltaY = _oldY - _y;
|
||||
|
||||
if (_leftButton) then {
|
||||
GVAR(camDolly) set [0, _deltaX * -100 * GVAR(camSpeed)];
|
||||
GVAR(camDolly) set [1, _deltaY * 100 * GVAR(camSpeed)];
|
||||
} else {
|
||||
if (_rightButton) then {
|
||||
GVAR(camPan) = GVAR(camPan) - (_deltaX * 360);
|
||||
GVAR(camTilt) = ((GVAR(camTilt) + (_deltaY * 180)) min 89) max -89;
|
||||
};
|
||||
};
|
||||
|
||||
GVAR(mousePos) = [_x,_y];
|
@ -1,18 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Start the interface on respawn
|
||||
* Part of the basic spectator system
|
||||
*
|
||||
* Arguments:
|
||||
* 0: New unit <OBJECT>
|
||||
* 1: Old unit <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
[_this select 0] call FUNC(setSpectator);
|
@ -1,54 +0,0 @@
|
||||
/*
|
||||
* Author: Karel Moricky, SilentSpike
|
||||
* Handles the spectator UI toolbar values and applies them to the camera
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ANY>
|
||||
* 1: PFH handle <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [ace_spectator_fnc_handleToolbar, 0, _display] call CBA_fnc_addPerFrameHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
|
||||
// Kill PFH when toolbar hidden (or display is closed)
|
||||
if (isNil QGVAR(toolHandler)) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
|
||||
|
||||
private ["_name","_vision","_fov","_speed","_mode","_time","_toolbar"];
|
||||
_toolbar = _display displayCtrl IDC_TOOL;
|
||||
|
||||
// Find all tool values
|
||||
if (GVAR(camMode) == 0) then {
|
||||
_vision = if (GVAR(camVision) >= 0) then {localize LSTRING(VisionThermal)} else { [localize LSTRING(VisionNight), localize LSTRING(VisionNormal)] select (GVAR(camVision) < -1) };
|
||||
_fov = format ["%1x", floor(GVAR(camZoom) * 100) * 0.01];
|
||||
_speed = format ["%1 m/s", floor(GVAR(camSpeed) * 100) * 0.01];
|
||||
} else {
|
||||
_vision = format ["%1 m", floor(getPosASL GVAR(camUnit) select 2)];
|
||||
_fov = [side group GVAR(camUnit)] call BIS_fnc_sideName;
|
||||
_speed = format ["%1 km/h", floor(speed GVAR(camUnit)) max 0];
|
||||
};
|
||||
|
||||
if (isNull GVAR(camUnit)) then {
|
||||
_name = localize "STR_Special_None";
|
||||
} else {
|
||||
_name = GETVAR(GVAR(camUnit),GVAR(uName),"");
|
||||
};
|
||||
|
||||
_mode = [localize LSTRING(ViewFree),localize LSTRING(ViewInternal),localize LSTRING(ViewExternal)] select GVAR(camMode);
|
||||
_time = [daytime,"HH:MM"] call BIS_fnc_timeToString;
|
||||
|
||||
// Update the UI tools
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_CLOCK) ctrlSetText _time;
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_VISION) ctrlSetText _vision;
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_FOV) ctrlSetText _fov;
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_NAME) ctrlSetText _name;
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_SPEED) ctrlSetText _speed;
|
||||
(_toolbar controlsGroupCtrl IDC_TOOL_VIEW) ctrlSetText _mode;
|
@ -1,38 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Maintains the spectatable unit list and updates the unit tree accordingly
|
||||
* Also updates current camera unit when status changes
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Parameters <ANY>
|
||||
* 1: PFH handle <NUMBER>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [ace_spectator_fnc_handleUnits, 10, _display] call CBA_fnc_addPerFrameHandler;
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display"];
|
||||
|
||||
// Kill PFH when display is closed
|
||||
if (isNull _display) exitWith { [_this select 1] call CBA_fnc_removePerFrameHandler; };
|
||||
|
||||
// Remove all dead and null units from the list
|
||||
[] call FUNC(updateUnits);
