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Module configs and function headers
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@ -16,7 +16,17 @@ class CfgPatches {
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class CfgVehicles {
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class Module_F;
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class ModuleEmpty_F;
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class ModuleCurator_F: Module_F {
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function = QUOTE(FUNC(bi_moduleCurator));
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};
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class ModuleMine_F: ModuleEmpty_F {
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function = QUOTE(FUNC(bi_moduleMine));
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};
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class ModuleOrdnance_F: Module_F {
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function = QUOTE(FUNC(bi_moduleProjectile));
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};
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class ModuleRemoteControl_F: Module_F {
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function = QUOTE(FUNC(bi_moduleRemoteControl));
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};
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};
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@ -12,8 +12,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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@ -1,3 +1,17 @@
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/*
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* Author: Bohemia Interactive
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* Module function for spawning mines
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* Edited to remove forced map markers and mines being revealed to players
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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@ -1,3 +1,17 @@
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/*
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* Author: Bohemia Interactive
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* Module function for remote controlling units as zeus
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* Edited to remove global wind sound
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*
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* Arguments:
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* 0: The logic object <OBJECT>
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*
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* Return Value:
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* nil
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*
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* Public: No
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*/
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_logic = _this select 0;
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_units = _this select 1;
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_activated = _this select 2;
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