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fix inverted isTurnedOut for map lighting
According to the comment, the idea is to provide unobscured map when inside an enclosed vehicle (!isTurnedOut). Signed-off-by: freghar <freghcz@gmail.com>
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@ -73,7 +73,7 @@ _vehicle = vehicle _unit;
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// Do not obscure the map if the player is on a enclosed vehicle (assume internal illumination)
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if (_vehicle != _unit) then {
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// Player is in a vehicle
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if (isTurnedOut _unit && { _vehicle isKindOf "Tank" || { ( _vehicle isKindOf "Helicopter" || _vehicle isKindOf "Plane" ) && { (driver _vehicle) == _unit || { (gunner _vehicle) == _unit } } } || {_vehicle isKindOf "Wheeled_APC"}}) then {
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if (!isTurnedOut _unit && { _vehicle isKindOf "Tank" || { ( _vehicle isKindOf "Helicopter" || _vehicle isKindOf "Plane" ) && { (driver _vehicle) == _unit || { (gunner _vehicle) == _unit } } } || {_vehicle isKindOf "Wheeled_APC"}}) then {
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_isEnclosed = true;
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};
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};
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