|
||||
|
||||
// Camera shouldn't stay on unit that isn't in the list
|
||||
if !(GVAR(camUnit) in GVAR(unitList)) then {
|
||||
[nil,1] call FUNC(cycleCamera);
|
||||
};
|
||||
|
||||
// Reduce overhead when unit tree is hidden
|
||||
if (ctrlShown (_display displayCtrl IDC_UNIT)) then {
|
||||
// Reduce overhead by spreading across frames
|
||||
[FUNC(handleInterface),["onUnitsUpdate",[_display displayCtrl IDC_UNIT]],1] call EFUNC(common,waitAndExecute);
|
||||
};
|
@ -1,27 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Read spectator settings from module
|
||||
*
|
||||
* Arguments:
|
||||
* 0: The module logic <LOGIC>
|
||||
* 1: units <ARRAY>
|
||||
* 2: activated <BOOL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_logic", "_units", "_activated"];
|
||||
|
||||
if !(_activated) exitWith {};
|
||||
|
||||
[_logic, QGVAR(onDeath), "systemEnable"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(filterUnits), "unitsFilter"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(filterSides), "sidesFilter"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(restrictModes), "cameraModes"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(restrictVisions), "visionModes"] call EFUNC(common,readSettingFromModule);
|
||||
[_logic, QGVAR(unitIcons), "unitIcons"] call EFUNC(common,readSettingFromModule);
|
@ -1,66 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Sets the spectator camera attributes as desired
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Camera mode <NUMBER> <OPTIONAL>
|
||||
* - 0: Free
|
||||
* - 1: Internal
|
||||
* - 2: External
|
||||
* 1: Camera unit (objNull for random) <OBJECT> <OPTIONAL>
|
||||
* 2: Camera vision <NUMBER> <OPTIONAL>
|
||||
* - -2: Normal
|
||||
* - -1: Night vision
|
||||
* - 0: Thermal white hot
|
||||
* - 1: Thermal black hot
|
||||
* 3: Camera position (ATL) <ARRAY> <OPTIONAL>
|
||||
* 4: Camera pan (0 - 360) <NUMBER> <OPTIONAL>
|
||||
* 5: Camera tilt (-90 - 90) <NUMBER> <OPTIONAL>
|
||||
* 6: Camera zoom (0.01 - 2) <NUMBER> <OPTIONAL>
|
||||
* 7: Camera speed in m/s (0.05 - 10) <NUMBER> <OPTIONAL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [1, objNull] call ace_spectator_fnc_setCameraAttributes
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [
|
||||
["_mode",GVAR(camMode),[0]],
|
||||
["_unit",GVAR(camUnit),[objNull]],
|
||||
["_vision",GVAR(camVision),[0]],
|
||||
["_position",ASLtoATL GVAR(camPos),[[]],3],
|
||||
["_heading",GVAR(camPan),[0]],
|
||||
["_tilt",GVAR(camTilt),[0]],
|
||||
["_zoom",GVAR(camZoom),[0]],
|
||||
["_speed",GVAR(camSpeed),[0]]
|
||||
];
|
||||
|
||||
// Normalize input
|
||||
if !(_mode in GVAR(availableModes)) then {
|
||||
_mode = GVAR(availableModes) select ((GVAR(availableModes) find GVAR(camMode)) max 0);
|
||||
};
|
||||
|
||||
if !(_vision in GVAR(availableVisions)) then {
|
||||
_vision = GVAR(availableVisions) select ((GVAR(availableVisions) find GVAR(camVision)) max 0);
|
||||
};
|
||||
|
||||
GVAR(camPan) = _heading % 360;
|
||||
GVAR(camPosition) = (ATLtoASL _position);
|
||||
GVAR(camSpeed) = (_speed max 0.05) min 10;
|
||||
GVAR(camTilt) = (_tilt max -89) min 89;
|
||||
GVAR(camUnit) = _unit;
|
||||
GVAR(camVision) = _vision;
|
||||
GVAR(camZoom) = (_zoom min 2) max 0.01;
|
||||
|
||||
// Apply if camera exists
|
||||
if !(isNil QGVAR(camera)) then {
|
||||
[_mode,_unit,_vision] call FUNC(transitionCamera);
|
||||
} else {
|
||||
GVAR(camMode) = _mode;
|
||||
};
|
@ -1,77 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Sets target unit to the given spectator state
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Unit to put into spectator state <OBJECT>
|
||||
