Revert rogue changes 3

This commit is contained in:
johnb432 2024-07-23 16:39:42 +02:00
parent b2fb679659
commit a44a95a649

View File

@ -26,36 +26,36 @@ TRACE_4("params",_vehicle,typeOf _vehicle,_hitPointIndex,_hitPointDamage);
if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1",_vehicle);}; if !(local _vehicle) exitWith {ERROR_1("Vehicle Not Local %1",_vehicle);};
// get all hitpoints and selections and damages // get all hitpoints and selections and damages
(getAllHitPointsDamage _vehicle) params ["", ["_hitSelections", []], ["_damageValues", []]]; (getAllHitPointsDamage _vehicle) params [["_allHitPoints", []], ["_allHitPointsSelections", []], ["_allHitPointDamages", []]];
([_vehicle] call FUNC(getSelectionsToIgnore)) params ["_indexesToIgnore", "_dependsIndexMap"];
// exit if the hitpoint is not valid // exit if the hitpoint is not valid
if ((_hitPointIndex < 0) || {_hitPointIndex >= (count _hitSelections)}) exitWith {ERROR_2("NOT A VALID HITPOINT: %1-%2",_hitPointIndex,_vehicle);}; if ((_hitPointIndex < 0) || {_hitPointIndex >= (count _allHitPoints)}) exitWith {ERROR_2("NOT A VALID HITPOINT: %1-%2",_hitPointIndex,_vehicle);};
([_vehicle] call FUNC(getSelectionsToIgnore)) params ["_indexesToIgnore", "_dependsIndexMap"];
// save structural damage and sum of hitpoint damages // save structural damage and sum of hitpoint damages
private _damageOld = damage _vehicle; private _damageOld = damage _vehicle;
private _realHitPointCount = 0; private _realHitpointCount = 0;
private _hitPointDamageSumOld = 0; private _hitPointDamageSumOld = 0;
private _hitPointDamageRepaired = 0; //positive for repairs : newSum = (oldSum - repaired) private _hitPointDamageRepaired = 0; //positive for repairs : newSum = (oldSum - repaired)
{ {
if (!(_forEachIndex in _indexesToIgnore) && !(_forEachIndex in _dependsIndexMap)) then { if (!(_forEachIndex in _indexesToIgnore) && !(_forEachIndex in _dependsIndexMap)) then {
_realHitPointCount = _realHitPointCount + 1; _realHitpointCount = _realHitpointCount + 1;
_hitPointDamageSumOld = _hitPointDamageSumOld + (_damageValues select _forEachIndex); _hitPointDamageSumOld = _hitPointDamageSumOld + (_damageValues select _forEachIndex);
if (_forEachIndex == _hitPointIndex) then { if (_forEachIndex == _hitPointIndex) then {
_hitPointDamageRepaired = (_damageValues select _forEachIndex) - _hitPointDamage; _hitPointDamageRepaired = (_damageValues select _forEachIndex) - _hitPointDamage;
}; };
}; };
} forEach _hitSelections; } forEach _allHitPointsSelections;
// calculate new structural damage // calculate new structural damage
private _damageNew = (_hitPointDamageSumOld - _hitPointDamageRepaired) / _realHitPointCount; private _damageNew = (_hitPointDamageSumOld - _hitPointDamageRepaired) / _realHitpointCount;
if (_hitPointDamageSumOld > 0) then { if (_hitPointDamageSumOld > 0) then {
_damageNew = _damageOld * ((_hitPointDamageSumOld - _hitPointDamageRepaired) / _hitPointDamageSumOld); _damageNew = _damageOld * ((_hitPointDamageSumOld - _hitPointDamageRepaired) / _hitPointDamageSumOld);
}; };
TRACE_5("structuralDamage",_damageOld,_damageNew,_hitPointDamageRepaired,_hitPointDamageSumOld,_realHitPointCount); TRACE_5("structuralDamage",_damageOld,_damageNew,_hitPointDamageRepaired,_hitPointDamageSumOld,_realHitpointCount);
// set new structural damage value // set new structural damage value
private _damageDisabled = !isDamageAllowed _vehicle; private _damageDisabled = !isDamageAllowed _vehicle;
@ -66,12 +66,12 @@ if (_damageDisabled) then {
_vehicle setDamage [_damageNew, _useEffects]; _vehicle setDamage [_damageNew, _useEffects];
//Repair the hitpoint in the damages array: //Repair the hitpoint in the damages array:
_damageValues set [_hitPointIndex, _hitPointDamage]; _allHitPointDamages set [_hitPointIndex, _hitPointDamage];
//Set the new damage for all hitpoints //Set the new damage for all hitpoints
{ {
_vehicle setHitIndex [_forEachIndex, _x, _useEffects]; _vehicle setHitIndex [_forEachIndex, _x, _useEffects];
} forEach _damageValues; } forEach _allHitPointDamages;
// normalize hitpoints // normalize hitpoints
[_vehicle] call FUNC(normalizeHitPoints); [_vehicle] call FUNC(normalizeHitPoints);