* 1: New spectator state <BOOL> <OPTIONAL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [player, true] call ace_spectator_fnc_setSpectator
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_unit",["_set",true,[true]],["_target",objNull,[objNull]]];
|
||||
|
||||
// No change, no service (but allow spectators who respawn to be reset)
|
||||
if !(_set || (_unit getVariable [QGVAR(isSpectator), false])) exitWith {};
|
||||
|
||||
// Only run for player units
|
||||
if !(isPlayer _unit) exitWith {};
|
||||
|
||||
if !(local _unit) exitwith {
|
||||
[[_unit, _set, _target], QFUNC(setSpectator), _unit] call EFUNC(common,execRemoteFnc);
|
||||
};
|
||||
|
||||
// Prevent player falling into water
|
||||
_unit enableSimulation !_set;
|
||||
|
||||
// Move to/from group as appropriate
|
||||
[_unit, _set, QGVAR(isSpectator), side group _unit] call EFUNC(common,switchToGroupSide);
|
||||
|
||||
if (_set) then {
|
||||
// Move and hide the player ASAP to avoid being seen
|
||||
_unit setPos (getMarkerPos QGVAR(respawn));
|
||||
|
||||
// Ghosts can't talk
|
||||
[_unit, QGVAR(isSpectator)] call EFUNC(common,hideUnit);
|
||||
[_unit, QGVAR(isSpectator)] call EFUNC(common,muteUnit);
|
||||
|
||||
["open"] call FUNC(handleInterface);
|
||||
} else {
|
||||
["close"] call FUNC(handleInterface);
|
||||
|
||||
// Physical beings can talk
|
||||
[_unit, QGVAR(isSpectator)] call EFUNC(common,unhideUnit);
|
||||
[_unit, QGVAR(isSpectator)] call EFUNC(common,unmuteUnit);
|
||||
|
||||
private "_marker";
|
||||
_marker = ["respawn_west","respawn_east","respawn_guerrila","respawn_civilian"] select ([west,east,resistance,civilian] find (side group _unit));
|
||||
_unit setPos (getMarkerPos _marker);
|
||||
};
|
||||
|
||||
// Enable/disable input as appropriate
|
||||
//[QGVAR(isSpectator), _set] call EFUNC(common,setDisableUserInputStatus);
|
||||
|
||||
// Handle common addon audio
|
||||
if (["ace_hearing"] call EFUNC(common,isModLoaded)) then {EGVAR(hearing,disableVolumeUpdate) = _set};
|
||||
if (["acre_sys_radio"] call EFUNC(common,isModLoaded)) then {[_set] call acre_api_fnc_setSpectator};
|
||||
if (["task_force_radio"] call EFUNC(common,isModLoaded)) then {[_unit, _set] call TFAR_fnc_forceSpectator};
|
||||
|
||||
// Spectators ignore damage (vanilla and ace_medical)
|
||||
_unit allowDamage !_set;
|
||||
_unit setVariable [QEGVAR(medical,allowDamage), !_set];
|
||||
|
||||
// No theoretical change if an existing spectator was reset
|
||||
if !(_set && (_unit getVariable [QGVAR(isSpectator), false])) then {
|
||||
// Mark spectator state for reference
|
||||
_unit setVariable [QGVAR(isSpectator), _set, true];
|
||||
|
||||
["spectatorChanged",[_set]] call EFUNC(common,localEvent);
|
||||
};
|
@ -1,89 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Correctly handles toggling of spectator interface elements for clean UX
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Display
|
||||
* 1: Toogle compass <BOOL> <OPTIONAL>
|
||||
* 2: Toogle help <BOOL> <OPTIONAL>
|
||||
* 3: Toogle interface <BOOL> <OPTIONAL>
|
||||
* 4: Toogle map <BOOL> <OPTIONAL>
|
||||
* 5: Toogle toolbar <BOOL> <OPTIONAL>
|
||||
* 6: Toogle unit list <BOOL> <OPTIONAL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [_dsiplay, nil, true] call ace_spectator_fnc_toggleInterface
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params ["_display", ["_toggleComp",false], ["_toggleHelp",false], ["_toggleInterface",false], ["_toggleMap",false], ["_toggleTool",false], ["_toggleUnit",false]];
|
||||
|
||||
private ["_comp","_help","_map","_tool","_unit"];
|
||||
_comp = _display displayCtrl IDC_COMP;
|
||||
_help = _display displayCtrl IDC_HELP;
|
||||
_map = _display displayCtrl IDC_MAP;
|
||||
_tool = _display displayCtrl IDC_TOOL;
|
||||
_unit = _display displayCtrl IDC_UNIT;
|
||||
|
||||
// Map and help operate outside of interface
|
||||
GVAR(showHelp) = [GVAR(showHelp), !GVAR(showHelp)] select _toggleHelp;
|
||||
GVAR(showMap) = [GVAR(showMap), !GVAR(showMap)] select _toggleMap;
|
||||
|
||||
// When help changes with map open, minimise the map
|
||||
if (GVAR(showMap) && _toggleHelp) then {
|
||||
GVAR(showHelp) = true;
|
||||
GVAR(showMap) = false;
|
||||
};
|
||||
|
||||
_help ctrlShow GVAR(showHelp);
|
||||
_map ctrlShow GVAR(showMap);
|
||||
|
||||
if (GVAR(showMap)) then {
|
||||
// When map is shown, temporarily hide interface to stop overlapping
|
||||
{
|
||||
_x ctrlShow false;
|
||||
} forEach [_comp,_help,_tool,_unit];
|
||||
|
||||
// Centre map on camera/unit upon opening
|
||||
if (_toggleMap) then {
|
||||
_map ctrlMapAnimAdd [0, 0.5, [GVAR(camUnit),GVAR(camera)] select (GVAR(camMode) == 0)];
|
||||
ctrlMapAnimCommit _map;
|
||||
};
|
||||
} else {
|
||||
// Can only toggle interface with map minimised
|
||||
GVAR(showInterface) = [GVAR(showInterface), !GVAR(showInterface)] select _toggleInterface;
|
||||
|
||||
if (GVAR(showInterface)) then {
|
||||
// Can only toggle interface elements with interface shown
|
||||
GVAR(showComp) = [GVAR(showComp), !GVAR(showComp)] select _toggleComp;
|
||||
GVAR(showTool) = [GVAR(showTool), !GVAR(showTool)] select _toggleTool;
|
||||
GVAR(showUnit) = [GVAR(showUnit), !GVAR(showUnit)] select _toggleUnit;
|
||||
|
||||
_comp ctrlShow GVAR(showComp);
|
||||
_tool ctrlShow GVAR(showTool);
|
||||
_unit ctrlShow GVAR(showUnit);
|
||||
} else {
|
||||
{
|
||||
_x ctrlShow false;
|
||||
} forEach [_comp,_tool,_unit];
|
||||
};
|
||||
};
|
||||
|
||||
// Only run PFHs when respective control is shown, otherwise kill
|
||||
if (ctrlShown _comp) then {
|
||||
if (isNil QGVAR(compHandler)) then { GVAR(compHandler) = [FUNC(handleCompass), 0, _display] call CBA_fnc_addPerFrameHandler; };
|
||||
} else {
|
||||
GVAR(compHandler) = nil;
|
||||
};
|
||||
|
||||
if (ctrlShown _tool) then {
|
||||
if (isNil QGVAR(toolHandler)) then { GVAR(toolHandler) = [FUNC(handleToolbar), 0, _display] call CBA_fnc_addPerFrameHandler; };
|
||||
} else {
|
||||
GVAR(toolHandler) = nil;
|
||||
};
|
@ -1,112 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Transitions the spectator camera vision/view/unit
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Camera mode <NUMBER>
|
||||
* - 0: Free
|
||||
* - 1: Internal
|
||||
* - 2: External
|
||||
* 1: Camera unit <OBJECT>
|
||||
* 2: Vision mode <NUMBER>
|
||||
* - -2: Normal
|
||||
* - -1: NV
|
||||
* - 0: White hot
|
||||
* - 1: Black hot
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [0,objNull] call ace_spectator_fnc_transitionCamera
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_newMode",GVAR(camMode)], ["_newUnit",GVAR(camUnit)], ["_newVision",GVAR(camVision)]];
|
||||
|
||||
// If new mode isn't available then keep current (unless current also isn't)
|
||||
if !(_newMode in GVAR(availableModes)) then {
|
||||
_newMode = GVAR(availableModes) select ((GVAR(availableModes) find GVAR(camMode)) max 0);
|
||||
};
|
||||
|
||||
// When no units available to spectate, exit to freecam
|
||||
if (GVAR(unitList) isEqualTo []) then {
|
||||
_newMode = 0;
|
||||
_newUnit = objNull;
|
||||
};
|
||||
|
||||
// Reset gun cam if not internal
|
||||
if (_newMode != 1) then {
|
||||
GVAR(camGun) = false;
|
||||
};
|
||||
|
||||
if (_newMode == 0) then { // Free
|
||||
// Preserve camUnit value for consistency when manually changing view
|
||||
GVAR(camera) cameraEffect ["internal", "back"];
|
||||
showCinemaBorder false;
|
||||
cameraEffectEnableHUD true;
|
||||
|
||||
// Apply the camera zoom
|
||||
GVAR(camera) camSetFov -(linearConversion [0.01,2,GVAR(camZoom),-2,-0.01,true]);
|
||||
GVAR(camera) camCommit 0;
|
||||
|
||||
// Switch to camera to stop AI group chat
|
||||
ACE_Player switchCamera "internal";
|
||||
clearRadio;
|
||||
|
||||
// If new vision isn't available then keep current (unless current also isn't)
|
||||
if !(_newVision in GVAR(availableVisions)) then {
|
||||
_newVision = GVAR(availableVisions) select ((GVAR(availableVisions) find GVAR(camVision)) max 0);
|
||||
};
|
||||
|
||||
// Vision mode only applies to free cam
|
||||
if (_newVision < 0) then {
|
||||
false setCamUseTi 0;
|
||||
camUseNVG (_newVision >= -1);
|
||||
} else {
|
||||
true setCamUseTi _newVision;
|
||||
};
|
||||
GVAR(camVision) = _newVision;
|
||||
|
||||
// Handle camera movement
|
||||
if (isNil QGVAR(camHandler)) then { GVAR(camHandler) = [FUNC(handleCamera), 0] call CBA_fnc_addPerFrameHandler; };
|
||||
|
||||
// Handle unit icons
|
||||
if (GVAR(unitIcons)) then {
|
||||
if (isNil QGVAR(iconHandler)) then { GVAR(iconHandler) = [FUNC(handleIcons), 0] call CBA_fnc_addPerFrameHandler; };
|
||||
};
|
||||
} else {
|
||||
// When null unit is given choose random
|
||||
if (isNull _newUnit) then {
|
||||
_newUnit = GVAR(unitList) select floor(random(count GVAR(unitList)));
|
||||
};
|
||||
|
||||
if (_newMode == 1) then { // Internal
|
||||
// Handle gun cam
|
||||
if (GVAR(camGun)) then {
|
||||
_newUnit switchCamera "gunner";
|
||||
} else {
|
||||
_newUnit switchCamera "internal";
|
||||
};
|
||||
} else { // External
|
||||
_newUnit switchCamera "external";
|
||||
};
|
||||
|
||||
// Clear radio if group changed
|
||||
if (group _newUnit != group GVAR(camUnit)) then {
|
||||
clearRadio;
|
||||
};
|
||||
|
||||
GVAR(camUnit) = _newUnit;
|
||||
|
||||
// Terminate camera view
|
||||
GVAR(camera) cameraEffect ["terminate", "back"];
|
||||
GVAR(camHandler) = nil;
|
||||
GVAR(iconHandler) = nil;
|
||||
cameraEffectEnableHUD true;
|
||||
};
|
||||
|
||||
GVAR(camMode) = _newMode;
|
@ -1,48 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Adds or removes spectator camera modes from the selection available to the local player.
|
||||
* Possible camera modes are:
|
||||
* - 0: Free
|
||||
* - 1: Internal
|
||||
* - 2: External
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Camera modes to add <ARRAY>
|
||||
* 1: Camera modes to remove <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Available camera modes <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[0], [1,2]] call ace_spectator_fnc_updateCameraModes
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
|
||||
private ["_newModes","_currentModes"];
|
||||
|
||||
_currentModes = GVAR(availableModes);
|
||||
|
||||
// Restrict additions to only possible values
|
||||
_newModes = _addModes arrayIntersect [0,1,2];
|
||||
_newModes append (_currentModes - _removeModes);
|
||||
|
||||
_newModes = _newModes arrayIntersect _newModes;
|
||||
_newModes sort true;
|
||||
|
||||
// Can't become an empty array
|
||||
if (_newModes isEqualTo []) then {
|
||||
["Cannot remove all camera modes (%1)", QFUNC(updateCameraModes)] call BIS_fnc_error;
|
||||
} else {
|
||||
GVAR(availableModes) = _newModes;
|
||||
};
|
||||
|
||||
// Update camera in case of change
|
||||
if !(isNil QGVAR(camera)) then {
|
||||
[] call FUNC(transitionCamera);
|
||||
};
|
||||
|
||||
_newModes
|
@ -1,33 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Adds or removes sides from the selection available to spectate by the local player.
|
||||
* Note that the side filter setting is applied to the available sides dynamically.
|
||||
*
|
||||
* Default selection is [west,east,resistance,civilian]
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Sides to add <ARRAY>
|
||||
* 1: Sides to remove <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Spectatable sides <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[west], [east,civilian]] call ace_spectator_fnc_updateSpectatableSides
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_addSides",[],[[]]], ["_removeSides",[],[[]]]];
|
||||
|
||||
// Add and remove sides
|
||||
_addSides append (GVAR(availableSides) - _removeSides);
|
||||
|
||||
// Only need array of unique sides
|
||||
_addSides = _addSides arrayIntersect _addSides;
|
||||
|
||||
GVAR(availableSides) = _addSides;
|
||||
|
||||
_addSides
|
@ -1,72 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Adds units to spectator whitelist/blacklist and refreshes the filter units
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Units to add to the whitelist <ARRAY>
|
||||
* 1: Use blacklist <BOOL> <OPTIONAL>
|
||||
*
|
||||
* Return Value:
|
||||
* None <NIL>
|
||||
*
|
||||
* Example:
|
||||
* [allUnits,true] call ace_spectator_fnc_updateUnits
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_newUnits",[],[[]]],["_blacklist",false,[false]]];
|
||||
|
||||
// Function only matters on player clients
|
||||
if !(hasInterface) exitWith {};
|
||||
|
||||
// If adding to a list we can exit here, since it won't show up until the UI refreshes anyway
|
||||
if !(_newUnits isEqualTo []) exitWith {
|
||||
if (_blacklist) then {
|
||||
GVAR(unitWhitelist) = GVAR(unitWhitelist) - _newUnits;
|
||||
GVAR(unitBlacklist) append _newUnits;
|
||||
} else {
|
||||
GVAR(unitBlacklist) = GVAR(unitBlacklist) - _newUnits;
|
||||
GVAR(unitWhitelist) append _newUnits;
|
||||
};
|
||||
};
|
||||
|
||||
private ["_sides","_cond","_filteredUnits","_color","_icon"];
|
||||
|
||||
// Unit setting filter
|
||||
_newUnits = [[],allPlayers,allUnits] select GVAR(filterUnits);
|
||||
|
||||
// Side setting filter
|
||||
_sides = [];
|
||||
_cond = [{_this == (side group player)},{(_this getFriend (side group player)) >= 0.6},{(_this getFriend (side group player)) < 0.6},{true}] select GVAR(filterSides);
|
||||
{
|
||||
if (_x call _cond) then {
|
||||
_sides pushBack _x;
|
||||
};
|
||||
} forEach GVAR(availableSides);
|
||||
|
||||
// Filter units and append to list
|
||||
_filteredUnits = [];
|
||||
{
|
||||
if (
|
||||
(alive _x) &&
|
||||
{(_x isKindOf "CAManBase")} &&
|
||||
{(side group _x) in _sides} && // Side filter
|
||||
{simulationEnabled _x} &&
|
||||
{!(_x getVariable [QGVAR(isSpectator), false])} // Who watches the watchmen?
|
||||
) then {
|
||||
_filteredUnits pushBack _x;
|
||||
};
|
||||
} forEach (_newUnits - GVAR(unitBlacklist));
|
||||
_filteredUnits append GVAR(unitWhitelist);
|
||||
|
||||
// Cache icons and colour for drawing
|
||||
{
|
||||
// Intentionally re-applied to units in case their status changes
|
||||
[_x] call FUNC(cacheUnitInfo);
|
||||
} forEach _filteredUnits;
|
||||
|
||||
// Replace previous list entirely (removes any no longer valid)
|
||||
GVAR(unitList) = _filteredUnits arrayIntersect _filteredUnits;
|
@ -1,56 +0,0 @@
|
||||
/*
|
||||
* Author: SilentSpike
|
||||
* Adds or removes spectator vision modes from the selection available to the local player.
|
||||
* The default selection is [-2,-1,0,1].
|
||||
* Possible vision modes are:
|
||||
* - -2: Normal
|
||||
* - -1: Night vision
|
||||
* - 0: White hot
|
||||
* - 1: Black hot
|
||||
* - 2: Light Green Hot / Darker Green cold
|
||||
* - 3: Black Hot / Darker Green cold
|
||||
* - 4: Light Red Hot / Darker Red Cold
|
||||
* - 5: Black Hot / Darker Red Cold
|
||||
* - 6: White Hot / Darker Red Cold
|
||||
* - 7: Thermal (Shade of Red and Green, Bodies are white)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: Vision modes to add <ARRAY>
|
||||
* 1: Vision modes to remove <ARRAY>
|
||||
*
|
||||
* Return Value:
|
||||
* Available vision modes <ARRAY>
|
||||
*
|
||||
* Example:
|
||||
* [[0], [1,2]] call ace_spectator_fnc_updateVisionModes
|
||||
*
|
||||
* Public: Yes
|
||||
*/
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
params [["_addModes",[],[[]]], ["_removeModes",[],[[]]]];
|
||||
private ["_newModes","_currentModes"];
|
||||
|
||||
_currentModes = GVAR(availableVisions);
|
||||
|
||||
// Restrict additions to only possible values
|
||||
_newModes = _addModes arrayIntersect [-2,-1,0,1,2,3,4,5,6,7];
|
||||
_newModes append (_currentModes - _removeModes);
|
||||
|
||||
_newModes = _newModes arrayIntersect _newModes;
|
||||
_newModes sort true;
|
||||
|
||||
// Can't become an empty array
|
||||
if (_newModes isEqualTo []) then {
|
||||
["Cannot remove all vision modes (%1)", QFUNC(updateVisionModes)] call BIS_fnc_error;
|
||||
} else {
|
||||
GVAR(availableVisions) = _newModes;
|
||||
};
|
||||
|
||||
// Update camera in case of change
|
||||
if !(isNil QGVAR(camera)) then {
|
||||
[] call FUNC(transitionCamera);
|
||||
};
|
||||
|
||||
_newModes
|
@ -1 +0,0 @@
|
||||
#include "\z\ace\addons\spectator\script_component.hpp"
|
@ -1,56 +0,0 @@
|
||||
#define COMPONENT spectator
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_SPECTATOR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_SPECTATOR
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_SPECTATOR
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
||||
// UI grid
|
||||
#define SIZEX ((safezoneW / safezoneH) min 1.2)
|
||||
#define SIZEY (SIZEX / 1.2)
|
||||
#define W_PART(num) (num * (SIZEX / 40))
|
||||
#define H_PART(num) (num * (SIZEY / 25))
|
||||
#define X_PART(num) (W_PART(num) + (safezoneX + (safezoneW - SIZEX)/2))
|
||||
#define Y_PART(num) (H_PART(num) + (safezoneY + (safezoneH - SIZEY)/2))
|
||||
|
||||
// UI tools
|
||||
#define TOOL_H H_PART(1)
|
||||
#define TOOL_W W_PART(5)
|
||||
#define MARGIN TOOL_W * 0.05
|
||||
|
||||
// UI compass
|
||||
#define COMPASS_W (TOOL_W * 4)
|
||||
#define COMPASS_X (safeZoneX + safeZoneW * 0.5 - COMPASS_W * 0.5)
|
||||
|
||||
// UI IDCs
|
||||
#define IDC_COMP 4490
|
||||
#define IDC_COMP_0 5000
|
||||
#define IDC_COMP_90 5090
|
||||
#define IDC_COMP_180 5180
|
||||
#define IDC_COMP_270 5270
|
||||
|
||||
#define IDC_HELP 7631
|
||||
#define IDC_HELP_LIST 7622
|
||||
|
||||
#define IDC_MAP 6791
|
||||
|
||||
#define IDC_TOOL 3000
|
||||
#define IDC_TOOL_CLOCK 3003
|
||||
#define IDC_TOOL_FOV 3005
|
||||
#define IDC_TOOL_NAME 3001
|
||||
#define IDC_TOOL_SPEED 3006
|
||||
#define IDC_TOOL_VIEW 3002
|
||||
#define IDC_TOOL_VISION 3004
|
||||
|
||||
#define IDC_UNIT 6002
|
||||
|
||||
// UI colours
|
||||
#define COL_BACK 0.1,0.1,0.1,0.8
|
||||
#define COL_FORE 1,1,1,1
|
||||
#define COL_FORE_D 0.1,0.1,0.1,1
|
@ -1,197 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Spectator">
|
||||
<Key ID="STR_ACE_Spectator_Settings_DisplayName">
|
||||
<English>Spectator Settings</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_Settings_Descripton">
|
||||
<English>Configure how the spectator system will operate by default.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_system_DisplayName">
|
||||
<English>Spectate on death</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_system_Description">
|
||||
<English>Enables spectator upon death.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_units_DisplayName">
|
||||
<English>Unit filter</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_units_Description">
|
||||
<English>Method of filtering spectatable units.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_units_none">
|
||||
<English>No units</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_units_players">
|
||||
<English>Only players</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_units_all">
|
||||
<English>All units</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_DisplayName">
|
||||
<English>Side filter</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_Description">
|
||||
<English>Method of filtering spectatable sides.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_player">
|
||||
<English>Player side</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_friendly">
|
||||
<English>Friendly sides</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_hostile">
|
||||
<English>Hostile sides</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_sides_all">
|
||||
<English>All sides</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_DisplayName">
|
||||
<English>Camera modes</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_Description">
|
||||
<English>Camera modes that can be used.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_all">
|
||||
<English>All</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_free">
|
||||
<English>Free only</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_internal">
|
||||
<English>Internal only</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_external">
|
||||
<English>External only</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_modes_unit">
|
||||
<English>Internal and external</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_visions_DisplayName">
|
||||
<English>Vision modes</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_visions_Description">
|
||||
<English>Vision modes that can be used.</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_visions_nv">
|
||||
<English>Night vision</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_visions_ti">
|
||||
<English>Thermal imaging</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_icons_DisplayName">
|
||||
<English>Unit icons</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_icons_Description">
|
||||
<English>Render icons above spectatable units.</English>
|
||||
</Key>
|
||||
|
||||
<!-- Interface strings -->
|
||||
<Key ID="STR_ACE_Spectator_HelpTitle">
|
||||
<English>Spectator Controls</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_ViewFree">
|
||||
<English>Free</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_ViewInternal">
|
||||
<English>Internal</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_ViewExternal">
|
||||
<English>External</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_VisionNormal">
|
||||
<English>Normal</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_VisionNight">
|
||||
<English>Night</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_VisionThermal">
|
||||
<English>Thermal</English>
|
||||
</Key>
|
||||
|
||||
<!-- Controls -->
|
||||
<Key ID="STR_ACE_Spectator_freeCamControls">
|
||||
<English>Free Camera Controls</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamForward">
|
||||
<English>Camera Forward</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamBackward">
|
||||
<English>Camera Backward</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamLeft">
|
||||
<English>Camera Left</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamRight">
|
||||
<English>Camera Right</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamUp">
|
||||
<English>Camera Up</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamDown">
|
||||
<English>Camera Down</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamPan">
|
||||
<English>Pan Camera</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamDolly">
|
||||
<English>Dolly Camera</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamLock">
|
||||
<English>Lock Camera to Target</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamZoom">
|
||||
<English>Zoom In/Out</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamSpeed">
|
||||
<English>Speed Up/Down</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamNextVis">
|
||||
<English>Next Vision Mode</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_freeCamPrevVis">
|
||||
<English>Previous Vision Mode</English>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_ACE_Spectator_uiControls">
|
||||
<English>Interface Controls</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleInterface">
|
||||
<English>Toggle Interface</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleIcons">
|
||||
<English>Toggle Unit Icons</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleUnits">
|
||||
<English>Toggle Unit List</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleTools">
|
||||
<English>Toggle Toolbar</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleCompass">
|
||||
<English>Toggle Compass</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleMap">
|
||||
<English>Toggle Map</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_uiToggleHelp">
|
||||
<English>Toggle Help</English>
|
||||
</Key>
|
||||
|
||||
<Key ID="STR_ACE_Spectator_otherControls">
|
||||
<English>Other Controls</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_nextCam">
|
||||
<English>Next Camera</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_prevCam">
|
||||
<English>Previous Camera</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_nextUnit">
|
||||
<English>Next Unit</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Spectator_prevUnit">
|
||||
<English>Previous Unit</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user